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Basticle
Sep 12, 2011


:siren: Play Hunt with Goons on the Vermintide Discord https://discord.gg/3KU8g9HPUr :siren:




https://www.youtube.com/watch?v=1r4JpEly21E

Hunt: Showdown can be difficult to describe. It is a cooperateive multiplayer online FPS that incorporates elements of Battle Royales, loot shooters and survival games. It combines both PvP and PvE in a Zombie-infested Weird West setting. It is also a hell of a lot of fun.

Taking place in 1895 Louisiana, you play as a Hunter, part of a secret society that tracks and kills supernatural creatures and beasts.

Playing on a 1km x 1km map, your goal is to locate, kill, and banish Bosses, then loot their bounties and escape the map, all the while evading or eliminating rival hunters. The lore of characters, events, locations, items and wapons is extensive, if you're so inclined to read about it.


https://www.youtube.com/watch?v=LDkmyjWWmwU


On PC, Hunt entered Early Access in February 2018, went full release in August 2019 and has enjoyed constant updates since. In fact, as of December 2020 the playerbase is the strongest it has ever been.

Hunt is now also available for the PS4 and Xbox One. Hunt supports crossplay between these two consoles (they do not play against PC players) however the state of the community is unknown to me.


https://www.youtube.com/watch?v=803IUEgOBfE


The gameplay and mechanics of Hunt can sometimes be a bit daunting for new players to take in. I will do my best to explain the basics.

Basticle fucked around with this message at 17:42 on Dec 18, 2023

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Basticle
Sep 12, 2011





https://www.youtube.com/watch?v=N5Y00KR4LZo
BOUNTY HUNT is the meat and potatoes of Hunt: Showdown. Up to 12 players will be put into a match. Players can be solo, or in a team of two or a team of three. Solos and Duos by default do not play with Trios but may opt in on the matchmaking screen for an extra challenge.

The objective of Bounty Hunt is to investigate Clues which lead to the location of Bosses. Killing a boss will allow you to Banish it back to whatever supernatural realm it came from and to loot the Bounty and hopefully escape the map. Matches last one hour, however once all of the bounties have extracted a 5 minute timer is engaged. Escape before it runs out or you die.

You must recruit a Hunter to play Bounty Hunt.


https://www.youtube.com/watch?v=fb5rNdbdfNk
QUICKPLAY is a solo-only battle royale-style mode. Up to 12 players match up and the goal is to discover (through Clues) and activate the Wellspring which will save your damned soul when completed. Whoever has the most energy when the timer runs out, or more likely, whoever is the last one alive is the winner.

You are provided a Hunter for free and they start with a random weak weapon. Weapons and equipment are randomly located throughout the map.


https://www.youtube.com/watch?v=ci4cC9j4KTk
TRIALS allows you to explore the entire map without any NPCs standing in their way and also has numerous Challenges available to launch at any time.


TRAINING is an offline PvE-only mode perfect for new players to familiarize themselves with the controls and game mechanics of Hunt. Also allows newbies or veterans alike to test out their weapons and kit. Training allows you to exit the game at any time.






Hunt has two different control schemes to chose from. Hunter and Gunslinger. The largest difference is that with Hunter you raise your weapon up (what basically amounts to hipfire) with one key (default is holding RMB) and aim down the sights with another (default is shift). With Gunslinger, when you're not sprinting, you always have your weapon up and only have to press one key to aim. There's more to it than that but you can read about the differences in detail here.


Your Hunter's health is split into seperate Health Chunks. The Maximum total health is 150 HP. Large Chunks are 50 HP and Small Chunks are 25 HP. The first chunk (far left) is always large, the rest are random.



Every time you are killed you permanently lose a chunk. Banishing a boss will fully replenish any lost chunks. Being revived and escaping will allow you to buy any lost health chunks back with Blood Bonds.


