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FeyerbrandX posted:I remember her being incredibly violent and incredibly Yes. Yes she is.
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# ? Dec 12, 2020 21:28 |
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# ? Apr 19, 2024 23:31 |
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Here's the game's most infamous boss! Beaten with nary a sweat! Part 7: Breath of Fire II Walkthrough—There's Something Here (Terapin) THUMBNAIL ART BY: Merinid_DE MERINID-DE's ART GALLERY: https://www.deviantart.com/merinid-de Special thanks for giving me permission to use it! ENEMY AI: Creons/Godius: 1/256 Defend 75% chance of scoring a 2nd hit in the same round Villagers: Do Nothing Chirorus/Tyrols: Always Attack TERAPIN/GONCHARO AI: Attack All (12.5%) Attack One (25%) Fire Breath (25%) Brainwave (37.5%) FORMATION MULTIPLIERS (with 4 characters): NORMAL: 1st Slot—130% Damage Dealt & Taken, 130% Critical Hit Rate 2nd Slot—95% Damage Dealt, 90% Damage Taken, 90% Critical Hit Rate 3rd Slot—90% Damage Dealt, 85% Damage Taken, 85% Critical Hit Rate 4th Slot—75% Damage Dealt, 75% Damage Taken, 80% Critical Hit Rate SCRAMBLE/SCATTER: 1st Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate 2nd Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate 3rd Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate 4th Slot—95% Damage Dealt, 90% Damage Taken, 90% Critical Hit Rate DEFENSIVE: 1st Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate 2nd Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate 3rd Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate 4th Slot—75% Damage Dealt & Taken, 80% Critical Hit Rate PARALLEL: 1st Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate 2nd Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate 3rd Slot—90% Damage Dealt, 85% Damage Taken, 85% Critical Hit Rate 4th Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate CURE 2/REJUVINATE VS. RENEW/RAISE DEAD (Summary): Raise Dead is inconsistent in its chances, redundant due to Rand's Wake command, and obsoleted once you're able to buy LifePLs/Ammonias. Cure 2 is always useful, in comparison. Plus, Nina can regenerate AP via her Will command. THE ROUTE: Capitan: Walk into the Well with full HP & AP, as well as x45 Herbs Use Defensive Formation against Godius, and have Nina Defend. Heal Ryu if he’s 40 HP or less, Sten if 34 HP or less, and Lin & Nina if they’re so much as scratched --------------------------------------------------------- VS. Goncharo (1300 HP): Normal (Defensive when healing) Everyone either attacks, or heals when necessary. Have Sten Herb if only one needs it; otherwise, have him use Spark while Nina uses Cyclone. Nina’s slower than Goncharo, so don’t go out of your way to keep her alive. Have her heal herself, and just hope Goncharo never does x2 AoEs —Goncharo can kill with crits, but never fear; They only have a 1.5% chance of happening, and you can still win even with just two attackers. --------------------------------------------------------- Get the Vitalizer and Amulet on the way out Lie to Ray about saving everyone, so you can get Rejuvenate on Nina SELL: Amulet BUY: x6 Smoke Bombs and as many Wisdom Seeds as possible Equip a bunch of weak armor to Ryu & Sten, then deathwarp back to Township. Township: Walk in and out to finish renovations Give Rejuvinate to Nina Make a Ryu/Rand/Nina/Sten party TRANSLATION MISHAPS: Control code entry mistakes (note that I don't know if this is the point she actually says this in the old translation). Fionordequester fucked around with this message at 17:01 on Jan 25, 2021 |
# ? Dec 15, 2020 04:46 |
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The water mechanics on the well confuses me. The whole place would be flooded and the turtles would have no reason to be there. Those turtles would only be there because angry bug plugged up a hole where the water comes in. There is more and it would be thinking too much about a rushed game. Are you avoiding fighting everything because it wouldn't get you a level? These physical encounters look several times more lucrative than the randoms.
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# ? Dec 15, 2020 23:48 |
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Scalding Coffee posted:Are you avoiding fighting everything because it wouldn't get you a level? These physical encounters look several times more lucrative than the randoms. They're not giving as much as you think they are. I never explained this, so, here goes: When the game says a Creon gave 240 EXP, it's actually just 60 EXP for each of your 4 people. The reason the game does this is because it gives bonus EXP to characters who are 5 or more levels below Ryu. The table is as follows... quote:0-4 Levels lower: 0% Bonus EXP It's...not a whole lot. Certainly not enough to justify the confusion... But it's there. TL;DR, you're only getting a fourth of what the game says you are. The encounters don't give enough to be worth your time. Fionordequester fucked around with this message at 14:13 on Dec 16, 2020 |
# ? Dec 16, 2020 06:08 |
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Fionordequester posted:They're not giving as much as you think they are. I never explained this, so, here goes: But you are very under-leveled. I decided to play along with you last night and in 3 hours, Ryu is now level 10 and Kat/Lin is level 7 or 8. I'm currently looking for Nina and the magic academy. Grinding makes an extreme difference. I haven't had to heal much until Bunyan/Baba put me in my place. At level 10, I took him down in about 3-4 hits over 2 rounds Now don't get me wrong. I think playing in your manner is far more strategic than when I first played through this game back in 1999 and I really want to see how you deal with the mid and late game, but I just want to point out to anyone whose never played BoF 2 that you don't need to plan out every battle and spend inordinate amounts of time healing everyone up and topping off HP in the early game if you spend some time raising levels. You'd probably end up grinding close to my level if you don't use a walk through or save states or just from back-tracking when you die numerous times (banking your money is really important!), or maybe I'm just bad at finding where to go next. Also, if you get good at the hunting mini-game, you should be able to raise 1000z in roasts in 15-20 battles which can take 20 minutes or so.
