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Mayveena, can you add Francis John to the list of recommended Youtubers? https://www.youtube.com/channel/UCk6C1z_ErW4XssWUdDSfV7Q He covers multiple management games including Rimworld, Factorio, ONI, Shipbreaker, ... and I find his videos very helpful.
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# ¿ Jan 4, 2021 21:26 |
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# ¿ Apr 25, 2024 08:31 |
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Grevlek posted:I also like managing games Welcome! Come and fail to build trains with us!
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# ¿ Jan 5, 2021 02:10 |
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KirbyKhan posted:We need to start this thread with the truth and Surviving Mars operates on a scale proportional to actually terraforming mars.
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# ¿ Jan 5, 2021 03:06 |
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I'm going to make a Homesteading thread. If people could IM me suggested games, I'll make up an OP. Don't want to workshop it in Mayveena's Management thread.
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# ¿ Jan 5, 2021 17:02 |
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My basic list of homesteading games is Stardew Valley Slime Rancher My Time At Portia Ooblets (early access; twee and overcute but definitely a farmsteading game) Animal Crossing Graveyard Keeper MicroTown Doraemon: Story of Seasons Farming Simulator (thanks, I was wondering which of these to put; are there others?) ?? Farm for your Life Many of these have their own threads, which will be linked to.
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# ¿ Jan 5, 2021 18:16 |
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Azhais posted:It's a lot better with the mod that effectively removes the entire mining minigame Awesome.
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# ¿ Jan 5, 2021 18:44 |
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Anno posted:Is there a good YouTube/twitch channel to learn about ONI? I feel like it’s the one of these I want to try next after my 100something hours in Rimworld but I’d like to learn about it first.
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# ¿ Jan 5, 2021 23:22 |
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Relevant to a couple of the games in this thread: https://twitter.com/NXOnNetflix/status/1346607866996670464
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# ¿ Jan 6, 2021 16:42 |
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Dorfromantik is delightful, but I'm bad at inferring the rules. Still amazingly soothing as a break from The Tenants, which I wish I could recommend at this stage of EA, but can't honestly.
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# ¿ Apr 4, 2021 21:49 |
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Bloodly posted:Does anyone here know anything about 'The Colonists'? It's fun. The robots and the things they move around are adorable. There is a fixed quest path that you work through, but there is also free play, as well as monthly challenges I enjoy it. The most tedious part is tinkering the sea routes.
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# ¿ Apr 12, 2021 00:52 |
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I'm finding it really frustrating trying to determine when a building is successfully hooked up to a road and when it isn't. So many times I draw the road, only to find that when I click on the end, there' s a thin white line between the building's road and the road I built.
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# ¿ Apr 16, 2021 00:33 |
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One of my favorite things about Voxel Tycoon is that I can have subfleets assigned to the "Wood to St. James" run, and I can edit what that means on the fly and redirect everything. Even in Early Access, Voxel Tycoon is the first train-and-transport game I've played that just worked. I've gotten very frustrated by Railroad Tycoon because I found it so maddening trying to connect up trains. One thing that frustrated me until I figured it out: When you're trying to connect a road to another road, be sure to move your cursor back and forth until only the end of the existing road is selected: the cursor changes from a green square to a green line. When you see that green line, you can make a connection without winding up with that maddening little white gap between Road A and Road B. Furthermore, for the buildings that show up with a small segment of road attached, you cannot connect another road to the middle of that segment, as you might want to do when leveling your traffic grid. e: I just want to buy 5 trucks at a time, dammit, without cycling through that set of menus for each one.
