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GetDunked
Dec 16, 2011

respectfully

Count Uvula posted:

The obvious choice:


:yeah:

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GetDunked
Dec 16, 2011

respectfully
I can see it. I don't think it's necessarily going to be that crazy of a simulation in terms of detail, I think the store page acknowledged there would be some concessions to serve the gameplay. Something simple enough to not grind the system to a halt, but complex enough to make emergent patterns in terms of passenger density and line usage. I'm imagining something like Mini Metro but slower and deeper/more complex, maybe.

Like anything EA though, I'd rather wait and see for a bit before making a decision.

GetDunked
Dec 16, 2011

respectfully
oh dang other clonk players??? Now that's a name I haven't heard in a long long time...

GetDunked
Dec 16, 2011

respectfully

bradburypancakes posted:

Have there been any other games set up like Towns? If I recall right the bit I liked was the “create a center for other people to go dungeon raiding under you” stuff. The base building wasn’t too shabby either, just incredibly disappointing they stopped work and disappeared

Thematically, maybe the Majesty games? Base building aspect is maybe a little sparse in comparison. As a Kairosoft fan I'd be remiss not to suggest Dungeon Village 2 as well.

GetDunked
Dec 16, 2011

respectfully

Xun posted:

I would like to know more about this Dungeon Village series

Sure! Dungeon Village 2 is one of the many little sim games that Kairosoft makes. In it, you play as the mayor of a small village, tasked with building it up to provide traveling adventurers with the amenities they need to go fight monsters and hunt treasure outside the village borders.



You can build a variety of shops and facilities which will supply them with gear, items, stat boosts, and so on. Similar to some other games in this vein like Recettear or Shop Titans, characters will go buy equipment they need with their own funds as they like (earning you money to buy new facilities and decorations), or you can spend money to buy them gear as presents (or toss them consumables to boost their stats or restore their HP).

There are a number of fun little interlocking subsystems at play here. There's the combat itself which is pretty much out of your hands and is fairly simplistic--the characters have attack, magic, defense, and HP values and they behave like you'd expect. Mostly they go out on their lonesome or form small ad-hoc parties to go fight the assorted baddies that live outside town walls. You can control this by putting up requests for people to fight a certain kind of monster, clear the dungeons that occasionally pop up, or take out a boss. Some subset of your adventurers will form a party to take on the challenge, and you can pay extra gold to bribe anyone who didn't.



There's also the trait system which is how you attract new visitors. Each facility and decoration has a series of "traits". Certain combinations of traits will attract new adventurers or townsfolk--for example, this Rustic Kid wants more snacks available, so you could build things with the Snack trait such as ice cream stands to get him to start showing up. In addition you can earn titles by having a lot of a specific trait, which makes the town more attractive.





It leans a lot more towards the casual side of things I think. There are a lot of things going on, and you can get very crunchy with it if you like, but you don't need to go that deep into the mechanics proper unless you start shooting for specific unlocks. Even the boss monsters, if they stick around long enough, just make your town kinda unappealing to live in (Godzilla wrecks the tourism industry, no surprises there), and any defeated adventurers just sit knocked out until their compatriots get around to dragging them back to the inn.

I haven't played 1 so I don't know if it's also good. Generally Kairosoft sequels tend to just be strict improvements, in my experience. There's a little more information on their stuff in the dedicated Kairosoft thread over in Mobile Games, although it's a bit dead currently.

GetDunked
Dec 16, 2011

respectfully
Didn't expect to find a Dear Richard Jeffrey in the management game thread, what a treat.

GetDunked
Dec 16, 2011

respectfully

Captain Monkey posted:

Kairosoft was my jam before they got into the lovely IAP model.

To my knowledge they've since dropped it. All of their recent releases (dungeon village 2, burger bistro, boxing gym story, hot springs story 2) don't have it.

