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Yeah, I remember doing something similar in a two-player game where my friend was playing a strategic super-genius and I was playing the densest man on earth. We'd work out the plan between us OOC, with the IC assumption that his character came up with the whole thing and mine just sort of went along with it and hit things.
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# ¿ Jan 7, 2021 17:43 |
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# ¿ Apr 25, 2024 05:12 |
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Josef bugman posted:ALL of the Legacy- Life Among the Ruins 2 idea packs- By UFO Press Godsend (one of the Legacy supplements) is amazing, but you need the right group to really make it sing. Free From The Yoke is standalone (but heavily based on Legacy) and introduces a whole bunch of really neat developments on the basic system. It's not quite my cup of tea because I like my games more fantastical but I'd still recommend it unreservedly.
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# ¿ Jan 8, 2021 19:56 |
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I used to salvage character names from spam emails. My favourite was Cornbinks Corona, a private investigator In Space for a short-lived Traveller game.
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# ¿ Jan 9, 2021 18:51 |
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Tulip posted:The One is quite cool but I haven't actually sat down to play it (might do that today). That's my one -- please let me know what you think!
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# ¿ Jan 10, 2021 19:23 |
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I quite liked Cryptomancer, although it was just as bleak as Reclaimer seems to be in its long-term 'you will fail and everything you love will be destroyed' tone. The setting felt pretty imaginative. I think quite a lot of that has to do with Walker's day job in infosec -- so when he writes a game about infosec his expertise really comes through. But when he writes a game about politics (i.e. Sigmata) it becomes painfully obvious that he knows a lot less about that. He apparently consulted with ecologists on Reclaimer, but I have no idea in what capacity. Oh, and if you want to check out the original KS page it's here. I had to get at it via a sideways route because it seems to have been delisted from Google.
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# ¿ Jan 21, 2021 00:17 |
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CaptainRat posted:One of these posters always lies, one of these posters always tells the truth. Alas, the only question anyone ever asks them is 'are there stairs in your house?'
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# ¿ Jan 24, 2021 16:34 |
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If you're interested in what's going on with SEA RPGs, Session Zero Online is currently running and free to attend. You have to register first, but I'm pretty certain you can register today. http://sessionzerocon.com/
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# ¿ Jan 30, 2021 11:40 |
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aldantefax posted:Anybody playing any games recently? Just wrapped up another GURPS session and gonna run D&D tomorrow, then more GURPS on Friday. Hooray! Gearing up to run Fellowship in real-time for the first time on Monday, for a group who know D&D and almost nothing else. It's exciting, and also a little bit nerve-wracking -- I feel like I have to get this absolutely perfect or risk tainting them on non-D&D games forever.
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# ¿ Feb 4, 2021 19:06 |
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DalaranJ posted:What new piece of game design tech are you most interested in right now? By ‘game design tech’, I mean widgets like ’threats’, clocks’ or ‘advantage/disadvantage’. I really like diceless token economy stuff at the moment, and 'any players not in the scene can take on the role of external forces' which I didn't pinch from Belonging Outside Belonging because I've never read Dream Apart/Dream Askew, but rather from other games which have built on the BOB framework. For more tactical games I'm also liking 'all attacks auto-hit, but if you make the attack roll you get a bonus' which I don't think I've seen any game do yet but is sort of floating around in game design circles. I especially like the idea that your auto-hit conveys some sort of status effect (poison buildup, push, mark, etc.) but to do actual damage you have to make the attack roll. That feels like it would avoid 'death is the ultimate control' by basically forcing players to make use of their status applying/exploiting abilities.
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# ¿ Feb 8, 2021 18:50 |
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Jimbozig posted:Sorry, I should have said that SOME of the posts were wrong. Your posts were not wrong, just a little incomplete so some other posters were speculating inaccurately. I mean, I think that's at least part of what makes it a great mechanic -- there are loads of possible ways you could take 'monster actions determined by moving around on a hex grid'.
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# ¿ Feb 9, 2021 16:17 |
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There's also the extent to which card-based design in TTRPGs revolves around keeping the number of cards you're going to use nice and low. I originally planned for Unnamed Farming Game to be card-based but when I did some ballpark cost estimates for it I realised that nobody would pay the sort of money necessary to illustrate and print that many cards.
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# ¿ Feb 11, 2021 09:48 |
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DocBubonic posted:I recently went in on some game kickstarters. Among them some Zine ones. There was one that I wanted to get, but the kick starter was over. The name of the game is Mother loving Dungeon Punks. Does anyone in here know anything about it and if there's some place to purchase it? I've looked at Drivethru and Itch.io, but I can't find it in either place. Are you sure that was the name of the game? I had a google for it and didn't find it. I can offer you Monsterpunk Unleashed or Extreme Meatpunks Forever as potential options?
