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e: THE GAME IS DONE! (though I may update it after jam voting ends) 12 byobbers helped make this game a reality!! Thanks to plant monster, khanstant, pseudorandom, nut, posting smiling, heather papps, horrible butts, biosterous, sk, prof. crocodile, & itry Click here to play: https://blaise-rascal.itch.io/egg-game Click here for my closing thoughts: https://forums.somethingawful.com/showthread.php?threadid=3950788&userid=0&perpage=40&pagenumber=5#post510909325 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello all! Starting this Friday the 11th is the 28th Godot Wild Jam, which seems as good an opportunity as any for byob to work together on a video game! Here is how it will work: -The theme for the game jam will be announced on Friday. (e: the theme is egg!) -We'll discuss the theme and come up with a game idea. (if we hate the theme we can ignore it) -I'll do most of the programming. -You all will email me assets at blaze.rascal.sa@gmail.com, or post your assets in this thread. (assets include art, music, writing, etc.) -I'll bundle it all into a game!!! Hopefully it will all be finished by the 20th! If you want to contribute to the programming, that's great as well! But it's a little tough for multiple people to work on the same code, so I request that any programming you do, be separated into its own standalone scene (.tscn file). Then just zip it up, along with the supporting assets, and email it to me! To learn to program in the Godot Engine, simply download Godot and mess around with one of the template projects, or work on the official tutorials. "BUT BLAISE," you say, as your excitement borders on hysteria, "MY ART AND MUSIC AREN'T GOOD ENOUGH!" Well, that is where you are wrong, my friend! As long as your entry is not offensive, it is welcome, and if all you do is take a photo of a tree and post it in this thread, I will find a way to work it into the game. (The one thing I will not accept is 3d models, because making games in 3d is hard. Sorry, blender crew. But your 2d renders are welcome!) We still have a few days before this thing kicks off, and I'll use this time to get my development environment set up and answer questions. One last note: I request your patience because I am still learning Godot, and I may not be able to field all requests you all may have. If I can't work something into the game as a result of my lack of experience, I apologize! (To see examples of my work, click here: https://blaise-rascal.itch.io/) blaise rascal fucked around with this message at 19:03 on Dec 21, 2020 |
# ? Dec 9, 2020 03:17 |
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# ? Apr 26, 2024 00:26 |
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Task Board Current build https://blaise-rascal.itch.io/egg-game-demo For our farming game, we'll need the following: -Also, here is a very long list of possible eggs by Plant Monster: https://forums.somethingawful.com/showthread.php?threadid=3950788&pagenumber=2#post510677914 -A main character sprite with a walk animation and idle animation -A colonel Sanders sprite with a walk animation and idle animation -A chicken sprite with a walk animation and idle animation completed by plant monster -Background / game world art -Background music -Some sound effects (exactly what is needed will be determined later) Let's put your submissions on hold for now! Because the game must be completed tomorrow! blaise rascal fucked around with this message at 08:22 on Dec 20, 2020
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# ? Dec 9, 2020 03:18 |
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i think the rolling cat should be in the game
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# ? Dec 9, 2020 04:55 |
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hello i am here to volunteer |
# ? Dec 9, 2020 05:02 |
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Interested in this. Also - https://en.wikipedia.org/wiki/Godot_(game_engine) (I didn't know what's Godot) |
# ? Dec 9, 2020 07:06 |
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blaise great idea. i've also been using godot for personal projects lately and came to find it a lot more comfortable than unity. i would love to participate either in programming or art/sound. i love doing game jams but usually only solo and usually find it a bit too stressful. the last time i did a team jam was in 2008 in my first year of college, so this will be fun to try again. and blender's not just good for 3d. grease pencil makes it a great choice for 2d sprite animation. |
# ? Dec 9, 2020 07:31 |
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here's one of my godot projects. it plays a midi file and animates a virtual band with a character for each midi instrument that are programmed to animate when specific notes play so that they sync with the audio. but there are too many midi instruments so i only got a frog playing a trumpet and a monkey playing an accordion. https://i.imgur.com/l0Fdd18.mp4 |
# ? Dec 9, 2020 07:46 |
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when i can find the artistic confidence to animate a platypus playing a piccolo i will be ready to return and finish that project. |
