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Mordja
Apr 26, 2014

Hell Gem
Can't stand PA, huge disappointment. Its spherical battlefields just make everything kind of a chore to manage and, paradoxically, makes everything feel small and cramped together, with no sense of the grandeur of the previous games. It also lacks the "weight" and physicality that TA has, something that even SC and Spring never achieved.

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Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Cool! Good to know. What's the 'best' TA-style game to get into in the year 2020 then?


And Starcraft isn't an old RTS, it's still has prize money tournies somehow. It's contemporary!

Pathos
Sep 8, 2000

Starcraft is kind of in a weird spot - definitely an old RTS but still actively played and competed. Certainly the largest active player base for any old RTS I can think of!

Mordja
Apr 26, 2014

Hell Gem

Serephina posted:

Cool! Good to know. What's the 'best' TA-style game to get into in the year 2020 then?


And Starcraft isn't an old RTS, it's still has prize money tournies somehow. It's contemporary!

Still TA imo.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Serephina posted:

Cool! Good to know. What's the 'best' TA-style game to get into in the year 2020 then?


And Starcraft isn't an old RTS, it's still has prize money tournies somehow. It's contemporary!

Zero-K

It's got great balance, a ridiclously good UI, smart unit AI and your choice between a campaign with xp and progression mechanics, standard skirmish and a wave survival horde mode. All of it fully coop enabled - even the campaign.

And PvP I guess, but whatever.

The Kins
Oct 2, 2004
Game book publisher Read Only Memory has a chunky article on their site about The Making of Dune 2 that you may find interesting.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

DatonKallandor posted:

Zero-K

It's got great balance, a ridiclously good UI, smart unit AI and your choice between a campaign with xp and progression mechanics, standard skirmish and a wave survival horde mode. All of it fully coop enabled - even the campaign.

And PvP I guess, but whatever.

Oh, nice! Steam agrees also, as it is similar to other games I have played: Dota2, and Crusader Kings2. Ahem.

TheCoach
Mar 11, 2014
Ion Storm released a lovely RTS by the name of Dominion: Storm Over Gift 3. It was bad and rather boring but man did it have an intro video and a soundtrack

The HOLY poo poo VIDEOGAMES starts 2 minutes in.
https://www.youtube.com/watch?v=jB1rT7jtfdc&t=120s

And here's the really cool beats:
https://www.youtube.com/watch?v=JMuJtTOmi9M

Pathos
Sep 8, 2000

TheCoach posted:

Ion Storm released a lovely RTS by the name of Dominion: Storm Over Gift 3. It was bad and rather boring but man did it have an intro video and a soundtrack

Oh man, I totally forgot about this game. Wow. Probably too 5 worst video game names in the entire world. What in the gently caress were they thinking? It totally bombed, too, right?

Mordja
Apr 26, 2014

Hell Gem
I think I pirated and played some Dominion not that long ago and it kinda blew. Speaking of C&C clones, anyone remember Dark Reign? That was an actually good one with some pretty cool twists of its own.

Shibawanko
Feb 13, 2013

the worst rts is probably conquest earth, your units dont even fire back, you have to manually control each one. fog of war is an actual fog that you have to disperse with a special unit, since it's about an invasion by gaseous aliens from jupiter

the graphics were cool though

90s Cringe Rock
Nov 29, 2006
:gay:

Pathos posted:

Oh man, I totally forgot about this game. Wow. Probably too 5 worst video game names in the entire world. What in the gently caress were they thinking? It totally bombed, too, right?
the first two games in the series sold even worse.

TheCoach
Mar 11, 2014
The game achieved the goal of getting that COMPUTER GAMING rear end intro vid and the ost made, that's enough for a messy bad 90s rts IMO.

verbal enema
May 23, 2009

onlymarfans.com
Cutthroats! Terror On The High Seas was one of my fav demos of all time

cuc
Nov 25, 2013

90s Cringe Rock posted:

the first two games in the series sold even worse.

I know it's a joke, but technically it's set in the same universe as the mech game G-Nome :V.