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# ¿ Apr 17, 2021 20:39 |
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Grevlek posted:I missed this entirely during the tutorial. How does this work?! Yeah, the Early Access tutorial is definitely an Early Access tutorial. I strongly recommend joining the Discord (linked from the game) to get basic help on anything beyond driving trucks around. You create named routes like this. 1. Create a route for a truck. It is labeled as "Individual Route". 2. Add a stop to the route. Note that immediately to the right of "Individual Route" appears "+Save As". 3. Keep adding stops to the route until you're happy. 4. Click "+Save As". Sometimes the route name will be autofilled as "[Product] to [Town Name]". Sometimes it will not. I know not why. 5. Save the name. The next time you buy a truck, when it's time to set the route, click "Individual Route". You'll get a dropdown that lets you pick a route from all the currently existing routes. To change an existing named route, click any truck that's on that route, then click Edit; changes you make to the named route will propagate to all other trucks.
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# ¿ Apr 17, 2021 22:32 |
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Awesome. Thank you.
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# ¿ Apr 18, 2021 02:34 |
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PhallicPhalanges posted:Bought voxel tycoon last night and played for a few hours. Really enjoying so far and agree that for some reason it just feels better than RoI. Only thing I’m finding annoying is road building, specifically intersections and joining roads to my depots. Same. Key issues: * If you're starting from the existing road, make sure that the cursor is the thin green line, not the wide green square. The wide green square means the game thinks you're creating a new road. * Bridge-to-road intersections often gently caress up. When you create one, do a 360 rotate to make sure there are no unconnected roads (recognizable by small white lines between the road and the thing you think it's intersecting). * Spend the money on terraforming when you are having trouble getting two roads to connect. Putting everything on the same level helps a lot. I've filed a bug asking them to put a large marker on intersections that aren't intersecting (should be recognizable by roads near each other with a white line).
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# ¿ Apr 18, 2021 17:25 |
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The devs (they respond very quickly to Github) have said there is still substantial work to be done on the road pathing, and have noted the specific example I gave as a bug.
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# ¿ Apr 18, 2021 20:36 |
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I'm doing goonbuttes, dammit.
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# ¿ Apr 18, 2021 22:39 |
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I've been playing Spiritfarer (beautiful, wrenching, definitely recommend) and the devs' tagline is "Spiritfarer is a cozy management game about dying. " This seems misleading to me. Yeah, you grow plants to cook recipes, and mine resources to build parts of the ship, but that's where it ends. These things are gateways to the plot, rather than being ends in themselves. Anybody disagree?
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# ¿ May 19, 2021 16:12 |
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I'm having a lot of fun in Going Medieval. It's pretty, you get to do the usual build/farm/mine/fight, and in general it scratches that Rimworld itch but without mods (big difference) and with half-realistic characters and scenery.
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# ¿ Jun 3, 2021 20:58 |
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I love Going Medieval, but it's definitely at the buy it, play 20ish hours, put it away for a month stage.
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# ¿ Jun 7, 2021 20:26 |
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StrixNebulosa posted:I'll give you no subtitles, but windowed mode > borderless. It'd be nice if games had both, but if I had to pick one I'd much prefer windowed mode. This. l like the ability to go check my email for a moment. (Yes, there are workarounds.)
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# ¿ Jun 13, 2021 15:30 |
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Going Medieval And if you figure out how to dig multiple layers of stairs, let me know, because it's driving me apeshit getting the geometry right. I do know that you need one blank tile (think of it as a landing) between the first stair and the second stair.
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# ¿ Jun 16, 2021 04:19 |
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I'm really looking forward to Terra Nil, based on the Polygon review.
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# ¿ Jun 16, 2021 21:04 |
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HiKaizer posted:I've been playing this a bunch for the past few days so I went looking to see if anyone has commented about it because I wanted to try and figure out how to optimise for the dungeons. I wouldn't call it a management game at all; the only resources to manage are ingredients for potions, and those show up randomly. It's a watching-little-wizards-walk-around sim.
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# ¿ Jun 21, 2021 21:50 |
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Alkydere posted:Basically Dwarf Fort like games? And if you haven't already played Banished, play Banished.