# ? Dec 9, 2020 07:48 |
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welp I have a new favorite band
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# ? Dec 9, 2020 07:51 |
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more falafel please posted:welp I have a new favorite band |
# ? Dec 9, 2020 07:56 |
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I'd love to make a soundtrack or models for it. I'm definetly not a professional 3d artist so probably only easier stuff. I am pretty good at recording music though, and I love scoring stuff |
# ? Dec 9, 2020 08:25 |
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oh i had missed your previous threads for these. i'm looking through your itch page now. cool. |
# ? Dec 9, 2020 09:18 |
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how could i not volunteer after seeing this? i'm compute rilliterate but i can contribute anything else needed like art or writing or halftime snacks
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# ? Dec 9, 2020 10:44 |
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Hell yeah this is super exciting, I can't draw or post art and I never touched any programming outside of copy pasting Google scripts and if-conditions in Java, but maybe I can find a way to contribute a story or something, I dunno! I can at least write okay-ish
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# ? Dec 9, 2020 11:08 |
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Posting a thread like this can be a bit scary, so it's awesome to see a warm response from you all! Those of you who have expressed interest in contributing, if there's any questions you have, I'm happy to answer. I'm hesitant to give too much instruction, since I want everyone to feel like their style is the correct style, but maybe I'll write an artist's guide and musician's guide to give a few tips.biosterous posted:i think the rolling cat should be in the game posting smiling posted:blaise great idea. i've also been using godot for personal projects lately and came to find it a lot more comfortable than unity. i would love to participate either in programming or art/sound. i love doing game jams but usually only solo and usually find it a bit too stressful. the last time i did a team jam was in 2008 in my first year of college, so this will be fun to try again. posting smiling posted:here's one of my godot projects. it plays a midi file and animates a virtual band with a character for each midi instrument that are programmed to animate when specific notes play so that they sync with the audio. but there are too many midi instruments so i only got a frog playing a trumpet and a monkey playing an accordion.
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# ? Dec 9, 2020 14:41 |
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It's clear that byob has good writers, so I'll start thinking about how to incorporate writing you all contribute. To me, writing in video games often takes the form of: -dialog (possibly branching based on player input) (this also includes stuff like reading signs & tutorials) -books you can inspect and read in the game world For the next two days, I'd like to work on structures that would support adding these things to a game. So my task list leading up to the jam is: -Make a simple state machine with a dialog state and a gameplay state - controls are inactive during the dialog state. -Make transitions between these states -Make the dialog state pop up a text box and word-wrapped text, and make these things go away when the dialog state ends -Perhaps make the dialog print slowly (and you can press a button to make it print faster) -Perhaps make it so that dialog longer than 2 lines is printed on sequential dialog windows (or make the dialog scroll down within the window) -Maybe add branching-ness to the dialog, by popping up windows with choices -Selection cursor or mouse to select option, text highlights when mouse is hovered over it, etc. -Based on user selection do different things -More optional features: Different dialog if you interact multiple times with the same thing, character portraits pop up, etc. Only really needed for rpgs -Add state for item inspection, with scene transitions -If we want books in game, create a book background, and make text fit on book, and make it so that you can click between pages blaise rascal fucked around with this message at 15:48 on Dec 9, 2020
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# ? Dec 9, 2020 15:00 |
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Since it's the only thing I can do properly, I'm happy to offer writing for that stuff! As CC also has its travelling circus around to collect tales of happening creative work, do you want me to signal boost it there, too? Maybe you could get even more creative minds on this!
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# ? Dec 9, 2020 15:13 |
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Glutes Are Great posted:Since it's the only thing I can do properly, I'm happy to offer writing for that stuff!
