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Aishlinn
Mar 31, 2011

This might hurt a bit..


Hoo boy. this is going to be a trip. AI dungeon is..as it's name might hint to, a roleplaying game, controlled by a (reasonably) smart AI. It gives the player nearly unlimited freedom to push the story (that is procedurally generated by said AI) forward in almost any direction they choose. The game is free to play here: https://play.aidungeon.io/ though you do need to register to play more than a little bit. I messed around with it briefly, and quickly came to the conclusion that this would be a blast to play as a collective, to see where the story takes us.

First we start with a setting.


I'm going to go ahead and pick "Fantasy" for this first foray.

then we're going to need the base for our character.


I'll let you guys pick this one out, will tally up the votes on what Character we are going to be, and we'll also need a Name



While we're waiting, going to go over a very loose set of rules for this let's play.
1: be as verbose as you like. Apparently the AI will deal with large chunks of text just fine, so go hog wild!
2: If the AI does something really stupid, I may edit it's responses if I deem it necessary for the story. you'll never know. maybe. :iiam:
3: the game does feature an "Undo" button, to take back actions. Will use this very, very sparingly.
4: the game has options for "World building". If you want to add in some details about the world we're playing in, go for it. you can append that to a post, just tag it with a :sun:

5: try to take turns. I'll keep the thread updated pretty regularly to keep the story moving.
6: I'll occasionally step in to pop an action in myself from time to time, just to keep things interesting, and will also try and add some 3rd person narration to go along with the story as it unfolds.

:ducksiren: Voting on our Character type and Name will end at noon EST on jan 4th, and we'll get this show on the road! :ducksiren:

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Aishlinn
Mar 31, 2011

This might hurt a bit..


well, not a lot of choices to pick from, but we got two votes for the Peasant and i think Tuna Can Tom is funnier, so tom it is!


dungeonmaster posted:

You are Tuna Can Tom, a peasant living in a small village in the kingdom of Larion. You have a pitchfork and nothing else. You dream of getting out of your village and having an adventure. You go to your fields and begin working. You look up and see a red dragon flying overhead. He drops a red dragon egg into your fields. Inside is a future friend you can take along on your adventures...

A year passes...

:bahgawd: Dragons just flying overhead, dropping their eggs wherever they want. what is this world coming to?

Aishlinn
Mar 31, 2011

This might hurt a bit..


Rappaport posted:

Can we pet the baby dragon yet? :3: It doesn't specify whether the egg hatched!

dungeon master posted:

> You pet the baby dragon.
Your life as a peasant in the kingdom of Larion is monotonous. All of the peasants work the same boring jobs. You are tilling the fields, but you are distracted by a strange noise. You look up into the sky and see a small dragon.

:bahgawd: i guess we tried, but it's up in the air!

Aishlinn
Mar 31, 2011

This might hurt a bit..


Broken Box posted:

make a dragon egg omelet if it is unhatched

edit: if that is our dragon flying, sing a song to it

dungeonmaster posted:

> You sing a song to the small dragon.
You sings a song to the dragon.
"One person, two people, pass the salt, three people, no people, can't go on merrily anymore."
The dragon laughs.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Tell it a joke about women with swords in ponds.

Dungeonmaster posted:

> You tell the dragon a joke about women in ponds with swords.
The dragon laughs.
The dragon joins you and you both work in the fields. One day, a loud noise is heard outside. It is a group of men. They tell you peasants to get off their land.

:bahgawd: "Well that escalated quickly." :ohdear:

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Politely ask the dragon to burn one of them to ashes with its fire breath as a warning to stay off your land.

Dungeonmaster posted:

> You politely ask the dragon to burn one of them to ashes with its fire breath as a warning to stay off your land.
The dragon complies and breathes a stream of fire on the men, but they are protected by steel helmets and leather vests. You all hide in a cave.

:supaburn: oh..wait..poo poo!

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Apparently steel helmets can stop dragon breath.

Come up with a plan to drive these do-badders off your land.

Dungeonmaster posted:

> You come up with a plan to drive the men from your land.
You come up with a plan. The men have no weapons other to old, blunt axes and rusty swords.

