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WithoutTheFezOn
Aug 28, 2005
Oh no

Mayveena posted:

So Final Frontier worth playing in its current state? At first the thread seemed to say no, so I don't have it, but now it seems like it might be ok for a buy?
I don't think you’d enjoy it in its current state. But they’ve already had two patches in two or three days, so who knows what it’ll be like in a month.

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KirbyKhan
Mar 20, 2009
Probation
Can't post for 5 hours!
Soiled Meat

WithoutTheFezOn posted:

A ton, or mostly that one guy with the "top 20 reasons" post?

Anyway, game is out now.

Whole bunch of videos, whoever's doing press for this game got the whole strategy game YouTuber sphere. I watched Gamerzahk and Vormithrad do the thing and the game seems fine.

KirbyKhan
Mar 20, 2009
Probation
Can't post for 5 hours!
Soiled Meat
Banished-like is a sub-sub-genre shorthand that's so hyper specific I struggle to come up with a comparison.

It's like how there was a split between Real Time Strategy (rts) and MOBA (I forget the acronym). The difference between those are far reaching, but the real split is in scope and control scheme. RTS has you control lots of units, Moba has you control one unit. The framing and kinda button presses are the same and there is a similar micro component because it was all in the same engine... But the macro and philosophy that emerged from that mechanical difference lifted a custom map to a nerdsport genre that spawned many pretenders.

Banished is like DOTA in that historical way.

Mechanically idk I'm playing Against The Storm and that feels banished-like. For EA post apocalyptic colony builder games of yesteryear: End zone is a banished like, Surviving the Apocalypse (I forget, the paradox one that has the Hero boardgame component) is not a banished like. I think the main tell is if there's a screen where you can assign workers to places with jobs dependant on structures generating work-orders. That's a clunky name for a type of game, so I say it's like banished because language is hard

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

WithoutTheFezOn posted:

A ton, or mostly that one guy with the "top 20 reasons" post?

Anyway, game is out now.

Taka, Nilaeus, Orbital Potato to name a few. Sorry I didn't see this and respond in time.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I think I'm going for Cult of the Lamb for Xbox. I need more Xbox games than PC games right now, so I'll wait on FF. (Explanation: I can only play on PC for about 6 hours a day, rest has to be on console so I don't eliminate my hands and shoulders).

WithoutTheFezOn
Aug 28, 2005
Oh no

Mayveena posted:

Taka, Nilaeus, Orbital Potato to name a few. Sorry I didn't see this and respond in time.
Sorry, your post snuck in there and I didn’t quote. That comment was in reply to SlyFrog's “what is up with Steam discussion posts?”

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer

Truga posted:

railigion

I read this as "railgelion" at first like "Neon Genesis Railgelion"

Get in the loving train, shinji!

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
about Sweet Transit: The premise sounds interesting, but the game seems to be visually a grey-brown mess. Is this just a thing of promo screenshots?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Re: Cult of the Lamb. Watched a few streamers play it and it seemed about 2/3 managing your cult and about 1/3 venturing out to slay non-believers, fetch resources your cult can't provide and new members. Which strengthen your town and makes you even stronger in dungeons so you can get more resources.

But since there don't seem to be any way for your cultists to harvest food or cook said food into meals I feel it's more of management/cultist babysitter game. Seriously you can build a farm and assign someone there. You can build silos full of seeds to plant and fertilizer from the outhouses to use. The cultist assigned to the farm will take care of all of that but then won't actually harvest the plants. Nor can anyone be assigned to the cook station. Oh and time still passes while you're out "crusading" so you end up getting messages about how Billy is now hungry. So time to cut your crusade short at the next exit and go make a dozen bowls of fellow cultist berries and grass.

Wipfmetz posted:

about Sweet Transit: The premise sounds interesting, but the game seems to be visually a grey-brown mess. Is this just a thing of promo screenshots?

Its literally by the artist from Factorio so it having the same style is not at all surprising. There's also green, so it's a grey-green-brown mess. If that turns you off, sadly I have to tell you that the game does look a lot like that.

Count Uvula
Dec 20, 2011

---

Alkydere posted:

The cultist assigned to the farm will take care of all of that but then won't actually harvest the plants. Nor can anyone be assigned to the cook station.

Tier 2 farm lets your cultists harvest plants. The harvest box has limited space though and you need to pull the resources out of it every time you're in the colony. I dunno if food spoils on the ground but theoretically you should be able to cook like 2-3 days worth of food if you wanted to loop in a dungeon several times.

