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Apparently Survival Comp mode changed from starting each round with 4 team-shared lives to 6, which is an unannounced change.
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# ¿ Nov 14, 2020 01:19 |
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# ¿ Apr 25, 2024 12:51 |
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Silly question, how does the newly introduced 'Elemental Capacitor' perk work when you have a Stasis subclass equipped?
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# ¿ Nov 14, 2020 01:35 |
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Pigbottom posted:For people like me that stoped playing after shadowkeep campaing, is there an easy way to make sense of what is sunset and what is not without looking at a spreadsheet? edit: would be nice to not have to memorize the seasons little icons or order of release also
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# ¿ Nov 15, 2020 20:53 |
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lemonadesweetheart posted:I haven't played Destiny since destiny 1 and the black shadow guys turned up. Thought I'd give this a go seeing as how it's free. I did a mission on the cosmosdrone and then a strike to kill a witch the one mission that lead to cayde being killed, another on the moon with crota and then freed the fallen guy on europa. Is that it for the free content? But if you're looking for a narrative structure or some kind of story progression, I guess the answer is "yeah, you have to buy something to receive any motivation to continue playing the game." Despite that, I don't know if you can access the content that would help bridge the gap between when you stopped playing in Destiny 1 and what you can play now. Orv posted:I feel like the moment that popup for breaking allies out of stasis came up with Variks in the first mission it was hard confirmation that allies being stasis'd was gonna be a whole thing and since it never comes up again in any of the campaign/post-campaign stuff I'm pretty sure the raid is gonna be lousy with it.
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# ¿ Nov 15, 2020 21:37 |
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A sunsetting question: is it assumed that next season's gear will have a Power Cap of 1660, as opposed to this season's gear with a Cap of 1410, so that the gear remains relevant for 1 full year and useable with the next expansion (assuming 50 LL increases per season and another 200 for each expansion)?
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# ¿ Nov 17, 2020 22:07 |
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They're gonna run out of things to disable/remove.
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# ¿ Nov 18, 2020 02:30 |
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A bug came out yesterday that allowed you to duplicate weak Lure mods (the 2nd slot), but there are now reports that the Wrathborn Hunt mods don't even work, with perk exclusion/inclusion mods still resulting in weapons with/without the specified perks.
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# ¿ Nov 18, 2020 22:11 |
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Does the Reconstruction perk on the new machine gun stack with Actium War Rig for Titans?
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# ¿ Nov 25, 2020 02:08 |
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GoGoGadgetChris posted:Disable swords in pvp and it fixes the glitch Their tweet even hedged on whether Trials would come back next week, so I wonder if PvP balance isn't the real concern and instead they're just behind schedule on their new Adept Weapon system. Psycho Landlord posted:I just started playing again after mobo failure like week one of the expac and holy poo poo Behemoth gets crazy good once you get the second aspect
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# ¿ Nov 27, 2020 23:27 |
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Psycho Landlord posted:Apparently the invisibility thing is everyone, it's just by far the easiest on Titan. I dunno specifics of that whole thing though, and Bungie already made the call to kill trials so lol https://www.youtube.com/watch?v=QMQmQ-hpafw
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# ¿ Nov 27, 2020 23:43 |
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I think it's more likely that Lament is just an OP weapon that will get nerfed eventually. Bungie has a much longer history of introducing poorly balanced weapons/mechanics than they do of tuning exotic items to be superior to comparable weapons/armor in their archetype/slot.
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# ¿ Nov 28, 2020 03:25 |
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F2P is definitely still limited to the exotics that don't require paid expansions. I don't think the game makes this very clear, so some players could spend a lot of time trying to grind out exotics they see missing from their collection without realizing they have to pay to get them.
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# ¿ Nov 28, 2020 21:27 |
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Are you sure it's not the constant "Monument to Lost Light" console flashing if you have an Exotic Cipher in your inventory?