GetDunked
Dec 16, 2011

respectfully

FreelanceSocialist posted:

a bug that spawned (nearly) infinite rabbits

I'm glad it's taking after Dwarf Fortress in all the best ways. :allears:

GetDunked
Dec 16, 2011

respectfully

skooma512 posted:

Pinkerton fires gun! Hits for 20 damage
Gunfire was ruled in policy.
You have died. Would you like your possessions identified? Y/n

But enough about Liberal Crime Squad

GetDunked
Dec 16, 2011

respectfully

Haystack posted:

Does Liberal Crime Squad count as a management game, y/n?

It reminds me more of those clicky browser based games in the vein of Fallen London, where you choose from a variety of options with varying success rates based on your stats and equipment, mixed with Xcom's systems of outfitting and training individual people and switching between strategic/tactical views.

It's possible to view it as sort of a weird heavily abstracted turn-based text-based spin on a base-building pawn management game like Dwarf Fortress or Rimworld or something. There definitely does seem to be some proto-dwarf-fortress DNA in there, which makes sense considering the developer :v:

GetDunked
Dec 16, 2011

respectfully

BrianRx posted:

Are there any other Factorio-lite games I might enjoy? The one where you program the robots is kind of cool, but I disliked the need to move an avatar around to do and craft things. I think there was another one I played in early access that involved automating a small town's industry (can't remember the name, it was low-tech and water was moved in sloped chutes rather than pipes). Anyone have recommendations for a dummy with a toe in the genre?

I picked up shapez.io during the Steam Sale. You can play a demo online at the website of the same name if you're curious. Very much purestrain belts and logistics with no player avatar or combat or anything like that. Sounds like it might be of interest.

e:f;b

GetDunked fucked around with this message at 22:12 on Jun 26, 2021

GetDunked
Dec 16, 2011

respectfully

Burning Rain posted:

Anno 1800 is a fantastic game that's more old school than most of the stuff discussed in the thread - but much more polished than the actual old games and with added modern comforts.

Anno 1800 is great, and the little quality of life features it adds for building planning and layout are life-savers. Something very satisfying about being able to easily create a layout, duplicate and rotate it for symmetry, and then place blueprints of it that you can upgrade at your leisure around a road.

GetDunked
Dec 16, 2011

respectfully

Jack Trades posted:

Lobotomy Corporation?

I... you know what, fair

GetDunked
Dec 16, 2011

respectfully
I think Anno's DLCs are decently fair, as far as those go. While they're definitely closer to, say, Paradox on the scale of huge amounts of DLC, they don't seem like they're actively balancing the core mechanics around having all of them, or that there's a few DLCs that should probably just be rolled into the core because the base game feels very incomplete without them. They seem to be doing a good job at keeping it modular, in my experience.

GetDunked
Dec 16, 2011

respectfully
Knowing that you have a house somewhere is good enough even if you can't actually get to it in any way

GetDunked
Dec 16, 2011

respectfully
I think it is this post

GetDunked
Dec 16, 2011

respectfully
I like the fact that you can move your buildings in AtS too, at least on whatever piddly baby difficulty I've been playing. The only things you can't move are hearths and warehouses, which are the things I generally have the most trouble figuring out when and where to place. I feel like I should probably be putting more of them down than I am, if I've got a huge fuel surplus?

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GetDunked
Dec 16, 2011

respectfully

zedprime posted:

Anno 1800, especially with the DLC, encourages slingshotting into engineers and investors in spite of temporary cash flow issues to do tons of ill supply chain poo poo to print amounts of cash at entire different magnitudes due to high pop tier luxuries. This is not an immediately apparent thing to new players because you need some specific trade union, town hall and or dock combos to pave over some really ugly negative balance spots in certain ways so failing knowing what items a person has it's easier to just say make sure you have extra low pops to support high pops.

E. Like an early Actor obliviates an entire bumbling phase of artisan profitability cause they just exude canned food and rum into artisan homes but you need to A. Find an actor and B. Cannonball into 250 artisans for variety theater

Better Living through Vaudeville

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