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Mesadoram posted:I think it sounded more like: sort of why I'm unsubtly hinting at that technically, mvp is equal to finished Racing mechanics aside, I do think that if you decide to focus on Claire's resolution (I never did win the last race, must do that the next time) where she'll just commit to the end no matter what. That was a strong point for characterization, since unless you have a really bad, through-and-through case of the man from Nazareth in your heart - there are things that happen where not only does vengeance seem right, it seems logical and it is not easy to think yourself out of it.
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# ? Apr 29, 2021 21:09 |
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# ? Apr 24, 2024 10:51 |
necrobobsledder posted:One of the interesting conundrums with the game is how many parts of the game have extremely serious attention to detail (see: guitar players' fingerings) that won't be seen by players moving around quickly such as small details in ads and the environment, yet systems like cars and the AI don't have as much attention to realism of simulation also because if you move quickly and don't pay that much attention you'll probably not realize that cars despawn out of view (ostensibly because the game engine is struggling to squeeze Miss Piggy into a size 2 dress). Heck, Johnny spawning and stopping the player is almost a "look at how much attention we paid to this, PLEASE" moment. i sort of feel the guitar work would absolutely be the kind of thing johnny would instantly recognize and precisely know but it's not like they have V walking by the same player pre and post heist to show off the subtle masterful shifts in perception that happen when you get someone else's mind resorbed into yours.
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# ? Apr 29, 2021 22:43 |
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At the very least the game is either unfinished OR all of the pre-release marketing material was straight up lying to you. Probably both.
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# ? Apr 30, 2021 03:10 |
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Tirranek posted:Same, never really had a problem with city density. Only exception is the fake jams on the highways that disappear when you zoom in. Whenever I see that I'm just like, 'Come on CP, you didn't need to worry about that." That is so lovely looking. I also get it off in the distance when I'm driving and then as I get closer they blink out of existence. How could anyone have thought that was a good idea. It's really immersion breaking.
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# ? Apr 30, 2021 03:17 |
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What breaks my immersion is there not being anything to do in Night City besides driving around and shooting people. But not at the same time, obviously. I really wish there were little minigames or ways to customize cars or basically anything more to do besides looking at a beautiful wonderfully realized vast empty city.
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# ? Apr 30, 2021 03:47 |
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In the end all you can do is shoot, people drive cars, and be a police sub contractor. Pretty boring.
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# ? Apr 30, 2021 04:06 |
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Solice Kirsk posted:What breaks my immersion is there not being anything to do in Night City besides driving around and shooting people. But not at the same time, obviously. I really wish there were little minigames or ways to customize cars or basically anything more to do besides looking at a beautiful wonderfully realized vast empty city. i think the problem is less that and more that its doesnt really feel organic or fleshed out outside the golden path. witcher 3 is pretty restrictive when it comes to world interaction but it never pretends to be anything else. the issue with cyberpunk is it has alot of bare bones GTA poo poo in there but none of it is fleshed out.
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# ? Apr 30, 2021 04:44 |
About the amount of cars: I sometimes wonder how people would react to an actually realistic simulation of car numbers. In any random major city center there are hundreds of cars around you the entire time, that would be help to drive in. Traffic jams would be realistic, yes, but propably not very fun. However a gta style game where you have to drive around or bulldoze through huge car pileup would be cool.
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# ? Apr 30, 2021 06:45 |
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Dapper_Swindler posted:i think the problem is less that and more that its doesnt really feel organic or fleshed out outside the golden path. witcher 3 is pretty restrictive when it comes to world interaction but it never pretends to be anything else. witcher at least has some minigames, one of which actually has a bit of depth to it. i know they rushed the game and all that but i was a bit surprised at the complete lack of them in cyberpunk, especially since the setting is full of video arcades and pachinko parlors
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# ? Apr 30, 2021 07:04 |
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The game really could have used some immsim content. I should have been able to have V wake up in their apartment, head down to a street vendor for some breakfast, hop in a taxi and go to the arcade parlor to play games, then rob the arcade parlor and hop on a subway to ride to another district and visit a dance club. I was also kind of surprised by gameover screens: every time V died the player should reboot in a garbage truck or dumpster and have to keep going. Seems like a missed opportunity, to me, to only use that in a few cutscenes.
