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RelentlessImp
Mar 14, 2011


Cythereal posted:

For what it's worth, when I wrote Valerie my take on the Cowled Wizards was that they aren't necessarily evil, and many of the rank and file like Valerie sincerely believe that they're doing an unpleasant but important job of protecting Amn from evil magic - while her BG2 material will probably never be released, I wrote in that the Cowled Wizards massacred by Irenicus at Waukeen's Promenade were actually a strike team forming up to investigate the circus and deal with Kalah when Irenicus blew up a chunk of the city. The problem is that most if not all of the Cowled Wizards' leadership is as venal, corrupt, and power-hungry as every other political leader in Amn, and would-be reformers like Valerie are intentionally squashed, exiled, or sent on suicide missions.

You keep teasing us with all this talk about Valerie's BG2 content and it makes me sad. I may just be a fangirl though. :P

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Cythereal
Nov 8, 2009



RelentlessImp posted:

You keep teasing us with all this talk about Valerie's BG2 content and it makes me sad. I may just be a fangirl though. :P

If it's any consolation, Valerie winds up getting kicked out of the Cowled Wizards by the end. Oh, I'm sorry. "Put on detached duty with all responsibilities and pay suspended until further notice." As she puts it to Charname in ToB. :v:

Actually, dealing with the Cowled Wizards is one of the big reasons why Valerie BG2 never released. I fundamentally do not know how to code stuff like Valerie offering alternative ways to complete quests or changing the price on the bribe for the license, and the kind soul who stepped in to do that kind of thing for her BG1 material, and the whole Darian mod, had moved on to other things.

Probably unsurprisingly, I wanted Valerie to offer the player a couple of extra options when dealing with some of the Cowled Wizards in BG2, but I simply didn't know how to do it.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Cythereal posted:

If it's any consolation, Valerie winds up getting kicked out of the Cowled Wizards by the end. Oh, I'm sorry. "Put on detached duty with all responsibilities and pay suspended until further notice." As she puts it to Charname in ToB. :v:

Actually, dealing with the Cowled Wizards is one of the big reasons why Valerie BG2 never released. I fundamentally do not know how to code stuff like Valerie offering alternative ways to complete quests or changing the price on the bribe for the license, and the kind soul who stepped in to do that kind of thing for her BG1 material, and the whole Darian mod, had moved on to other things.

Probably unsurprisingly, I wanted Valerie to offer the player a couple of extra options when dealing with some of the Cowled Wizards in BG2, but I simply didn't know how to do it.

You're in luck because I happen to know this very prolific modder who's very good at things like this! :imunfunny:

Wizardcorp posted:

I started reading this thread about a week ago and have just caught up with it. Thank you Vichan for the effort you're putting into this, and if you're worried about people dropping off, I guess you are also picking up some new readers over time. Although I will admit I did skip some of the heaviest dialogue parts along the way...

Glad to hear it! :) Thanks for sharing your Roxanne horror story.

Zulily Zoetrope posted:

It's far from the worst thing about this mod, but one kind of omnipresent thing that bothers me is that I actually like the idea of it.

Just a victory lap across wherever you've been, having a look at the state of the world and just obliterating everything foolish enough to fight you. Getting in touch with all your epic-level party members and seeing where they are in the world. Taking some of their kids under your wing. Even the specific plot of a burgeoning nation of "evil" humanoids, an all-too neglected category in most fantasy stories. Obviously it would make a lot more sense if it built off the mortal ending, but even a look at the following that develops if you become a god would be interesting.

Roxanne just makes the worst choices at every juncture, so your religion is a sex cult that you can happily command to gently caress you, the orc nation is ruled by humans, the returning characters are all terribly misrepresented, and of course you're caught in a plot that no doubt ends with you killing Szas Tam, who has allied with whatever characters, gods and institutions Roxanne personally dislikes. I honestly would not be surprised if it turns out Keldorn and his paladins are somehow in on the scheme.

I still don't know what we're supposed to think of the Cowled Wizards "losing Mystra's blessing" and immediately quitting to join a bigger, eviler gang of wizards. I'm sure it's supposed to reflect well on Sandrah, but all it tells me is that she's poo poo at her job.

