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Can't stand PA, huge disappointment. Its spherical battlefields just make everything kind of a chore to manage and, paradoxically, makes everything feel small and cramped together, with no sense of the grandeur of the previous games. It also lacks the "weight" and physicality that TA has, something that even SC and Spring never achieved.
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# ? Dec 26, 2020 23:26 |
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# ? Apr 19, 2024 18:42 |
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Cool! Good to know. What's the 'best' TA-style game to get into in the year 2020 then? And Starcraft isn't an old RTS, it's still has prize money tournies somehow. It's contemporary!
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# ? Dec 26, 2020 23:35 |
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Starcraft is kind of in a weird spot - definitely an old RTS but still actively played and competed. Certainly the largest active player base for any old RTS I can think of!
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# ? Dec 27, 2020 01:05 |
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Serephina posted:Cool! Good to know. What's the 'best' TA-style game to get into in the year 2020 then? Still TA imo.
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# ? Dec 27, 2020 05:22 |
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Serephina posted:Cool! Good to know. What's the 'best' TA-style game to get into in the year 2020 then? Zero-K It's got great balance, a ridiclously good UI, smart unit AI and your choice between a campaign with xp and progression mechanics, standard skirmish and a wave survival horde mode. All of it fully coop enabled - even the campaign. And PvP I guess, but whatever.
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# ? Dec 27, 2020 21:46 |
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Game book publisher Read Only Memory has a chunky article on their site about The Making of Dune 2 that you may find interesting.
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# ? Dec 28, 2020 00:32 |
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DatonKallandor posted:Zero-K Oh, nice! Steam agrees also, as it is similar to other games I have played: Dota2, and Crusader Kings2. Ahem.
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# ? Dec 28, 2020 03:27 |
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Ion Storm released a lovely RTS by the name of Dominion: Storm Over Gift 3. It was bad and rather boring but man did it have an intro video and a soundtrack The HOLY poo poo VIDEOGAMES starts 2 minutes in. https://www.youtube.com/watch?v=jB1rT7jtfdc&t=120s And here's the really cool beats: https://www.youtube.com/watch?v=JMuJtTOmi9M
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# ? Dec 28, 2020 04:12 |
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TheCoach posted:Ion Storm released a lovely RTS by the name of Dominion: Storm Over Gift 3. It was bad and rather boring but man did it have an intro video and a soundtrack Oh man, I totally forgot about this game. Wow. Probably too 5 worst video game names in the entire world. What in the gently caress were they thinking? It totally bombed, too, right?
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# ? Dec 28, 2020 13:59 |
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I think I pirated and played some Dominion not that long ago and it kinda blew. Speaking of C&C clones, anyone remember Dark Reign? That was an actually good one with some pretty cool twists of its own.
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# ? Dec 28, 2020 16:54 |
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the worst rts is probably conquest earth, your units dont even fire back, you have to manually control each one. fog of war is an actual fog that you have to disperse with a special unit, since it's about an invasion by gaseous aliens from jupiter the graphics were cool though
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# ? Dec 28, 2020 16:59 |
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Pathos posted:Oh man, I totally forgot about this game. Wow. Probably too 5 worst video game names in the entire world. What in the gently caress were they thinking? It totally bombed, too, right?
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# ? Dec 28, 2020 17:00 |
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The game achieved the goal of getting that COMPUTER GAMING rear end intro vid and the ost made, that's enough for a messy bad 90s rts IMO.
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# ? Dec 28, 2020 17:14 |
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Cutthroats! Terror On The High Seas was one of my fav demos of all time
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# ? Dec 28, 2020 17:17 |
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90s Cringe Rock posted:the first two games in the series sold even worse. I know it's a joke, but technically it's set in the same universe as the mech game G-Nome :V. TheCoach posted:The game achieved the goal of getting that COMPUTER GAMING rear end intro vid and the ost made, that's enough for a messy bad 90s rts IMO. Its place in RTS lore is firmly cemented by its fake gameplay demo, which gave birth to StarCraft as we know it. cuc fucked around with this message at 06:08 on Dec 29, 2020 |
# ? Dec 29, 2020 06:04 |
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I really liked the chiller RTS-citybuilders of the yesteryear. Outpost 2 was janky as gently caress in retrospect, but, it definitely captivated my 10 year old self. Settlers 2 is probably the gold standard of this sub-genre though, and looks great, far sharper and more colourful than almost all the other RTS's of its age imo. I'm amazed to see it still has a semi-active community.
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# ? Dec 29, 2020 18:53 |
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WilWheaton posted:I really liked the chiller RTS-citybuilders of the yesteryear. Outpost 2 was janky as gently caress in retrospect, but, it definitely captivated my 10 year old self. i love settlers 2, especially with the expansion, just taking over europe and building a nice little settlement, uncovering more of the map etc i really like the look of the terrain in those games, in a way i find difficult to explain, something about the green grass and little details like animals walking around, trees and so on
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# ? Dec 29, 2020 19:12 |
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I love RTS games in theory but I'm awful at them, which is probably why Battalion Wars 2 for the Wii was the one I was least terrible at
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# ? Dec 29, 2020 20:57 |
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Ubisoft is poo poo at everything so this went pretty much unnoticed but they actually made Settlers 1 and 2 work really well on modern systems for the History Collection. You can play both windowed, set the window size, etc. I think both are DRM-free after you get it on Uplay but don't quote me on that. The updated Anno games are also really well made.