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# ¿ Jun 21, 2021 22:06 |
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Pocky In My Pocket posted:Which game in that type is best? Is banished better than rimworld? Banished pluses: Pretty 3D environment People look like people Easy to start No combat Management rules are straightforward to balance Rimworld pluses: Complex worlds where terrible things can happen The hilarity of doing terrible things yourself (cannibalism is wildly profitable!) The frequency with which your colonists and colonies die Overall sense of humor The astonishing modding scene Play both. But start with Banished because it is pretty and easy to pick up.
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# ¿ Jun 23, 2021 18:00 |
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For the overall bleakness, I'd suggest Rimworld. It also has some of the mining bits of ancient civilizations, but not much.
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# ¿ Aug 31, 2021 15:16 |
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Splicer posted:I want to play a roguelike death cult majesty in space where I create missions, agents take the missions, and I research and monetize the finds of the ones that come back. Buddy, they don't even let me...
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# ¿ Aug 31, 2021 17:46 |
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Mayveena posted:drat too many choices today. Factory Town? Astroneer? Anno 1800 to try to get 5000 investors (the most I've ever had is like 500)? Surviving the Aftermath for the new stuff? Factorio? Satisfactory because I think I may finally understand why my previous bases were so lovely?? Go play Foxhole so you can explain it to me.
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# ¿ Sep 7, 2021 19:52 |
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lagidnam posted:Just as a heads up, Timberborn is releasing into early access in just 2 days. So get ready for some hot, agricultural beaver action! Holy poo poo, I slammed the wishlist button so fast.
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# ¿ Sep 13, 2021 17:03 |
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In order to make two-story houses, do I have to build the houses back two from the road so there's room for the stairs come down and hit the path?
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# ¿ Sep 16, 2021 01:41 |
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OwlFancier posted:Or you would need to make a platform walkway outside the second storey, yes.
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# ¿ Sep 16, 2021 01:50 |
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Welp. Just lost an entire colony of hunger and thirst -- except for one baby. Nice job, first drought. (lesson learned: really prioritize farming & water tanks earlier.)
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# ¿ Sep 16, 2021 02:19 |
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Double-checking: Your water wheel totally goes downstream of the dam, right? Also, yeah new title Management Megathread: How do I get my beavers to gently caress more?
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# ¿ Sep 16, 2021 04:03 |
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Do beavers automatically spare small trees? If so, I could select an entire tree area to harvest instead of selecting individual mature trees. e: Yeah, I placed waterwheel/gear/sawmill, then paused them until I had the dam up.
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# ¿ Sep 16, 2021 17:33 |
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Do high shafts let you cross the road with a power shaft?
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# ¿ Sep 16, 2021 17:44 |
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Has anybody figured out how much land a farmhouse can farm?drunken officeparty posted:I don’t get the point of the districts. Why would I want completely separate beavers? Do they even share stocked resources? In my last drought, one of my options was to move all my beavers to another district. I'm guessing that if droughts are localized, you might spread out your resources so that everybody doesn't die at once?
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# ¿ Sep 16, 2021 18:01 |
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Under what circumstances can one delete a path over a dam, or a dam? See the highlighted tile here. I next tried building a levee next to the dam, so that the path to the other side was continuous, but I still couldn't demolish either the dam itself or the path on top.
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# ¿ Sep 16, 2021 18:45 |
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RabbitWizard posted:Click the railing next to the path. I think Squiggle was correct; Demolish This Structure worked.
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# ¿ Sep 16, 2021 19:22 |
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# ¿ Apr 25, 2024 08:31 |
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RabbitWizard posted:Oh I thought you wanted to mark it. I use Del to get rid of stuff. Del wasn't working, but Demolish This Structure did. Next question: The lumberjack flag at top right "isn't connected to any district centre by paths". The dam/path at lower right connects to the district centre, and the lumberjack flag was within the area controlled by the center. Anybody got guesses? e: Apparently that's the "out of range" warning. I was allowed to build it, but not allowed to use it. Do districts transfer food back and forth?
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# ¿ Sep 16, 2021 19:32 |