TheCoach posted:

The game achieved the goal of getting that COMPUTER GAMING rear end intro vid and the ost made, that's enough for a messy bad 90s rts IMO.

Its place in RTS lore is firmly cemented by its fake gameplay demo, which gave birth to StarCraft as we know it.

cuc fucked around with this message at 06:08 on Dec 29, 2020

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!
I really liked the chiller RTS-citybuilders of the yesteryear. Outpost 2 was janky as gently caress in retrospect, but, it definitely captivated my 10 year old self.

Settlers 2 is probably the gold standard of this sub-genre though, and looks great, far sharper and more colourful than almost all the other RTS's of its age imo. I'm amazed to see it still has a semi-active community.

Shibawanko
Feb 13, 2013

WilWheaton posted:

I really liked the chiller RTS-citybuilders of the yesteryear. Outpost 2 was janky as gently caress in retrospect, but, it definitely captivated my 10 year old self.

Settlers 2 is probably the gold standard of this sub-genre though, and looks great, far sharper and more colourful than almost all the other RTS's of its age imo. I'm amazed to see it still has a semi-active community.

i love settlers 2, especially with the expansion, just taking over europe and building a nice little settlement, uncovering more of the map etc

i really like the look of the terrain in those games, in a way i find difficult to explain, something about the green grass and little details like animals walking around, trees and so on

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
I love RTS games in theory but I'm awful at them, which is probably why Battalion Wars 2 for the Wii was the one I was least terrible at

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name
Ubisoft is poo poo at everything so this went pretty much unnoticed but they actually made Settlers 1 and 2 work really well on modern systems for the History Collection. You can play both windowed, set the window size, etc. I think both are DRM-free after you get it on Uplay but don't quote me on that. The updated Anno games are also really well made.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

drrockso20 posted:

I love RTS games in theory but I'm awful at them, which is probably why Battalion Wars 2 for the Wii was the one I was least terrible at

I suck at them too but I will play on easy ish to turtle and amass am army to plow through a base because it's satisfying

Also, it sounds pretty lame but sometimes I'll like run up a game of 6 player expert AI in rise of nations and just let it run as background noise and watch them build up and then fight over an hour or whatever

E: picked up age of empires 2 definitive this morning, hopefully that's good. Looks like they actually added stuff to the game and it's not just a re release?

site fucked around with this message at 21:25 on Dec 29, 2020

verbal enema
May 23, 2009

onlymarfans.com
The AoE2 DE kicks rear end and the new civs units and campaign super whips rear end

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Genesis/Mega Drive game Herzog Zwei deserves a look as many consider it the father of RTS. It literally inspired Dune 2, Warcraft and C&C

It got an excellent port on Switch this year that added a ton of QoL features.

https://www.youtube.com/watch?v=tzMg2g_CU4k

I personally played it this year for the first time via this port and I think it may be my favorite RTS game. The Switch port includes an excellent tutorial to help you get started.

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!

Shibawanko posted:

i love settlers 2, especially with the expansion, just taking over europe and building a nice little settlement, uncovering more of the map etc

i really like the look of the terrain in those games, in a way i find difficult to explain, something about the green grass and little details like animals walking around, trees and so on

Settlers 2 was an amazing looking and sounding game at the time, it had pretty terrific art direction. To me open world games today are still chasing after that feeling I had when I was 9 and running the demo off of a pc gamer cd-rom and seeing that poo poo with rabbits running around freely, the trees blowing in the wind, and ducks quacking away in a pond.

My mum in her early 70's still requires me to load up some form of emulated version for her on whatever computer she has as its just such a chill-out game to her.

Mordja
Apr 26, 2014

Hell Gem
Modpost #2:

Mordja posted:

Anyway, here's an unsolicited list of mods* that OP didn't mention.