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# ¿ Dec 1, 2020 00:24 |
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life_source posted:Is there a way to see what the world drop lists are? Mainly what Banshee and Zavala give you for turn-ins. The current world loot pool can be found in this infographic as any weapon with a purple engram next to it that doesn't expire at the end of this season: or to summarize it: Bungie announced that the world drop pool would favor dropping weapons with higher power caps, but I don't know how that factors into vendor rewards. Regardless, it's enough weapons that you will have to go through a lot of engrams to try to farm a good roll on a specific weapons, but also a surprisingly small number of weapons considering the effects of sunsetting on the total number of viable weapons currently in the game.
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# ¿ Dec 3, 2020 21:50 |
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Getting bounties through the app is genuinely surprising, because the bounty acquisition grind seemed like an obvious design decision to inflate player engagement numbers/hours. If that was never the case, then it's even crazier the type of stuff that Bungie focuses on instead of Quality of Life improvements like that. Although, if remote bounty collection is only possible through the Bungie companion app (and not DIM, Braytech, etc.), maybe it's a push to move the player base towards using their app instead of 3rd party tools.
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# ¿ Dec 4, 2020 01:03 |
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It will be interesting to see if they release Prophecy at the same power level as before. Prophecy will drop Powerfuls and a Pinnacle upon completion, but if it's still at ~1050 LL then it will be as (relatively) trivial as Pit of Heresy, which Bungie removed Powerfuls/Pinnacles from.
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# ¿ Dec 4, 2020 03:46 |
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That's a weird Dev Update that lists their poor decisions and some half-measures to address them, and I still don't buy their argument that they've updated the game behind-the-scenes in ways that are meaningful (their example of Legendary Engrams being changed quickly doesn't make sense, because they've already said/demonstrated that server-side changes can be done instantly and the change still took several weeks to implement). Instead, the post seems like a reaction to unexpected in-game consequences, and the Steam player tracker has shown a pretty fast drop-off in player counts after the initial swell from the expansion's release. I wonder if Bungie has been surprised by negative player metrics, because even if a lot of those losses are from F2P players, that's probably still a big impact to potential revenue if your conversion of F2P players drops to to 0 because there's none left. I don't think Bungie normally posts something so concrete, so quickly, based solely on Reddit posts or videos from content creators.
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# ¿ Dec 8, 2020 19:37 |
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RBX posted:That whole bungie post reads so nervously and scared. It's also random as gently caress.
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# ¿ Dec 8, 2020 23:40 |
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When you scrap a fully upgraded ghost, do you get the same conversion rate of upgrade materials as scrapping Masterworked guns/armor?
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# ¿ Dec 9, 2020 04:48 |
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The Skeleton King posted:I decided to try this game for the first time. 55gigs for the base game is going to take my lovely internet a good 24 hours though. I will wait until i have given the game a good try before investing in expansions. You could maybe find a group for the Prophecy dungeon that's free and doesn't require any leveling up to reach the minimum Light Level requirement.