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# ? Dec 17, 2020 03:06 |
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mastersord posted:But you are very under-leveled. I decided to play along with you last night and in 3 hours, Ryu is now level 10 and Kat/Lin is level 7 or 8. I'm currently looking for Nina and the magic academy. Grinding makes an extreme difference. I haven't had to heal much until Bunyan/Baba put me in my place. At level 10, I took him down in about 3-4 hits over 2 rounds Hmm... I suppose I could point out, next episode, that you could consider fighting the Creons, and skipping the death warp strats, if you want some extra levels. That, or play the GBA version (x2 EXP and x3 Gold). mastersord posted:I think playing in your manner is far more strategic than when I first played through this game back in 1999 and I really want to see how you deal with the mid and late game... Indeed. My philosophy is that my approach would make for a better walkthrough, using strats that work even when you're under-leveled. That said... mastersord posted:[Y]ou don't need to plan out every battle and spend inordinate amounts of time healing everyone up and topping off HP in the early game... I've been wondering, lately, whether or not you need to see me healing up between fights. I edited out repeat fights, but kept the menuing, so that the music wasn't skipping between fades. Would you all prefer I fade through all the times I use Herbs, Cure, and etc.? Shave a few seconds here and there all throughout the videos? Again, you'd hear the music fade in and out, too, so, that's something to consider, too. mastersord posted:Also, if you get good at the hunting mini-game, you should be able to raise 1000z in roasts in 15-20 battles which can take 20 minutes or so. It's also very easy to do this at the start, where you have that Very High encounter rate I mentioned, and Bosch with his crossbow. So you're right; That's absolutely something you could do. Don't ever be afraid to share observations like that; It gives me more things to consider talking about . Fionordequester fucked around with this message at 04:36 on Dec 17, 2020 |
# ? Dec 17, 2020 03:56 |
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I watch all videos at double speed, so it won't matter to me.
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# ? Dec 17, 2020 04:48 |
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Scalding Coffee posted:I watch all videos at double speed, so it won't matter to me. What I find amusing about that is that you can (presumably) still understand what I'm saying. I really DO talk slowly, don't I ? Fionordequester fucked around with this message at 07:02 on Dec 17, 2020 |
# ? Dec 17, 2020 04:53 |
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The healing stuff I was referring to was during the Terrapin fight where you spent several rounds just healing everyone up. I just played it today and not only was I stupid enough that I went in without any revives, but Nina was picked off by that ant-monster on the island on the way there, and I ended up spending 4-5 rounds burning through herbs and trying to stay topped off. Ryu was level 13 and everyone else was level 11. I lost Sten right after that fight and limped back to the inn. I have to admit that I was wrong and you were right. I don't mind that you show that you top off between fights. It's not detracting much. You can grind off-camera and just summarize it if you need to. It's not that the actions are boring or anything. I meant that other players shouldn't have to expect that they would have to manage their resources as tightly as you. Back when I first played this game, I was using an emulator on a windows 2000 PC at college. I was frame-skipping like crazy and would grind 10 levels every chapter in the course of a few hours. I'm not doing that this time because I think it detracts from the real experience of the game. I got into a weird habit of not using attack spells because AP was a precious resource. Also, are you doing anything to make everyone walk faster? I'm playing on my Switch and the characters walk pretty slowly. mastersord fucked around with this message at 03:17 on Dec 18, 2020 |
# ? Dec 18, 2020 03:10 |
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mastersord posted:I have to admit that I was wrong and you were right. Even so, I'm sorry to hear that happened. I can see why you'd want to find a faster way, too. I just don't know how else you would feasibly stay ahead of ~40 Damage AoEs : . mastersord posted:Also, are you doing anything to make everyone walk faster? I'm playing on my Switch and the characters walk pretty slowly. The Retranslation and GBA versions enabled the Dash feature. The official SNES versions have it disabled, unless you enter the debug menu via Game Genie.
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# ? Dec 18, 2020 09:21 |
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I bet there is a valid reason to make the game take longer if running was disabled, but people finishing the game faster would return it sooner and not pay for another rental.