You're absolutely right, the missed potential makes playing through RtF extremely frustrating.

Cythereal
Nov 8, 2009



Vichan posted:

You're in luck because I happen to know this very prolific modder who's very good at things like this! :imunfunny:

It's actually something that makes me giggle. If you were to take Sandrah seriously, she absolutely should know Valerie's big secret that Valerie doesn't even know she has. And there's no way Roxanne would be able to resist writing Sandrah as knowing. There are plenty of hints even in BG1! People on SHS when I was still active there PM'd me asking if their suspicions were right!

Amazing how Sandrah isn't so omniscient after all when Roxanne can't read the script, isn't it?

But for the record:

Silver eyes, almost white hair, excellent night vision, speaks Celestial like a native and picked it up fast in school, born affinity for magic, tendency to be pious and judgmental, if you check with a program she has innate resistances to acid, cold, and electricity, and in her unreleased BG2 material she's mildly colorblind?

Yeah, Valerie's actually an aasimar.

Cythereal fucked around with this message at 14:03 on Aug 29, 2021

RelentlessImp
Mar 14, 2011


Wizardcorp posted:

- I feel bad for Haiass. I'm pretty sure this was originally a standalone mod that never got updated for EE by the original authors, so the Sandrah version is the only one available on newer editions. I guess now he can get it on with whatever Pelligram is...

Actually, Haiass is being actively maintained by Miloch over on SHS, with the last non-Sandrah update being April 6, 2020.

Atrayonis
Jul 6, 2008

Godspeed, brave canary


I've found this thread a few days ago and have been reading up on it, slowly. Greetings from update 89!

Thanks for the LP! It is a very enjoyable (for me) trainwreck and your suffering is appreciated.
It's been ages since I've played BG 1 and 2, and seeing this mangled trainwreck in progress somehow brings back fond memories and makes me want to replay - with some mods, but without Sandrah of course.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Chapter CXLI - You have cleaned the groove again?



Sandrah explains why we should go to Candlekeep, but we're going to head to Waterdeep first.



Leaving the summer camp transports you to the Field of the Dead which we explored back in BG1, it's north of the Friendly Arm Inn while the summer camp was way out east. I don't get it either.



We're immediately thrust into a fight with some particularly nasty vampires.



A mysterious figure watches our fight in silence, walking offscreen while we're wrapping things up.



Sandrah knows who it is but she's hesitant to tell us.



Exploring the orc camp nearby leads to this conversation between Giran and Sandrah.



Enough of that, though. It's time to pay a visit to Elminster's house in Waterdeep!



If anyone ever did that Sandrah would be long gone by now for the good of the Realms.



Midnight and Drizzt are officially together and living in Elminster's garden house!



We have to walk into the altar in Elminster's garden which teleports you to...



That's...quite a park house. Elminster is living large.



Mystra's creatures guard this place.



Nothing else to do here so let's just head inside!



You've got a weird definition of that word.



I wonder if Midnight knows that Drizzt has had sex with both her daughter AND granddaughter?



Speaking of Midnight...



We can ask Midnight a lot of questions so let's get started.



Ally? More like liability. The guy has been hilariously ineffective so far.



...So was Cyric if I'm being perfectly honest.



It's Velsharoon, the ghostly mage figure that has me worried, though. :ohdear: The minions he summoned were actually pretty tough to beat and the fact that he didn't speak at all but just floated off into the distance made him pretty intimidating in a way that Cyric and Talos never managed to be.



Lastly she gives us some more insights on what's in store, good thing I was planning on heading to Candlekeep anyway!



We say our goodbyes to Drizzt and get out of here.





This is their abode in case you were curious.



We can't go to Candlekeep directly but have to go to the Lion's Way first.



Gone but not forgotten. :unsmith:



Oh, hey! It's Kollsed. The first guy you're likely to come across after your first encounter with Sarevok. Having him turn up after such a horrific scene was a great morale boost back when I was just a scared little kid fumbling my way through this game.



Roxanne completely butchers his character, of course. :shepicide:

Will I ever be able to enjoy Baldur's Gate again after this? Time will tell.



