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SIGSEGV
Nov 4, 2010


SerthVarnee posted:

That is giving the words "make" and "sense" one hell of a workout there.
Remember that in all land combat the terrain counts fully as being to the advantage of the defender. So if you were to park a group of troops a the bottom of a mountain and the troops on the top of the mountain decided to push them away, then the height difference of their position would be marked as (terrain+) for the people at the bottom, because the massive altitude advantage would now be given to them. Its like taking turns defending the Maginot line.


gradenko_2000 posted:

Nobody except maybe Gary Grigsby himself knows the exact differences, and there are of course differences just by sheer dint of the 1-day vs 1-week scale, and how WITE's Hasty/Deliberate Attacks aren't the same as WITP's Normal/Shock Attacks, but a lot of the broad strokes are similar insofar as all of the "devices" on each side are virtually lined up against each other, and both sides shoot each other across multiple phases of combat representing decreasing engagement ranges, and there's an Assault Value spit out at the end as an amalgamation of all remaining devices to determine results, plus and minus terrain and command and supply and fatigue modifiers.

"holy poo poo lmoa"

This game surprises me more every time I hear about it. Especially the defense bonus being thrown from team to team like that, it's glorious.

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Pharnakes
Aug 14, 2009



I-166 misses all four torpedoes on a DE, and takes a depth charging in retaliation.




I-173 is staying with the convoy, but hasn’t scored a hit yet today.




He has moved some Scythes to Port Blair for today. Historically the Oscar has performed quite well against the Scythe, let’s see if that continues.




Not bad at all.




They bomb Lae again, no sign of a sweep.




Some light bombers operating from Singkawang itself bomb us here. They achieve nothing other than to burn their own supply faster, so fine by me.




I-23 makes a decent attempt on Pensacola escorting a convoy to Pearl but all miss.





The bombardment at Singapore favours us by a very narrow margin.




We’ve chased these fuckers all the way from Makassar, and they still won’t surrender.





The garrison at Bacolod however does surrender. Apart from a few hundred men squatting in the jungle near Zamboanga and Puerto Princesa the Philippines are now clear.








A very quiet day today. This gives me the time to brood on how obscenely lucky he got with his MK 14s.





We lose a bunch of Oscars, but he loses two Scythes.




At least there isn’t a dead carrier here. 80% dud rate my arse!




In better news Ashigara returns to active service at Hong Kong.









I-166 is a bit banged up and returning to Georgetown for temporary pumping. Once she’s done that we will hopefully have the yards at Singapore ready for her.




I-17’s Glen will perform reconnaissance of Colmobo starting tomorrow. She isn’t currently spotted but she has declared herself to be in the area so he shouldn’t get too spooked if he does receive a report about it I hope.





This is a potential problem, if the KB’s planes overfly them. However, after counting hexes assuming they are bound for Colombo I don’t think they would be within the KB’s 10 hex search range until the day after tomorrow - which is the day we will be ordering the attack.

I also suspect they aren’t going for Colombo anyway but are instead some form of local patrol.




It is now pretty obvious what we are doing here - until now I’d imagine he expected us to go to Palembang. Therefore we will kick the TF up to full speed, expecting to arrive in the afternoon of the day after tomorrow.




Since he doesn’t seem to want to sweep at Lae we will do LRCAP again for a day.






The Nagatos are going in for the next bombardment at Ambon, and the troops at Koepang are very nearly reloaded despite the damaged port facilities.

Pharnakes fucked around with this message at 09:57 on Feb 11, 2021

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Could we just get two more days at the same time today? And then you can finally take a couple of days rest. You've earned it.


(no im not desperate to know how KBs strike goes, why do you ask?)

Fuligin
Oct 27, 2010

wait what the fuck??

Ghost of Mussolini posted:

Thank you for playing this game so we don't have to.

Magni
Apr 29, 2009
Um, I think the date tags in the last post are wrong?

Pharnakes
Aug 14, 2009

Affi posted:

Could we just get two more days at the same time today? And then you can finally take a couple of days rest. You've earned it.


(no im not desperate to know how KBs strike goes, why do you ask?)

We are still playing 10+ turns a week, and I write the posts as we play them. So no rest for me yet!


Incidentally this means if anyone has any suggestions to change of format, now is the time to say so or else it will be a long time before any suggested changes are apparent.

Guper
Jan 21, 2019
I have no suggestions, but I am slightly curious about the mechanics of playing this game with a human. How long does it take for you to do a "day"? And how does the gameplay between you two work anyways? Is it like a save file sent in between or a server or something?