That said I feel kinda surprised at how limited the colony progression is -- the health of your cult ties in to the gameplay less and less as you go on, it feels like there should be some really hard to maintain buffs to reward you having a good colony you take care of, but once you've unlocked all the temple rewards it's like 'oh, guess I'm just building up the colony for the sake of building up the colony now' and there isn't much depth there.

Seems to be a thing with Devolver published games, Loop Hero also had that feeling like "This could be a game you could play 100 hours of if they tweaked it a little, but instead it has a definitive end way earlier than you initially expected."

Count Uvula fucked around with this message at 21:06 on Aug 12, 2022

DurosKlav
Jun 13, 2003

Enter your name pilot!

One of the best things I can say about FF is that its the first city builder I havent just gone to highest speed after 15 minutes. My city is about 9 hours old or so and I've been on speed 1 the whole time. Its really fun and pretty chill on normal difficulty.

EDIT: Yay finally got cows.
*6 months later

Well I had cows. It turns out wolves like cows.

Theres just so much polish in this game. When you build decorations to up your desirability for your houses they will also help produce more honey for bees if you put an apiary in range.

DurosKlav fucked around with this message at 00:48 on Aug 13, 2022

ultrachrist
Sep 27, 2008

explosivo posted:

I absolutely loved Two Point Hospital but I really have no desire to play Campus after the first hour or so. It's just not as satisfying to me when you're not seeing lines of people build up/disappear and money rolling in as you become more efficient at running patients through your system. I know there's elements of that in TPC but it just isn't hitting the same way that TPH did for me.

This was my first session too. I'll give it a 2nd try due to how much I liked TPH but so far TPC is extremely boring. I'm just building the things they want with zero time/money pressure and no real drive or understanding on how to make it more efficient.

Schnitzler
Jul 28, 2006
Toilet Rascal

Mayveena posted:

So Final Farthest Frontier worth playing in its current state? At first the thread seemed to say no, so I don't have it, but now it seems like it might be ok for a buy?

I am having a lot of fun with it. Put in 17 hours already, enjoyed all of them and haven't encountered any technical issues. Feels like I got my moneys worth already.

So far I did not find the reliance on trading for certain items to be an issue. I play at a leisurely pace, reaching tier 3 at year 15, and so far haven't been in a position where not having immediate access to a certain item hindered my progress. I was never in a hurry to get cattle and heavy tools but had the option to buy them multiple times in those 15 years. Although I might have just gotten lucky so far, or this changes as your city gets bigger.

Edit: Forgot to add, this is on normal difficulty.

Schnitzler fucked around with this message at 16:43 on Aug 13, 2022

Xun
Apr 25, 2010

Any opinions on Parkasaurus? I saw it get mentioned once or twice and it sure looks like it might be a zoo tycoon 1 type game.



I miss the original zoo tycoon :sigh:

Kvlt!
May 19, 2012



Xun posted:

Any opinions on Parkasaurus? I saw it get mentioned once or twice and it sure looks like it might be a zoo tycoon 1 type game.



I miss the original zoo tycoon :sigh:

I bought it for the same reason and it scratched that itch for me! Cant capture the magic of the original but its fun

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Xun posted:

Any opinions on Parkasaurus? I saw it get mentioned once or twice and it sure looks like it might be a zoo tycoon 1 type game.



I miss the original zoo tycoon :sigh:

It is p zoo tycoon with having to balance what's in the enclosures to make the little dinosaurs happy! They all need specific ratios of grass and water and such and privacy planting and whatnot.

You can put hats on the dinosaurs if that appeals to you. And it just got a DLC introducing sea monsters.

Snooze Cruise
Feb 16, 2013

hey look,
a post
Wait why hasn't there been a zoo management game that went all in on cryptids? Zoo tycoon had a few...

KirbyKhan
Mar 20, 2009
Probation
Can't post for 5 hours!
Soiled Meat

Snooze Cruise posted:

Wait why hasn't there been a zoo management game that went all in on cryptids? Zoo tycoon had a few...

Control basebuilder sequel when

Jack Trades
Nov 30, 2010
Probation
Can't post for 22 hours!

Snooze Cruise posted:

Wait why hasn't there been a zoo management game that went all in on cryptids? Zoo tycoon had a few...

KirbyKhan posted:

Control basebuilder sequel when

Lobotomy Corporation?

