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Luninareph
Jan 12, 2019

Why, no, I wouldn't hurt a (butter)fly. Why do you ask?
Wow... definitely excited to see how insane this gets later.

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Luninareph
Jan 12, 2019

Why, no, I wouldn't hurt a (butter)fly. Why do you ask?

Bogart posted:

I truly do believe in Bows 2-3 range being all that one needs to make archers competitive with mages. They'll always have an opportunity to at least pick at an enemy, meaning the crucial '2' spot in a formation can be filled by a guy with a javelin or a mage, and they can pick damage off scary priority targets that you need to gangpile on. There's a hack Project Ember that gives archers 2-3 range and it was good enough to make me use Wolt and Sue.

I think this is definitely one way to solve the problem. The hack "Order of the Crimson Arm" gives archers 2-3 range bows, competitive stats, and innate Paragon. They are deliciously overpowered, but they still feel less broken than your traditional OP FE unit simply because they (usually) can't kill the entire map in one enemy phase.

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