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# ? Dec 29, 2020 21:01 |
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drrockso20 posted:I love RTS games in theory but I'm awful at them, which is probably why Battalion Wars 2 for the Wii was the one I was least terrible at I suck at them too but I will play on easy ish to turtle and amass am army to plow through a base because it's satisfying Also, it sounds pretty lame but sometimes I'll like run up a game of 6 player expert AI in rise of nations and just let it run as background noise and watch them build up and then fight over an hour or whatever E: picked up age of empires 2 definitive this morning, hopefully that's good. Looks like they actually added stuff to the game and it's not just a re release? site fucked around with this message at 21:25 on Dec 29, 2020 |
# ? Dec 29, 2020 21:19 |
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The AoE2 DE kicks rear end and the new civs units and campaign super whips rear end
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# ? Dec 29, 2020 21:29 |
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Genesis/Mega Drive game Herzog Zwei deserves a look as many consider it the father of RTS. It literally inspired Dune 2, Warcraft and C&C It got an excellent port on Switch this year that added a ton of QoL features. https://www.youtube.com/watch?v=tzMg2g_CU4k I personally played it this year for the first time via this port and I think it may be my favorite RTS game. The Switch port includes an excellent tutorial to help you get started.
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# ? Dec 29, 2020 23:40 |
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Shibawanko posted:i love settlers 2, especially with the expansion, just taking over europe and building a nice little settlement, uncovering more of the map etc Settlers 2 was an amazing looking and sounding game at the time, it had pretty terrific art direction. To me open world games today are still chasing after that feeling I had when I was 9 and running the demo off of a pc gamer cd-rom and seeing that poo poo with rabbits running around freely, the trees blowing in the wind, and ducks quacking away in a pond. My mum in her early 70's still requires me to load up some form of emulated version for her on whatever computer she has as its just such a chill-out game to her.
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# ? Dec 30, 2020 08:44 |
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Modpost #2:Mordja posted:Anyway, here's an unsolicited list of mods* that OP didn't mention. Mordja posted:Time for another effortpost, this one on Mental Omega.
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# ? Dec 31, 2020 16:37 |
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#3 because gently caress itMordja posted:Time for another unsolicited modpost. This time it's about everyone's favourite hero-based, fantasy RTS that later became a popular MMO, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king. BFME2 modding may not be as widespread as its Command & Conquer cousins' and definitely not as diverse, considering every single mod is a LOTR mod. Well, there was an early attempt by the Blitzkrieg 2 team to port their WW2 game to the newer engine, but turns out it wasn't a great fit. Still, there's a decent community for the game and today I'll talk about its two biggest projects.
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# ? Jan 5, 2021 14:21 |
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bfme2 is fun but i could never get the mods for it to work, somehow the game would always launch and just play like normal without the mod, i dont remember what the issue was exactly though
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# ? Jan 5, 2021 14:28 |
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Dunno why that is, but if you follow these instructions it should work: https://forums.revora.net/topic/105190-bfme1bfme2rotwk-games-download-installation-guide/ AOTR and a few other new mods also install to their own folder and don't overwrite anything, so maybe that'll help?
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# ? Jan 5, 2021 16:04 |
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I love most of the old RTS's and the effort post about Mental Omega is greatly apricated. Signal boosting that game has been something I've tried to do since I ran into it a few years ago. It's spectacularly good. Bloated? Yes, but in the best way. Also, maybe y'all can help lay a memory to rest. There was an RTS demo I played when I was a wee lad. All I remember is a fantasy setting, where base building was sockets that you built different types of barracks on. A Crypt giving you undead units for example. I think it was artistically and graphically in the inbetween of Dune 2, warcraft 1 and 2.
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# ? Jan 8, 2021 22:30 |
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Thyrork posted:All I remember is a fantasy setting, where base building was sockets that you built different types of barracks on. A Crypt giving you undead units for example. I think it was artistically and graphically in the inbetween of Dune 2, warcraft 1 and 2.
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# ? Jan 9, 2021 07:05 |
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cuc posted:Blood & Magic (1996), the first D&D RTS? That game runs at the unusual resolution of 320x400, which enables more graphical detail than 320x200. Thank you that ones finally at rest.