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# ¿ Dec 12, 2020 02:23 |
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Grimthwacker posted:I just got quite a bit accomplished - I unlocked both of my Subclasses - but I'm not sure where to go to progress the main campaign. I got the ability to use the Crucible and Gambit. Do you need to try those out once for story progression? Edit: Grimthwacker posted:Ah, that's wonderful. I thought there was more of an actual campaign involved. Discospawn fucked around with this message at 22:27 on Dec 12, 2020 |
# ¿ Dec 12, 2020 22:19 |
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Pennsylvanian posted:I just tried to launch this again for the first time since I bought it on release, and I'm still so lost. I completed the Cosmodrome campaign, then I got sent back to work on a bunch of filler-looking quests like "complete <x> multiplayer matches." I did some quest where I recover Cade's weapon before I got to see him die in a teaser mission. I looked up what I'm supposed to do next, and every guide said to start the Red War campaign, but apparently that's not in the game anymore or something? I just want to know what I'm supposed to do next. This is such a bizarre feel for a game. Edit: Pennsylvanian posted:I just tried to launch this again for the first time since I bought it on release, and I'm still so lost. I completed the Cosmodrome campaign, then I got sent back to work on a bunch of filler-looking quests like "complete <x> multiplayer matches." I did some quest where I recover Cade's weapon before I got to see him die in a teaser mission. I looked up what I'm supposed to do next, and every guide said to start the Red War campaign, but apparently that's not in the game anymore or something? I just want to know what I'm supposed to do next. This is such a bizarre feel for a game. Discospawn fucked around with this message at 06:07 on Dec 13, 2020 |
# ¿ Dec 13, 2020 06:04 |
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Grimthwacker posted:I'm still scratching my head about how Bungie jettisoned the main campaign. I'm not quite sure if I want to invest more money into the expansions yet and what's available to free-to-play players is very slim. I see the expansions are on sale right now; maybe I'll pick up Shadowkeep and see where it goes from there, I don't know. How often do these sales happen? Once you finish the campaigns, the game will mostly return to the same experience you have now, with the exception that The Moon, Tangled Shore, and Dreaming City will have more stuff unlocked for you to interact with (in terms of bounties, Triumphs, and sunset loot). It won't provide any change to Crucible, Gambit, or Strikes playlist (other than the ability to participate in Nightfall Strikes that are tied to the expansions).
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# ¿ Dec 14, 2020 23:24 |
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sticklefifer posted:Arctic Haze almost makes up for sunsetting Arc Logic. It's not quite as steady but it's a drat good auto-rifle. It's still stupid that they seem to have power capped every other elemental AR.
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# ¿ Dec 16, 2020 00:05 |
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Kith posted:I'm not real big on tiresome nerds jumping at the chance to "WELL ACTUALLY" me because I don't march in lockstep with them.
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# ¿ Dec 22, 2020 05:59 |
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There has definitely been no reliable promise made by Bungie about Shadowkeep or Forsaken becoming free at any time. That's not to say it won't ever happen, but it's unlikely to happen any time soon and is probably an 'emergency option' that Bungie can use if the player base drops too low or their engagement metrics stop meeting their expectations.
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# ¿ Dec 23, 2020 21:06 |
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GoGoGadgetChris posted:You don't do Nightfalls?? Yolomon Wayne posted:Yes i know, thats my main income for prisms and its still meh. You might be better off using Destiny Item Manager's "Loadout Optimizer" to min/max a set of armor with the stats you want (and supports the mods you use) that doesn't require MasterWorking, so you can get most of the in-game benefits you want without having to grind for crafting materials. 4 pieces with the the proper stat distribution (along with the class item) and 6-7 Energy worth of mods should be enough to noticeably change how your character feels, even if it's annoying that you're missing out on that extra +10 to each stat or more powerful mods.
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# ¿ Dec 24, 2020 22:37 |
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Xand_Man posted:Are all collections capped in light level or just stuff from previous seasons Weapons pulled from collections will always be created at 1050 Light Level, and you'll have to manually upgrade them (if their cap allows them to be raised higher than 1050).
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# ¿ Dec 29, 2020 03:00 |
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Doctor Nutt posted:cru with realistic shotgun ranges BUT also the maps are now realistic sizes to accomodate all the other weapon types in the game, including sniper rifles. there will be no shotgun apes when you can dome them from a literal mile away.
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# ¿ Dec 29, 2020 20:51 |
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Oxyclean posted:Am I hearing correctly that I need to do the mission as well as the mission with a full team of people with Hawkmoon to get the seasonal title? Republicans posted:I wonder how important it is to find all these paracausal feathers, found two sets of 3 before reaching the mid-way fight.