After a fade to black we wake up in a cave somewhere. Better head outside to see where we a-



...Uh...



Didn't I kill you already?

(I used to like this guy as a kid because I shared a name with him, not knowing that he's a reference to a porn star. :cripes:)



His wyverns are no match for us, neither is the guy himself. Something happens as he's about to go down though...



Cythandria? Sarevok's girlfriend who we also killed way back when? And these two are intimate? :suicide:



Faldorn is here as well?



First there's a fight to win, though. Peter of the North gets it seconds after his partner stops talking.



The ogre's names sum up most of my reactions to Sandrah Saga.



Hopefully she'll stay dead this time.



Looks like we're in the Cloakwood, that makes sense. Maybe we should check out the treehouse?



This guy shares a name with one of Aldeth's companions but he sure doesn't look anything like him. Zorl used to be a mage.

He dies on the steps of the treehouse and we head inside.



This'll be good...



...And by good I mean immensely disappointing. Faldorn's not supposed to be alive, let alone good! :argh:



With our business in the Cloakwood finished we head back to the Lion's Way and into Candlekeep. Kollsed is nowhere to be found, maybe that is for the best.



Outside the walls is a statue to Gorion. :allears:



The rest of Candlekeep's mostly unchanged.



That depends on whether or not Finch is around. :heysexy: She's not.



Breagar's here, still sporting his pocket plane intro dialogue.



Almost every watcher you run into has this to say to you, it's pretty annoying.



I love you too, Reevor.



Winthrop and Izzy exchange some words and that's pretty much it as far as 'worthwhile' unique dialogue is concerned.



Time to head inside and work our way up to the top.



I couldn't find any of the level coordinators so I just headed straight up.





Ulraunt and Tethtoril don't even get unique dialogue, what a let-down.



It took some searching but...



...We eventually find the book we're looking for. Sandrah doesn't immediately respond to it so I guess we just have to make our way down a-



:allbuttons:



God drat you, Roxanne. :suicide:



He's accompanied by a lot of Duergar, fortunately most of them are hiding out in the area to the north. Not that it would have mattered.



It doesn't take long for Sarevok to fall once again. Idiot.



We take the symbol of Velsharoon from his body...



...And deal with the last of his minions. :black101:



Sarevok can go gently caress himself as far as I'm concerned but I really don't want him to come back another time.

Let's just forget about this whole thing and move on.





Looks like the Ravencrest monastery is our next stop!

Next t-



What now!?



Great, looks like Ghotal's summer camp is other siege and we have to go rescue them.



I don't think I'll be coming back.



Let's just take care of it now.



I have no idea why we start in such an awkward location but we're immediately forced to fight.



Velsharoon is also in the area, pacing around the combat before disappearing.



We fight our way to the courtyard...



...Head into the castle...



...Fight some more enemies inside...



...And make our way down.



The fight's not over.



Especially not with these duergar necromancers constantly summoning skeletons.



This can quickly grow out of hand.



After dealing with them we head downstairs.



The next area's much bigger but there's not a lot to talk about. There's a lot of necromancers though.



This area was filled with skeletons as the messy floor shows. :black101:

I also fought a Balor at one point but I forgot to make a screenshot of it, it gets mentioned later on.



I really wish I had more to say about these areas, there's not really a lot of loot to find or unique enemies to battle beyond what I'm showing here.



We eventually find the gang cowering in a sideroom somewhere.



...Traitor?



Wait, what!?



Oh, never mind. It's just an excuse to make me look dumb once more. :cripes:



Sandrah seals the portal...



...And we're teleported outside.



Next time we'll head to Amkethran and see what this Ravencrest place is all about!

Vichan fucked around with this message at 11:18 on Nov 7, 2021

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Atrayonis posted:

I've found this thread a few days ago and have been reading up on it, slowly. Greetings from update 89!

Thanks for the LP! It is a very enjoyable (for me) trainwreck and your suffering is appreciated.
It's been ages since I've played BG 1 and 2, and seeing this mangled trainwreck in progress somehow brings back fond memories and makes me want to replay - with some mods, but without Sandrah of course.

