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SIGSEGV
Nov 4, 2010


Does that mean you can fake out a TF position by taking five garbage lighters out two hexes from Singapore and send them a hundred order / cancel order / new order messages?

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SIGSEGV
Nov 4, 2010


A bummer, especially since fake and bait radio transmissions have had a certain historical role.

SIGSEGV
Nov 4, 2010


I like this reverse Brave Sir Robin strategy of actually fighting back while retreating and preparing other attacks.

SIGSEGV
Nov 4, 2010


So that's how you generate fake reports, shame there aren't inflatable tanks and you can't order people to build a fake wooden flight deck over some old but large Ak that's lying about.

(Mind you IIRC, your real flight decks are also partially wooden.)

SIGSEGV
Nov 4, 2010


I can only assume that the scouts found an oiler and a destroyer and reported a carrier and a battlecruiser, and the strike pilots were so hyped up they sank three fishing boats and reported a carrier kill.

SIGSEGV
Nov 4, 2010


sparkmaster posted:

Par for the course for the IJN.

(Indeed, it literally happened IRL.)

SIGSEGV
Nov 4, 2010


Imagine if the game had to model doctrine changes like weaving and training energy versus turn fighting.

Modifying artillery modifiers according to air pressure, now that's easier, let's do that.

SIGSEGV
Nov 4, 2010


That's one more thing the game needs to model then.

SIGSEGV
Nov 4, 2010


I think it's WitE that has every gunshot simulated (and models terrain as simple multipliers on some values).

SIGSEGV
Nov 4, 2010


But with a different way to determine results because the results are based on what would make sense for island and atoll assaults and is then drafted into being used for pitched battles and guerilla in every other ground theater? Right?

SIGSEGV
Nov 4, 2010


SerthVarnee posted:

That is giving the words "make" and "sense" one hell of a workout there.
Remember that in all land combat the terrain counts fully as being to the advantage of the defender. So if you were to park a group of troops a the bottom of a mountain and the troops on the top of the mountain decided to push them away, then the height difference of their position would be marked as (terrain+) for the people at the bottom, because the massive altitude advantage would now be given to them. Its like taking turns defending the Maginot line.


gradenko_2000 posted:

Nobody except maybe Gary Grigsby himself knows the exact differences, and there are of course differences just by sheer dint of the 1-day vs 1-week scale, and how WITE's Hasty/Deliberate Attacks aren't the same as WITP's Normal/Shock Attacks, but a lot of the broad strokes are similar insofar as all of the "devices" on each side are virtually lined up against each other, and both sides shoot each other across multiple phases of combat representing decreasing engagement ranges, and there's an Assault Value spit out at the end as an amalgamation of all remaining devices to determine results, plus and minus terrain and command and supply and fatigue modifiers.

"holy poo poo lmoa"

This game surprises me more every time I hear about it. Especially the defense bonus being thrown from team to team like that, it's glorious.

SIGSEGV
Nov 4, 2010


I wonder if there's a commander stat involved in target selection. "Oh boy, attacking a task force with a carrier in it? That sounds dangerous, I'm gonna send my planes plinking on cargo ships in that harbour over there."

Also while you can be displeased by your strike performance, you may also do things like imagining Alikchi swearing about where are his LBAs and what are they doing.

SIGSEGV
Nov 4, 2010


Cythereal posted:

Or your person in charge of making the search plans hosed up massively. Happened in real life at Midway. :v:

The real problem with the Midway search plans is that it was doctrine appropriate, and the officer would have had to invent on the spot two phase search patterns and also go on a great quest to manage to tear away aircraft from those assigned to the strike in order to have enough aircraft for a proper search. After such glorious feats they would then have gone back in time and edited the plans to have the battleships in the same ocean, possibly even the same time zone, so that they could do things like AA fire and be other targets.

E: Oops, double post.

SIGSEGV
Nov 4, 2010


Oh, it is, but it's not just that guy's gently caress up, it's also the gently caress up of everyone above him.

SIGSEGV
Nov 4, 2010


uPen posted:

Seems like it's time to sack Nagumo.

Just tell me that he has a low aggression value in game that leads to him sending strikes against convoys and ports and not warships or something equally WitP.

SIGSEGV
Nov 4, 2010


I'm betting he's shipping them to Palembang, because you dared hope he wouldn't have done that.

Also, because I have not actually played this game, because I had a strangely sane reaction to seeing Grey Hunter go through it, can anyone tell me about the rules for reforming units? I remember hearing things like "ship out one combat squad to AUS to avoid paying the political points costs" and "Ship out base force units to use them elsewhere and use fractions of free units to defend to skip more on political points" but I'm not sure how much is time and distance and dreams and how much is real.

SIGSEGV
Nov 4, 2010


I like to imagine that this game has both of you going "I'm losing this war so badly" at the same time, between your Ceylon excursion and his pilot's CVL blindness.

SIGSEGV
Nov 4, 2010


Well that was a good day for you, that carrier is at minimum up for a year of repairs, and most likely two times dead already, and you've killed A Lot of planes.

SIGSEGV
Nov 4, 2010


uPen posted:

I mean, our navy has an army, and the navy's army has it's own air force.

Hey now, the US navy's army has a navy and that navy has its own carriers.

SIGSEGV
Nov 4, 2010


Buitenzorg is a funny name for a place, I wonder what it's like.

It's called Bogor now that it's no longer colonized by the Dutch and apparently has some things worth seeing, also important in the global guppy industry.

SIGSEGV
Nov 4, 2010


He can't possibly expect a surprise carrier raid on Scapa Flow.

