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Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Just finished the game myself, trying all the endings. The best one was the Aldecaldos ending followed by secret suicide run into Arasaka. I appreciate that they went out of their way to make so many variations on the endings, and the ending missions are pretty different. :laffo: at anyone who seriously picked Arasaka ending as their first one, what a loving downer.

Game was enjoyable enough but it's hard not to wonder what could've been if they either had more time or if they had downscoped further and focused harder on more significant stuff like sidequests. People joke all the time about how choices in these types of games just boil down to being able to open a door versus use a vent or whatever, but Cyberpunk barely hides the illusion of choice with "technical ability" door versus "literally bruteforce open with your hands" door being a few feet away from each other pretty much every time. I avoided going full hacker after hearing about how it made the game too easy but honestly it's not that tough either way. Gun combat was pretty serviceable, but I think I would've had less fun if I had gone a different route with my build. Going deep into Body and Cool made me an unstoppable gibbing machine with all the speed boosts and armor bonuses you could stack in those trees. Zipping around at lightning speed with a shotgun made doing all the samey open world encounters more entertaining than I think otherwise.

Khablam posted:

The thread should be full of people talking about "my solution to x" or "how to discover/do y" and it's a shame.

The only thing I can think of that was remotely like that were people finding out you could save Takemura. I'm not expecting Alpha Protocol levels of reactivity here but it's pretty drat funny that there's so little even illusion of choice.

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FlamingLiberal
Jan 18, 2009

Would you like to play a game?



To me the Panam ending is the canon ending

It feels the most complete

itry
Aug 23, 2019




UnknownMercenary posted:

The only thing I can think of that was remotely like that were people finding out you could save Takemura. I'm not expecting Alpha Protocol levels of reactivity here but it's pretty drat funny that there's so little even illusion of choice.


I think you have about three different kind of approaches to the floats warehouse mission. iirc, you can use a sewer tunnel, steal a patrol vehicle, drop Meredith's name at the gate, or something about a security guard with debts. Real fuzzy about it though. And of course there's the just shoot everything approach.

If there is another mission or gig like that I don't remember it.

Edit: The Meredith thing probably involves taking the patrol vehicle, or not. I just snuck in I think.

itry fucked around with this message at 16:46 on Mar 3, 2021

ninjoatse.cx
Apr 9, 2005

Fun Shoe

itry posted:

I think you have about three different kind of approaches to the floats warehouse mission. iirc, you can use a sewer tunnel, steal a patrol vehicle, drop Meredith's name at the gate, or something about a security guard with debts. Real fuzzy about it though. And of course there's the just shoot everything approach.

If there is another mission or gig like that I don't remember it.

Edit: The Meredith thing probably involves taking the patrol vehicle, or not. I just snuck in I think.

I just climbed over the bridge. Seemed the most direct.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost
People thought those kinds of options were going to be possible for most missions. Thing is, most gigs had stealthier ways depending upon if you had attributes like body high enough. Which made things seem like there’s not as many options for some players because they felt locked out. Meanwhile people also complain about how “choices don’t matter.”

SplitSoul
Dec 31, 2000

Is there a console command or something to see the status of the Skippy quest?

aphid_licker
Jan 7, 2009


necrobobsledder posted:

People thought those kinds of options were going to be possible for most missions. Thing is, most gigs had stealthier ways depending upon if you had attributes like body high enough. Which made things seem like there’s not as many options for some players because they felt locked out. Meanwhile people also complain about how “choices don’t matter.”

This is a funny conundrum kinda. It feels gamey to tell people that they need X stat value to do something, but at least they then know that having that stat does something. Probably makes sense to err on the side of the player knowing what's going on though to avoid frustration?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Stat checks are cool in RPGs when they give you the sense that things could have gone very differently if you had built your character in a different way, especially when they combine with previous decisions to offer a really unique experience that feels molded around how you have chosen to play the game. Cyberpunk is clearly not at that level in the depth of roleplaying, but the larger problem is that it's not even really at KOTOR 1 level.