Boy, are you in for some horrific moments! :imunfunny:

Thanks for the kind words! :)

GiantRockFromSpace
Mar 1, 2019


So Irenicus, who in the vanilla game is never redeemed, gets to be uninvolved with the villains and love Aerie apparently; while Sarekov, who has a canon redemption that Sandrah herself tried to steal from us, returns as an evil minion.

...yeah, typical Sandrah Saga writing. Can we just like, go take a vacation to another setting? Since Sandrah will just fix everything herself anyways. Maybe just go on a space adventurer in Spelljamer or something.

Ramc
May 4, 2008


Drizzt isnt even old for an elf!!!!

also jesus the sarevok poo poo

edit: if the relationship web goon ever updates his image it is going to be an incredible mess

Ramc fucked around with this message at 23:52 on Aug 29, 2021

Black Robe
Sep 12, 2017

Generic Magic User




Oh sure, just keep rewriting history for almost everyone, that's cool. Next time Bhaal will probably show up running a tavern somewhere.

LJN92
Mar 4, 2014



Bhaal will form a Team Rocket style group including Talos and ineffectually harass Sandrah with weak mobs. Every time she wins, they'll curse her brilliance and scuttle off to plot again.

Wizardcorp
Apr 11, 2015


RelentlessImp posted:

Actually, Haiass is being actively maintained by Miloch over on SHS, with the last non-Sandrah update being April 6, 2020.

Thanks for letting me know - I have a real soft spot for him so glad to see I can bring him on a future playthrough.

So as Goddess of Magic, Sandrah decided to deal with her dislike of necromancy by basically ignoring it to the point that she seems unaware that Velsharoon is actually her underling, even if it's only nominal... I'm not an expect in the cosmology of the Forgotten Realms, but this does feel like a lapse of duty that verges on the ragingly incompetent.

Zulily Zoetrope
Jun 1, 2011






Muldoon

Her acknowledging it doesn't change the part where she'll happily wield her authority against the bit players like the politics wizards that are a non-entity outside Athkatla, but no one that actually uses magic for evil poo poo.

Like it wouldn't even be hard to write in a manner that doesn't make her monumentally incompetent! Let's say she smote the Red Wizards and they all turned to Shar or Azuth or loving Vecna, or even some homebrewed eldritch source of arcane magic, and that was the central point of the conflict. Or she'd been making small calculated moves against the kingpins without showing her hand, and some evil gods were angling to get her thumb off the scale. Or that she had been maintaining her neutrality fully in divine matters, but had anointed a cadre of good casters across the world and given them the freedom to use their powers to whatever end they desired, knowing they'd tip the balance in her favor without any direct culpability. Hell, she could even have gone full Machiavelli and given her blessing to a bunch of Thayan/whomever lieutenants, on the expectation that the ensuing power struggle would gently caress up the organization and distract them from whatever evil schemes they were working on.

Literally anything I can come up with at the top of my head is a smarter and more interesting option than this poo poo.

Rappaport
Oct 2, 2013


Look, her staggering incompetence and stupidity is just 12-dimensional sex chess meant to entrap AO when it's time for Sandrah's next performance review. The Beast must feed, even as a deity :ohdear:

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

From the Beamdog forums:

Hannigan posted:

@Vichan, I've been following your LP for some time now, and just wanted to thank you for doing this. Regarding Haiass for EET [Edit: outdated] I love how Roxanne used dropInventory() on Vichan to punish him for not being nice to Sandrah as you showcased back in chapter 2.

I recently tried to find a way out of having to romance Sandrah without breaking the mod. Early on in BG1, at her fourth morning talk, when she asks if you're awake, if you incongruently tell her "No, how could I with everyone disturbing me", she will storm off and leave the party; but you can recruit her again at the temple of the Morning Lord. If you do that and then rescue Branwen, Sandrah will actually walk up to the poor woman-just-out-of-petrification, complain that her own relationship with you has hit a snag, and tell Branwen that since you now have another loving priestess, Sandrah will back off. (Branwen then talks Sandrah into staying in the party, because of course.) Still trying to find out if this actually changes anything.