There are five Damage Types:
  • Blunt damage is done by firearms and non-bladed melee. It does instant damage to Hunters but does not cause bleeding.
  • Piercing damage is done by the heavy attack of the Cavalry Sabre and knives. Piercing damage is effectively the same to Hunters as Blunt damage, however certain NPCs such as the Armored are much more vulnerable to piercing than blunt.
  • Rending damage is done by bladed melee weapons (and thrown throwing knives), crossbow bolts, concertina and frag bombs. Rending damage causes bleeding.
  • Explosive damage as you would guess is done by explosives such as dynamite and red barrels.
  • Poison damage is done by the Hive swarm, the Spider and several weapons and equipment. It does damage over time. Being in a poison state also causes your vision to be obscured and unable to use healing items until it wears off.

How the various damage states look on the health meter.

Bleeding, Burning & Poison all have three Conditions. Light, Medium and Intense. The more intense it is the more damage it does and for a longer period of time.

If you are bleeding, regardless of Condition you will lose health over time until you press and hold the use key (default F) to stop the bleeding.

If you are on fire you will lose health over time until you press and hold the use key to put out the fire. If you lose a full chunk then it is permanently lost.





This is where things can get really confusing for new players.

Completing missions earns you XP. XP levels up your Bloodline and Hunter Level.

Bloodline is the progression system for you the player. Bloodline goes from Rank 0 to 100. Rising in Bloodline will unlock certain weapons, equipment and traits.

When you reach Bloodline Rank 100 you may chose to Prestige.

Prestiging does the following:
  • Set money to 4000$
  • Remove all owned hunters
  • Remove all quickplay hunters
  • Reset hunters available to recruit
  • Remove all owned guns
  • Increase prestige number by one
  • Set Bloodline Rank to 1
  • Reset all unlocked items and traits
  • Reset daily and weekly challenges
The maximum Prestige is 100.


Hunter Level is the progression system for an individual Hunter in your inventory. Hunter level goes from 1 to 50. Once a Hunter reaches level 25 or higher you may Retire that Hunter. This gives a huge boost to your Bloodline. Each Hunter level grants you One Trait Point to be used on Traits (see section below).


The in-game currencies consist of:


Hunt Dollars are used to purchase weapons & equipment and hire Hunters.


Blood Bonds are used for the following:
  • Cleaning a weapon
  • Reshuffle the pool of Hunters available to hire
  • Respec (used to remove Traits or Health chunks)
  • Unlocking Hunter slots in your Roster
  • Unlocking Legendaries

Each boss drops a number of Bounty that you can loot. 1 Bounty = 4 XP + 1 Hunt Dollar.


Example of Rewards from the mission results screen. From Left to right is Bounty, XP, Hunt Dollars and Blood Bonds earned.

If you fail to return from a mission alive all rewards (except Bounty) are halved.





Hunters are purchased on the Recruitment screen. Hunters are randomly generated from a combination of preset faces, outfits, weapons, equipment and names. The cost of the Hunter is determined by the weapons and equipment that they come with. Hunters are further seperated into Three Tiers.


Tier 1 Hunters typically have lighter colored clothing and are more easily spotted by enemies. They will come with one random trait and very low end weapons. Free Hunters are Tier 1 Hunters that come with no traits and Contraband weapons and equipment that cannot be sold, only discarded.


Tier 2 Hunters have have darker colored clothing, come with two random traits and low to mid level equipment.


Tier 3 Hunters have the darkest colored clothing, come with three random traits and mid to high level equipment.


Legendary Hunters are special named Hunters with their own lore. These come with no equipment but always come with three random traits and always cost $333 to recruit. Legendary Hunters are unlocked permanently with Blood Bonds. Some are part of a specific paid DLC pack, many are not.


Example of Legendary Hunters, showing some unlocked and able to be purchased with in-game dollars, some needing to be unlocked via Blood Bonds and some requiring a paid DLC.


Example of the Hunter Recruitment screen, showing the tiers, cost, weapons, equipment, traits and health chunks.





List of all weapons.