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# ? Dec 18, 2020 20:06 |
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Scalding Coffee posted:I bet there is a valid reason to make the game take longer if running was disabled, but people finishing the game faster would return it sooner and not pay for another rental. I can think of a few reasons... 1) The character models sort of get stuck in a "running pose" if they stop at the right time. 2) It can make the gates open in the wrong order in the Witch's Tower, since some of the switches are really close to each other. You can step on a 2nd switch before the gates have time to open or close. 3) It completely breaks the puzzle in SkyCave, since the boulders only move at walking speed. These're all very minor things, though. So minor, that the GBA version didn't bother fixing 'em.
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# ? Dec 19, 2020 12:41 |
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And now for an...interesting...diversion. Part 8: Breath of Fire II—Awakening (Shamans & Dragons) THUMBNAIL ART BY: Chiakimi TWITTER: https://twitter.com/chiakimi_ [Special thanks for giving me permission to use it!] CORRECTION ON BOMB SEEDS: The Pollen/Bomb Seeds' chance of using Flame/Flameblast is actually less than 1%. I forgot to account for it's 75% chance to use BuildUp in the episode itself. EQUIPMENT BEFORE NYMPHO'S TOWER: Ryu: Longsword, Ranger Suit, BronzeSH/Escutcheon, & Bronze Helm Sten: Silver Knife, Chain Mail, BronzeSH/Escutcheon, & Bronze Helm Rand: Bare Knuckle, SuedeAR/Tanned Armor, IronAR/Iron Band, & Bandana Nina: FalseRG/Ring, Bum'sCL/Clothes, IronAR/Iron Band, & GlassRG/Glass Helm ITEMS BEFORE NYMPHO'S TOWER: x6 Smoke Bombs x3+ Wisdom Seeds (more is preferred) ABOUT THE CARPENTERS: You may choose only one of the following: 1) The cooking carpenter (always available) 2) The treehouse carpenter (requires you to save 3-4 villagers last episode) 3) The Arabian carpenter (requires you to save 5-6 villagers last episode) CHOICE OF CARPENTER: The cooking carpenter (far-right house) ENEMY AI: S.Idol/Stone Faces (Weak to fire) 65/128 defend Otherwise, 129/256 ColdBrth, 127/256 attack Pollens/Bomb Seeds (Weak to ice) If used BuildUp last turn, attack Otherwise, 3/4 Buildup Otherwise, 1/64 defend Otherwise, 33/256 cast spell, 223/256 attack Spell list: 75% Spark, 25% Flame Stamen/Androeciums (Weak to fire) 1/64 defend Otherwise, 129/256 SwtBrth, 127/256 attack H.Fly/Beezlebubs (Weak to wind) 1/64 defend Otherwise, 129/256 cast spell, 127/256 attack Spell list: 75% Psn.Atck, 25% Curse DRAGON DAMAGE (EXACT): Fract = [ ([current AP/2]*256) / [max AP/2] ] Squared = [ fract^2 / 256 ] If squared is less than 1, squared = 1 Damage = [ squared * (base power) / 256 ] [Base power of all Puppy/Whelp spells is 256] DRAGON DAMAGE (SIMPLIFIED): Damage = Base Power * (Current AP / Max AP) ² THE ROUTE: Overworld: Run & Roll on back to Capitan Capitan: Save your game (YAY!! You can save your game again!) Talk to Sanamo to head to hut Snag the Ammonia from the closet before entering the circle Walk back to Capitan...or die on the way Get the Wisdom Seed Talk to the first guy you see to instantly head back to Township. Township: Perform ANOTHER death warp. Kill Rand with the three melee guys (including himself), while Nina Defends. Kill Nina. Kill Ryu next, then Sten. Capitan: Choose the carpenter in the far right house! Snag the Guts Pill in said carpenter’s cabinet while you’re at it —Keep these; They're incredible for cooking Gold Nuggets later. Head on over to the forest and talk to Tapeta Overworld: (Defensive Formation) Auto, then make the party Ryu/Sten/Rand/Nina Auto your items, Sort Smoke Bombs to the top Roll on down to the campground to safety save —Bomb Seeds, and the boss of Nympho's Tower, can troll you with obscenely bad luck. x2 Stone Faces can also troll, if you don't have enough Wisdom Seeds to splurge on OHKOing either one with a Fire Whelp. Roll on up to Nympho’s Tower —Flare on Androceiums and Frost on Bomb Seeds (Bomb Seeds are a OHKO) —Use Fire Whelps and spells on x2 Stone Faces, if you have more than x3 Wisdom Seeds (or are close to camp). Otherwise, just Flee, as they have only 1 Vigor TRANSLATION MISHAPS: The old localization can never decide between "Joining" or "Uniting". Why thanks you. TRANSLATION SUCCESSES: Well, I'll give 'em this; They retained the French accent. Speech patterns like that often get lost, in fan translations. Fionordequester fucked around with this message at 13:28 on Jan 27, 2021 |
# ? Dec 21, 2020 00:21 |
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Dragon power looks awfully strong and boring at the same time. A one hit nuke that sucks down items to keep using.
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# ? Dec 21, 2020 02:47 |
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Scalding Coffee posted:Dragon power looks awfully strong and boring at the same time. A one hit nuke that sucks down items to keep using. ... It uh, gets worse, if you choose to make it so...