Really enjoying this LP by the way. WitP and Dominions are some of my favorite LPs here, but I don't think I have the stomach to play them myself.

uPen
Jan 25, 2010

Zu Rodina!

Guper posted:

I have no suggestions, but I am slightly curious about the mechanics of playing this game with a human. How long does it take for you to do a "day"? And how does the gameplay between you two work anyways? Is it like a save file sent in between or a server or something?

Really enjoying this LP by the way. WitP and Dominions are some of my favorite LPs here, but I don't think I have the stomach to play them myself.

Besides the first turn my play pattern vs AI is usually
Normal turns I try to keep under 5-10 minutes. Usually just touching active combatant ships, troops, planes, read the reports, check for new units becoming available.

Once a week (every seven turns or so) I touch everything. Besides checking on everything this is the turn to build new convoys, plan invasions, check training/upgrades/withdrawals/etc. These turns take like an hour.

Pharnakes
Aug 14, 2009

Guper posted:

I have no suggestions, but I am slightly curious about the mechanics of playing this game with a human. How long does it take for you to do a "day"? And how does the gameplay between you two work anyways? Is it like a save file sent in between or a server or something?

Really enjoying this LP by the way. WitP and Dominions are some of my favorite LPs here, but I don't think I have the stomach to play them myself.

It's very rare that a turn takes me less than two hours between writing up the post and actually playing the game. More busy turns can take 5+

Turn 1 took about 30 hours I think.

Alchenar
Apr 9, 2008

Yeah WitP is very much a game where (after the blitz of the first few months) the rest of the war is about deciding 3-4 months ahead of time what your next move is, so you have the occasional long turn where you make sure all the various convoys and combat task forces will be in the right place at the right time to shuttle your assault troops to their destination, then a lot of turns of doing a little bit of fiddling here and there and hitting end turn.

aphid_licker
Jan 7, 2009


Jesus

Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug

Pharnakes posted:

It's very rare that a turn takes me less than two hours between writing up the post and actually playing the game. More busy turns can take 5+

Turn 1 took about 30 hours I think.

Thank u 4 ur service

Edit - o7

Pharnakes
Aug 14, 2009



Quiet all night, and the first action is Sargo being forced down before she can bother the Nagatos.




CAP over Soerabaja is renewed today.





The Zeros perform superbly but with 30 Warhakws here there is likely to still be CAP up when the strike arrives, which isn’t great.




Singapore remains clear.




Which is good because it seems like he is maybe trying to sneak supplies in.





The Nells put a swift end to that.




It’s been at least three days of not losing all our Betties. Obviously that is three days too many as far as the game is concerned.





Well that could have been very much worse. Which probably means it will get very much worse.




But the next wave is the escorted one, and the CAP is down low to catch the first wave. Maybe this won’t be so bad afterall.




Conditions are good.





Not too bad, and tomorrow should go a lot easier with the Warhakws out the way.

I love that he keeps throwing his planes into the meatgrinder defending basically nothing. Even the US industry can’t sustain these losses (yet) and by the time we invade Java he ought to be pretty exhausted at the current rate of going.




Hopefully we don’t have to keep doing this for very much longer.




They come to sweep at Pisanuloke.





Get Rekt. Not quite sure what went so wrong for him here, normally Oscars and Hurricanes would trade a bout evenly but I’m happy to see him eat poo poo on the die rolls for once.




We have a strong LRCAP at Lae.




But as before we can only catch the escort, not the bombers. Really, one wonders why he is sending the escort at all.





CAP over Port Blair is much reduced today.





And now it is reduced even further.




He has some LRCAP over a convoy in the bay of Bengal, let’s hope that means it’s juicy.




Lining up on a CLAA is probably not the best life choice for a Nell.





Outrageously Van Heemskerck is hit but only with a dud




Yup.





This is better.




Much better. Sadly it looks like the transports are empty, but oh well.





Three Banshees attack Bandjermasin.




Only one is shot down but the other two miss. You know what I miss? Ryujo to deal with this poo poo :qq:





The Nells are back.

And WitP crashed! Now I have to go through all this again. :argh:





Not the most exciting kill but CLAAs are always useful.





Nagato and Mutsu open up at Ambon.





Damage is rather light though, only one supply dump hit.




We definitely come out ahead at Singapore today. Killing them like this might take a few years though :v:







Not too bad today.





We squeeze ahead in the air thanks to a whole pile of dead Warhawks.