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Jack Trades posted:

Lobotomy Corporation?

i want to like lobotomy corporation but it's too anime. not just the graphics and characters but the presentation, where instead of bureaucratic obfuscation language like "cryptid level: alpha sub-delta" or something its all borrowed religious language like "threat level azrael" and this is just harder for my brain to parse. is threat level azrael better or worse than threat level lucifer? i can't remember

from what i've played its a fine game, i just cannot personally deal with the entire presentation of it

CuddleCryptid
Jan 11, 2013

Things could be going better

Mr. Fall Down Terror posted:

i want to like lobotomy corporation but it's too anime. not just the graphics and characters but the presentation, where instead of bureaucratic obfuscation language like "cryptid level: alpha sub-delta" or something its all borrowed religious language like "threat level azrael" and this is just harder for my brain to parse. is threat level azrael better or worse than threat level lucifer? i can't remember

from what i've played its a fine game, i just cannot personally deal with the entire presentation of it

In their defense that isn't an anime thing, it's something they got from the SCP foundation that was the basis of the idea.

Tenebrais
Sep 2, 2011

It's also all pulling from kabbalah mysticism - it's not just random religious terms thrown about with wild abandon, they've all got some sort of meaning in deep Jewish lore that ties in to what the main plot is about.


Evangelion really ruined the possibility for anything even vaguely anime-adjacent to use western religion symbolism and get taken seriously. LobCorp isn't even Japanese!

GetDunked
Dec 16, 2011

respectfully

Jack Trades posted:

Lobotomy Corporation?

I... you know what, fair

KirbyKhan
Mar 20, 2009
Probation
Can't post for 5 hours!
Soiled Meat

Jack Trades posted:

Lobotomy Corporation?

Thank

Snooze Cruise
Feb 16, 2013

hey look,
a post

Jack Trades posted:

Lobotomy Corporation?

Those are more scps than cryptids, so it fits the control base builder idea, but also i want an actual zoo where i can have vistors look at mothman...
There is a whole world of cryptids out there, we could have loveland frogs, tsuchinokos, mongolian death worms...

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

CuddleCryptid posted:

In their defense that isn't an anime thing, it's something they got from the SCP foundation that was the basis of the idea.



i only remember SCP from people collaboratively writing creepy stories, a few of which were good, so i am dismayed at learning there is extended SCP lore and rules and poo poo

Mzbundifund
Nov 5, 2011

I'm afraid so.
All collaborative writing projects disappear up their own rear end eventually.

CuddleCryptid
Jan 11, 2013

Things could be going better

Mr. Fall Down Terror posted:

i only remember SCP from people collaboratively writing creepy stories, a few of which were good, so i am dismayed at learning there is extended SCP lore and rules and poo poo

That's all extended universe poo poo, most stories are generally just using the "okay, bad, real bad" three level system. Sometimes you get things that make interesting use of the weird poo poo but most of the time it's someone's shadow the hedgehog OC SCP who is totally badass and kills elite troops for breakfast and wait why isn't anyone reading my story.

OwlFancier
Aug 22, 2013



Still having quite a lot of fun building out with the new stuff.

The new golems are interesting because if you unlock all the jobs for them, you could technically let the actual beavers die out and have a pure golem civilization lol, they only need maintenence and spare parts which are made from wood materials, no food or water required. Downside is the iron teeth ones can't really go in water and need those big control towers to operate properly.

smarxist
Jul 26, 2018

by Fluffdaddy
i've dropped like 30 hours into Cult Of The Lamb the last week, it's fantastic, but a bit buggy

like someone else said, it's about 2/3rds a resource management and exploration game, in the vein of like a stardew valley, ish, kinda

great art, great sounds, fun premise, and it goes surprisingly deep as far as the upgrade trees and "cult tech", there are like 6 different aspects you can level up, unlock buildings, power ups in dungeons, weapons, a tarot deck for more power ups in dungeons, etc.

the gameplay loop is basically: spend 10-15 minutes managing your cult area (setting up buildings, production queues, maybe help with farming, cooking, cleaning up poop, doing sermons, collecting faith, etc) and your cult gets clean/fed/happy, then you can adventure for more resources and unlocks/upgrades, clearing a dungeon only takes about ~10 minutes and its really laid back on the combat difficulty, I actually bumped it to hard because it was too easy, and even that is easy enough to roll with my upgrades.

really fun game, definitely worth a look if you like stardew

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

smarxist posted:

i've dropped like 30 hours into Cult Of The Lamb the last week, it's fantastic, but a bit buggy

like someone else said, it's about 2/3rds a resource management and exploration game, in the vein of like a stardew valley, ish, kinda

great art, great sounds, fun premise, and it goes surprisingly deep as far as the upgrade trees and "cult tech", there are like 6 different aspects you can level up, unlock buildings, power ups in dungeons, weapons, a tarot deck for more power ups in dungeons, etc.

the gameplay loop is basically: spend 10-15 minutes managing your cult area (setting up buildings, production queues, maybe help with farming, cooking, cleaning up poop, doing sermons, collecting faith, etc) and your cult gets clean/fed/happy, then you can adventure for more resources and unlocks/upgrades, clearing a dungeon only takes about ~10 minutes and its really laid back on the combat difficulty, I actually bumped it to hard because it was too easy, and even that is easy enough to roll with my upgrades.

really fun game, definitely worth a look if you like stardew

I just started but it reminds me of Hades for some reason.

