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Tiggum
Oct 24, 2007

Your life and your quest end here.


Even by the standards of video game plots, this one is extremely dumb. It might almost work if it was played up as a parody of the "skateboarders are a menace to society" attitude, but there's no suggestion of that, it's just literally stealing landmarks by skateboarding on them. I'd like to know how they came to this. Like, did it start out as something more reasonable and then gradually shift into this form and by the time anyone stepped back and looked at the whole thing it was too far along to change it? Or was it literally a five minute, who-gives-a-poo poo process where they didn't even bother trying to link the story to the gameplay and just told the staff to make it happen? But why even bother in that case? Just put challenges to skate on various things in the world and then have those things just appear in your fantasy skate park that, obviously, your characters can't actually build but you can teleport to in-game at any time as a fantasy sequence. Or don't even bother with that much. You don't need any explanation for it at all. I don't think anyone would care?

It also seems to be trying to walk this extremely fine line where the characters are cool, rebellious criminals but don't actually do any real crimes (other than magical skate-based theft of landmarks).

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