Tiberian Sun:
-NCM Revolution is an old, but decent mod that adds a new civilian-based faction to the game.
-Dawn of the Tiberium Age brings the original C&C to the TS engine, with a few optional additions. Includes a bunch (all?) of missions and some co-op maps. Doesn't require TS to play.
-Twisted Insurrection takes place in a "what if NOD won the first war" scenario. The factions have been re-imagined and its got its own set of campaigns. Doesn't require TS to play.

RA2: Yuri's Revenge:
-Allies Revenge 2 is one of the oldest TCs for RA2 and probably feels pretty primitive these days, something of a historical curiosity I guess.
-Warhammer 40k: Red Alert does exactly what you'd think it does.
-Mental Omega is a megamod that adds a shitload of new units, campaign missions, co-op maps, gameplay modes and a somewhat controversial new faction. See previous post.
-It Came From Red Alert! makes RA2 into RA1. Pretty sure every newish C&C game has a throwback mod like this.
-D-Day is a big WW2 total conversion. Nothing more, nothing less.
-EASB HOUR is a Chinese-made conversion that borrows heavily from C&C Generals. Kind of meme-heavy, but it does a bunch of impressive stuff with the engine.
-Tiberium Crisis is another Chinese mod, this one sort of backports C&C3 to RA2 and comes with its own 20 mission campaign.
-Red Resurrection boots out Yuri while greatly expanding the Allied and Soviet arsenals, with an emphasis on quality and unit diversity.

Command and Conquer: Generals – Zero Hour
-Shockwave is probably the most famous one. It adds a bunch of well-made new units, balance changes and maps to the game.
-Rise of the Reds is a followup to Shockwave (same team) that adds European and Russian factions, adds a bunch to the original three, and makes significant changes to the gameplay. Probably the most-played multiplayer mod.
-Contra is a big Russian mod that's very Russian in design. Super units, faction asymmetry, loving nuclear Scud Storms. Somehow I think it's actually considered balanced and is also popular online. Tech is locked by Generals rank.
Operation Firestorm is a newer mod that's still in active development. It's an "expansion" mod like Shockwave that adds a bunch of new stuff while remaining closer to Zero Hour's underlying mechanics than ROTR or Contra.
-XenoForce makes Generals into Gundam. Not even slightly balanced but fun to compstomp the base-game teams with OP mecha and satellite drops.
-Only War is 40K again. Unfinished again, but neat.
-Mideast Crisis is an imagined war between Syria and Israel. Was made before the real Syrian crisis so it's not as tasteless as you think.
-C&C: Untitled adds a bunch of new units (shock!) and remodels existing ones. Fun mod, and notable for some guy on Reddit trying to use its assets to trick people into thinking he was making a Generals remaster or something.
-End of Days is another war mod that, unlike most others, hews closer to ZH gameplay. Which works surprisingly well. Also adds Russia because what mod doesn't? Full disclosure: I wrote some unit lines for a currently unreleased version of the mod.

Command & Conquer 3: Tiberium Wars
-C&C 3: The Forgotten. It adds the Forgotten. Duh.
-Tiberian Dawn. GUESS!
-Tiberium Essence is pretty much the Shockwave of C&C3. Lotta new toys, brings back stuff from TS, its maps aren't as drab and washed out as C&C3's own.
Also, should mention that Mideast Crisis 2 is more of a futuristic-themed war than its predecessor, hence Israeli murderblimps and UN siege tanks.

Red Alert 3 honestly doesn't have any mods I'd consider very high quality, I'm afraid, and it's probably my least favourite game in the series to play. A Chinese mod team recently revealed Red Alert 3:Corona which looks to be very high quality and similar to a Shockwave/ROTR in scope but there's no release date on that one. :shrug:

*There's also a bunch of mods, especially for TS and RA2, that have been in the works for the better part of a decade that keep threatening to release I didn't mention. Most of those are basically overambitious, one-man projects or initially promising but oft-abandoned works by the sizable Chinese modding community.