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


I just spent 71 minutes playing Cult of the Lamb, and I'm having fun. I'm grateful because I am terrible at any kind of fighting game, and playing on Easy lets me win battles.

Macichne Leainig
Jul 26, 2012

by VG
I thought about rolling to Easy but I agree that once you get some powerups and whatnot rolling the combat isn't so bad on normal. Enemies mostly have obvious telegraphs and the ones that routinely give me trouble are the ranged ones. At least that is my experience killing the first two bosses so far.

Absolutely love the look and feel of the game though, they absolutely nailed the aesthetic, the music, everything.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I'm having a lot of fun with Against the Storm. It's a goal oriented economic RTS town builder where each session takes a couple hours and has a bunch of rogue like mechanics built in. I.e you get to pick new buildings from a random set of three periodically throughout a session and you also get to pick new powerups and immigrant groups each year.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

CuddleCryptid posted:

That's all extended universe poo poo, most stories are generally just using the "okay, bad, real bad" three level system. Sometimes you get things that make interesting use of the weird poo poo but most of the time it's someone's shadow the hedgehog OC SCP who is totally badass and kills elite troops for breakfast and wait why isn't anyone reading my story.

Yeah, the problem is that they settled into a 3 level rating system but then didn't define it, but then did define it, but people didn't use it, and then people started adding their own definitions, until someone sat down and decided to make a Standardized Organization of all of the Things That Should Not Be, which some people have adopted and some haven't, and as you can tell from this horrible run on sentence it's kind of a mess.

That said, it remains one of the more fun horror world building themes for me.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
I read a review that said Cult of the Lamb is great, but that the reviewer felt no desire to ever play it again after winning it. Staying power in a rogue-like is very important to me. Could people comment on their thoughts about this?

Oxyclean
Sep 23, 2007


SlyFrog posted:

I read a review that said Cult of the Lamb is great, but that the reviewer felt no desire to ever play it again after winning it. Staying power in a rogue-like is very important to me. Could people comment on their thoughts about this?

I'm what I think is 3/4ths through the game and I'm foreseeing that issue. There's a currency you get from leveling up followers that you use to unlock doctrines (basically either-or types of choices that affect your cult) and doing sermons gives you juice to get upgrades for Crusading (the action part) - but both of these upgrade paths just sort of end after a point, leaving you nothing to do with the related currencies/juice.

The crusading is split up into 4(?) zones, once you beat the main boss of the zone, you can revisit the zone and basically go into an "endless" version or something but I haven't really seen much of a reason why you'd go much deeper then a normal run, it's pretty easy to get the resources you need at a good pace. Maybe there will be some stuff to reveal itself as deeper resource sinks, but it's not feeling that way.

The title screen does have a "roadmap" button but all that says right now is that there will be free updates.

smarxist
Jul 26, 2018

by Fluffdaddy

SlyFrog posted:

I read a review that said Cult of the Lamb is great, but that the reviewer felt no desire to ever play it again after winning it. Staying power in a rogue-like is very important to me. Could people comment on their thoughts about this?

there's probably no point to repeated play throughs after you win because its not quite the rogue like where you get on a 45 minute run to beat big bad boss, you have a persistent arc and travel to new dungeons and do a bunch of different things to build your cult and eventually win, but it's going to take a couple dozen hours.

I'm about 75 percent done and probably won't play again but i could maybe because there are different upgrades you miss out when making certain choices but eh

the part that's rogue like is just the dungeon skulking, which is maybe only a third of the game, it's a real stew of different genre tropes

Anime Store Adventure
May 6, 2009


I was deeply skeptical of Farthest Frontier, and I still am game-wise, but I'm 20 minutes in and its so drat beautiful I cannot do anything but love it. You could argue that its kind of 'busy' with the amount of detail but drat, it gels with me.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

xzzy posted:

I didn't really like it, but Banished was kind of the first entry to this style of game. It's triggered a number of clones.

Banished is actually the weakest of the Banished-likes. Some of the more notable one's I've played:

Dawn of Man: My personal favorite with a stone age to iron age progression.

Survivng the Aftermath: A post-apocalyptic survival town game with a strategic map where you send agents to gather loot and fight bandits

Kingdoms Reborn: Very ambitious with a roguelikish card game twist. Still in early access.

Settlement Survival: Does what is says on the label. Is like Banished except bigger and more plus a big tech tree. Still in early access.

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