:bahgawd: not sure exactly how that's a "plan", but it's good to know that they aren't particularly well armed.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Tell the dragon to sneak up on them from the rear while you create a diversion that'll divert their attention from it.

Dungeonmaster posted:

> You tell the dragon to sneak up on them from the rear while you create a diversion that'll divert their attention from it.
The dragon nods and approaches one of the men from behind. You create a distraction: a large bear appears and scares away the men, who run away in terror. The dragon follows them with its gaze.

:bahgawd: Power unlocked : Summon Bear!

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

We are Tuna Can Tom, friend of all beasts.

Invite the dragon and bear to a celebration dinner, and talk merrily of the day we've had.

Dungeonmaster posted:

> You invite the dragon and bear to a celebration dinner, and talk merrily of the day we've had.
The dragon and bear come to you and you have a celebration dinner. You talk of the events of the day, and then finally, you go to sleep.
The next day, you and the dragon travel further into the mountains.
Several months pass...
:toot: Objective complete: Leave the village :toot:

:bahgawd: Yeah, the game sets arbitrary objectives in the story, and really does play a little fanfare when you complete them.

Aishlinn
Mar 31, 2011

This might hurt a bit..


Dungeonmaster posted:

One day,...
A voice from above sounds, waking you up.
It's the dragon! You look up to see it flying overhead, and it's grown quite large.

:bahgawd: Aww. Our little friend is growing up. maybe it needs a Name And what should we do next?

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

I'll suggest we name the dragon Grigori. As for what to do...

Search for the nearest village to visit for listening to rumors of adventure.

Dungeonmaster posted:

> You name the dragon "Grigori" and then head off to the nearest village to search for adventure.
You name the dragon "Grigori"(which means "Antichrist" in old language). The next morning, you head off to the nearest village with it.

:bahgawd: Well uh..that's pretty metal I guess :black101:

Aishlinn
Mar 31, 2011

This might hurt a bit..


Broken Box posted:

explain the birds and the bees to grigori

Dungeonmaster posted:

> You explain the birds and the bees to grigori.
You explain the birds and the bees to the dragon, trying your best to teach it about sex.
Grigori looks at you as you try to hide behind a tree.

:bahgawd: to be fair, i think i did the same thing.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Enter the village, and begin listening for any rumors of places to adventure too.

This peasant has bigger ambitions now.

> You enter the village, and begin listening for any rumors of places to adventure too.
You enter the village, and begin to listen for any rumors of places to adventure too...
Nobody seems to have heard anything, and after a few minutes, you leave the village as well.


:bahgawd: Try again, AI. Let's not be boring now.

Dungeonmaster posted:

> You enter the village, and begin listening for any rumors of places to adventure too.
You enter the village with the dragon.
You listen carefully for rumors of any place worth visiting.
There is a rumor of a hidden temple somewhere on the borders of the country.

:bahgawd: that's more like it!

Aishlinn fucked around with this message at 03:17 on Jan 6, 2021

Aishlinn
Mar 31, 2011

This might hurt a bit..


AJ_Impy posted:

Gather up a party of skilled rogues for the temple heist caper

dungeonmaster posted:

> You gather up a party of skilled rogues for the temple heist caper.
You decide to go with your friend, the dragon, to the temple.
You gather up a party of skilled rogues that you know.
The temple is located in the town of Sancre Tor, on the border of the Kingdom of Man and the barbarian land of Kovis.
You travel to the town by horseback.

:bahgawd: Sancre Tor? That sounds...familiar.
https://elderscrolls.fandom.com/wiki/Battle_of_Sancre_Tor Ohh yeah, thats why it was familiar!


Broken Box posted:

do that then make the rogues wear colored and animal themed shirts

dungeonmaster posted:

> You make the rogues wear colorful, animal themed shirts.
You make all the rogues wear colorful, animal themed shirts.
After a few days of travel, you begin to near the town.
As you get closer, you see a massive army surrounding the town.