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# ¿ Feb 12, 2021 13:49 |
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cakesmith handyman posted:I've been out of trad games for 10 years, I pop back in and it's nice to see you guys and gals haven't changed. I don't play enough board games to have a solid answer for you, unless Nemesis is somehow kid-friendly, but the board game thread will almost certainly be able to set you straight. Or maybe Pandemic Legacy: Season 1? If they like losing horribly and the whole 'deadly disease' thing doesn't hit too close to home at the moment.
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# ¿ Feb 14, 2021 13:54 |
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Kestral posted:The optimal scenario would be meeting in person with some kind of large (that is, substantially bigger than tablet-sized) display surface that I can put Roll20 on, but I don't see how that would be possible without throwing thousands of dollars at it. Could you get a cheap Chromecast and cast the tablet screen to a big TV or something? E: Having experimented with my own tablet I can say the answer is 'no' if it's an iPad because you can't cast from Chrome on iOS, and 'yes but it's janky as hell' on an Android tablet. potatocubed fucked around with this message at 01:37 on Feb 19, 2021 |
# ¿ Feb 19, 2021 01:18 |
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Champion Soap Eater, checking in.
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# ¿ Feb 21, 2021 02:07 |
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Yeah, I was sort of thinking along "well, some games only really sing when you've got players who don't mind seeing their characters suffer" and then I read the rest of it.
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# ¿ Feb 28, 2021 16:23 |
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CitizenKeen posted:My four year old kid loves my 5th Edition Monster Manual. He's memorized it. I have a copy of Dungeons and Drawings, which my six-year-old loves to read through. It's not as D&D-focused as you'd think, and the illustrations are gorgeous. I think it might be a bit grown-up or gruesome in places, but I haven't read the 5e MM so I don't know.
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# ¿ Mar 3, 2021 00:55 |
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Is there a Sentinel Comics RPG thread anywhere?
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# ¿ Apr 10, 2021 00:11 |
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The longest PbP I ever managed to run was Marvel Heroic Roleplaying, which worked pretty well because it's got a solid structure that doesn't need much back-and-forth between players and, as the previous poster mentioned, there's no character generation setup -- you just pick a datafile and go. The GM has to be on the ball to do opposed rolls, but so long as you can manage that you're good. I think the Sentinel Comics RPG would work well for most of the same reasons.
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# ¿ Apr 26, 2021 22:17 |
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KingKalamari posted:Basically I want to mix my sci-fi and fantasy together and there aren't a lot of games that do so out-of-the-box in a way that works for me. I mean the traditional solution here is to design your own game that does that.
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# ¿ May 2, 2021 08:04 |
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I mean, I am neither an alien nor a superhero and I also love Oreos.
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# ¿ May 5, 2021 19:18 |
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Sophie's Dice is my favourite dice roller for basically any purpose. I have it on Android (and PC desktop) but I'm 99% sure you can get it on the app store as well.
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# ¿ May 10, 2021 23:05 |
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Hey folks, if you were looking to spend some money on RPGs over the next few days maybe hold off until tomorrow: https://twitter.com/itchio/status/1392563376513945601 I mean, the standard payout on itch is 90% anyway so I don't think it's a big deal if you buy at other times, but you know -- if you want to support indie creators that tiny bit more tomorrow's a good day to purchase. (Specifically it's a good day to purchase my games in particular, self-promo, self-promo, etc.)
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# ¿ May 13, 2021 09:55 |
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bbcisdabomb posted:How could you post the link to the announcement and not post a link to your itch.io page? Shameful. Well, things weren't underway at the time... (Also I am bad at self-promotion.) Here, come buy my stuff! I get a slightly higher revenue share and also my big games are all 20% off for the day.
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# ¿ May 14, 2021 09:38 |
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SkyeAuroline posted:My "barely able to rewrite solo game oracles, let alone do game design" self is attacked. Creative writing prompts are game design. They're just design for games that TC there doesn't like.
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# ¿ Jun 2, 2021 16:42 |
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Even skipping over the edginess of BNW, the mechanics were dogshit as well. It's the worst superhero game I've ever encountered and I've played Champions and Heroes Unlimited. I mean, Forbeck might still pull something good out of his back pocket but the stat line spelling out 'marvel' and the d616 thing suggest that gameplay was not top of the priority list.
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# ¿ Jun 4, 2021 18:31 |
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I think from Forbeck's point of view this is his chance to get a writing gig on a Marvel title.