Mordja posted:

Time for another effortpost, this one on Mental Omega.

https://www.youtube.com/watch?v=BmYE3JDL59g

Mental Omega is, by my money, one of the most fully-featured mods around. Billed as an "unofficial expansion pack" for Command & Conquer: Yuri's Revenge, the sheer amount of content in this thing eclipses that moniker. It's got a staggering number of new units, new missions, new maps, and new gameplay mechanics.


How many new units? Well, I didn't count them but the mod's got four factions, each faction is divided into three subfactions, and each subfaction has a mostly unique set of units. Diversity is the name of the game here, and while there are definitely shared archetypes across the races, they tend to play quite differently. For example, while both the Soviet's Latin Confederation and Epsilon's (Yuri) Scorpion Cell are fast and cheap, the former harasses with suicide and debuff units while the latter contaminates the battle with poison and strikes from below.


Anyone familiar with Yuri's revenge might have noticed I mentioned "four" factions because MO 3.3 added a completely new one to the game, the Foehn Revolt. They're this expensive, high-tech army that's got nanotech, plasma weaponry, and wind manipulation, and borrow a few designs from the original C&Cs and even Dune 2.


As for the number of missions, that I will count. As per the website, this mod's currently got a whopping 66 campaign levels, split into two acts, 16 side missions, and 36 co-op ones. I'm pretty sure that's more than any existing commercial RTS on the market though I'd love to be proven wrong. On top of that I'm gonna say the game probably has well over a hundred different skirmish and multiplayer maps, including PVE challenge and 1v3 Fortress maps.


The entire mod's built for CNCNet, meaning its got multiplayer support right out of the box and a much more customizable front-end. If you own Yuri's Revenge, you should definitely give Mental Omega a try. The latest version can be downloaded here.

Mordja
Apr 26, 2014

Hell Gem
#3 because gently caress it

Mordja posted:

Time for another unsolicited modpost. This time it's about everyone's favourite hero-based, fantasy RTS that later became a popular MMO, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king. BFME2 modding may not be as widespread as its Command & Conquer cousins' and definitely not as diverse, considering every single mod is a LOTR mod. Well, there was an early attempt by the Blitzkrieg 2 team to port their WW2 game to the newer engine, but turns out it wasn't a great fit. Still, there's a decent community for the game and today I'll talk about its two biggest projects.

Edain, developed primarily by Germans and originally for Germans, still might be the most popular mod for the game. Something of a total conversion, it reverts back to the original BFME's build system, meaning players start with a pre-planned fortress with limited build spots and must expand and capture external plots in order to improve their economy and unlock specialist units.

The mod greatly expands and changes every faction's roster of units, heroes, and spells. Gondor and Rohan are separate nations as in the first game (a change practically every mod makes), as are Imladris and Lothlorien, and the Dwarves now consist of three distinct subfactions. They're all more distinct from one other too, with Imladris fielding incredibly elite, but few in number, elven troops, and Mordor's tech tree being heavily based around levelling and upgrading The Dark Lord himself.

One of Edain's most notable features is its improved Ring system. In regular BFME2, an invisible Gollum roams the map and killing him drops His Precious. Bringing it back to your fortress unlocks either Sauron or Galadriel as expensive, powerful characters. In Edain, every race has at least one unique Ring Hero, who oftentimes enhances the faction as a whole, sometimes with notable tradeoffs. For example, if Gondor gets the ring, it can be given to Gandalf, making him into an even more destructive caster, or to Boromir, who can greatly buff his armies but will eventually die, succumbing to the Ring's evil. And from being Sean Bean.


A relative newcomer to the scene, Age of the Ring hews closer to the base game's mechanics but features completely redone graphics, factions, and a whole slew of new maps, all with a strict eye for consistency and quality. Despite being "only" a few years old, some of its team have been modding as far back as the first BFME and it shows.

AotR similarly divides the human and elven nations, adds Dol Guldur, and Mirkwood and Harad are in the works. One of its greatest strengths is its willingness to bend and add to the LOTR canon while remaining thematically and visually loyal to the books and movies. The recently released Dol Guldur plays very differently from other factions, spreading corruption and necromancy across the land. Lower tier units take damage if not within a structure's aura but their single-use builders and defensive towers are cheap and quick to build. Many of their abilities disrupt and damage enemy bases, others convert slain foes into temporary wraiths.

