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Anno posted:Is there a good YouTube/twitch channel to learn about ONI? I feel like it’s the one of these I want to try next after my 100something hours in Rimworld but I’d like to learn about it first. Nilaus has been playing it lately if you're into an insane min/maxer.
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# ¿ Jan 5, 2021 22:10 |
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# ¿ Apr 19, 2024 09:54 |
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It's probably better when none of you have any idea what you're doing so it's just a complete clusterfuck.
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# ¿ Jan 13, 2021 17:21 |
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Freedom has been a dog whistle for capitalism since at least the 80s.
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# ¿ Jul 29, 2021 07:14 |
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Rocket trains.
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# ¿ Nov 13, 2021 06:02 |
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I play on slower speeds because I'm bad and if I don't everyone is suddenly dead.
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# ¿ Nov 21, 2021 21:26 |
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They need a tutorial for the tutorial.
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# ¿ Nov 24, 2021 22:17 |
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explosivo posted:I think your choices are probably either Planet Coaster or Parkitect, the former being less about fiddly management stuff and more about painstakingly creating the perfect park visually and the latter being a modernized rollercoaster tycoon. Planet coaster looks great but I wasn't too keen on it because of how much of it is about aesthetics. I haven't personally played Parkitect but it's on my wishlist and I've hemmed and hawed about it myself. If you're feeling nostalgic, OpenRCT2 is an open source implementation of RCT2 with a ton of improvements and modern computer support.
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# ¿ Nov 27, 2021 19:18 |
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No, it's more of a Factorio "have to drive them manually and hope they don't crash into each other" deal.
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# ¿ Nov 29, 2021 23:36 |
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I used to think it was dumb that Steam didn't allow porn games but now that the most popular section of the store is filled with cat-girl visual novels and shallow "[genre] but tits" cash-ins, I've changed my mind.
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# ¿ Dec 1, 2021 06:43 |
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Jack Trades posted:Ah yes, I always wanted a city-builder I could play one-handed. If you're not using both hands I don't think you're getting your full value for money.
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# ¿ Dec 1, 2021 08:47 |
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I'm surprised there aren't tags set by the game authors / steam and user tags that can be filtered on separately.
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# ¿ Dec 1, 2021 17:04 |
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Nyaa posted:It sounds like you want to play a Tower Defense game where you guard a key building that generates money/resources to upgrade the defense. So mindustry?
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# ¿ Dec 2, 2021 05:08 |
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Really? Because I make horrible rights abuses filled with pollution, propaganda and secret police to extract the most money possible out of my
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# ¿ Dec 16, 2021 18:09 |
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Tenebrais posted:Yeah, the biggest flaw with Autonauts is that, for a game ostensibly about programming, it's very manual. You can only code bots by directly doing the thing you want them to do, and then you get to configure some loops and conditionals and potentially change the specific objects they're interacting with. You can copy the programs bots run on, but you have to use an item to do it, by stopping the bot from running, copying to the disk item, starting them again then using the disk on a new robot. The code manipulation is all point-and-click, and you've got no way to add new lines of code on the same bot except by demonstrating that action again. I spent a year and a half trying to make this and I couldn't make it fun. Then again, I put a ton of idiotic constraints on myself so maybe I'll give it another crack, eventually.
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# ¿ Dec 23, 2021 23:01 |
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I do find it funny that for a long time, RAM sizes kept going up and up and then like a decade ago everyone decided "Yeah we're good with 8/16."
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# ¿ Dec 30, 2021 03:55 |
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"In an effort to save hosting costs we're migrating our databases to our customers' web cache I'm a revolutionary new P2P storage paradigm. Don't worry, it will be secured by Blockchain technology."
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# ¿ Dec 30, 2021 21:05 |
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We're also doing versioning to meet SOX compliance so no editing posts! Only quote!
