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FirstAidKite
Nov 8, 2009


Been playing more Zeus and now I'm just picturing this style of game with the focus on building looping roads but with a pixar's cars aesthetic overlaid because really you can basically just sub in walkers for cars and the blocks are all just various interlocking racetracks anyway.

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TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

One of my favorite parts of Zeus and Poseidon is the mission narrator doing voices for the people hes talking about.

FirstAidKite
Nov 8, 2009


Gonna look up lottery numbers, travel back in time, get super rich, and fund an impressions citybuilder with a 50s cartoon cars aesthetic and george carlin as the sole voice actor

KirbyKhan
Mar 20, 2009




Soiled Meat

I need a game that is pausable, or can be set up to put on 1 speed and allow to just keep going.

I dusted off Rimworld and perused my modlist. That's a whole session by itself, and I love that aspect of the game and stumbling back to modlist after having my attention ripped away was amusing. I thought about Surviving Mars. I could conceivably run that on 1 speed, do a diaper change and rocking session with my baby, and be back in time to see all my Macro Will be done.

There's always kenshi, but leaving that unattended for any time fills me with a similar dread of "oh gently caress I left the burp cloth directly on my sleeping baby's face".

I need a night shift game. Anno is actively hostile to this, which is a shame. I just redownloaded it before baby was born.

Pornographic Memory
Dec 17, 2008


Workers and Resources on default speed is practically an idle game depending on how you pace yourself. Just lay out a highway and a factory complex and take a nap while it all gets built, there's really never any "oh poo poo" moments that require instant intervention so long as your citizens have power, food, and heat, and even that isn't really a big deal if you have surplus citizens or rubles to repopulate with if you accidentally killed your town.

Honestly I think that's part of what I love about it so much, I can just leave it going in the background for long periods of time without sweating it too much and come back to lay down some new construction or tweak some things or just watch it run whenever suits me.

Pornographic Memory fucked around with this message at 14:30 on Feb 27, 2021

Harminoff
Oct 24, 2005


Simcasino? I've been playing it a bunch and have even 3x speed it and walked away when I needed to collect a bit of cash.

The menus look kinda jank, but after 15 minutes it all makes sense and isn't too bad.

Often you can spend 10-30 minutes designing a new section and then just letting it auto pilot in the background/second screen while you do other things.

Harminoff fucked around with this message at 18:18 on Feb 27, 2021

biglads
Feb 21, 2007

I could've gone to Blatherwycke





I've been putting a chunk of time into NIMBYRails and I'm really enjoying it so far and making gobs of cash. I left the game running for an in game weekday and made something like 375m, I've added a fair bit since then.

I don't think I've actually gone further than 125 miles from London in any direction yet.





The demand seems way out of whack in the current build though, quite why there's >700 people sitting at St Pancras waiting for a train to Edmonton at 2.45pm on a Tuesday is beyond me.

biglads fucked around with this message at 21:24 on Feb 27, 2021

Volmarias
Dec 31, 2002


biglads posted:

I've been putting a chunk of time into NIMBYRails and I'm really enjoying it so far and making gobs of cash. I left the game running for an in game weekday and made something like 375m, I've added a fair bit since then.

I don't think I've actually gone further than 125 miles from London in any direction yet.





The demand seems way out of whack in the current build though, quite why there's >700 people sitting at St Pancras waiting for a train to Edmonton at 2.45pm on a Tuesday is beyond me.

How is the supply and demand of passengers generated, anyway? Does it understand the concept of City vs Not City? Are population densities vaguely real?

biglads
Feb 21, 2007

I could've gone to Blatherwycke





Volmarias posted:

How is the supply and demand of passengers generated, anyway? Does it understand the concept of City vs Not City? Are population densities vaguely real?

Via population density and time of day, only via population density and yes, the population densities are fairly real.

biglads fucked around with this message at 00:51 on Feb 28, 2021

Brownie
Jul 21, 2007
The Croatian Sensation

What's the best Stronghold-like game in 2021? I've got Kingdoms and Castles and its cute, but the graphics are so simple it feels totally lifeless in comparison. I also don't know how I feel about the agent-based model it uses where my stone-cutters are leaving their posts to go chop down wood 300m away and my tax collector is also a part time construction worker, etc. I suppose it stabilizes a bit if you have a population surplus, but it's kind of annoying early on.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA


https://twitter.com/OstrivGame/status/1366110021617147905

Brownie posted:

What's the best Stronghold-like game in 2021? I've got Kingdoms and Castles and its cute, but the graphics are so simple it feels totally lifeless in comparison. I also don't know how I feel about the agent-based model it uses where my stone-cutters are leaving their posts to go chop down wood 300m away and my tax collector is also a part time construction worker, etc. I suppose it stabilizes a bit if you have a population surplus, but it's kind of annoying early on.

No idea but this is dropping in May

https://store.steampowered.com/app/907650/Stronghold_Warlords/

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explosivo
May 23, 2004

Fueled by Satan

I'm trying Hammerting for the first time after this latest patch and I'm definitely liking the direction it's going but man, I got a minute into a new save and already managed to get all of my dwarves stuck just trying to build some stairs down. I'm still finding myself having to debug a lot of stuck dwarves or build specifically in ways to best avoid scenarios where dwarves could possibly get stuck, like building stairs one block at a time so they don't dig a giant hole before the resources are available and get stuck at the bottom. These are all problems other games in the genre have as well, but maybe because this game is specifically about digging down it's more prone to pathing issues? Are the stairs not supposed to be used to dig a mineshaft straight down? I was thinking about being able to designate dwarves to "Search Party" duty, where the player could hit a button for all non-stuck dwarves to drop what they're doing and resolve stuck dwarf issues by making a ladder by chaining their bodies together for the dwarf to climb up or deploy a retractable ladder or something. I'm sure there's no easy solution to this, and I am still liking the game enough to play in spite of it, but it's a bummer to have happen so soon into a new game.

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