TheMopeSquad
Aug 5, 2013

itry posted:

I think you have about three different kind of approaches to the floats warehouse mission. iirc, you can use a sewer tunnel, steal a patrol vehicle, drop Meredith's name at the gate, or something about a security guard with debts. Real fuzzy about it though. And of course there's the just shoot everything approach.

I went around the side from the aqueduct direction, climbed up the side building onto the roof, punched a hole in a skylight and dropped onto a catwalk.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

UnknownMercenary posted:

Just finished the game myself, trying all the endings. The best one was the Aldecaldos ending followed by secret suicide run into Arasaka. I appreciate that they went out of their way to make so many variations on the endings, and the ending missions are pretty different. :laffo: at anyone who seriously picked Arasaka ending as their first one, what a loving downer.


I totally disagree that the Arasaka ending is the worst. In fact it's by far the best. It gives you character developments you'd completely miss. Some big questions about the plot are answered and finally it's just a series of ironic gut punches whereas the rest are exactly what you see what get deals.

Khablam
Mar 29, 2012

The arasaka float infiltration was one of the times the game felt closest to what they could have pulled off. Sneaking about, reading about the facility you're infiltrating and getting hints on locations of secrets, it all felt good. The main downside being the "clever" ways to do it are just about meaningless, because there's little threat in the compound to deal with unless you speed run to that mission. Good location, poor actual gameplay.
Stealthing around also felt the most logical, but it breaks in two ways
- if you trigger combat* you can no longer save in a very buggy game, which gets you locked into a long sequence you might have to completely re-do. I'm not even sure if re-stealthing is meant to be possible. Sometimes it would work, others not. There being an enemy netrunner or not, or killing them, seemed to not matter.
- you can trigger the above by actually trying to use the systems the game gives you. It makes a big deal about body-dumpsters being the key to stealth kills/hiding bodies, but repeatedly in my playthrough trying to move bodies had two issues: AI has inst-ID on a corpse moving. They can see it instantly, but it takes them 5 seconds to see the guy carrying it apparently. On top of which, LOS checks seem to break on corpses and enemies will just randomly spot them if you're trying to carry them.

After trying to stealth it three times, and in each getting the game locked into a combat state with AI who won't do anything other than look at you through 8 walls and yell at you, I just killed everything.

In contrast locations like the VDB mall and Saul's captive location are empty husks and you feel like a fool if you do anything other than mass-contagion people and run through it.

* - sometimes when loading a save in this area, it's clear you're rendered before the buildings because people will spot you in a basement through walls when it loads sometimes.

Khablam fucked around with this message at 19:03 on Mar 3, 2021

Qmass
Jun 3, 2003

gently caress

https://www.youtube.com/watch?v=QiZNSzWIaLo

v1ld
Apr 16, 2012

Khablam posted:

- you can trigger the above by actually trying to use the systems the game gives you. It makes a big deal about body-dumpsters being the key to stealth kills/hiding bodies, but repeatedly in my playthrough trying to move bodies had two issues: AI has inst-ID on a corpse moving. They can see it instantly, but it takes them 5 seconds to see the guy carrying it apparently. On top of which, LOS checks seem to break on corpses and enemies will just randomly spot them if you're trying to carry them.

Yeah, if you're in an area without dumpsters you may as well give up on stealthy takedowns. As you say, LOS checks fail on corpses which can be seen through walls sometimes. It's not even clear exactly when this triggers to me. Sometimes doing a takedown and leaving the corpse where it falls is good as long as no npc LOS sees it. But if you pick up that corpse and take it to another room and drop it where they will never LOS it, they immediately see it through multiple walls. Just broken.

Stealth and gun gameplay can be fun though, using Synaptic Accelerator's slo-mo to shoot things with a silenced revolver as soon as they spot you. Can get you through entire missions without ever going into combat even as you kill everyone you come across. Also pretty speedy if you just rush through in stealth and pew pew everyone and all the cameras.

Earwicker
Jan 6, 2003

gasman posted:

Yes. I heard the photo mode is great.