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# ? Jan 9, 2021 14:42 |
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Mordja posted:My hot take on Homeworld is that HW2 is actually a much better campaign than HW1, it just kind of dives into the space mycticism angle more than people like and doesn't have the strong, driving through-line that the first game does. But its mission design is far more interesting and I prefer its gameplay mechanics, even if it means most units are a lot flimsier than their HW1 counterparts. DOK is alsofantastic. I never legitimately make it past...Mission 3? the one where you have to save the Fleet Carrier? The AI prioritizing the destruction of your capture frigates was loving annoying, and overall the Fleet AI difficulty scale was bullshit. I eventually figured out how to add more units to my game on the original version of HW2 and cheated, but even then the last mission's fleet scaling AI was so awful he almost beat me, and my computer was on the verge of melting with all the units on screen Mordja posted:I think I pirated and played some Dominion not that long ago and it kinda blew. Speaking of C&C clones, anyone remember Dark Reign? That was an actually good one with some pretty cool twists of its own. I absolutely remember Dark Reign, i thought it was a good competitor to Command & Conquer. I think i'm gonna replay it soon, because now i think i have the brain capacity to understand the advanced commands that I dont think i see in any RTS game at all, other than a waypoint system.
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# ? Jan 9, 2021 17:38 |
Fargin Icehole posted:I never legitimately make it past...Mission 3? the one where you have to save the Fleet Carrier? The AI prioritizing the destruction of your capture frigates was loving annoying, and overall the Fleet AI difficulty scale was bullshit. I eventually figured out how to add more units to my game on the original version of HW2 and cheated, but even then the last mission's fleet scaling AI was so awful he almost beat me, and my computer was on the verge of melting with all the units on screen HW2 had the same dumb scaling thing a HW1 where you just sell all your units at the end of mission so you start the next one with lots of money and not many enemies?! Dark reign had the unit that could look like a tree and move around as one right? So you could play multi and run into your buddies base with a swarm of harmless trees.
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# ? Jan 10, 2021 04:06 |
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Flannelette posted:HW2 had the same dumb scaling thing a HW1 where you just sell all your units at the end of mission so you start the next one with lots of money and not many enemies?! HW1 had almost no scaling at all. I actually went back to look for it and it shows up in the most anemic of differences. Certainly nothing that can stop the player in their tracks via brute numbers as is a common HW2 complaint. Especially nothing that can compare to what the player can do with salvage corvettes. edit: remastered may have changed this. Remastered is a ripoff.
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# ? Jan 10, 2021 05:12 |
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Dark Reign was a very not good game I played a truckload of. I even bought it when it got put on the 360 indie arcade. What I remember most was the two sides feeling completely unbalanced to play as.
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# ? Jan 10, 2021 09:30 |
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I remember seeing screenshots of Dark Reign all over various gaming magazines way back when. Was it just bland, or...? I saw so many previews about it and then just nothing. Haven’t thought about that game in years
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# ? Jan 10, 2021 13:05 |
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Pathos posted:I remember seeing screenshots of Dark Reign all over various gaming magazines way back when. Was it just bland, or...? I saw so many previews about it and then just nothing. Haven’t thought about that game in years Its just not very good. Very mediocre campaign, two sides imbalance mentioned above, really plain even for the time maps, story that seems cool at first brush but never really gets explored so it just goes nowhere.
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# ? Jan 10, 2021 13:13 |
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The most noteworthy thing about Dark Reign was the ability to give limited scripting to your units. Unlike pretty much every RTS since where the most complicated thing they have is the patrol command and autocast for spells, in Dark Reign each unit has a bunch of settings for it's own behavior, in addition to some hard scripting if you want to just set-and-forget. The scripting is a set of buttons that gave 'explore' (break fog, avoid fights), 'harass' (as above, but shoot anything that doesn't shoot back, then run when shot at), and 'hunt' modes. In addition each unit had a 'damage tolerance' slider (high/med/low for "eat all dmg", "avoid friendly fire splash" and "run back to healer at 50% hp"). There's a bunch of others sliders and stuff that I've forgotten to the mists of time. It's... a super different way of thinking about RTS unit control, that's for sure.
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# ? Jan 10, 2021 15:18 |
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Those things are finally coming back, although it's still mostly old games that have them. Rise of Nations also has a bunch of unit automation options I believe. Earth 2150 had them too. Zero-K uses them a lot and Steel Division 2 is busy pushing unit automation options very hard, to the point where you can take a bunch of units and just hand them off to an AI to do what you order it to.
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# ? Jan 11, 2021 00:51 |
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# ? Jan 13, 2021 08:39 |
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# ? Apr 19, 2024 18:42 |
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I've been trying to get into Zero-K, but the interface is absolute rear end, and having to change the scaling from the main menu makes finding the right settings a real loving pain. I feel like I can't see anything. Also the music is crap, and feels like some sort of royalty free YouTube music. Similarly, I also finally got around to playing PA, despite being a kickstarter backer way back when and it also feels weird and jank. The spherical map gimmick is unsatisfying and makes it feel weird. Both are lacking that critical feeling of weight and solidness of TA. Xerxes17 fucked around with this message at 02:46 on Jan 14, 2021 |
# ? Jan 14, 2021 02:44 |