We aren’t claiming the transport at least yet.




Van Heemskerck is basically the same as our Yoshinos, but somehow only worth half the VP. That's bullshit.




The Langsa Invasion has somehow managed to slip past those PT boats in the night and is now reporting no signs of them being spotted today. By the time he gets another chance to respond they will already be unloading.




The troops at Koepang are all loaded, and tomorrow we can assemble the Koepang invasion flotilla.




Those convoys are getting dangerously close to the KB. I don’t like it.




Unfortunately our reconnaissance of Colombo hasn’t produced useful results.






I am very conflicted on what to do with the KB. One the one hand they are now within easy sprint range of Colombo, on the other I would really like one good reconnaissance result and counting hexes seems to show unless those convoys move 8 hexes in the worst possible direction for us the KB should remain unspotted tomorrow.




In the end I break radio silence just enough to nudge them a few hexes more to the west. Thanks to being a hex grid this doesn’t actually put them any further from Colombo so won’t disrupt the schedule. Notice also Akagi has been putting this time to good use and has repaired 20% of her damage!

Finding Colombo empty if he sees us coming would be super sad though.




gently caress it, we are attacing at Singapore. Our supply situation isn’t great, but as far as combat resolution goes enough is enough and more doesn’t help.

If we don’t win quickly though we will have to wait for more supplies to recover our disabled devices.




We will paradrop on Palopo, an irrelevant nothing in the Celebes. Hopefully doing this will mean the next time we beat the Dutch up they surrender instead of trying to retreat.





We move up more recon to Bandjermasin - then use the divide squadron function to split it into thirds. They will photograph Batavia, Tjlatjap and the potential landing zone at Kalidjati, with a level four airfield in a clear hex it is an excellent choice if he hasn’t put a ton of troops here.

And even if he has it can still be a good choice as opportunities to fight him in the open are always good to take.




Shoho and Zuiho have arrived at Truk, but without Ryujo they are not capable of operating where the US carriers potentially are. Therefore they are going to wait at Truk to hit him where they aren’t.


Of course, at the moment we don’t know where they are so nothing is going to happen in hurry.

uPen
Jan 25, 2010

Zu Rodina!
I'd feel bad about Ryujo if Saratoga hadn't been turned into an artificial reef 15 minutes into the war. Submarines are the decisive weapons of this universe.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I NEED TO KNOW WHAT HAPPENS

Pharnakes
Aug 14, 2009



I-121 getting the day started with a bang.





Hopefully this slows her down enough for a repeat attack to catch her.




I-175 surfaces to shell an xAKL.





But soon runs out of ammo and apparently feels the target is not worthy of torpedoes.





They have brought in Hurricanes to supplement the Warhawks at Soerabaja.




The Hurricane is noticeably superior to the Warhawk but still not good enough.

That is an uncomfortably large amount of CAP left though, this might not be a good day to be a Betty.




There are still Scythes at Port Blair.





But less and less by the day!

It’s interesting how much better the Oscar performs against the Scythe than the Zero, despite being an inferior plane by most metrics. Maybe with the way the combat modeling works there is a certain maneuver difference that just makes it nearly impossible for the Scythe to hit the Oscar, but the Zero although it has a very good maneuver rating just doesn’t quite reach the threshold.




The bombers arrive at Soerabaja. In the end only a single Hurricane is still aloft to contest, far better than I had feared it might be.




Remarkably none are actually destroyed, although without self sealing tanks doubtless some of these planes aren’t making it home.




The Liz experience no opposition at all, and put a decent dent in the repair schedule for the Warhawks.




He seems to be gambling that we would have no CAP at Kuantan, and unfortunately with all our fighters busy over Langsa he is right.





The Marauders continue to waste their time bombing whatever is left of the Lae airfield.





Motherfucker there was some poo poo in range of the KB. ARGGH




Unsurprisingly we sink them, but now they definitely know we are here.




Kates fly a max range strike to gently caress up some escorts.




We are landing at Langsa.




How is Singapore going to go??





Pretty well as it turns out. But now we will need to wait for supplies to recover those drop outs.

Knocking the forts down to two without taking horrific casualties in the process is a solid achievement though.




They have some stuff at Langsa but not even close to enough.




And we plant the flag at Palopo.









A normal day really.




More dead Warhawks, slightly less more dead Zeros.




None of this really makes up for the KB losing surprise.




Yeah this will take a few days to recover from. Just off Cam Ranh there we have the supply convoy, still four days before they will arrive at Bangkok.