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# ? Dec 9, 2020 15:18 |
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Alright, I'm happy to write! Just tell me when you got some outlines and I'll think about what I could get started on
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# ? Dec 9, 2020 15:20 |
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Glutes Are Great posted:Alright, I'm happy to write! Just tell me when you got some outlines and I'll think about what I could get started on
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# ? Dec 9, 2020 15:26 |
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blaise rascal posted:What kind of stuff do you like to write? Let's see... I remember really enjoying your nonfiction, when you would write about stuff like ants. If you wanted to contribute something like that, I think we could work it in! I pretty much write for a living, so I have hardly a specific framework of what I write, but for my job (academical research and teaching on a university) I usually write nonfiction, which I assume somehow carried over into the ant threads, too. However, until a while ago I also used to game master a lot of P&P and wrote hundreds of pages of fictional stuff that I always only limit to that, as I'm always too scared to publish anything, except for that one time when I had a very small thread in BYOB where I posted spontanously written fairy tales a few years ago. My biggest problem usually is creativity, as I'm just not good at spawning new stuff from nothing, but I'm usually quite good at transforming given stuff into new stuff or use starting points and turn them into something big. When I was younger, I used that to even write an entire book actually, of course it was terrible, but I liked doing it! In fictional things I'm experienced with world-building, character development and dialogue, in nonfictional things I can offer everything from literal nonsense (seriously I used to do that professionally and even published it anonymously with interesting results) to academic research papers and arguments.
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# ? Dec 9, 2020 15:40 |
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i was wondering if a pokemon-ish game or even like a gatcha pon/claw machine game would be really amenable to a bunch of people contributing random art and writing? The rules of those two types of games don't have to be relevant, but i was just trying to think of something where you could have a bunch of different monsters/items from different sources
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# ? Dec 9, 2020 15:43 |
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Glutes Are Great posted:I pretty much write for a living, so I have hardly a specific framework of what I write, but for my job (academical research and teaching on a university) I usually write nonfiction, which I assume somehow carried over into the ant threads, too. However, until a while ago I also used to game master a lot of P&P and wrote hundreds of pages of fictional stuff that I always only limit to that, as I'm always too scared to publish anything, except for that one time when I had a very small thread in BYOB where I posted spontanously written fairy tales a few years ago. nut posted:i was wondering if a pokemon-ish game or even like a gatcha pon/claw machine game would be really amenable to a bunch of people contributing random art and writing? The rules of those two types of games don't have to be relevant, but i was just trying to think of something where you could have a bunch of different monsters/items from different sources I've messed around with this a bit and it's surprisingly easy. Another type of game that could have a lot of people contributing things is some kind of rpg, filled with places for the player to explore & stuff. e: Also maybe a bullet hell, where people draw lots of different enemies. Same thing goes for a platformer. There are a LOT of options. blaise rascal fucked around with this message at 16:13 on Dec 9, 2020
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# ? Dec 9, 2020 16:09 |
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I drew a butthole yesterday, please put it in the game. Theme be damned, this is BYOB. |
# ? Dec 9, 2020 16:23 |
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i can draw monsters and make music |
# ? Dec 9, 2020 16:26 |
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I'm Plant Monster, by the way! Pleased to meet your acquaintance!! |
# ? Dec 9, 2020 16:27 |
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Kief Richards posted:I drew a butthole yesterday, please put it in the game. Theme be damned, this is BYOB. Plant MONSTER. posted:i can draw monsters and make music
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# ? Dec 9, 2020 16:30 |
