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240x160 is the resolution of the game so no surprise that's what the emulator gives you. It's expected you need to scale them up, the "blur" (it's not technically a blur) comes because you're doing so using some sort of filter. If you want keep the pixels you need to avoid interpolating filters that try to guess at the colors between pixels when you scale up: the filters that do that are called things like bilinear, bicubic, Hermite, Mitchell, Lanczos, etc depending on the exact one. The "pixel-preserving" option will typically be called nearest neighbor or point. In Irfanview specifically this is a separate option called "resize" instead of "resample". Comparison, your 3x upscale vs a point-sampled 3x upscale: I just grabbed the source for the nearest neighbor image from mobygames, hence different textbox color.
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# ¿ Dec 26, 2020 10:04 |
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# ¿ Apr 25, 2024 20:49 |