Now that the invasion has arrived safely at Langsa, we will take the heavy cover and go and bombard Sabang. I think there’s still some Scythes there and if not there's definitely a bunch of something worth killing.





We will take the Sallies from Kuantan to provide tactical support at Langsa, while the Oscars, no longer needed to sweep will provide CAP.



We are ready to send the second wave to Ambon, with Nagato & Mutsu providing cover. The Minesweepers at Ambon there are refusing to actually sweep because v0v, so this could get bloody!





We have caught up to them again at the other end of the Celebes.




The airfield at Koepang is now fully repaired. I move up a Babs to start spying on Darwin.





Under the assumption there will be something worth hitting there even if only Fortresses the Inabas are leaving Kendari towards Darwin.




So how are we going to play this at Colombo?

Well, we have a number of problems to solve, the largest of which that we can control is the destroyers choosing today to need to refuel from the carriers :ughh:

This severely inhibits our maneuverability. So severely that I’m going to try something stupid :getin:


The largest problem we can’t control is obviously him putting everything into TFs and booking it west around India over night.





Kaga has engine troubles that limits her cruise speed to 13kts. So she is going to take all the destroyers, and get as close to Colombo as she can.

This of course means the rest of the KB has no destroyers for escort. Given what happened to Ryujo, isn’t that supremely stupid?

Well maybe, but only kinda.


Point one is it’s highly unlikely there are many submarines around here. Submarines are an offensive, not defensive weapon.


Point two is the rest of the KB is going to be charging around at full speed. Hitting a carrier steaming at 29kts when your torpedoes only go 35 is, extremely challenging.

The other risk is to Kaga, if he decides to go death or glory with whatever battleships he might have here. I am much more worried about this one, but




Amagi, Atago and Hyuga will be operating independently in front of Kaga.

I know I said all destroyers would be going with Kaga but then I realised some of them have enough fuel to do this, and if they go with the battleships then the battleships won’t have to go flank speed for their own protection, meaning they can act as fuel tanks for any carriers who run short in this oppeartion.




The rest of the KB is sprinting as far north west as they can manage while staying in range four of Colombo for tomorrow.


The red hexagon represents the area they can cover with naval strikes. Anything that can’t get out that hex by noon tomorrow is dead.

Aircraft orders are conservative - everyone on naval strike but with port strike as the backup mission.

And that’s it. Cross our fingers and hope that we aren’t about to lose the war at a stroke!

Pharnakes fucked around with this message at 23:41 on Feb 12, 2021

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Fuckkkkkk

Tiger Crazy
Sep 25, 2006

If you couldn't find any weirdness, maybe we'll just have to make some!
It was almost Pearl Harbor Part II Colombo Boogaloo.

The only option he has is to run because most of his planes are on the mainland. That or Banzai.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Is Colombo a major shipyard then? What would you expect to be there?

Pharnakes
Aug 14, 2009
At this stage we could reasonably suspect to find 2-3 RN CVs, and 3 or 4 old battleships, plus a ton of merchant shipping evacuated from the SRA, plus maybe surviving Dutch stuff.

uPen
Jan 25, 2010

Zu Rodina!
Colombo is the staging ground for all the bullshit you're pulling in from the Cape that is going to go to Burma, Sumatra, and Java. It's also the largest Allied repair shipyard that isn't either in the United States, off map, or currently being bombed daily.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
So there's really no way for you to tell your main carrier group, which has been moving in absolute secrecy, that it's a stupid loving idea to randomly bomb a couple small freighters with 50 planes on your way to surprise attack one of your enemies' major naval bases? This game is so weird sometimes.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
We've always been at war with December 13

aphid_licker
Jan 7, 2009


It's absolutely hilarious to me that, with all the poo poo you can do in this game, telling your sneak attack fleet not to alpha strike a pair of AKLs is not one of them

e: f,b

steinrokkan
Apr 2, 2011



Soiled Meat
I's been a while since I played, but I think it's possible to tell your combat air squadrons to stay put through micromanagement... but not to selectively only attack if the recon sees capital ships or something.

Pharnakes
Aug 14, 2009

Jobbo_Fett posted:

We've always been at war with December 13

Uhh excuse me at least I know what continent(s) we are on.



orangelex44 posted:

So there's really no way for you to tell your main carrier group, which has been moving in absolute secrecy, that it's a stupid loving idea to randomly bomb a couple small freighters with 50 planes on your way to surprise attack one of your enemies' major naval bases? This game is so weird sometimes.