:ohdear:

Aishlinn fucked around with this message at 03:45 on Jan 6, 2021

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Ask Grigori if he can carry you and your party stealthily over the army i order to land in the town proper.

dungeonmaster posted:

> You ask Grigori if he can carry you and your party stealthily over the army in order to land in the town proper.
Grigori nods, and the dragon flies silently over the army to the town.
You ride Grigori to the ground. You jump off, and immediately begin sneaking around the army.

:bahgawd: our little dragon is growing up so fast :3 we're in the town now at least. hopefully the walls (?) keep the army at bay.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Gather your party and venture forth to bust down the temple door.

Just to keep things on track, don't you think we should deal with the army first? gotta approach this adventure with the mindset of "Treat this like a book. what fun is it to just skip over half the chapters?" Like yeah, the ai will roll with it if we do, but it should be about the journey, not just the destination. I'm in no great rush to speed the story along full tilt, when we can take our time and savor the weirdness.


dungeonmaster posted:

> You gather your party and try to bust down the temple door.
You gather your party and start walking towards the temple.
You begin hearing a lot of noise ahead of you, that army is fully surrounding the town! The temple is at least a few miles away, perhaps this isn't yet the best course of action, until that army is dealt with! Besides, what good is treasure if there's nowhere to spend it!

:bahgawd: Yeah...i meddled with the response. Or did i? :tinfoil:

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Fair enough.

Find out exactly who's in this town and ask what's going on.

Got to be some NPCs with answers around. Surely the army's just sieging here for no particular reason

dungeonmaster posted:

> You find out exactly who's in this town and ask what's going on.
You find out that the town is called "Sancre Tor", it's lead by a shaman, and it's fairly large.

> You ask the shaman why the army is attacking the town.
The shaman is sat in his large hut, staring at a picture of his wife and child. When he hears your question, he looks up and seems surprised to see you.
He explains that an army of Turric warriors from the Kingdom of Nakol have been raiding the borders of the two kingdoms for weeks, and they're having a difficult time dealing with them.

Aishlinn
Mar 31, 2011

This might hurt a bit..


Kangra posted:

I sure hope this guy gets back to his wife and kid sometime soon.

Ask the shaman what animal the Turric are most afraid of.

dungeonmaster posted:

> You ask the shaman what animal the Turric warriors are most afraid of.
The shaman tells you that the Nakol soldiers are terrified of the "giant rats of Nakol", which you find somewhat hard to believe.

:bahgawd: Rodents of unusual size? I don't think they exist.

Aishlinn
Mar 31, 2011

This might hurt a bit..


cant cook creole bream posted:

Dress everyone in town with rat costumes

dungeonmaster posted:

> You dress everyone in town with rat costumes.
You, the Shaman and another local man all begin donning rat outfits. It's not as easy as you thought.
The soldiers charge into the town en masse, screaming and panicking.

:bahgawd: well, 3 people is "all the people" in a big town, right? :sigh:

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Were they already screaming and panicking when they charged into town? Only means one thing...

Hear the screaming and wheezing and hissing of the real vicious Giant Rats of Nakol, as they suddenly pour through the gates and walls, in pursuit of the army, their favorite meal.

dungeonmaster posted:

> You hear the screaming and wheezing and hissing of the real vicious Giant Rats of Nakol, as they suddenly pour through the gates and walls, in pursuit of the army, their favorite meal.
You turn to face the giant rats, and so do the soldiers. They seem terrified.
The townspeople look on with fear, some begin cheering.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Consult with Grigori the dragon and your party on what to do while all the giant rats scurry about biting people.

dungeonmaster posted:


> You consult with Grigori the dragon and your party on what to do while all the giant rats scurry about biting people.
You look at Grigori, he looks back at you.
Grigori breathes a large plume of fire at the giant rats. The soldiers scream as they run and flee from the town.

:bahgawd: We...we won! Achievement unlocked: R.O.U.S!

So we have a firebreathing dragon, a few rogues in silly outfits, and a rat costume. maybe we need to get a little better equipped to brave the dangers of the temple.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

I don't think we can cram our dragon through the front door of the temple, unfortunately.