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# ? Dec 21, 2020 02:51 |
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The next update will be either today or tomorrow; In the meantime, Merinid_DE gave me permission to share his Terapin artwork, so... Check it out !
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# ? Dec 21, 2020 18:15 |
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That thing is really impressively ugly I have to admit.
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# ? Dec 21, 2020 19:57 |
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RabidWeasel posted:That thing is really impressively ugly I have to admit. Indeed. No wonder Ray didn't want to fight this thing .
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# ? Dec 22, 2020 04:59 |
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What perils await in the Witch's Tower? Stay tuned and find out! Part 9: Breath of Fire II Walkthrough—Cold and Dark (Witch's Tower) PARTY: Ryu/Sten/Rand/Nina EQUIPMENT BEFORE NYMPHO'S TOWER: Ryu: Longsword, Ranger Suit, BronzeSH/Escutcheon, & Bronze Helm Sten: Silver Knife, Chain Mail, BronzeSH/Escutcheon, & Bronze Helm Rand: Bare Knuckle, SuedeAR/Tanned Armor, IronAR/Iron Band, & Bandana Nina: FalseRG/Ring, Bum'sCL/Clothes, IronAR/Iron Band, & GlassRG/Glass Helm ITEMS BEFORE NYMPHO'S TOWER: x2-6 Smoke Bombs (save at least two for the top floor) x3+ Wisdom Seeds (more is preferred) ENEMY AI: H.Fly/Beezlebubs (Weak to wind) 1/64 defend Otherwise, 129/256 cast spell, 127/256 attack Spell list: 75% Poison Attack, 25% Curse Magician Mummies (Weak to fire & holy) 1/64 defend Otherwise, 129/256 cast spell, 127/256 attack Spell list: Spark/Flare, Cold/Frost Like many spellcaster enemies, M.Mummy is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen. Monopeds/Fachens (Weak to cold; No resistance to status ailments) 1/64 defend, 63/64 attack These have a 50% critical hit rate. Ogres/Orcs 1/64 defend Otherwise, 65/256 Cure 1/Heal, 191/256 attack These have a 3/8 chance to Counter-Attack Seenates/Acorn Knights 1/256 defend, 63/256 attack once, 3/4 attack twice WHY SESSO THE WATER SHAMAN ISN'T USEFUL: The target's Wisdom mostly decides its resistance to status ailments (including death). The caster's Wisdom simply modifies that chance, and there are steep diminishing returns from where Nina & Spar start. In addition, there are multiple pieces of armor that give immunity to status ailments by the enemies, as all of these spells (except Death) fall under the Holy element. The Breath & Life Armor are the two most prominent examples of this. So, in the rare cases that they're a threat, we'll be prepared. On a side-note, there's also a character named Spar/Aspara who gets more out of Sesso than almost anyone. She boosts ALL of his stats (besides HP) by 30%... However, he's not going to be used often enough to make Sesso worth it. WISDOM INTERVALS: 0: 0-16 1: 17-32 (Jean starts here) 2: 33-48 3: 49-80 (Nina & Spar start here) 4: 81-112 5: 113-160 6: 161-204 7: 205-255 VULNERABILITY TO AILMENTS (Enemies): 0: 100% (Nympho & Fachens are here) 1: ~62% 2: ~51% 3: ~40% 4: ~29% 5: ~18% 6: ~7% 7: 0% CASTER ACCURACY BONUS (The player's casting the spell): 0: 8% 1: 16% (Jean starts here) 2: 30% 3: 40% (Nina & Spar start here) 4: 50% 5: 60% 6: 70% 7: 80% VULNERABILITY TO AILMENTS (Players): 0: 100% 1: ~62% 2: ~50% 3: ~40% 4: ~34% 5: ~31% 6: ~28% 7: 25% CASTER ACCURACY BONUS (The enemy's casting the spell): 0: 8% 1: 16% 2: 32% 3: 48% 4: 64% 5: 80% 6: 90% 7: Always hit SUCCESS RATE OF NINA'S WILL (based on Wisdom): 0: ~45% 1: 50% 2: ~56% 3: ~62% 4: ~65% 5: ~71% 6: 75% 7: ~78% THE ROUTE: Nympho’s Tower: Keep stepping on Nympho's iron plate with Ryu. -------------------------------- ENEMY ENCOUNTERS (Defensive) Magician Mummies: Can do 30-40 Damage with spells, but only once, and you can blunt damage with Defend. Sten OHKO, so just have him attack. Alternatively, you let one blow its load, then Nina regenerate MP. X1-3 Beezlebubs: Nina Defends, while the others attack x4-5 Beezlebubs: Nina or Rand use Thunder/Jolt, while the others Defend Fachens: Nina Frosts while the others Defend. Can also land Blunt and stall for MP, since they have no resistance to status ailments. Ogres: You can land Blunt on one and stall for MP, if you like (~71% accurate) X1 Acorn Knight: Save your Whelp spell for x2 Acorn Knights or the boss, but otherwise, use your strongest attacks. x2 Acorn Knights: Have Ryu OHKO one of them with a Whelp spell in Round 1, and use your strongest attacks on the other. -------------------------------- 2nd Floor: Use Smoke Bomb after 4 steps 3rd Floor: Use Smoke Bomb when about to emerge from narrow passage, then take the 4th platform from the right 2nd Floor: Snag all chests, except the far middle-left one, the far middle-bottom one, the far middle-top one, and the one just below the far-middle top one 3rd Floor: Take the far left platform 4th Floor: Use Smoke Bomb after going STRAIGHT down from stairs, step on the middle of three plates, step on plate directly upper-right from the lower-left chest, then step on the middle of three plates. Snag the Silk Glove, use a Smoke Bomb shortly after, then snag the Warlock Ring & Sage’s Robe (equip Silk Glove & Sage's Robe to Nina when convenient). Step on the nearest plate to proceed. 