To quote the wiki, Weapons in Hunt have the following stats

quote:

  • Damage: True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
  • Effective Range: The range (in meters) that weapons will kill a Hunter in one hit, usually a headshot. Some very powerful weapons will also kill with one hit to the Torso.
  • Rate of Fire: How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
  • Handling: An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage, the better the weapon handles.
  • Reload Speed: The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
  • Muzzle Velocity: The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles ( such as crossbow bolts) also travel in a ballistic arc.
  • Melee Damage: True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
  • Heavy Melee Damage: True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.

Weapons in Hunt use one of five different Ammo Types:

:siren: Update 1.5 introduced various custom ammo types. I will add that info to the OP soon. The below information is still true, however. :siren:


Shotgun Ammo is, obviously, used by Shotguns. Shotguns have a severe damage reduction over distance.


Compact Ammo weapons generally have a lower bullet velocity, a lower effective range and will not penetrate walls.


Medium Ammo weapons generally have a bullet velocity and effective range in between Compact and Large ammo weapons and will penetrate some walls, albeit at reduced damage.


Large Ammo weapons generally have the highest bullet velocity and effective range and will penetrate some walls at full damage.


Special Ammo resupplies crossbows, the Nitro and the Bomb Lance, as well as the Dolch 96 pistol (for balance reasons).



Weapons fill one of three slot sizes. Hunters can equip a maximum of one Large & one Small or two Mediums. The Quartermaster trait allows a Large & Medium.

Pistols and one-handed melee weapons fill a small slot.


The Bornheim No. 3 is an example of a pistol.


The Machette is an example of a one-handed melee weapon. It fills a small slot, but is much larger than the melee weapons of the Tools such as the Knives (see Equipment section below).


Stocked pistols, two-handed melee wapons and sawn-off long-guns fill a medium slot.


The Nagant M1895 Deadeye is an example of a stocked pistol.


The Combat Axe is a two-handed melee weapon.


The Caldwell Rival Handcannon is an example of a cut-down but still two-handed weapon.


Stocked Rifles and Shotguns fill a large slot.


The Winfield 1973C is one of the full-size weapons available to a brand new player.


The Bomb Lance is a unique weapon in several ways. It is both a large-slot melee weapon but also launches explosive harpoons.


Base weapons are unlocked via Bloodline. For example when you reach Bloodline 6 you unlock the Vetterli 71 Karabiner. Weapon Variants are unlocked by earning XP with that weapon. For example earning 500XP with the Vetterli 71 will unlock the Vetterli 71 Deadeye variant. Then the Vetterli 71 Bayonet is unlocked by earning 750XP with any other Vetterli variant.


Each Hunter has 4 tool slots and 4 consumable slots.

Tools include smaller melee wapons such as knives, as well as First-Aid Kits, and various others. Tools are never lost, though deployable and throwable tools such as trip-mines, first-aid kits and throwing knives, can be replenished at Item Boxes.
List of all Tools.

Examples:


Dusters, are one of several smaller melee weapons that are equiped as tools.


The First-Aid kit is one of the most important tools.


Consumables are one-time use items, many of which are grenade-type throwable weapons. Others are to heal/protect you or a teammate such as Vitality Shots and Antidote Shots.
List of Consumables.

Examples:


Vitality Shots are objectively the single most important item a Hunter can join a game with as it will heal all damage.


Fire bombs are one of many throwable weapons. Also useful for burning bodies.

Like weapons, tools and consumables are unlocked by earning XP for the base item in that "category". For example the Heavy Knife is unlocked by earning 2500XP with any knife variant, and the Dynamite Bundle is unlocked by earning 500XP with any Explosive.





Traits grant passive bonuses to Hunters who possess them. They can be purchased as upgrades for hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. A player's Bloodline Rank determines which ones are accessible when upgrading a hunter. Traits are an enormously powerful way to customize and specialize your Hunter. Some, such as Beastface, Grayhound or Lightfoot effect your movement through the map. Others such as Iron Sharpshooter, Bolt Thrower, or Bulletgrubber may determine your weapon loadout and style of combat.
List of all Traits.