Bayham Badger
Jan 19, 2007

Secretly force socialism, communism and imperialism types of government onto the people of the United States of America.

itry posted:

I think you have about three different kind of approaches to the floats warehouse mission. iirc, you can use a sewer tunnel, steal a patrol vehicle, drop Meredith's name at the gate, or something about a security guard with debts. Real fuzzy about it though. And of course there's the just shoot everything approach.

If there is another mission or gig like that I don't remember it.

Edit: The Meredith thing probably involves taking the patrol vehicle, or not. I just snuck in I think.

I did feel like I was actually roleplaying as murderhobo V in that quest. I did all of Takemura's suggested surveillance, and then promptly ignored all that crap and went in guns blazing, and Takemura's VO just breathlessly commented "what in Christ's name is wrong with you? You're literally insane." as I emptied rounds into Arasaka fools.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 33 days!
Why was the corpo origin story "you've been best friends with Jackie for years", anyways? You would think V's corpo overlords would have sussed that V was longtime friends with a known criminal street punk waaaay before whatever half-assed plan they came up with that got V fired, given how they invade or permeate every other aspects of their employees' lives :thunk:

Darth Walrus
Feb 13, 2012

v1ld posted:

Yeah, if you're in an area without dumpsters you may as well give up on stealthy takedowns. As you say, LOS checks fail on corpses which can be seen through walls sometimes. It's not even clear exactly when this triggers to me. Sometimes doing a takedown and leaving the corpse where it falls is good as long as no npc LOS sees it. But if you pick up that corpse and take it to another room and drop it where they will never LOS it, they immediately see it through multiple walls. Just broken.

Stealth and gun gameplay can be fun though, using Synaptic Accelerator's slo-mo to shoot things with a silenced revolver as soon as they spot you. Can get you through entire missions without ever going into combat even as you kill everyone you come across. Also pretty speedy if you just rush through in stealth and pew pew everyone and all the cameras.

Corpse discovery doesn't initiate combat. It just means enemies draw their weapons and start moving around more. You still have plenty of options for stealth after that happens - they're still susceptible to Distract Enemies quickhacks, you can still sneak up behind them, and so on. It's not a huge deal.

Splorange
Feb 23, 2011

Sydney Bottocks posted:

Why was the corpo origin story "you've been best friends with Jackie for years", anyways? You would think V's corpo overlords would have sussed that V was longtime friends with a known criminal street punk waaaay before whatever half-assed plan they came up with that got V fired, given how they invade or permeate every other aspects of their employees' lives :thunk:

Well just pulling head canon out of my rear end, V being counter intel and all. Hanging out with unsavory types might not raise eyebrows at all. You know, assets.

edit: also, one wouldn't use it against someone until needed, you know, leverage.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

PerilPastry posted:

I'd honestly just give it a few years until there's a definitive edition on sale or something
Yeah I don’t know if I could honestly recommend paying full price for it, unless you’re flush for cash.

Solice Kirsk
Jun 1, 2004

.
V being a regular at the Coyote but never meeting Jackie before is an even weirder start. Nomad had the best opening by a long shot.

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Sydney Bottocks posted:

Why was the corpo origin story "you've been best friends with Jackie for years", anyways? You would think V's corpo overlords would have sussed that V was longtime friends with a known criminal street punk waaaay before whatever half-assed plan they came up with that got V fired, given how they invade or permeate every other aspects of their employees' lives :thunk:

Corpos' whole thing is hiring street scum to do plausibly-deniable dirty work. Cultivating relationships with people like Jackie is just best practices.

Edit: In Shadowrun terms Corpo V is basically a Mr. Johnson.