SIGSEGV
Nov 4, 2010


No, you need to take the Suez to resupply Ceylon from Italy.

SIGSEGV
Nov 4, 2010


I'm somewhat afraid it might be a case of the infamous all SIGINT prepared invasion of the Kuriles and Hokaido.

Which would fit right into this game which so far has been rich in wild and painful stabs.

SIGSEGV
Nov 4, 2010


Be sure to pet the tractor too, the poor guy needs it.

SIGSEGV
Nov 4, 2010


I told you that the tractor was safer to pet. Except for the power take-off, uhh, PTO? Actually watch out.

Petition to rename the P38-G the Elsie.

SIGSEGV
Nov 4, 2010


quote:

Supply efforts to Milne Bay are ongoing, but the fatcat SNLF keep taking it all for themselves. More WitP tidbits for you - the order units draw supply in is based upon their database number. So no supply will go to any of the other units until the unit with the lowest reference has full supply.

Now I can handle supplies being nanomachines that morph into planes, bombs, bullets, soldiers, food and water, (and torpedoes if an HQ officer can perform the rites of torpedofication) but I'm gonna get angry at that.

SIGSEGV
Nov 4, 2010


Yeah, as far as Sir Robins go Alikchi is of the shield biting, axe waving kind, we've seen some seriously daring stuff around here and I can't wait to see what sort of hell will happen when he finally has the means to strike back effectively.

SIGSEGV
Nov 4, 2010


So how do you counter that sort of thing? I understand it wound be costly in time and supplies, but a minefield and coastal artillery defence might help, right? Either that or swearing off using airfields in coastal hexes forevermore?

SIGSEGV
Nov 4, 2010


Air pressure modifies artillery performance, dutch wife distribution policy is obscured to the player but modifies minimum flotation values, tanks are three values, ground combat is roughly the same on atolls and in deep mainland China, naval combat appears to treat all engagements as fundamentally broadside.

Odd mechanical choices all over.

SIGSEGV
Nov 4, 2010


Watching those torps heading for the DDs instead of the goddamned fleet oiler is painful, even as an outside observer.

SIGSEGV
Nov 4, 2010


CannonFodder posted:

It's more that escorts are much harder to hit than their slower less maneuverable escortees. That fleet oiler seen earlier isn't likely to dodge a torpedo like a small destroyer can.

Also fleet oilers are worth a ton both in game points and also in actual usefulness to the player, and they are rare, US DDs meanwhile are useful to the player, true, but there's a coast somewhere that's pooping them out at a rate of, I don't know, I want to say one every few days?

SIGSEGV
Nov 4, 2010


A lot of the quirks of this game seem to boil down to absolutely naive abstraction choices.

SIGSEGV
Nov 4, 2010


smdvogrin posted:

Along with the typical grognard dismissal of "soft" stats like visibility, or crew/pilot comfort, etc. When I read the comment about the "effect" of an AA gun being purely based on the bursting charge, I had to roll my eye, because I've met exactly the kind of people that make that kind of simplification - "if it can't be exactly quantified into a stat we can compare, it doesn't really exist!".

It's always really funny to me because it's basically the same sort of hard metric searching you find in bad management types, exactly the sort of thought that leads to counting bugs found and fixed and / or lines of code as the only relevant metrics.

SIGSEGV
Nov 4, 2010


Pharnakes posted:

a hex area of 4714km2, or 1817m2.

You know, I live in a civilized country and seeing square miles written in unit symbols and not in full letters is something I just realized I find profoundly ugly and disturbing due to the collision with the proper, wholesome and human friendly square metres.

SIGSEGV
Nov 4, 2010


Didn't that one game end in a Japanese victory because there's a limited number of CAP passes at an incoming strike no matter the number of CAP aircraft or attacking aircraft and a thousand aircraft suffered ten interceptions from another thousand aircraft and sunk all the allied carriers in a single giant strike?

Wait I'm confusing it for another game with the same play but on Hokkaido.

SIGSEGV
Nov 4, 2010


Oh that's "Tenacious Tanaka", shame that guy didn't write any memoirs because I love Tameichi Hara's, even if I suspect there's some amount of self serving in the nebulousness of some recollections.

SIGSEGV
Nov 4, 2010


It has that same taste there is in high level Civ4 PBEM play in which you set up a game on the side to try to match your opponents' known point score to track their progress and generally keep a notebook of all sightings and meaningful events on your computer desk.

SIGSEGV
Nov 4, 2010


sniper4625 posted:

Wait, is this really something that happens?

You'd better hope so, a game like that starts with a couple turns a day and then slows to one a day, roughly, because keeping so many people in sync is really hard, so you get a day to think about things and one of those things is the game, so you think about it in the shower, you think about it in the subway, you think about it while peeling potatoes, and then, because it's high level play, and even more if everyone is documenting it in an AAR thread and you're getting involved in your success, you've got an audience after all, you figure out that you're going to see who built what first, based on score, and after doing that the first time, there's no harm in keeping on doing it, right?

SIGSEGV
Nov 4, 2010


A part of me is expecting a giant pile of subs swimming all over the place, plus a lot of LBAs, I'm trying to find a reason for Alikchi's carriers to gently caress around there but I don't play the game so I have no idea.

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SIGSEGV
Nov 4, 2010


Well then it's port attack time.

You know, thinking back on what I think I know about this game, apparently there's no distinction between being in a hex and being in port, and carriers eat penalties if they are in any coastal hex because it's assumed they are humping the coast. Also, entirely unrelated, ground units have operational modes that make it clear if a unit is all packed up in trains and / or on marching orders or if they are expecting a fight and or garrisoning.

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