<CHARNAME> and I have not gone along so well lately. He has rather rudely rebuked my feelings for him. I stayed with him to accomplish this task, but now you are freed, I think he has another cleric and fighter by his side and I am no longer needed. Please take care of him for me, will you.

Remember her initial greeting: "You desperately need help. You need MY help." Clearly Charname is implicitly assumed to be all muscle and no brains but fortunately she can change you from yourself into the god of (sexual) love and (nominally) hope and you should be grateful. The end.

Cythereal
Nov 8, 2009



FYI, there is a goddess of sexual love. Her name is Sharess, and she's literally Bast from ancient Egypt.

Two gods in the Realms explicitly have hope in their portfolio, Lathander (god of the sun) and Selune (goddess of the moon and stars).



...Why am I even bringing this up, Roxanne thinks Sandrah should be loving Ao (in multiple senses of that statement).

GiantRockFromSpace
Mar 1, 2019


Cythereal posted:

...Why am I even bringing this up, Roxanne thinks Sandrah should be loving Ao (in multiple senses of that statement).

Don't worry, she just needs to slurp all over his long, long, sexy beard and all will be as it should....

:suicide:

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Chapter CXLII - Boy, are ya the wrong thin' in the wrong place at the wrong time!



Amkethran is still filled with hostile monks.



We're not here to stay, though. Ravencrest awaits!



Because Leyala is in our party we don't have to bother with a guide. We're immediately teleported to...



...A bandit who decides to attack us.



The men accompanying her are simply called 'murderers', we first ran into those types of enemies in BG1 where they were extremely difficult. They still hit hard but don't take long to die.

Giran's bow still owns, by the way. :colbert:



I have no idea what the hell a 'Supra lich' is but this all sounds very serious.



Looks like we could've taken a shortcut to Amkethran by heading through Waterdeep. Oops.



Looks like we're heading in the right direction.



Leyala warns me that heading that way will get us ambushed, though.





A nearby cave takes us above the cliffs, after that we can exit north.



The next area features this bridge that damages us when we go over the broken parts. Pretty neat. (No need to post a map, this bridge is 90% of the total area, there were some fire giants waiting in the north however)



We finally arrive at Ravencrest.



Lots of people to talk to here.



Pretty sure this is vanilla BG1 dialogue, I love how absolutely insane a lot of the merchants were.



We'll have to go to the harbor master's office if we want to enter the monastery itself.



Sheesh, rude.





Time to pay this nun a visit.





Nothing to do here, we have to use the north exit.



After walking along the walls for a bit we get the badge from the harbor master.



Before continuing I wanted to pay a visit to the docks.



The sailors are a bit confused.



The ocean sure looks choppy.



It's very tempting but I have to finish this LP. :colbert:



The way to the monastery is well hidden.





Even the door is hidden. Don't these people have landscapers?



The area we just traversed. It's time to head into the monastery itself.



Yes, we know. We just used it.



Oooh, a library.



Looks like some books were stolen.



We can't go downstairs without talking to Iylos.



Iylos' barks are quite wordy and voiced in a strange, ethereal manner. I wish he didn't bug out on us so this'd all make more sense. :(



Oh dear, what have these two been up to under the guise of 'education?' :ohdear:



After some back-and-forth with Sandrah he gives us permission to head downstairs.



Let's admire the interior before we leave. :allears:





We head downstairs and spot an altar to our left.



This is the 'relict' we need to continue.



Leyala prays at the fountain and points us to the hidden door that leads to...



...The Trash Warrens?



This place has mimics...



...Bone Golems...



...As well as these spongy skeletal archers that fire detonation arrows. Annoying but nothing we can't handle.



We're running into more and more of these dialogue bugs... :ohdear:



At the end we find this giant-rear end bell.



Sandrah does a thing and we can continue past this wall.



I'm going to play the everloving poo poo out of Planescape: Torment as soon as this LP is behind me.



We've arrived at the seal.



Seems like we've reached a dead end. Looks like we have to head back to the librarian.



I was extremely puzzled why I couldn't talk to the librarian only to find out that I had to use Sandrah to talk to him. This is the first time I've had to do so when it comes to Sandrah Saga content.