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# ? Apr 30, 2021 07:53 |
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Against some opponents V would wake up without most chrome, and others would probably have some other means of disposing the bodies. Completely agree on immsim part.
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# ? Apr 30, 2021 08:56 |
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Son of Rodney posted:About the amount of cars: I sometimes wonder how people would react to an actually realistic simulation of car numbers. In any random major city center there are hundreds of cars around you the entire time, that would be help to drive in. Traffic jams would be realistic, yes, but propably not very fun.
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# ? Apr 30, 2021 09:09 |
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Zephro posted:I sit at my desk with my 42inch curved screen lighting my face with its pallid LCD glow. My dual Titan GPUs are powering Cyberpunk 2077 at 4K resolution without ever dropping below 120fps. I have a dead terrorist in my head and the person I need to talk to is 5.5km away, across the other side of town. The rush-hour traffic stretches into the distance as I sit in the traffic in my $78,000 sports car. Every 20 seconds I tap the "W" key to move forward 5 feet as the jam inches its way across the urban jungle. An NPC walks into the road and Sir, this is the Cyberpunk thread, not Star Citizen.
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# ? Apr 30, 2021 09:38 |
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Haven't had a chance to sink my teeth in much yet but I really am not a fan of the combat. I'm just starting the first Dex mission and had my first slicing done. Wandering around the streets and I seen these 3 I guess high level guys with a bystander on their knees. Took a ridiculous amount of tries to pull off killing the 3 of them, figured after a few tries I'd use a flashbang and it would be easy, but naturally is takes 8 or 10 headshots to kill anyone. And then of course the rest of their gang magically knew what I'd done so they were after me at every turn. Ugh.
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# ? Apr 30, 2021 12:04 |
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https://twitter.com/jasonschreier/status/1388092768350875658 https://twitter.com/jasonschreier/status/1388093904839450624
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# ? Apr 30, 2021 12:31 |
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codo27 posted:Took a ridiculous amount of tries to pull off killing the 3 of them, figured after a few tries I'd use a flashbang and it would be easy, but naturally is takes 8 or 10 headshots to kill anyone.
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# ? Apr 30, 2021 12:34 |
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"A CDPR spokesman told me that they'd allocated $29.8 million for bonuses to 865 employees. CDPR allocated $28 million for bonuses to 5 board members." loving corpos, man
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# ? Apr 30, 2021 12:36 |
Corin Tucker's Stalker posted:https://twitter.com/jasonschreier/status/1388092768350875658 Sicko poo poo
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# ? Apr 30, 2021 12:45 |
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Zephro posted:I suspect this is because you're just under-levelled compared to those particular NPCs. If you scan enemies first you'll get a sense of how tough they are relative to you from their star rating Yeah I'm still understanding everything and I did scan them, just from a logical standpoint I hate things being gatekept behind things like that where them being higher level means they can just take 40 bullets to the head. I do have it on second hardest I think but a well executed ambush should still let me dispatch them without too much trouble, levels aside.
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# ? Apr 30, 2021 12:50 |
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Corin Tucker's Stalker posted:https://twitter.com/jasonschreier/status/1388092768350875658 Wouldn't call it a flop based on the sales figures. Those board bonuses where mentioned in the financials, the exact terms of course weren't (at least as far as I remember). As far as a culprits for the terrible decisionmaking goes, my guess is the terms. Seeing as them considering other obligations and consequences for pushing the release back likely weren't hinging on third parties, as clearly no shits were given - as demonstrated by hubris vs. consoles etc. edit: "One employee said that this year, the company reevaluated salaries and increased wages for some of the lowest-paid positions, such as testing, to align them with video game industry standard" yeah, gently caress testers, scum of the earth apparently. Splorange fucked around with this message at 13:05 on Apr 30, 2021 |
# ? Apr 30, 2021 13:01 |
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Actually it's really awesome when 5 board members get the same bonuses as 900 other members of a company, because it PROVES CP2077 was a financial success, you idiots! Gogo unseen cabal of billionaire financiers who control this industry!