Examples:


A recent update turned Gator Legs from one of the most useless traits to maybe one of the best kept secrets in the game. Sprint faster in deep water, allowing Hunters to traverse long distances accross the map (especially Bayou) at tremendous speeds.


Quartermaster allows you to take a large and medium size wapons together which can give you more flexibility in your loadout.


Get the gently caress up! Necromancer allows you to revive downed partners from a distance!


World Weapons are two-handed melee waepons that can be found throughout the world but can only be carried as long as they are in your hands. Switching to another item will drop it. These can be used as offensive weapons or used to break down barricaded doors.
  • Axe
  • Sledgehammer
  • Pitchfork
  • Shovel

Lanterns function like the world weapons in that they can only be carried in the hands. Lanterns can be thrown to set things on fire.





The world of hunt is populated by large numbers of NPCs:

  • Grunts are undead humans. They can be unarmed or wield cleavers or torches.
  • Plague Doctors are undead humans that deal poison damage with their rusty hacksaw but drop first-aid kits when they die.
  • Armoreds are former humans wrapped in a damage resistant shell. They deal incredibly strong melee damage and can sprint much faster than you can.
  • Concertina Armoreds are a variant that are wrapped in barbed wire causing bleeding damage to anyone who tries to melee it.
  • Hives launch poisonous swarms of insects.
  • Immolators can run extremely fast and will erupt in a blast of fire when shot or hit with blades.
  • Meathead huge, blind and can kill you in a few hits. Spits out leeches that will tell the meathead of you location if they touch you.
  • Hellhounds come in packs of 2 to 4. Eratic and annoying.
  • Water Devils are tentacle monsters that lurk below the water's surface.

Each Bounty Hunt match will have one to two BOSSES. After they take a certain amount of damage, bosses will enter a Frenzied state where they take very little damage but are hyper aggressive.



The Spider moves around extremely erratically at high sppeed and will pounce on you, pinning you to the ground.. It also has a poisonous attack. Overall not a huge problem to kill.




The Butcher is by far the most straightforward boss to kill. Get to close to it's melee attack and it will set you on fire but it is relatively easy to avoid.




The Assassin is a huge dickhead. It will constantly dematerialize into a pile of bugs and then reappear as a solid form for a few seconds. When frenzied it splits into multiple clones of itself and shoots a projectile at you that does huge damage. Unlike the other two, the Assassin's frenzy lasts a very long time and seems to only stop when you kill enough of it's clones.






Each game of Hunt is a random map + time of day combo.

Stillwater Bayou


Stillwater Bayou is dominated by swamps and shallow wetlands. It is the original map from Early Access.


Lawson Delta


Lawson Delta is the "new" map (released over two years ago). Although there are many small ponds and a large river, Lawson has much more solid ground than Bayou.


Each match will randomly be one of the following times of day:

Foggy:


Neutral (or just Day):


Gold (late afternoon):


Sunset:


Night:


Spawn Points are placed at the edges of the maps. Typically they are where you see a road enter the edge of a map.


There are always three Extractions at random around the edge of the map. They can be a Stage Coach or Steamship.



World Supply Items all have two total charges, limited to once per Hunter.
  • Ammo Boxes:resupply ammo for both the your primary and secondary weapon.
  • Ammo Packages: are for specific ammo types and resuuply ammo for only weapons of that type.
  • Medkits: fully heal all damage.
  • Item Boxes: provides a consumable or refills a tool.
World Loot Items can be used twice, once per Hunter.
  • Cash Registers provide a random amount of Hunt Dollars.
  • Golden Cash Registers give 50 Blood Bonds.
  • Money Bag Gives < 25 Hunt Dollars.
  • Blood Bonds Bag Gives < 3 Blood bonds.
  • Trait Charms Give a Hunter instantly one random Trait (which trait it is will be displayed).
  • Blueprints Unlocks the next available unlock of the current equipped Item
  • Envelopes/Posters Give 1000 Hunter XP or Give 500 Bloodline XP or Give 3-6 upgrade Points
Marked on the map by a wagon icon, there are always five Resupply Points at random throughout the map. These can either be a Wagon, a Railroad car or boat.