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# ¿ Jan 19, 2021 21:59 |
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This TWAB is crazy in terms of how unresponsive it is to the general sentiment of the Destiny 2 community. A brief summary: -Weekly bounties are being removed from the core playlist vendors & Banshee-44, and these Bright Dust/XP sources are being replaced with 'Seasonal Challenges' which unlock 6 at a time for the first 10 weeks of the season. The challenges are similar to Triumphs, and can involve tasks from any activity in the game (GM Nightfalls, Trials, Gambit, etc.). 40% of the challenges require buying the Season Pass, and the challenges (and their potential rewards) go away at the end of the season. [The weekly 'complete 8 bounties for a Pinnacle' bounty will still exist] -Mouse & Keyboard users (e.g. PC Users) will have their weapons' recoil dramatically increased to support Crossplay balancing. There was no announced change to recoil for Controller users. -Some other weapon balance changes that are meaningless until their impact is felt in-game (rocket launcher damage increase, sword damage decrease, etc.) -Crimson Days is being moved into the DCV without an announced replacement or information on it's related Triumphs/Cosmetics/Exclusive Loot/etc. (the special 2v2 PvP mode is gone with it) I think Bungie is in a state where they wanted to drastically simplify the game to support easy end-of-life maintenance (introduce Crossplay, corral everybody into the 3 core playlists, reduce the options for each playlist, and emphasize re-issued season-limited Loot/Triumphs), but their decisions might be accelerating the game's death much faster than their ideas are improving QoL for a small population of diehard fans.
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# ¿ Jan 29, 2021 01:38 |
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Kesper North posted:fusion rifles need a bigger buff though imo, like maybe charge time It's funny because they added an Adept Mod this season that improves Fusion Rifle charge time, so a player would have to achieve Flawless in 1 weekend to get the Adept Fusion Rifle, and then Flawless again on a separate week where the Charge Time mod was the Flawless mod reward, and when players did this they discovered it acted the same way as the Masterwork, decreasing the weapon's damage to compensate for the reduced charge time. There's also the issue with Bungie trying to balance weapons for crossplay now, because Fusion Rifles are significantly more popular on consoles (they even reference Arbalest as being a weapon that needs looked at in this week's TWAB). Their decision to leave console recoil the same and nerf PC recoil implies they want to balance crossplay in favor of consoles, so I don't know if they'll get another buff any time soon.
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# ¿ Jan 29, 2021 06:40 |
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ClydeFrog posted:I now have four duplicate exotic armours. Two were world drops after buying them from Xur and two of them were from Xur when I'd already had the drop (and at the time there were non-dupe options) Pretty disappointing as I get very excited when I see that yellow engram. That said, a lot of players have anecdotal experience that the game seems to 'get stuck' and drop the same exotic multiple times in a row, or at a drastically higher rate than RNG should allow. Edit: There are also exotics tied to Heroic Lost Sectors now, which seems to be a mechanic that Bungie will stick with for next season as well. Discospawn fucked around with this message at 21:43 on Jan 29, 2021 |
# ¿ Jan 29, 2021 19:59 |
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ClydeFrog posted:Chambered, Alloy, Snapshot and Heavy Grip and Chambered, Alloy, Rangefinder and Combat Grip are the two rolls I've had so far on Hawkmoon. Sites like light.gg or braytech.org are great for multi-step quests or ones that don't clearly outline the rate of progression. It can be really frustrating to grind through 1 step of a quest that you didn't like, only for it to just progress to another step that you know you will never complete for whatever reason. Speaking of quests, the new Seasonal Challenge system is another idea that will depend heavily on Bungie's implementation. The best case scenario is a system that has the same objectives as the current Weeklies but without the need to visit the Tower/App to collect them or worry about expiration dates besides the end of the Season. But boy, the worst-case scenario could be pretty bad, especially with 40% of them being related to the Seasonal Activity (possibly only the Paid Season Pass activities) and the varying quality of those over the past year. There's also the issue where highly specific challenges can result in a week where everybody in the Strike/Gambit playlist is trying to get the final blow on the boss with their Super, so nobody has any incentive to bring them down to low health (similar to some of the Stasis unlock quests from this season).