5th Floor: Use Smoke Bomb, then ride the left platform for a Wisdom Brace, --------------------------------------------------------- VS. Nympho (550 HP): Defensive Turn 1: Ryu uses Whelp, Sten Simoons, Rand uses Wisdom Seed on Ryu, then Nina uses Slow Turn 2: Ryu uses another Whelp --------------------------------------------------------- 5th Floor: Use Smoke Bomb, take right platform for Wisdom Fruit, and drop off! Overworld: Walk back to Tapeta and kiss him with Nina CHANGE PARTY: Ryu/Sten/Nina/Tapeta party TRANSLATION MISHAPS: Mundane grammar gaffe Why not just "ribbit"? ...No you're not. Stupid......? Fionordequester fucked around with this message at 05:49 on Dec 23, 2020 |
# ? Dec 22, 2020 20:15 |
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I think you might have uploaded the "no voiceover" version of the latest update twice?
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# ? Dec 22, 2020 22:04 |
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RabidWeasel posted:I think you might have uploaded the "no voiceover" version of the latest update twice? ...Urgh... You're right. More specifically, I forgot to change the audio option in VirtualDub to "Audio from other file". Will fix as soon as possible!
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# ? Dec 22, 2020 22:36 |
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I was expecting that kind of way of fighting the next boss. Old school Ryu is back.
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# ? Dec 22, 2020 23:42 |
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Indeed. Anyway, the commentated version just now got uploaded! Check it out !
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# ? Dec 23, 2020 05:48 |
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I’m interested in reading how you end up going through a good chunk of this game, I never got to beat it because... spoilers just in case The lack of agility on everyone ends up being a huge problem starting around where you’re at now. It got harder and harder to keep up with recovery and I couldn’t just grind levels for higher agility
Armitage fucked around with this message at 20:38 on Dec 27, 2020 |
# ? Dec 27, 2020 20:36 |
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Fionordequester posted:What perils await in the Witch's Tower? Stay tuned and find out! I love this Queen Beryl banner XD
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# ? Dec 27, 2020 23:37 |
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Man, this is a fascinating look into how someone else would play BoFII. I loved this game to death and after finishing it multiple times I've committed most of it to muscle memory, so I can just start it up today and sleepwalk through most of it without a single thought going through my head. That said, I tend to be ridiculously over-leveled sooner or later, thanks to having a very bad sense of directions. Even today, I tend to walk around in circles a lot, and all those unnecessary random battles add up a lot over time On the money chest just before you fight Lin... I never even considered you could just not open it before talking to the big guy. I always took the money, ran out and deposited everything before coming back and triggering the story. (Rand only shows up if you try to leave the room through the upper door. If you open the chest and walk back, nothing is actually stopping you. I always try to leave a couple dozen zennies so Rand can "buy" the antidotes, though. )
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# ? Dec 28, 2020 14:23 |
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Armitage posted:I’m interested in reading how you end up going through a good chunk of this game, I never got to beat it because... spoilers just in case The lack of agility on everyone ends up being a huge problem starting around where you’re at now. It got harder and harder to keep up with recovery and I couldn’t just grind levels for higher agility I can definitely see that being a problem. What was your main party, out of curiosity? Luninareph posted:I love this Queen Beryl banner XD Yeah, I had this funny feeling that Sailor Moon might give me a pink-haired sorceress to put on my thumbnail, and, suuure enough, there she was! Libluini posted:That said, I tend to be ridiculously over-leveled sooner or later, thanks to having a very bad sense of directions. Even today, I tend to walk around in circles a lot, and all those unnecessary random battles add up a lot over time Indeed. To be fair, the game doesn't always give you a lot to go on, either :P ! Libluini posted:On the money chest just before you fight Lin... I never even considered you could just not open it before talking to the big guy. I always took the money, ran out and deposited everything before coming back and triggering the story. (Rand only shows up if you try to leave the room through the upper door. If you open the chest and walk back, nothing is actually stopping you. I always try to leave a couple dozen zennies so Rand can "buy" the antidotes, though. ) Hmm... I might wanna update Part 4 with that info, now that you bring it up... Thanks! Anyway, here's a Bonus episode, on all the plethora of ways you can crack the game wide open, as well as the ground rules for which of these I am, and am not, allowing myself! Bonus #2: Breath of Fire II Walkthrough—How to Break the Game, Part 1 LOW% BAN LIST: 1) 2nd Tier Dragons (Requires a Strategy Guide) 2) All Tenants (Permanently Missable) 3) The Secret Character (Only vaguely hinted at via NPCs in a secluded location, and Watts—a tenant you'll probably lock yourself out of. Knowledge of BoF1 is preferable.) 