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# ¿ Dec 30, 2021 21:05 |
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I've been addicted to Bitburner for long enough to give it a recommendation. It's billed as an idle game, and there's a lot of crossover, but it's much like Factorio in that there's always something you can be doing to optimize things while you wait. The short version is that it's ostensibly a game about hacking, but it's really a game about writing JavaScript to automate the pressing of buttons as efficiently as possible. There's more to it, but the writing ever-more-complex code part is really the core of the gameplay loop. Be warned that the learning curve is as steep as your imagination - there's nothing stopping you from trying to create a Terraform clone from scratch within the first 5 minutes besides your need to eat and sleep. Also, it's free (in money, not the time you'll never get back). Overall, the game has a lot of features that don't really fit and are kind of stupid (why can I go mug people?) but the main loop is deep and complex enough to rival a Zachtronics game, albeit with way less guidance. https://danielyxie.github.io/bitburner/ There's also a Steam version https://store.steampowered.com/app/1812820/Bitburner/ KillHour fucked around with this message at 07:42 on Jan 4, 2022 |
# ¿ Jan 4, 2022 07:39 |
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5AM on a Tuesday is definitely when I should be programming a distributed bot swarm instead of sleeping. Yep.
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# ¿ Jan 4, 2022 10:58 |
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zedprime posted:There's crimes because eventually you prestige into worlds where hacking is less valuable source of money or experience but crime is now worthwhile so you unlock a crime API and automate crime I mean, I assume most people playing TIS-100 already know a programming language. It's not the kind of thing that appeals to non-nerds. But it was more of a comparison of depth than anything else - the Zachtronics games are much more focused puzzlers whereas this is a coding sandbox, but both will take ages to master. KillHour fucked around with this message at 16:13 on Jan 4, 2022 |
# ¿ Jan 4, 2022 16:10 |
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Why yes, I did implement a microservices scheduling and dispatch system from scratch. Why do you ask? Edit: Before someone asks, the reason the threads aren't being distributed fairly is because I also implemented a dynamic ranking system, so it always targets the most profitable servers first. KillHour fucked around with this message at 05:19 on Jan 6, 2022 |
# ¿ Jan 6, 2022 05:16 |
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I got sick of having to look through a JSON file to figure out what the hell was going on with my allocations so I ended up writing a small library to render progress bars.
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# ¿ Jan 6, 2022 07:03 |
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In a world where all education and personal skill is fungible like it is in that game, it wouldn't be the worst system.
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# ¿ Jan 9, 2022 00:25 |
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LLSix posted:Your insanity is glorious. Turns out, you can just call document or window from a script and access the actual environment the game engine is running on. There's even an achievement for doing it in such a way that the game can't penalize you for it If you use eval to access it, you don't have to pay the RAM cost. Anyways, this lets me completely hijack the game's entire UI so I've started adding quality of life functionality from inside it - starting with a hierarchy tree on the right showing how servers are connected and which ones I have admin access on, complete with working hyperlinks to each server that I spent way too long getting to work because they use react for handling events and I had to tie into that. ...I may have spent considerably more time doing this than it will ever save me in typing. KillHour fucked around with this message at 10:25 on Jan 15, 2022 |
# ¿ Jan 15, 2022 10:10 |
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The game supports wget so you could host the scripts somewhere and use real version control if you wanted to.
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# ¿ Jan 15, 2022 17:01 |
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My code is a hack because I did it at 5AM so I'll share it when it stops breaking the interface randomly but there's actually a small section in the game's documentation about it that I wish I found earlier https://bitburner.readthedocs.io/en/latest/netscript/advancedfunctions/inject_html.html Also some helpful tips that took me a long time to find out the hard way: - you don't have to be sneaky about trying to access native JS and react extensions. There is no attempt to sandbox anything so you can just call whatever from your script. I wasted a lot of time with serializing code so it could run in the document directly when it was deserialized as a script element but you don't need to bother with that at all. - you can work with react directly in native JS, and you should instead of trying to manually create HTML nodes because otherwise you won't be able to call events. https://reactjs.org/docs/react-without-jsx.html - you can literally just Google react examples and as long as they are in native JS instead of JSX, you can just paste them in there. - you will gently caress up the webpage repeatedly but that's why there's a reload option. Edit: Here's a cool one. The devs put extra elements in the overview status pane specifically so you could add custom stuff to it: https://github.com/bitburner-official/bitburner-scripts/blob/master/custom-stats.js Gives a nice easy thing to play with modifying the UI a bit. KillHour fucked around with this message at 22:36 on Jan 15, 2022 |
# ¿ Jan 15, 2022 21:51 |
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Harminoff posted:Agreed. All these programming type games seem to be based on JavaScript which bums me out. Should just learn JavaScript sometime I guess. It's because they're all implemented in chromium since that's an easy environment to make a text based game and it's trivial to insert custom code. I decided to make a hello world program for loving around in React: code:
KillHour fucked around with this message at 23:26 on Jan 15, 2022 |
# ¿ Jan 15, 2022 23:15 |
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zedprime posted:Listen, its got java in the name and I can invoke "yourface.visibledisgust ++" Not sure what you big computery people are expecting here. You cannot, as JavaScript does not have an increment operator. You would need to do "yourface.visibledisgust += 1;"
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# ¿ Jan 16, 2022 00:46 |
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What the actual gently caress What language am I thinking of!? Fake Edit - it's Python. I'm thinking of Python Protocol7 posted:I was really confused if I was in the front-end thread or something else. A React app in Bitburner? drat The entire game's UI is in React. What's so strange about that? Aaaanyways, I cleaned up the code for my server browser thing. Warning: This contains major spoilers because in order to get the ability to connect to a server when clicking on it, I had to load both the player and terminal objects into scope, which is pretty much the "I win button" since you can give yourself whatever you want at that point. It's definitely worth trying to figure out on your own. code:
Edit: I just realized you need a file named 'hosts.txt' with the server info for this to work. It's not particularly complicated - just a tree structure of keys and a flat array of the analyze() output of each server. code:
KillHour fucked around with this message at 08:13 on Jan 16, 2022 |
# ¿ Jan 16, 2022 08:03 |
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PerniciousKnid posted:Aren't increments mainly used for loops? Usually in Python I'm vectorizing everything so loops aren't needed, I've never missed it. This is why I whiffed on it - I pretty much always use map / reduce / whatever with an anonymous function in JS.
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# ¿ Jan 16, 2022 19:45 |
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I'm in crime world so I added a karma field to my stats panel, since it's not something the game normally makes readily available (in fact, you get an achievement for figuring out how to access it), and I discovered that dealing drugs doesn't affect your karma.
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# ¿ Jan 16, 2022 20:35 |
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Automating gang violence is really loving hard. Reagan lied to me.
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# ¿ Jan 17, 2022 06:06 |
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Subjunctive posted:You’re welcome! You what now? You do know you're going to have to explain that one over beers if that's ever a thing again.
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# ¿ Jan 19, 2022 10:19 |
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Teledahn posted:But... this is already my favourite management game thread? Where else can I learn about Soviet labour relations, the sex lives of beavers, and metropolitan scale traffic planning all in one place? Probably Dwarf Fortress, TBH.
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# ¿ Jan 26, 2022 07:57 |
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JosefStalinator posted:My time at portia is probably one of the better ones on this list - I already own it so I'm not asking for it, but it's a crime that it's still available. gently caress, I have to take this to try it now, don't I? Never heard of it until now.
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# ¿ Jan 26, 2022 08:25 |
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Wyld Karde posted:It's kind of a third person over-the-shoulder post-post-apocalyptic take on Stardew Valley, only you're a craftsperson rather than a farmer. A small, rustic town built upon the ruins of the old world (plenty of opportunities for dungeon dives) where you'll be taking contracts to build things from hinges to fix someone's door to bus stops and busses for the fast travel system and on from there. But I have so much adulting to do this week
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# ¿ Jan 26, 2022 08:55 |
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Chain signals on entrances to intersections and regular signals on exits. Solved.
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# ¿ Jan 27, 2022 21:39 |
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Volmarias posted:Yeah, chain signals are one of those things where once you 'get' it, it all makes sense. In particular, the mixed signals for destinations with only an entrance and no exit, which means that an incoming train can be stopped well before it would block in another train, and the outgoing train will wait until it can actually get out of the gate before starting to move (so as not to hit another train if there's multiple platforms) W&R didn't have mixed signals at first and it was the biggest pain in the rear end.
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# ¿ Jan 28, 2022 05:50 |
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Jinnigan posted:this is kind of a weird request for this thread but there's enough overlap that maybe there's a few folks who'll know: are there any games out there that are a nice introduction to programming-logic? it looks like there's some zachtronics stuff that is maybe a fun game for people who already know programming but what if you simply have no clue? Human Resource Machine is a good one if you want to learn about the basics of algorithms / programming theory but don't want to get bogged down in actually typing out syntax. The sequel 7 Billion Humans focuses on parallel processing and is cool too.
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# ¿ Feb 4, 2022 16:59 |
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# ¿ Apr 19, 2024 09:54 |
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What if I literally watched cartoons until it killed me and now I'm deadposting about Konosuba?
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# ¿ Feb 10, 2022 18:45 |