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# ? Apr 30, 2021 13:05 |
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Average is 34K, but what's the median? Edit: “We earned this money and the company earned this money, of course, but more net profits, more bonuses,” he said. “So well, we have results, we get bonuses, and that’s the contract we have.” Said Kiciński. itry fucked around with this message at 13:13 on Apr 30, 2021 |
# ? Apr 30, 2021 13:09 |
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itry posted:Edit: “We earned this money and the company earned this money, of course, but more net profits, more bonuses,” he said. “So well, we have results, we get bonuses, and that’s the contract we have.” Said Kiciński. I mean he's not wrong, he's just an rear end in a top hat. Anywhoo, as long as the outside shareholder base is split - they can pretty much set whatever incentives they want as long as the supervisory board goes along and the shareholders can go eat heaps of day-glo rubber dicks.
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# ? Apr 30, 2021 13:19 |
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What I read was "I earned it because it's in the contract because I earned it" and then he remembered that - wait, the company earned it (of course). Other people are in the company but they don't get millions of dolllars... oh, well. How about them football teams?
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# ? Apr 30, 2021 13:34 |
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Kicinski was the homie in the apology video, right? Knowing your bonus is millions of dollars probably makes admitting you're a Bad Boss easy, sucks for everyone who gets a much, much, much tinier bonus. They're the ones who have to stare at code and art assets all day
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# ? Apr 30, 2021 13:46 |
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itry posted:What I read was "I earned it because it's in the contract because I earned it" and then he remembered that - wait, the company earned it (of course). Other people are in the company but they don't get millions of dolllars... oh, well. How about them football teams? the mask is slipping Seriously though, they really could consider stepping away from the operational work and just keep their shares. Since wielding soft power doesn't come naturally (at least as far as an outsider can tell) and they should just go enjoy retirement. At the very least hand the reins over to professional board members, because they are really bad at communicating with investors and keep undermining their own charter of bullshit. Like become a creative consultant if your heart's still in it. ffs. Splorange fucked around with this message at 13:58 on Apr 30, 2021 |
# ? Apr 30, 2021 13:49 |
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forest spirit posted:Kicinski was the homie in the apology video, right? Knowing your bonus is millions of dollars probably makes admitting you're a Bad Boss easy, sucks for everyone who gets a much, much, much tinier bonus. They're the ones who have to stare at code and art assets all day Kicinski posted:Regarding crunch; actually it's not that bad - and never was. Of course it's a story that has been picked up by the media, and some people have been crunching heavily, but a large part of the team is not crunching at all since they have finished their work; it's mostly about Q&A and engineers, programmers - but it's not that heavy; of course, it will be extended a bit, but we have feedback from the team; they're happy about the extra three weeks, so we don't see any threats regarding crunch.
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# ? Apr 30, 2021 15:33 |
Crunch? No, they like crunch! Who doesn't like crunch? It's like biting into a nice taco, crunch crunch crunch, hmmm! They tell me, more crunch please. The rumors are very exaggerated, most employees don't even have families anyway.
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# ? Apr 30, 2021 15:57 |
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Most big corpos hold the compensation primarily via stock rather than in cash bonuses but for a company of this size the comp pool is pretty egregiously badly stilted even if the launch went great and people were getting rich. I get that with game companies it's more like a Hollywood movie studio where you primarily get paid after a release but nobody sold capitalism as a system where people with wealth basically have to try to lose to ever lose money, which is what makes the general global default neofeudalism. I mean, what could the board have done worse exactly to drive worse sales and reviewer KPI they had set themselves before? It's impossible not to make some decent money once you have enough marketing and clear a minimum quality bar. The total copies sold is far lower than they were expecting even though they made back their money in production cost - so what are they going to pay the people with for the next 2 years of content production? They're not in a great position partly because the investor sentiment is so bad due to development mismanagement and lack of getting anywhere near their own expectations and failing to hit even the low end of analysts' numbers either (analysts expected 20M units in the first 30 days even with the PSN debacle). And seriously, they need to have some grown up corpos help them run the ship. It's really, really rare to have founding company nerds successfully take a company to a 9 figure market cap and what's more common is what we've seen with CDPR's investor relations - looking incompetent as hell. I read the briefs from every other AAA company and the differences in how they approach planning and are remarkably different. I get that the founding members are trying to keep that whole "we're a company that cares about its customers" indie feel about them, but it's not possible at a certain level of expectations as a AAA studio to do the same dang things when you were smaller. Like seriously, Metallica can miraculously release Master of Puppets, pt 2 and half their current audience wouldn't really feel it and everyone else that would have cared stopped paying attention. Imagine Disco Elysium trying to appeal to the same kind of crowd that wanted Cyberpunk for the GTA action elements - it can't.