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The dialog system is coming along fine. I doubt it will be feature complete by tomorrow (meaning no branching dialog) but it should be more than capable of handling things like item descriptions and reading signs. Right now I'm trying to decide whether or not to have the game scale up everything to be 2x its size. Doing so would turn this: into this: BENEFITS OF SCALING EVERYTHING UP 2X -I normally make games in this style, so I'm more familiar with programming around it -The blocky pixely look would be a common denominator between different people's art styles -It doesn't take as much effort to cover the entire screen with art because the art is stretched farther (literally) DOWNSIDES OF SCALING EVERYTHING UP 2X -This style lends itself best to pixel art. Not everyone wants to make pixel art -Might not be ideal if we happen to make a game based around rigidbody physics, such as a claw game -People would have to draw their art half as big as it would be in the final product, which some may not have experience doing If anyone has any opinions on this, please speak up. I can't decide! Oh,and a quick comment on ANIMATION: I hope people make animated sprites for this. I can work with any format you choose to send me, be it a sprite sheet, or a gif, or just a bunch of separate images in a folder. (Though sprite sheets are my favorite.) Just thought I'd mention that now! I may make a more elaborate artist's guide later. blaise rascal fucked around with this message at 15:26 on Dec 10, 2020
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# ? Dec 10, 2020 14:35 |
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i say we make a big game and i think i can make animated sprites, they will just be in photoshop but i'll use the pencil so it's blocky and pixelated
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# ? Dec 10, 2020 15:18 |
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Waiting for the theme. |
# ? Dec 10, 2020 22:44 |
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since you mentioned bullet hell, i imagined i could make a scene in 3d for a boss fight or special stage, like when you go into "all range mode" in star fox and can fly freely around. then the majority of the game could be 2d gameplay with your scenes and the pixel art, and my scene could maybe house art from people who want to work in different styles. i'm imagining using billboard sprites like doom, so people could still make 2d art for the 3d gameplay. i like 2x scaling for easier asset creation/legibility on screen personally. |
# ? Dec 10, 2020 23:07 |
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posting smiling posted:since you mentioned bullet hell, i imagined i could make a scene in 3d for a boss fight or special stage, like when you go into "all range mode" in star fox and can fly freely around. then the majority of the game could be 2d gameplay with your scenes and the pixel art, and my scene could maybe house art from people who want to work in different styles. i'm imagining using billboard sprites like doom, so people could still make 2d art for the 3d gameplay. If you could pull that off, it would be amazing! posting smiling posted:i like 2x scaling for easier asset creation/legibility on screen personally. nut posted:i say we make a big game
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# ? Dec 11, 2020 02:15 |
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this is a post to say this is cool and if i can find a way to be useful i will!
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# ? Dec 11, 2020 02:17 |
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nut posted:how could i not volunteer after seeing this? i'm compute rilliterate but i can contribute anything else needed like art or writing or halftime snacks art |
# ? Dec 11, 2020 04:29 |
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Glad there's more interest! They're gonna reveal the theme of the jam in a live video in 4.5 hours! https://www.youtube.com/watch?v=Ns9XizA89Ls
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# ? Dec 11, 2020 17:22 |
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i am goig to make assets. do you need sound effects and music and stuff? i have lots of stuff i can send
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# ? Dec 11, 2020 17:28 |
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barnold posted:i am goig to make assets. do you need sound effects and music and stuff? i have lots of stuff i can send As far as music goes, if you all submit a lot of songs, perhaps we could implement an in-game jukebox, or even radio station
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# ? Dec 11, 2020 17:37 |
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# ? Dec 11, 2020 22:09 |
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oh man. there are so many possibilities with this
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# ? Dec 11, 2020 22:10 |
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# ? Apr 26, 2024 00:26 |
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Some ideas: -Android Blues suggested we make a Zybourne Clock game, since some of the original fiction referred to the Zybourne Clock as the Golden Egg. -Based on nut's post earlier in the thread, we could do a gacha / pokemon game where you get eggs and you have to hatch them. That way all of us could contribute drawings for all kinds of different eggs and creatures. -Eggs are easily breakable; maybe we use angry birds - style physics to implement a scene where you have to balance eggs without breaking them?
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# ? Dec 11, 2020 22:23 |