Resupply Points always contain three Ammo Chests, an item box, Medkits and lanterns.

---------------------------



Work in Progress
  • Hunt has no bullet drop but does have bullet velocity! The lower the muzzle velocity the more you will need to lead your shot on moving targets.
  • Using sights does not tighten shotgun spread.
  • Sound is everything! Every twig you step on or NPC you upset can be used to pinpoint your location.

Old Thread
Official website
Hunt Showdown Subreddit
Hunt Wiki
Interactive Map
Hunt Breakdown

Basticle fucked around with this message at 23:17 on Apr 20, 2021

Basticle
Sep 12, 2011


Reserved for memes

Basticle fucked around with this message at 01:24 on Dec 21, 2020

Basticle
Sep 12, 2011


I'm not 100% done on some of the newbie guide but its mostly there. Will work on it over the next few days.

Admiral Joeslop
Jul 8, 2010




Hell yeah.

Basticle
Sep 12, 2011


Posting my absolutely stupid kills from this weekend

https://streamable.com/zj3121

https://streamable.com/6fncvr


:smuggo:

Elendil004
Mar 22, 2003

The prognosis
is not good.


A few of us play on Reticulated Splines discord, but if there are other places goons play lets get em posted.

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK
Here is the reticulated splines discord link if anyone wants to try and find other players. https://discord.gg/cVck9ykyHS

Bogart
Apr 12, 2010

by VideoGames
weird lack of the humming theme in your op but go off i guess

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK

Basticle posted:

BOUNTY HUNT is the meat and potatoes of Hunt: Showdown. Up to 12 players will be put into a match. Players can be solo, or in a team of two or a team of three. Solos and Duos by default do not play with Trios but may opt in on the matchmaking screen for an extra challenge.

The objective of Bounty Hunt is to investigate Clues which lead to the location of Bosses. Killing a boss will allow you to Banish it back to whatever supernatural realm it came from and to loot the Bounty and hopefully escape the map. Matches last one hour, however once all of the bounties have extracted a 5 minute timer is engaged. Escape before it runs out or you die.

You must recruit a Hunter to play Bounty Hunt.

As an aside it may be worth mentioning if you die in this mode you lose your hunter and all the gear they had. But you can equip your hunter with money before the round and don't have to acquire weapons on site (though you can) like other BR's.

Basticle posted:

Your Hunter's health is split into seperate Health Chunks. The Maximum total health is 150 HP. Large Chunks are 50 HP and Small Chunks are 25 HP. The first chunk (far left) is always large, the rest are random.

Every time you are killed you permanently lose a chunk. Banishing a boss will fully replenish any lost chunks. Being revived and escaping will allow you to buy any lost health chunks back with Blood Bonds.
Also you regenerate health within a chunk, and I would say every time you are "downed" you lose a health chunk. Teammates can then revive you but you will lose a chunk.

Basticle posted:

Poison damage is done by the Hive swarm, the Spider and several weapons and equipment. It does damage over time. Being in a poison state also causes your vision to be obscured and unable to use healing items until it wears off.
Poison damage does no damage over time. It just does normal damage like other attacks and fucks up your vision and prevents you from healing for a short while.

Basticle posted:

If you fail to return from a mission alive all rewards (except Bounty) are halved.

This could be confusing, but there are only three things that will still earn you money if you do them and still die: Using clues, locating the boss lair, and killing the boss (landing the killing blow). It may also be worth mentioning that all of these rewards are shared by a team. If my teammate gets a clue, or lands the killing blow, we all get the reward (same with bounties, if my teammate and I extract with only one bounty token, we share the reward!).


We definitely want to probably do a full write up on sound as that is the biggest and most interesting part of the game.

Irony.or.Death
Apr 1, 2009


The most important non-obvious thing about sound for new people, until that's done: you are louder than you think you are. It's worth taking a little time to have your teammate walk through various environmental bits (especially foliage) at different speeds so you can start to develop a sense of just how much noise you're making and how far it will carry. Or there are probably a billion youtube demonstrations of this by now, I guess.