Reclaimer fucked around with this message at 21:20 on Mar 3, 2021

Darth Walrus
Feb 13, 2012

Sydney Bottocks posted:

Why was the corpo origin story "you've been best friends with Jackie for years", anyways? You would think V's corpo overlords would have sussed that V was longtime friends with a known criminal street punk waaaay before whatever half-assed plan they came up with that got V fired, given how they invade or permeate every other aspects of their employees' lives :thunk:

Why would Arasaka get mad at V for doing his job? He's one of their fixers, and Jackie is his go-to mercenary. You think the corpos don't use those?

v1ld
Apr 16, 2012

Darth Walrus posted:

Corpse discovery doesn't initiate combat. It just means enemies draw their weapons and start moving around more. You still have plenty of options for stealth after that happens - they're still susceptible to Distract Enemies quickhacks, you can still sneak up behind them, and so on. It's not a huge deal.

It breaks the sneak simulation, so it's bad even if the consequences are not a big deal. But it can be a big deal depending on where you are.

Did the Evelyn Clouds mission yesterday where I sneaked into the off-limits back area before talking to Tom. Took down the Tyger sitting at the camera control computer to disable them. No alarms or hunt mode so I could still go back into the bar area unnoticed to talk to Tom ... until they somehow saw the corpse through multiple walls and went into discovery mode, preventing me from going back to the bar area without killing everyone there.

Had to go back to an earlier save a couple times before just doing it by talking to Tom first before going to the back area.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 33 days!
There's a slight difference between "Jackie's basically a work asset that V uses to get dirty work done while maintaining plausible deniability" and "Jackie and V are best buds and have been for years" which (if memory serves) is how their relationship is portrayed in the corpo origin stuff.

Darth Walrus
Feb 13, 2012

Sydney Bottocks posted:

There's a slight difference between "Jackie's basically a work asset that V uses to get dirty work done while maintaining plausible deniability" and "Jackie and V are best buds and have been for years" which (if memory serves) is how their relationship is portrayed in the corpo origin stuff.

One can lead to the other, though, and it feels like the sort of thing that Arasaka wouldn't care much about so long as their teamwork got results. They may be evil, but that doesn't make them pathologically opposed to the idea of their employees befriending their subcontractors.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
the strangest relationship with Jackie absolutely has to be street kid. I did lol at the "what are we, friends now?" sarcastic V reply since Jackie just tried to ruin your gig and he's like gently caress YEAH WE ARE HERMANO and suddenly V is in a montage being super friendly with him

it was goddamn odd

Zazz Razzamatazz
Apr 19, 2016

by sebmojo
I did really like Jackie as a character. Misty-"You seem like you're in a good mood" Jackie- "that's cause I am... always, its just easier that way"

And his funeral really hit me emotionally. Haven't finished the game yet, and I'm kinda hoping he comes back like Johnny Silverhand at some point.

Zazz Razzamatazz fucked around with this message at 22:00 on Mar 3, 2021

v1ld
Apr 16, 2012

May want to spoiler that, there are folks still asking about whether to play this game.

I'm just doing the first sets of quests after Act 2 starts though I have like 60-70 hours in the game and am pretty unspoiled on major events from this thread.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 33 days!

Darth Walrus posted:

One can lead to the other, though, and it feels like the sort of thing that Arasaka wouldn't care much about so long as their teamwork got results. They may be evil, but that doesn't make them pathologically opposed to the idea of their employees befriending their subcontractors.

I would think, in the case of a heartless corporation looking to maintain plausible deniability when it comes to wetwork and other dirty deeds, that they would prefer their fixers not to be best buds with the riff-raff they hire to do the grunt work, on the off-chance that they may have to burn that particular asset (either figuratively or literally), so that there are no emotional attachments or whatnot that would make the fixer reluctant to do that. It also kind of makes it hard to maintain plausible deniability if investigators discover that the guy that did the dirty work has actually been close pals with a corporate employee for years.

TheAgent posted:

the strangest relationship with Jackie absolutely has to be street kid. I did lol at the "what are we, friends now?" sarcastic V reply since Jackie just tried to ruin your gig and he's like gently caress YEAH WE ARE HERMANO and suddenly V is in a montage being super friendly with him

it was goddamn odd

That's the one I picked for my first playthrough, and it definitely seemed odd to me too (though not as odd as the corpo one, which feels like they just slapped some ideas together in a hurry to meet deadlines).