The mod also has more of a focus on singleplayer content than a lot of its ilk. The original missions have been remade within AotR's framework, it's got its own campaign that currently covers the events of the first book, and adds Besiege maps, assaults on massive, AI-controlled fortresses that will be playable cooperatively in the next patch. The team has been borderline-professional with its work, scoping each version and releasing on a regular basis.

But how on earth can I play these fabulous mods?
Yeah, so here's the thing. Neither BFME game has been readily available for a very long time and with moviegame rights being what they are, it's unlikely that they'll be available on Origin or whatever anytime soon. The community has surreptitiously started hosting the games online and I'm sure if you google "BFME Revora" you can figure things out and I don't risk getting in trouble from tattletale goons. Additionally, said community has created its own multiplayer solution, a lot like CNCNet at https://t3aonline.net/ and oh look what's included on its download page.

Shibawanko
Feb 13, 2013

bfme2 is fun but i could never get the mods for it to work, somehow the game would always launch and just play like normal without the mod, i dont remember what the issue was exactly though

Mordja
Apr 26, 2014

Hell Gem
Dunno why that is, but if you follow these instructions it should work: https://forums.revora.net/topic/105190-bfme1bfme2rotwk-games-download-installation-guide/

AOTR and a few other new mods also install to their own folder and don't overwrite anything, so maybe that'll help?

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde


I love most of the old RTS's and the effort post about Mental Omega is greatly apricated. Signal boosting that game has been something I've tried to do since I ran into it a few years ago. It's spectacularly good. Bloated? Yes, but in the best way.

Also, maybe y'all can help lay a memory to rest. There was an RTS demo I played when I was a wee lad. All I remember is a fantasy setting, where base building was sockets that you built different types of barracks on. A Crypt giving you undead units for example. I think it was artistically and graphically in the inbetween of Dune 2, warcraft 1 and 2.

cuc
Nov 25, 2013

Thyrork posted:

All I remember is a fantasy setting, where base building was sockets that you built different types of barracks on. A Crypt giving you undead units for example. I think it was artistically and graphically in the inbetween of Dune 2, warcraft 1 and 2.
Blood & Magic (1996), the first D&D RTS? That game runs at the unusual resolution of 320x400, which enables more graphical detail than 320x200.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

cuc posted:

Blood & Magic (1996), the first D&D RTS? That game runs at the unusual resolution of 320x400, which enables more graphical detail than 320x200.

Thank you that ones finally at rest.

Fargin Icehole
Feb 19, 2011

Pet me.

Mordja posted:

My hot take on Homeworld is that HW2 is actually a much better campaign than HW1, it just kind of dives into the space mycticism angle more than people like and doesn't have the strong, driving through-line that the first game does. But its mission design is far more interesting and I prefer its gameplay mechanics, even if it means most units are a lot flimsier than their HW1 counterparts. DOK is alsofantastic.

I never legitimately make it past...Mission 3? the one where you have to save the Fleet Carrier? The AI prioritizing the destruction of your capture frigates was loving annoying, and overall the Fleet AI difficulty scale was bullshit. I eventually figured out how to add more units to my game on the original version of HW2 and cheated, but even then the last mission's fleet scaling AI was so awful he almost beat me, and my computer was on the verge of melting with all the units on screen


Mordja posted:

I think I pirated and played some Dominion not that long ago and it kinda blew. Speaking of C&C clones, anyone remember Dark Reign? That was an actually good one with some pretty cool twists of its own.

I absolutely remember Dark Reign, i thought it was a good competitor to Command & Conquer. I think i'm gonna replay it soon, because now i think i have the brain capacity to understand the advanced commands that I dont think i see in any RTS game at all, other than a waypoint system.