Visit the local blacksmith for arms and armor.


cant cook creole bream posted:

Buy ten foot battleaxe

dungeonmaster posted:

> You visit the local blacksmith for arms and armor. While i'm there, check and see if there are any ten-foot battleaxes for sale.
You arrive at the blacksmith, and he tells you he has no longer has any ten-foot battleaxes, but he can easily make some for you. He begins to do so.

:bahgawd: i'm amazed that the blacksmith didn't kick you out thinking you were pranking him. :black101:

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Check your pockets for any money to pay the blacksmith with once he's done.

dungeonmaster posted:

> You check your pockets for any money to pay the blacksmith with once he's done.
You take out a gold royal. The blacksmith nods, and then begins to hammer out the new parts of the axe. He works at a furious pace. Considering the amount of work he had previously done on similar weapons for the army, you doubt that you'll have this axe for long.
The axe is finished, and he hands it to you.

:bahgawd: Doubt we'll have it for long?? This is axecalibur! :black101:

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

I think we're good on the weaponry front, long as we got Axecalibur.

Find a potion seller in town. Or an alchemist.

i took a few creative liberties.

dungeonmaster posted:

> You thank the blacksmith for his work, examining the axe. Once satisfied, head out to find the town's alchemist.
You begin to make your way to the local apothecary, not having anything else important to do.
Along the way, you notice the bodies of Nakol soldiers piling up.

:bahgawd: Sure is getting mighty corpse-y in this town. the undertaker is going to have some work to do.

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

I wonder why the soldiers that fled the town are appearing as corpses in the town.

Give one of the corpses a poke with your ten foot battleaxe.

dungeonmaster posted:

> You give one of the corpses a poke with your ten foot battleaxe.
You feel a body, and then you pull out a very dead Nakol soldier. You flash your wrist at the guards and the villagers watching this.
Pow! The dead soldier's neck is snapped.

:bahgawd: JESUS CHRIST COLE TOM!

Aishlinn
Mar 31, 2011

This might hurt a bit..


BraveLittleToaster posted:

Ponder your new power of remotely snapping necks by flashing your wrist.

dungeonmaster posted:


> You ponder your new power of remotely snapping necks by flashing your wrist.
The Nakol soldiers begin to panic and flee. A guard screams to the Shaman, "The 'LIL-TUHN has CRAYNE! RUN!"
The Shaman begins to scream in pain.


:bahgawd: uh-oh. what have we done? :negative:

Aishlinn
Mar 31, 2011

This might hurt a bit..


Let's experiment trying to parse all of that into one long series of actions at once.

dungeonmaster posted:

> You apologize profusely, explaining to everyone that it was a cultural misunderstanding. Explain that you were acting out a different idiom, and that it must appear to be in incredibly poor taste. once everyone has calmed down, ask the shaman if he knows and legends about the hidden temple. After that, secretly buy a nice gift for Grigori and give it to him.
The villagers seem to accept this, and many thank you. You especially are thanked a lot, and feel very positive about the outcome. You head to the leatherworker's shop, and find a rather nice leather collar for Grigori. You go to pay, but the leatherworker insists that you take it, as thanks for saving the village. You thank him profusely, and present Grigori with the finely tooled collar. he seems pleased.The shaman knows that the temple is several thousand years old, but is still guarded by mysterious people who never come to Sancre Tor. He also knows that there are many traps, and the few villagers who dared to approach it never returned.

Aishlinn
Mar 31, 2011

This might hurt a bit..


it's perfect by no means, i do edit some of the responses to make things a little more sensible (Sometimes, unless it's funny).

dungeonmaster posted:

> You instruct the rogues to purchase whatever equipment they need from the shop in sancre tor, to make sure they have what they need to deal with the traps in the temple.
The shopkeeper immediately complies, and lets you and the rogues take whatever you need. You have enough for all of your needs, except for spikes.

> You admire the ten-foot battleaxe.
You look at your newfound ownership of a ten-foot battleaxe.
It is of the finest craftsdwarfship. It is adorned with elephant leather and menaces with spikes of obsidian. On the handle is a scene of a dwarf and a bear. The dwarf is commanding the bear.