4) The Water, Earth, Holy, & Devil Shamans (Optional; Will still collect and show off, however) 5) Chop-Chop/Slice & Boombada (Optional... Though I never use 'em anyway) STILL ALLOWED: 1) Kaiser Dragon (Required to progress the plot) 2) The Fire & Wind Shamans (Required to progress the plot) 3) Cooking Carpenter (The only carpenter who's always available) TENANTS RECRUITED: 1) Remington (Capitan Inn) 2) Beretta (Windia Armory) 3) Heckler (Leftmost house in HomeTown/Newhaven, *before* expansion; Replaces Watts) 4) Hans (Leftmost house in HomeTown/Nehaven, *after* expansion) HOW TO EXPAND TOWNSHIP: 1) Fill up all three houses 2) Ask the carpenter to expand your town for 1000z 3) Enter, exit, and re-enter Township 8 times. HOW TO COOK GOLD BRICKS: 1) Three stat-boosters (Guts Pills & Cond.Ups/Turbocharges count) 2) One of the following: Wisdom Seed, LifePL/Ammonia, Extract/Restorative, and almost any fish (except for Unagi/Garfish & Bait/Crappie). CHANCE OF GETTING CHARCOAL INSTEAD (applies to all recipes): (Ryu LVL / 6) /64 [Why does the game penalize you for having a higher leveled Ryu? ] CHANCE TO GET DOUBLE ITEMS: (floor(total size / result size) * (16 if result size = 1, 8 if 2, 4 if 4 or 8, 2 if 16 or 32)) / 64 [Gold Bricks have a value of "1", which is why they're guaranteed doubles with the above recipe) RECIPE COMPENDIUM (contains the "size" and "type" of all items, for plugging into the above formula and figuring out what makes what): http://pkhack.fobby.net/misc/txt/bof2_cooking.txt [GoldBars/Gold Bricks don't technically have sizes programmed in, so they default to "1"; The same size as Herbs) "PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24): 1. Breaking Nimufu's curse on Jean. 2. Recruiting Seso. 3. Acquire the dragon powers from the old man behind the waterfall. 4. Recruiting three residents and expanding Township. HANS' SHOP RECOMMENDATION: x7 Iron Braces (empty inventory slot for Ryu) x2 Dream Jewels (For the "dragon shotgun" trick with Ryu & Rand) x4 Cond.Ups/Turbocharges (in case your Condition rolls around back to what it was) THE EMPTY SLOT INITIATIVE GLITCH: The FastShoe/Speed Shoes were supposed to set your preemptive attack rate to 25%, when equipped to your 1st Slot character... But the programmers accidentally used LDA $40 instead of LDA #$40. In programming language, that's the difference between asking for Address $40 (for whatever value is stored in there), and asking for byte 40 (which represents the actual item). And at Address $40 is... a blank space. 00. Hence, "00" is what the looks looks for. If you have one blank space in the 1st Slot's accessory spaces, you've got the 25% pre-emptive. THE INTENDED PRE-EMPTIVE RATE FOR PARTIES WITH NO SPEED SHOES: It was primarily based off the same timer that governed run chances & party condition. ($5010; the one that advances every 8 minutes). Add these values to the party's Average Luck... 0: 32 1: 32 2: 96 3: 96 4: 160 5: 224 6: 160 7: 96 ...then adjust by one of four multipliers... -20% (17/32 chance) +10% (7/32 chance) +30% (5/32 chance) +50% (3/32 chance) These numbers are added to your average party Luck, then adjusted by 1 of 4 multipliers (Note that the result caps at 255). Then look at the following tables for your final pre-emptive chance (where N is a value from 0-3, depending on the enemy group... though I don't know exactly which enemies are which): Ill: never 0-63: (2+N)/64 64-127: (2+N)/64 128-191: (4+N)/64 192-255: (8+N)/64 ...Fortunately, this is moot by the above glitch, so... Don't worry about it! AVAILABLE NORMAL FUSIONS: Sanamo (25% Offense): Rand & Nina Sesso (25% Wisdom): Rand, Nina, Sten, & Jean/Tapeta AVAILABLE COLOR CHANGE FUSIONS: Sanamo (50% Offense): Sten Fionordequester fucked around with this message at 03:08 on Dec 29, 2020 |
# ? Dec 28, 2020 17:09 |
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Oh yeah, BoFII has an astonishing amount of optional collectables for you to obsess about. My first run ever was still before the advent of The Internet, but I was helped by the fact that BoFII had achieved some sort of minor cult status here in Germany and my favorite gaming magazine (called "Total!", nowadays defunct, but there's now a soccer magazine with the same name) had a growing list of tips and secrets about it. After my first run (missing nearly half of the OP's list, and getting the bad ending), I tried again and by then I had half a library worth of old Total!-issues saved up with at least 2,5x worth of BoFII-strategy guide inside and went for 100% completion. I still missed 1-2 things, though. There's just so much missable stuff to find it's amazing for a game this old!
