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Quantum Toast
Feb 13, 2012

NewMars posted:

Oh god, you want a true collectathon hell? Imagine a DK64 with banjo-kazooie note total rules for it's bananas.
...somehow I know it also resets if you switch Kongs.

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Quantum Toast
Feb 13, 2012

No Grip Grab until Gruntilda's Mask, sadly.

(I have no idea if that will ever be a thing, but I hope so.)

Quantum Toast
Feb 13, 2012

Quackles posted:

I believe that's a reskinned version of another enemy, specifically Flotsam (the animated life ring) from Rusty Bucket Bay.

I did wonder about that death sound of theirs.

Quantum Toast
Feb 13, 2012

That ferris wheel seems like it'd be reasonable enough without the graphical glitch (and maybe one more jump pad near the top).

That timer door closing two seconds early is pretty absurd, though. I wonder if the original object in BK did something similar.

Quantum Toast
Feb 13, 2012

Quackles posted:

I think that door is one of the pyramid doors in Gobi's Valley... and I suspect it's easier to get through when the door is vertical, rather than horizontal.
Gobi's Valley sounds right, yeah. And I agree it might be an "existing thing used differently doesn't quite work right" issue.

Quantum Toast
Feb 13, 2012

Anyone else notice that Lost Woods room was the Outset Island forest from Wind Waker? :allears:

Quantum Toast
Feb 13, 2012

I like how I'm still instinctively watching out for Wallmasters in those corner rooms, even though I'm not playing and it's not even a game that has them.

Quackles posted:

I absolutely love the puzzle you couldn't solve and I wouldn't give you the solution for the world. :allears:
It's been a while since I've seen it, but if it's what I think I remember it being, I agree.

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Quantum Toast
Feb 13, 2012

I was physically flinching for each of those slushy jumps.

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