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# ¿ Feb 1, 2021 01:37 |
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You can only complete each challenge once per account, but I'm not sure it's been made clear that you will share progress across separate characters (this seems like an obvious detail, but...). It'll be interesting to see what the Bounty Optimization people can come up with for completing the challenges as quickly as possible assuming you save up all 10 weeks, but it also wouldn't surprise me if somehow Bungie made all the challenges mutually exclusive from each other (e.g. challenges tied to getting kills with 1 specific seasonal weapon instead of more generic 'Void Damage', 'Special Ammo', 'Precision Kills', that could be stacked).
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# ¿ Feb 1, 2021 04:43 |
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Ornaments for the season's armor set: Give your guardians some balls, or make them look like a motion capture suit.
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# ¿ Feb 2, 2021 17:10 |
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Panderfringe posted:As a fan of the Eldar aesthetic The new Seasonal Activity sounds a lot like Forges without ball throwing. Edit: The Season Pass website says they're bringing back Guardian Games, which is a bit surprising given the community's reception to it last year. If they deleted Crimson Days because it didn't add enough value to the game, I don't know how they can justify bring Guardian Games back. Season Pass owners also get 1 week of early access to the Proving Grounds Strike, which seems like a weird thing to tie to the Season Pass. Discospawn fucked around with this message at 17:53 on Feb 2, 2021 |
# ¿ Feb 2, 2021 17:44 |
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By offering more Strikes and a 3-person matchmade activity, this season has the possibility to really exaggerate the issue with bounties, quests, & triumphs not tracking progress as a fireteam. Strikes already feel like a competition against the people you're matched with, but tying seasonal progress & 40% of the new weekly challenges to the same system might be rough. On PC I think you can still play that content solo by blocking the correct ports since the connections are P2P, which allows for easier farming of PvE matchmade activities, but obviously that's not something most people will do.SUNKOS posted:I like that they're adding permanent content with this season, so even when it's gone we'll still have the strikes. It's a step in the right direction, imo.
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# ¿ Feb 2, 2021 20:22 |
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Paracelsus posted:I think the "kill enemy type" ones were always fireteam wide, it's the "elemental kills" ones that you had to compete for. I didn't buy Beyond Light, but my understanding is the Stasis quest line walked back the first example and required getting the killing blow on a boss/champion. Edit: beaten
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# ¿ Feb 2, 2021 21:02 |
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# ¿ Apr 25, 2024 12:51 |
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Roman posted:same but I'm a long time player who made charged with light builds that need orbs, while two randoms run ahead of me instakilling everything with non masterworked guns RocketRaygun posted:I think bungie is clearly attempting to bring GMs from the fringe and into the forefront. Stacking the title, adept weapons, yadda yadda. I think there's also a difference in motivation between Trials players and GM Nightfall players. Theoretically, people regularly going flawless in Trials are hardcore PvPers who are expecting to face off against other hardcore PvPers (at least when SBMM was a thing), so they want to obtain every loot/gear advantage they can (this is less important when none of the Trials weapons are big in the PvP meta like now, but that's another issue). For PvE players, I don't know how much more powerful you need to be since it's not like Strike/Raid/Activity bosses have the potential to become more powerful the way other guardians can. In Crucible, the +3 to all stats in an Adept weapon might make the difference if you're going 1v1 against another player of equal skill and equal gear (except they don't have the Adept version), but when you're doing a Strike you're still killing the same stuff you could already easily kill (since people farming GM Nightfalls have already reached Peak PvE difficulty). Basically, Crucible is a constant arms race that incentivizes even small improvements, but once you know you can beat a Strike or Nightfall or Raid you don't have to worry about that changing (outside of Light Level increases or seasonal mods being switched out). Edit: This is funny: The original Season 13 page showed the seasonal activity as being available to players without buying the season pass, but apparently that was incorrect (sounds like you can play the activity once without buying the pass like Sundial did). Not a huge deal, but it's and unforced error and confirms that at least 40% of the newly introduced Season Challenges (e.g. Weekly Bounty Replacements) require the Season Pass, which will probably further alienate any F2P players. Discospawn fucked around with this message at 01:19 on Feb 3, 2021 |
# ¿ Feb 3, 2021 00:38 |