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# ? Dec 28, 2020 17:33 |
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Libluini posted:Oh yeah, BoFII has an astonishing amount of optional collectables for you to obsess about. My first run ever was still before the advent of The Internet, but I was helped by the fact that BoFII had achieved some sort of minor cult status here in Germany and my favorite gaming magazine (called "Total!", nowadays defunct, but there's now a soccer magazine with the same name) had a growing list of tips and secrets about it. Germany, huh? Do you know if your translation was based on the original Japanese script, or the American one? Fairly sure there's a German version of this Retranslation, if you're curious .
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# ? Dec 28, 2020 17:43 |
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Fionordequester posted:Germany, huh? Do you know if your translation was based on the original Japanese script, or the American one? Fairly sure there's a German version of this Retranslation, if you're curious . Nah, came as a total surprise to me when the game was in broken English instead of German. Apparently Capcom didn't care enough for another localization attempt. The old Nintendo center in Großostheim did a lot of translation from the original Japanese for Nintendo-games, which resulted in a lot of German-specific weirdness (there's an old joke about the German soap opera "Lindenstraße" in Secret of Mana, the Switch had that one replaced by a generic soccer reference). But sometimes apparently, some third-party developers just shrugged and did their own thing. And uh, trying to understand the original English translation with the English capabilities of a 6th grader with a D-average was a challenge. Edit: And later I played Lufia II on SNES and it had perfect German. Fancy that.
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# ? Dec 28, 2020 18:37 |
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You have a gold chocobo early in the game that found a way to double damage your summons and consider it worthless...
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# ? Dec 28, 2020 19:08 |
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Fionordequester posted:3) The Secret Character (Requires either a Strategy Guide, or Watts the Quizmaster—a tenant you have almost no chance of ever getting) I thought there was another source of clues for the secret character that involved an out of the way location and some knowledge from BoF1. I havent watched the video yet in case you covered the location.
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# ? Dec 28, 2020 20:09 |
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Libluini posted:And uh, trying to understand the original English translation with the English capabilities of a 6th grader with a D-average was a challenge. Lol. Don't worry; Half of us didn't understand Breath of Fire II either . That said, the German Retranslation was the base for the one I'm using now, so if you're in the mood for a good script in your own language... here you go! https://www.romhacking.net/translations/1049/ Scalding Coffee posted:You have a gold chocobo early in the game that found a way to double damage your summons and consider it worthless... As a combat character. As just a utility character, though? He's got his uses :smile: . Randalor posted:I thought there was another source of clues for the secret character that involved an out of the way location and some knowledge from BoF1. Yeah, there's a marked location round the lower-right side of the world map that references her existence (and is required to make her recruitable). Doesn't give you a clue where to go, however; Only Watts tells you where.
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# ? Dec 29, 2020 00:06 |
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Fionordequester posted:Yeah, there's a marked location round the lower-right side of the world map that references her existence (and is required to make her recruitable). Doesn't give you a clue where to go, however; Only Watts tells you where. That's what I meant about "knowledge about BoF 1", in that the creatures there only showed up once before, in the secret character's home. And considering her abilities, there's really only one or two places she could have gone that are related to her (I say two because... she could have gone to Nimufu's Tower? I guess? Despite not being a he?)
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# ? Dec 29, 2020 00:42 |
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Randalor posted:That's what I meant about "knowledge about BoF 1", in that the creatures there only showed up once before, in the secret character's home. And considering her abilities, there's really only one or two places she could have gone that are related to her (I say two because... she could have gone to Nimufu's Tower? I guess? Despite not being a he?) I mean Sesso was there, too, after all. In any case, perhaps this might be better? code:
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# ? Dec 29, 2020 03:09 |
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Yes, yes it is
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# ? Dec 29, 2020 05:34 |
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Fionordequester posted:Lol. Don't worry; Half of us didn't understand Breath of Fire II either . Fascinating, thanks! Though with my nostalgia goggles, everything not being the old translation looks weird to me. But it's probably a very nice thing to have if you want a similar localization quality then other German SNES-games get to have. (For curiosity's sake I once went back and tried playing Lufia II in English, and I was amazed how bad it was, especially when compared to the very good German translation. This is not always the case - both Grandia and Star Ocean 2 had infamously bad German localizations. The poor bastard voicing Justin sounds so bored and confused, it's like the translators abducted some random German youth from the streets and forced him to lineread by putting a gun to his head, it's great comedy. )
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# ? Dec 29, 2020 14:26 |
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Alright everyone, here's a question: Up till now, I've been doing a lot of post-production work... Perhaps too much. Basically, I've been editing out every instance of me and Skaizo stumbling over our words, or talking over each other. That seemed like a good idea at the time... But the cost of that is that I have to re-sync all our dialogue every time, usually by "filling in the holes" with more words. Then from there comes me pining over whether or not the new stuff is the same volume as the old stuff, or whether the new delivery matches with the old delivery, and etc... So I propose a test: To see if you notice a difference in commentary quality if I just lay down the tracks as they're recorded, rather than making all those tweaks. If not, then I should be able to upload these much faster. What do you say? Fionordequester fucked around with this message at 08:23 on Jan 1, 2021 |
# ? Jan 1, 2021 08:09 |
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Its your LP, if you want to try it, I say go for it.