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# ? Apr 30, 2021 15:59 |
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necrobobsledder posted:I get that the founding members are trying to keep that whole "we're a company that cares about its customers" indie feel about them, but it's not possible at a certain level of expectations as a AAA studio to do the same dang things when you were smaller. Like seriously, Metallica can miraculously release Master of Puppets, pt 2 and half their current audience wouldn't really feel it and everyone else that would have cared stopped paying attention. Imagine Disco Elysium trying to appeal to the same kind of crowd that wanted Cyberpunk for the GTA action elements - it can't. I guess when you bring investors into the equation the goal is just to expand. Maybe it's shameful to keep making "modest" AAA games like W3 with a healthy workforce of ~200 people that don't want to jump ship after/before release, when you can employ 1000+ (with a large chunk of those people being miserable) and make even more games at the same time (theoretically). Splorange posted:the mask is slipping A smaug retiring? Seems unlikely.
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# ? Apr 30, 2021 16:26 |
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itry posted:A smaug retiring? Seems unlikely. I'm just going by known behavior, I don't buy it that they're into this poo poo anymore, except for the money. And they don't need to bother eating poo poo for it anymore. Like for a normal human's salary, how long can you really keep pandering to loving gamers before you feel like eating a gun? They're too old, should let go, nobody listens to techno... etc.
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# ? Apr 30, 2021 16:38 |
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The system works
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# ? Apr 30, 2021 16:47 |
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So I haven't played since before the 1.2 patch, and don't have auto-updates on. I just opened GoG and after downloading the 33 gb patch that I assume was 1.2, I'm now downloading another 48gb patch? Any idea what this one is?
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# ? Apr 30, 2021 17:50 |
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Corin Tucker's Stalker posted:https://twitter.com/jasonschreier/status/1388092768350875658 loving Arasaka!
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# ? Apr 30, 2021 18:14 |
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Ravenfood posted:So I haven't played since before the 1.2 patch, and don't have auto-updates on. I just opened GoG and after downloading the 33 gb patch that I assume was 1.2, I'm now downloading another 48gb patch? Any idea what this one is? After the 1.2 patch, there were hotfixes 1.21 and 1.22.
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# ? Apr 30, 2021 18:38 |
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Ravenfood posted:So I haven't played since before the 1.2 patch, and don't have auto-updates on. I just opened GoG and after downloading the 33 gb patch that I assume was 1.2, I'm now downloading another 48gb patch? Any idea what this one is? sounds like a bad patcher? the hotfixes on steam were like 1 to 2 gigs btw I hope any CDPR devs reading this flee the sinking ship now, and not when all the top talent is gone (because that bonus arrangement is a gigantic insult to anyone actually working there)
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# ? Apr 30, 2021 18:54 |
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desperately trying to d/l cyberpunk2077_1_21_to_1_22.exe like it’s 1998
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# ? Apr 30, 2021 19:05 |
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cunts hosed mate
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# ? Apr 30, 2021 19:07 |
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itry posted:I guess when you bring investors into the equation the goal is just to expand. Maybe it's shameful to keep making "modest" AAA games like W3 with a healthy workforce of ~200 people that don't want to jump ship after/before release, when you can employ 1000+ (with a large chunk of those people being miserable) and make even more games at the same time (theoretically). At a point making "better" games is more about making more accessible games just like movies because of market addressability. To do more movie analogies: Blumhouse Productions - Nintendo and Zynga type mobile cash cow garbo games EA or Take Two - Disney Disco Elysium / Za/Um - The Witch / A24 CDPR / Witcher 3 / Cyberpunk - Lionsgate Films / John Wick / Hellboy (2019) While it's a bit reductivist to try to directly compare movies and games there's similar market dynamics at work given they're both entertainment sectors and have vaguely similar project dynamics like hard deadlines and tournament-style competition which isn't comparable to business software.
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# ? Apr 30, 2021 21:25 |
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# ? Apr 24, 2024 10:51 |
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No, the movie industry is a pretty good comparison. It's true that diversifying their protfolio is a good strategy, but they were doing a great job already as a medium sized company. Although that was under Michał Kiciński.
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# ? Apr 30, 2021 22:05 |