I mean I could have stood the strike down, but then we might have bumped into these battleships or carriers, and that would have been Bad.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

orangelex44 posted:

So there's really no way for you to tell your main carrier group, which has been moving in absolute secrecy, that it's a stupid loving idea to randomly bomb a couple small freighters with 50 planes on your way to surprise attack one of your enemies' major naval bases? This game is so weird sometimes.

Yes, you can tell them not to attack anything. But that can go badly when you blunder into an enemy carrier fleet or wander into range of Land-Based Air like Grey Hunter famously did in his LP, or more relevantly miss opportunity to hit the targets you were after like BBs or transiting carriers.

Pharnakes
Aug 14, 2009

TheDemon posted:

Yes, you can tell them not to attack anything. But that can go badly when you blunder into an enemy carrier fleet or wander into range of Land-Based Air like Grey Hunter famously did in his LP, or more relevantly miss opportunity to hit the targets you were after like BBs or transiting carriers.

Alternatively you could be Alikchi and wander into LBA range with 2/3rd of your carriers on 100% training and completely get away with it :smith:

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Pharnakes posted:

Alternatively you could be Alikchi and wander into LBA range with 2/3rd of your carriers on 100% training and completely get away with it :smith:

If you wanted an easy war, you should have been the Americans :colbert:

sullat
Jan 9, 2012
I suppose Ryujo's loss can partially be explained by modelling poor damage control. They were probably trying to fight fire with fire, as the saying goes.

pthighs
Jun 21, 2013

Pillbug
Glorious, I like the cut of your jib.

It's too bad you can't set an aggression level on Naval Strike, like "stay hidden unless you can attack a capital ship or are in danger," but I guess even with that, like in real life, you would run into times where there wasn't an easy answer. Such are the fortunes of war.

Lord Koth
Jan 8, 2012

sullat posted:

I suppose Ryujo's loss can partially be explained by modelling poor damage control. They were probably trying to fight fire with fire, as the saying goes.

Ryujo was an attempt at a sub-10k ton ship to try and exploit a WNT loophole (specifically, that for the purposes of treaty allocation CVs were defined as 10k+ ton ships). Given that it's 10.6k tons they ultimately failed (and the LNT closed the loophole anyways), but it's still a SUPER lightweight CV with heavy compromises. You don't need to bring in (exaggerated, at least for the IJN proper if not the merchant marine) damage control issues to explain the loss of it after taking three successful submarine torpedo hits.

For reference, USS Wasp (another very lightweight CV) was also completely wrecked by 3 submarine torpedoes... and it's twice the displacement.

aphid_licker
Jan 7, 2009


I-19, the boat that sank Wasp, fired six torpedoes and scored five hits on three different ships, ultimately sinking two :stare:

https://en.wikipedia.org/wiki/USS_Wasp_(CV-7)#Loss

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

pthighs posted:

Glorious, I like the cut of your jib.

It's too bad you can't set an aggression level on Naval Strike, like "stay hidden unless you can attack a capital ship or are in danger," but I guess even with that, like in real life, you would run into times where there wasn't an easy answer. Such are the fortunes of war.

Aircraft scouting reports from time period regularly confused destroyers for cruisers, tankers for carriers and passenger liners for battleships. Any order that includes the "kill if its this big" will be interpreted as "if it looks like a duck, quacks like a duck and floats like a duck, its actually a new type of battleship/carrier/fishing boat and you should go all in on it right now while breaking radio silence".

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

aphid_licker posted:

I-19, the boat that sank Wasp, fired six torpedoes and scored five hits on three different ships, ultimately sinking two :stare:

https://en.wikipedia.org/wiki/USS_Wasp_(CV-7)#Loss

:drake_pointing: See kids, be like I-19, shoot all your fish every chance you get.

aphid_licker
Jan 7, 2009


Pharnakes
Aug 14, 2009

sullat posted:

I suppose Ryujo's loss can partially be explained by modelling poor damage control. They were probably trying to fight fire with fire, as the saying goes.

Three torpedoes is more than plenty to sink a CVL, damage control or no.

The outrageous thing about Ryujo isn't that three torpedoes sank her, it's that he got three torpedoes into her in the first place.

Pharnakes
Aug 14, 2009



This is presumably part of the Colombo exodus?





A lone PT boat slips in at Langsa.





And gets two hits in, little bitch.




The exodus continues.





The cruisers are opening up on Sabang.





Not bad.




Minesweeping doesn’t get combat animations, but suffice it to say that sweeping mines while being shot at is highly unpleasant. And annoyingly the destroyers I sent along hoping they would provide suppressing fire support didn’t.