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# ¿ Jun 4, 2021 18:41 |
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Jimbozig posted:Unless my budget ends up being way higher than it is now, this is not really possible. But yeah, absolutely this would be ideal. I mean, you don't have to come out of the gate with Comp/Con -- you can just bang together an Excel sheet or Google sheet that does the calculations for you and pretty it up as best you can. (If you want to see a really nice example, grab a copy of Cage of Sand by Luciella Scarlet.)
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# ¿ Jun 13, 2021 20:45 |
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FirstAidKite posted:Anyone read any interesting new rpg books lately Currently reading Gubat Banwa and it looks pretty cool if in need of an editing pass. Other recent favourites of mine (although not new games) would be Band of Blades and the Sentinel Comics RPG.
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# ¿ Jun 25, 2021 13:53 |
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Be careful, I've got my eyes on you now.
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# ¿ Jun 29, 2021 20:41 |
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Last I heard, archiving the forum on inklesspen's website is still a heavily manual process -- maybe there's some sort of formatting we could enforce going forward which would make it easier to automate.
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# ¿ Jul 2, 2021 13:44 |
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Nuns with Guns posted:Inklesspen uses some code to scrape the thread and repost it, but I think part of the challenge is that you have to manually filter out the discussion posts from the write ups. It's part of why Inklesspen has asked in the past for there to be some clear headers and ideally some images to make the write-ups stand out. Yeah, I was thinking something as simple as 'every writeup post starts with GOONREVIEWS on a line on its own' (or something) so the scraper can automatically recognise them. It's not a perfect system since it a) relies on people remembering to put that in place and b) has exactly zero protections from hijack or abuse, but something along those lines?
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# ¿ Jul 2, 2021 21:22 |
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Megazver posted:It should work fine with two players for the most part, but CoC benefits from having more bodies to throw at a threat, so I'd suggest either making the PCs stronger as per Pulp Cthulhu guidelines or simply giving each player two PCs. As a side note, giving each player two PCs is a pretty good way of handling almost any trad game with two players and a GM. It ups bookkeeping a bit, so it might be tricky if you're playing something crunchy, but it's worth a thought.
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# ¿ Jul 4, 2021 10:35 |
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If you want something that's more like a home game, there are plenty of AP podcasts which are just home games recorded and lightly edited. Apparently a lot of people don't like the ones with table talk and rules confusion but they're my favourite.
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# ¿ Jul 10, 2021 18:42 |
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In the interest of me not having to deal with a stack of reports tomorrow morning, can we put a lid on Critical Role chat in the chat thread for the next 12 hours or so please? Everyone who is going to say something has said something and now it's just starting to fester. While I concede that the chat thread is a good place to casually chat about streams and/or podcasts, I would contend that a) it's not a good place to try and litigate exactly how awful the Critical Role cast are*, b) if you want to talk about podcasts and streams more generally we have a thread for that, and c) if you really have to argue about this I'd much rather you took it to an all-new Critical Role Deathmatch thread which I can delete without reading at some later date. On the other hand, please continue talking about how good Fellowship is. It's one of my favourites. *That's what the industry thread is for! (Do not actually take this to the industry thread.)
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# ¿ Jul 11, 2021 21:08 |
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Leperflesh posted:The TG as an Industry thread isn't supposed to be a "slapfight containment zone" but lengthy discussion of how and why Actual Plays and etc. contribute to the sales of trad games products surely belongs there, if you guys can discuss it civilly. If you just want to score points on your posting enemies for liking/not liking CR, let's just go ahead and call a truce on that line of attack please. Like, permanently.
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# ¿ Jul 13, 2021 23:43 |
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Splicer posted:I think Pathfinder 2E does stuff with nat 1s/20s though It does: they bump your grade of success up or down one, and sometimes have other effects. Also I'm sure D&D 3.0 did something with nat 1/20 because there was an official alternate rule where you treated a nat 1 as a roll of -10 and a nat 20 as a roll of 30. Can't remember what it was an alternate to mind you, but I'm sure it wasn't 'nothing'.
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# ¿ Jul 17, 2021 01:05 |
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CitizenKeen posted:It does supers combat amazingly well, for a specific definition of superhero, with zero guidance to the GM on making fun and balanced encounters. Outside combat, the game completely falls apart because supers never do anything but fight. I felt the book had detailed and good advice on how to make balanced encounters? Like, it says 'use this many things of this level, this is the sort of thing a threat of this level should do, swap them around like this'. You're spot on about the outside combat thing though. There's even less there than Lancer.
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# ¿ Jul 17, 2021 17:42 |
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It's called Fight Fire.
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# ¿ Jul 19, 2021 10:19 |
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# ¿ Apr 25, 2024 05:12 |
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Flashpoint was pretty fun the one time I played it. The digital version was also in the itch bundle for racial equality, if you got that.
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# ¿ Jul 19, 2021 16:35 |