:bahgawd: alright, i seriously got annoyed by the ai when trying to look at the axe. BY NO MEANS PERFECT. but that's what the power of editing the story myself is for! :science:

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

You begin to walk towards the temple.
As you and your group of five approach the temple, you notice that it is guarded by two large statues.
The statues are of an enormous bear and a formidable dwarf.


:bahgawd: The prophecy!

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You climb on top of the statue of a bear.
You walk up to the statue of a bear and stand on top of it.
As you do so, the bear begins to shake and you realize that it is going to come crashing down.

:bahgawd: Nathan drake, we are not.

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You jump across to the statue of the dwarf.
You jump and make it to the statue of the dwarf.
The statue comes down, but you are unscathed and quite pleased. You realize that you could crush your enemies with this mighty statue.

:bahgawd: uh...what? How? Pick it up and throw it at them? Sometimes i wonder about you game.

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You poke the dwarf statue just in case, before continuing on.
The statue comes down, and you just barely manage to get out of the way. It smacks into the ground with a mighty crash, destroying a nearby stone pillar.
You hear shouting in the distance.

:bahgawd: this is why we can't have nice things :negative:

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You have a rogue sneak forward to investigate the shouting.
You have the rogue sneak ahead, and you and your group move beside the statue you just destroyed.
You hear a shout.
"This way! Protect the prisoner!"
You and your group move quickly to meet the group of five soldiers and their prisoner, about a half hour away by foot.

:bahgawd: how the hell did we hear them shouting, from a distance that required half an hour of travel? are they running around with a megaphone shouting?

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You ask the soldiers what the prisoner did.
The soldiers are reluctant to tell you, but one eventually does.
"This guy murdered a noble and was about to kill the regent. It seems he thought the world was about to end and wanted to be ready for it."

:bahgawd: Prophecy of doom? Check. Bets on the reason this guy thinks the world is going to end being in the temple?

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:


> You ask the soldiers when the world will end.
The soldiers tell you, and it turns out that it isn't anytime soon.
"In a few years, I think."


> You ask the prisoner when he thinks the world will end.
"In a few days."
"What makes you think so?"
"I'm a prophet. I predict things."
"Oh, so you're a fake prophet then?"
The prisoner goes quiet.

:bahgawd: oh whew, it's not any time soon...wait, A FEW YEARS ISNT ANYTIME SOON?!

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You ask the prisoner how exactly he learned the world was going to end.
The prisoner tells you that he was visited by an angel who told him. The next day the angel came back, and told him that the world would end in a week.

:bahgawd: Oh i see. An angel told you. :angel: did a leprechaun tell you he had a pot of gold hid up his rear end?

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You dismiss the hole-filled claim by the prisoner, bid adieu to the soldiers ad continue on.
You and your group of five continue on your journey. As it turns out, the prisoner was lying. You return to the doorstep of the temple.

:bahgawd: Oh, good. well that was pointless. :downs:

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungonmaster posted:

> You search for the rumored giant olmec statue head, and once you find it, attempt to seduce it into letting the group enter through it's mouth, since the front door is too small for grigori to fit through.
You search for the giant head, and you find it. It is twice as big as you thought it would be. The mouth of the temple looks like it could fit through it.
You approach the statue, hoping that it is intelligent enough to understand you.

Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

when you try to seduce the statue, you actually fall in love with it.
You start to fall in love with the statue. It's a bizarre sort of love. You're not sure you really understand it, but you feel it strongly.
You begin to speak.


:bahgawd: *puts on a barry white record, and lights a few candles*

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Aishlinn
Mar 31, 2011

This might hurt a bit..


dungeonmaster posted:

> You light a few candles as you dance slowly with the statue, softly singing "You Are The First, The Last, My Everything" in its giant ear.
You light a few candles and begin to dance slowly next to the statue, softly singing the song in its ear. You continue for quite some time. After you finish dancing, the statue speaks. "I'm sorry to tell you, but i've been dating a doric column from another temple. It's in the northlands. What? She's real, and she's totally in love with me!"

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