Going to be a quiet day at Soerabaja by the looks of it.





Quiet or not I’ll take 3:1.




Let’s see if the Oscars can manage a hat trick on the Scythes.




Oh well.




Thunderstorms limit the bombing effectiveness but at least there’s no CAP up.





The first wave at Langsa at least doesn’t hit anything.




A second wave produces results though. Any casualties at all indicates disruption is happening, and disruption is good.





Fool me once.




Shame on you (for thinking I’d be fooled twice).





There are still some functioning aircraft at Langsa it would seem.





But a few less now.





Killing tankers is always nice.





I sincerely hope this isn’t the only thing this raid achieves but we are off to a very solid start. All three of those are big ladies. Once you set a loaded tanker on fire it’s hopeless, even for the allies.




No CAP over Colombo anyway.




Carrier aircraft spotted! gently caress yes!!!!





We are through the CAP easy enough.




But not a single hit is scored. I… what.

If this ends in a carrier being caught three hexes from the KB and surviving I think I might ragequit.





Some Bollys try for Kaga.





Unsurprisingly it doesn’t end very well for them.




Kaga launches her Vals against Colombo.

Did you know: Vals suck.




And her Kates against some large transports at Trivandrum. I’ve got a sick feeling the air phase is going to end any minute with the KB doing poo poo all.





Then the KB decides to send most of their Vals against Colombo :ugh:


And that's it.

Nothing more flies

WHAT THE gently caress. argghh :smith:

This is us at the height of our power, and we can’t sink a carrier five on one. We can’t even hit a carrier five on one.





And it seems I forgot to tell half the units at Singapore not to attack. But it doesn’t go too badly for us, the engineers get spanked but the forts are down so that’s all we needed them to do.

What happened here was I told the units to bombard, then pressed set all units. Because engineers can’t bombard, they (and the tanks) attacked alone with only artillery support. This is a waste of 200 devices worth of supplies but with only 5 destroyed I’m not going to complain.




The Dutch are being stubborn about Kolaka.




We take Langsa at least, cutting the defence of northern Sumatra in half.









Most of these are going to be Vals.





Sometimes I wonder if it’s even worth flying the Val, or if I should just retire the starting pilots until the Judy becomes available.





The full might of the Kido Butai people :geno:


Sorry for being salty, but it’s hard not to be right now. I catch him dead to rights again, and our attacks, just… slide off somehow. It’s frustrating. I know I had the KB set up perfectly, strike, search, the lot.

The only explanation I can think of is we got catastrophically unlucky on the search.







The destroyers, refueled from the battleships will rejoin the KB.




The KB has enough fuel to pursue for one day. If he has any sense he is just going to go full speed in the night and disappear from our view, but who knows.




The battleships will bombard Colombo. Shells can’t be shot down by flak at least, let’s hope they decide to go for the port mainly and not the airfield.

Of course we all know they will target the residential areas with most of their shells.





Kaga will move a bit further west to protect the battleships by being bait incase he finds some torpedo bombers in transfer range by tomorrow.

And I put the Vals up to 16k feet, which will prevent them divebombing and thus greatly reduce their flak losses. To be honest I probably should have done this yesterday, only in previous games where I have raided Colombo the flak has been no big deal.




I disband all the ships I can into Langsa to protect against further depredations by PT boats. This one transport still has three cooks on it so we can’t protect her, although there’s a good chance she will finish unloading and auto disband before trouble can arise.





I restart the sweeps and airfield strikes at Sabang. Let’s kick them while they’re down.





The Sallies need to start hitting Singapore again - level two forts are quick to build and now that our engineers need a week or so to get back on their feet we don’t want him being able to refortify.





Dawin is confirmed as a worthy target. That’s the battered up minesweepers returning in the top left.




Quite how these guys ended up here I don’t really know, but they still have half their ammo left so we might as well send them back in at Sabang.




Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Pharnakes posted:

The only explanation I can think of is we got catastrophically unlucky on the search.

Or your person in charge of making the search plans hosed up massively. Happened in real life at Midway. :v:

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SIGSEGV
Nov 4, 2010


I wonder if there's a commander stat involved in target selection. "Oh boy, attacking a task force with a carrier in it? That sounds dangerous, I'm gonna send my planes plinking on cargo ships in that harbour over there."

Also while you can be displeased by your strike performance, you may also do things like imagining Alikchi swearing about where are his LBAs and what are they doing.

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