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# ? Jan 1, 2021 13:44 |
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# ? Apr 19, 2024 23:31 |
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Randalor posted:Its your LP, if you want to try it, I say go for it. Cool! Then here it is! Tell me what you think! Part 10: Breath of Fire II Walkthrough—Creeping Shadow (Wildcat Cafe) TAPETA & PETAPE ART BY: 「せいはち」 せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832 Special thanks for giving me permission to use your artwork! (NOTE: The guy in the center is official art) ENEMY AI: Bouncer/Garcon: 1/64 defend, 63/64 attack Wildcat: 1/64 defend Otherwise: 50% Attack, 25% Chopchop/Slice (50-81 unblockable DMG), 25% Dice (80-111 unblockable DMG) Jailer (37.5% chance to Counter-attack): 1/64 defend Otherwise: 65/256 spell, 191/256 attack Spell list: Spark/Flare, Cure 3/Vitalize Witch (same as Nimufu): 1/64 defend Otherwise: 129/256 spell, 127/256 attack Spell list: SwtBrth/Dream Breath, Cure 1/Heal, Spark/Flare, Thunder/Jolt SLICE (given to 1 PC) vs. +16 HP BOOST (given to the entire party): Slice is a great early to mid-game move (especially for Sten) that does 50-81 DMG, pierces defense, and costs 0 AP... However, it eventually gets obsoleted by other attacks. The +16 HP boost, however, never stops being useful; In fact, it turns some OHKOs in the end-game to two-hit KOs, given how low my levels are going to be. HOW TO GET THE +16 BOOST?: It all depends on the Wild Cat's Mood gauge, which lowers depending on... 1) How many instructions you obeyed 2) How many times you say "No" before you finally forgive him If you obeyed all the instructions, you have to say "No" three times. If you obeyed all but one of them, you only have to say "No" once. Disobey any more than that, and you get it automatically! CORRECTION ON NIMUFU: The game DOES actually follow upon her via a throwaway line from a Township tenant called "Whoopi"! She actually starts having feelings for Jean! Will display this in Part 12! THE ROUTE: Overworld: Get SokletAR/Circlet & KmikzeBL/Void Sphere Un-equip Nina & Tapeta Go STRAIGHT to Fort Nageur, going right when horizontal to the lone tree! Fort Nageur: Get Deluxe Pole after waking in bed BUY: Copper Baton & Buckler (Lin), Iron Knuckle (Rand) SELL: SuedeAR/Tanned Armor, Iron Band, Sage’s Robe, Warlock Ring, SaladBwl/Headband, BronzeSH/Escutcheon, Wisdom Brace, & Deluxe Rod TRADE: IronML/Iron Plate (Sten), IronAR/Iron Armor (Ryu) Swim left to the campfire and make a Rand/Sten/Lin/Ryu party Equip them all properly (Circlet to Ryu)! Save, then go left to the Wild Cat Restaurant Wild Cat Restaurant: Follow all the orders except for turning in your weapons. --------------------------------------------------------- VS. Garcon (250 HP): Defensive; Scatter if it goes to Turn 3 Turn 1: Auto Turn 2: Defend with Rand, if he got hit (Defend lets him survive another blow) Turn 3: Scatter formation and finish him off! --------------------------------------------------------- --------------------------------------------------------- VS. Wild Cat Chef (610 HP): Normal, then Scatter once Lin is hit Sten spams Simoon, Ryu uses Whelp, then you just hope & pray from there Switch to Scatter once Lin gets hit --------------------------------------------------------- Get +16 HP boost from Wild Cat Chef by saying "No" once, before saying Yes! Fort Nageur: Swap Ryu to the front and Rand to the back Beat up guard --------------------------------------------------------- VS. Jailer (460 HP): Defensive, then Scatter Turn 1: Ryu uses Whelp, Sten uses Simoon, Lin Defends, and Rand Attacks Turn 2: Normal, and Lin either heals or Defends. Ryu & Rand attack, Sten Simoons Turn 3: Auto (if the guy didn’t heal. If he did, be careful with Lin) --------------------------------------------------------- Get Ring back Rest up & save TRANSLATION MISHAPS: Inexplicable extra space. Dangling word. The guy's name changes to "Jailer" once you fight him. Incomplete phrases. TRANSLATION SUCCESS: A rare bit of legitimately clever writing! Ryusui actually KEPT this one ! Fionordequester fucked around with this message at 23:20 on Jan 1, 2021 |
# ? Jan 1, 2021 23:17 |