Admiral Joeslop
Jul 8, 2010






Jones: "Hey Joe, can you shoot me so I can use these Weak Vitality Shots?"
Me" "Yeah sure."
Other Guy: "No no no I'm not Jones!"

:psyduck:

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK
https://store.steampowered.com/app/594650/Hunt_Showdown/

:siren:Hunt is currently 50% off!:siren:

Admiral Joeslop
Jul 8, 2010




Two server wipes in a row; four Nitro kills from my six kills the second round. Wish I was recording, our karma is hosed. I didn't even buy this stupid gun, I stole it from someone else.

Raged
Jul 21, 2003

A revolution of beats
Going to pick this up today. Do you guys recommend any of the DLC?

Owl Inspector
Sep 14, 2011

the DLCs are all skins and fairly overpriced for what you get, so they're basically a way to support the game if you really like the look of something. I bought the rat character since I got the game at 50% off anyway and enjoyed it way more than I was expecting, but you can ignore the DLC for now until you've seen more of the game.

Sighence
Aug 26, 2009

Skyarb posted:

Here is the reticulated splines discord link if anyone wants to try and find other players. https://discord.gg/cVck9ykyHS

Oh good I was wondering what happened to the old thread. Having discord dudes for when my normal squad isn't on would be great.

Basticle
Sep 12, 2011


I had no idea this could happen

https://streamable.com/df617m

:cripes:

IronDoge
Nov 6, 2008

Melee in the game is fun as hell when it works.

https://www.youtube.com/watch?v=j5zvbZa_qLk

DarkDobe
Jul 11, 2008

Things are looking up...

My big dumb 'unusual weapon' compilation:

https://www.youtube.com/watch?v=bkTWd7E_eGk

Vooze
Oct 29, 2011

Anyone Australia based able to comment on the size of the playerbase here?

Game looks sick but so many games with reasonable playerbases elsewhere are just dead in oceania.

DarkDobe
Jul 11, 2008

Things are looking up...

Basticle posted:

I had no idea this could happen

https://streamable.com/df617m

:cripes:

I died like that once.
Threw a big dynamite that hit an enemy molotov in midair and exploded my rear end.

I don't recall if projectiles 'armed' and in hand are shootable (they should be!) - but once they are thrown, all projectiles are shootable/explodable etc.

Way back when, barbed wire was extra lethal because it damaged dynamite sticks and exploded them on contact.

Elendil004
Mar 22, 2003

The prognosis
is not good.


I had a very fuckin newbie moment last night when it took three lanterns to burn one corpse. First, I said I was burning, turned around to throw and my teammate ran in front of me so I just set her on fire. Then our third tossed me an unlit lantern, and in forgetting how to re-light it, I threw it into the water. Then I finally grabbed a proper lantern and threw it.

Varkas
Apr 16, 2003

If I post before 5pm PST, PM my boss and tell him I'm fired.

Vooze posted:

Anyone Australia based able to comment on the size of the playerbase here?

Game looks sick but so many games with reasonable playerbases elsewhere are just dead in oceania.

There is always the refund option with Steam that might work here, provided you don't play it too long.

Buckwheat Sings
Feb 9, 2005
I have an addition to turning on every engine and record player I see. Game is a ton of fun though the only zombies that can get pretty scary are the bee lady and the fat worm guy.

Basically like every zombie movie, humanity is the bad guy. A part of me wishes that the map is bigger with twice the amount of players but maybe that'd kill the hardcore element.

Raged
Jul 21, 2003

A revolution of beats

Vooze posted:

Anyone Australia based able to comment on the size of the playerbase here?

Game looks sick but so many games with reasonable playerbases elsewhere are just dead in oceania.

I picked it up yesterday and have had no issues getting matches. Most are west coast us but ping has not been a issue.