Sydney Bottocks fucked around with this message at 22:02 on Mar 3, 2021

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

v1ld posted:

May want to spoiler that, there are folks still asking about whether to play this game.

I'm just doing the first sets of quests after Act 2 starts though I have like 60-70 hours in the game and am pretty unspoiled on major events from this thread.

Good idea

Tenzarin
Jul 24, 2007
.
Taco Defender
Jackie should have not been killed off and should have been a side character the entire game. The sad thing is its not really a surprise he's not in the story because of keanu reaves of course but they showed him dead in all the trailers before the game even was released.

I guess that's what happens when you try to pass off your stinker of a game with a big name celeb.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 33 days!

Tenzarin posted:

Jackie should have not been killed off and should have been a side character the entire game. The sad thing is its not really a surprise he's not in the story because of keanu reaves of course but they showed him dead in all the trailers before the game even was released.

I guess that's what happens when you try to pass off your stinker of a game with a big name celeb.

They definitely shouldn't have taken the QA budget and reallocated it to hiring Keanu :v:

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

v1ld posted:

May want to spoiler that, there are folks still asking about whether to play this game.

I'm just doing the first sets of quests after Act 2 starts though I have like 60-70 hours in the game and am pretty unspoiled on major events from this thread.
I have no idea how you can pump that much time into this game at that point unless you are walking around gawking at night city like some kinda tourist gonk

itry
Aug 23, 2019




Tag your massive spoilers.

v1ld posted:

May want to spoiler that, there are folks still asking about whether to play this game.

haldolium
Oct 22, 2016



UnknownMercenary posted:

. Going deep into Body and Cool made me an unstoppable gibbing machine with all the speed boosts and armor bonuses you could stack in those trees. Zipping around at lightning speed with a shotgun made doing all the samey open world encounters more entertaining than I think otherwise.

Being a rather good shooter is the biggest strenght and most fleshed out concept in Cyberpunk, except for enemy AI. I think I expceted the opposite from the game, with less good FPS gameplay but more overall depth to make up for it.

v1ld
Apr 16, 2012

TheAgent posted:

I have no idea how you can pump that much time into this game at that point unless you are walking around gawking at night city like some kinda tourist gonk

Definitely a buncha tourism, I generally drive most places. But mostly from just doing nothing but side missions and NCPD blue stuff since entering Act 2. How many folks did that? I'm at 40% or so of NCPD missions I would estimate.

Didn't burn out mainly because I had a massive 8 week break in between. Also respecced my build when hacking got OP and, lately, modded the game to increase the challenge.

haldolium posted:

Being a rather good shooter is the biggest strenght and most fleshed out concept in Cyberpunk, except for enemy AI. I think I expceted the opposite from the game, with less good FPS gameplay but more overall depth to make up for it.

This is what's keeping it fresh for me along with some unexpectedly cool things in Reflex cyberware which I find quite fun to play with, especially Synaptic Accelerator.

Darth Walrus
Feb 13, 2012
Which stat synergises well with Body as my primary stat if I want to be a berserker? Cool for Cold Blood, Reflexes for weapon variety?

Tenzarin
Jul 24, 2007
.
Taco Defender
Hacking lets you use every single weapon in the game, it even makes cars/bikes one shot everything.

v1ld
Apr 16, 2012

Darth Walrus posted:

Which stat synergises well with Body as my primary stat if I want to be a berserker? Cool for Cold Blood, Reflexes for weapon variety?

Haven't tried Berserker, but Reflexes will give you slow-mo without Sandevistan and is pretty neat. Def check out the cyberware for each attribute alongside the perks - a bunch of cool effects are hidden there.

https://cyberpunk2077.wiki.fextralife.com/Cyberware

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Blastedhellscape
Jan 1, 2008
If you do the corpo origin it's implied in a few splashes of dialogue that V and Jackie are buds after Jackie saved V during some job in Mexico. Basically they met on some shady adventure similar to the nomad origin, but it all happened off screen.

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