Flannelette
Jan 17, 2010


Fargin Icehole posted:

I never legitimately make it past...Mission 3? the one where you have to save the Fleet Carrier? The AI prioritizing the destruction of your capture frigates was loving annoying, and overall the Fleet AI difficulty scale was bullshit. I eventually figured out how to add more units to my game on the original version of HW2 and cheated, but even then the last mission's fleet scaling AI was so awful he almost beat me, and my computer was on the verge of melting with all the units on screen


I absolutely remember Dark Reign, i thought it was a good competitor to Command & Conquer. I think i'm gonna replay it soon, because now i think i have the brain capacity to understand the advanced commands that I dont think i see in any RTS game at all, other than a waypoint system.

HW2 had the same dumb scaling thing a HW1 where you just sell all your units at the end of mission so you start the next one with lots of money and not many enemies?!

Dark reign had the unit that could look like a tree and move around as one right? So you could play multi and run into your buddies base with a swarm of harmless trees.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Flannelette posted:

HW2 had the same dumb scaling thing a HW1 where you just sell all your units at the end of mission so you start the next one with lots of money and not many enemies?!

Dark reign had the unit that could look like a tree and move around as one right? So you could play multi and run into your buddies base with a swarm of harmless trees.

HW1 had almost no scaling at all. I actually went back to look for it and it shows up in the most anemic of differences. Certainly nothing that can stop the player in their tracks via brute numbers as is a common HW2 complaint. Especially nothing that can compare to what the player can do with salvage corvettes.

edit: remastered may have changed this. Remastered is a ripoff.

Barudak
May 7, 2007

Dark Reign was a very not good game I played a truckload of. I even bought it when it got put on the 360 indie arcade.

What I remember most was the two sides feeling completely unbalanced to play as.

Pathos
Sep 8, 2000

I remember seeing screenshots of Dark Reign all over various gaming magazines way back when. Was it just bland, or...? I saw so many previews about it and then just nothing. Haven’t thought about that game in years

Barudak
May 7, 2007

Pathos posted:

I remember seeing screenshots of Dark Reign all over various gaming magazines way back when. Was it just bland, or...? I saw so many previews about it and then just nothing. Haven’t thought about that game in years

Its just not very good. Very mediocre campaign, two sides imbalance mentioned above, really plain even for the time maps, story that seems cool at first brush but never really gets explored so it just goes nowhere.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
The most noteworthy thing about Dark Reign was the ability to give limited scripting to your units. Unlike pretty much every RTS since where the most complicated thing they have is the patrol command and autocast for spells, in Dark Reign each unit has a bunch of settings for it's own behavior, in addition to some hard scripting if you want to just set-and-forget.

The scripting is a set of buttons that gave 'explore' (break fog, avoid fights), 'harass' (as above, but shoot anything that doesn't shoot back, then run when shot at), and 'hunt' modes. In addition each unit had a 'damage tolerance' slider (high/med/low for "eat all dmg", "avoid friendly fire splash" and "run back to healer at 50% hp"). There's a bunch of others sliders and stuff that I've forgotten to the mists of time. It's... a super different way of thinking about RTS unit control, that's for sure.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Those things are finally coming back, although it's still mostly old games that have them. Rise of Nations also has a bunch of unit automation options I believe. Earth 2150 had them too.

Zero-K uses them a lot and Steel Division 2 is busy pushing unit automation options very hard, to the point where you can take a bunch of units and just hand them off to an AI to do what you order it to.

verbal enema
May 23, 2009

onlymarfans.com

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Xerxes17
Feb 17, 2011

I've been trying to get into Zero-K, but the interface is absolute rear end, and having to change the scaling from the main menu makes finding the right settings a real loving pain. I feel like I can't see anything. Also the music is crap, and feels like some sort of royalty free YouTube music.

Similarly, I also finally got around to playing PA, despite being a kickstarter backer way back when and it also feels weird and jank. The spherical map gimmick is unsatisfying and makes it feel weird.

Both are lacking that critical feeling of weight and solidness of TA.

Xerxes17 fucked around with this message at 02:46 on Jan 14, 2021

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