Also the game owns

Basticle
Sep 12, 2011


I tried playing with my UK friend and the game was pretty much unplayable for me on EU servers and unplayable for him on US servers but that was over a year ago so YMMV I guess


*edit*


https://streamable.com/wfie67

Basticle fucked around with this message at 21:27 on Dec 26, 2020

Drewsky
Dec 29, 2010

I kept seeing this pop up on YouTube and other places saying it had gotten really good, I hadn’t played since it was released. Sure enough it’s real loving good

I’m glad I gave it another shot because I was thinking of buying tarkov but this scratches that itch and I like the style a lot more.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Drewsky posted:

I kept seeing this pop up on YouTube and other places saying it had gotten really good, I hadn’t played since it was released. Sure enough it’s real loving good

I’m glad I gave it another shot because I was thinking of buying tarkov but this scratches that itch and I like the style a lot more.

Join us in the discord dead man.

Owl Inspector
Sep 14, 2011

really wish the clipping wouldn't do this....just feels cheesy. rainbow 6 siege implemented some thing where your feet wouldn't clip through the wall behind you if you were prone or something so it should be solvable.

https://i.imgur.com/iKfGpYF.mp4

Elendil004
Mar 22, 2003

The prognosis
is not good.


Gay Rat Wedding posted:

really wish the clipping wouldn't do this....just feels cheesy. rainbow 6 siege implemented some thing where your feet wouldn't clip through the wall behind you if you were prone or something so it should be solvable.


Counterpoint, wallbanging someone is loving satisfying as hell.

Irony.or.Death
Apr 1, 2009


The wallbanging is fine and good, the issue is the gun clipping through the door. No satisfaction in a wallbang through a transparent wall.

Drone_Fragger
May 9, 2007


Did they fix all the hacking? My friends stopped playing because they were sick of getting shot from the other side of the map by a hacker one second into the game. Stopped me from getting it.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Drone_Fragger posted:

Did they fix all the hacking? My friends stopped playing because they were sick of getting shot from the other side of the map by a hacker one second into the game. Stopped me from getting it.

I've ran into two people I was pretty sure were hacking in my 160ish hours playing.

Count Uvula
Dec 20, 2011

---

Drone_Fragger posted:

Did they fix all the hacking? My friends stopped playing because they were sick of getting shot from the other side of the map by a hacker one second into the game. Stopped me from getting it.

I've been killed by cheaters like twice in like a year and a half of playing, most 'bullshit' deaths are just people getting lucky. That said the uh "one second in to the game" part makes me think they were being put in game with experienced players for w/e reason cause there's like a 10% chance or so you end up in a spawn point where you can see another team within 30 seconds of the game starting. If you aren't familiar with the spawns you can be caught off-guard.

Owl Inspector
Sep 14, 2011

I have never seen a player who was clearly cheating

Irony.or.Death
Apr 1, 2009


It's either very subtle or very rare; I've seen maybe three teams exhibiting what I'd call suspicious behavior in ~140 hours, all many months ago now. I'm not convinced hacking was ever particularly prevalent given how often you're going to be one-tapped by a guy you had no idea was there just playing the game normally. If you play long enough, some of those will be perfectly legitimate (bullshit) long-range pistol moonshots.

Count Uvula
Dec 20, 2011

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Also if any newer players want a map of dangerous spawn points, this is what I'd consider the dangerous ones to be:

Red circles are ones that come in to conflict if both teams are acting as expected (moving to a nearby clue), cyan circles are ones that pretty often (in my experience) get ambushed by other spawns booking it towards them/their nearest compound. It's not impossible to get ambushed at the other points as well, but doesn't happen as often because a team that goes for an ambush is generally wasting a lot of time if nobody spawned there.

Basticle
Sep 12, 2011


I've run into really blatant cheaters only like once every month or two, it's rare.

The most common cheat seems to be wallhacks that show your name and position from anywhere rather than actual aimbots (though I guess aimbots would be easily chalked up to luck). The wallhacks is especially obvious when you get shot from hundreds of meters away through trees.

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Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK
There are definitely still cheats in this game but as others have said, it seems to be uncommon.

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