Anyway, looks like we've learnt where we have to go next.



We say our goodbyes to Iylos and head out.



We can use a boat to travel to Baldur's Gate, but do we really want to?



The answer is yes, of course.



We hop onto a boat and cast off.



Even the chapters are horny.



The rest of the journey is uneventful for a change, we arrive at the Baldur's Gate docks.



Since almost everyone is fatigued it might be best to have some sleep at the Elfsong.



Turns out Garrick is running the place now, good for him. :)





What will await us in Mornbryn's Shield? Probably not anything good.

Vichan fucked around with this message at 11:19 on Nov 7, 2021

Black Robe
Sep 12, 2017

Generic Magic User




The dialogue bugs are adding to the atmosphere, honestly. Little by little everyone's sanity is slowly degrading, and they're starting to repeat themselves, or talk to people who aren't present, or start conversations in the middle. Such is the effect of travelling too long with The Beast.

Softface
Feb 15, 2011

Some things can't be unseen


The random attack by bandits at the start of this update reminded me of one of my favorite encounters in SoD. It's when there are a bunch of bandits set up to ambush you, then the leader recognizes you and goes "gently caress this, I'm not getting paid enough to get murdered" and he and the whole band leave. Considering that the main character is literally a god at this point, I feel a lot more people should be having that reaction.

Zulily Zoetrope
Jun 1, 2011






Muldoon

I appreciate that the game has fully given up on pretending that Vichan is the main character at this point. Finally Sandrah gets a shot at the spotlight.

Vichan posted:



The next area features this bridge that damages us when we go over the broken parts. Pretty neat. (No need to post a map, this bridge is 90% of the total area, there were some fire giants waiting in the north however)

That is pretty neat, and stolen directly from IWD2, if anyone was wondering.

Hopefully she stole it right so stepping on the rickety bit will result in a *crack* and a scream and a brief fade to black as the planck gives out and the map is updated to put a whole where the patchwork fix is, and the character is placed prone at the end of the bridge.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Chapter CXLIII - Uuh, I always been thinkin' the rain on our ol' Sword Coast wasss bad, but not asss wet asss that guy's word gush.



We've just arrived at Mornbryn's Shield.



Someone's been painting.



This rune was found on the palette. Let's hang on to it.



Nice ship.



This place looks deserted.



Aside from these dogs, that is.



After dispatching them we spot a dwarf.



He invites us inside and we oblige him.



The red wizards paid a visit to the town, we're about to see the results for ourselves in a bit.



I explored the rest of this area but there's not a lot to see.



What about that house we passed before?



Just a blacksmith. Oh well.



That's it for the Mornbryn's Shield outskirts. Time to head for the town itself.



Dead horsies. :ohdear:



This place is a ghost town.



The houses look neglected as well, to be honest.



There's some wolfweres to fight here.



You can enter the 'castle' from the north but I think that's a pathfinding oversight, better go around.



I wish these two would just get it over with already.



Oh boy, I would not want to be Szass Tam right now.



Going around a bit I enter the castle from the front.



Innocento, really?



No big deal.



Yikes.



The source of these maps is Robin Hood: The Legend of Sherwood, a Commandos-like stealth strategy game. They were repurposed for Baldur's Gate for the unreleased Classic Adventures mod and Roxanne seems to have poached them.



Time to head inside the church.



A single skeleton stood guard here.



Further inside is a crypt but the tomb itself is locked.



Heading back to the main area my eyes were drawn towards the western gate.



Someone seems to have survived the onslaught. And he claims a little boy also survived. Oh dear... :ohdear:



We have to go into this house next to the church.



The real Innocento is hanging out upstairs, we send him back to the church.

...Is he the real one, though?



...Probably. :stonklol:

(You're unable to proceed if you do this)



Sandrah, you're literally a goddess. Why are you so thirsty for recognition?



Anyway, the key is in a nearby desk. We can use it to open the tomb so we can get...



A warhammer. You know what that means...



Dual hammers, bitch! :getin:



Contrary to what Sandrah says there's no time-limit to this thing, we might as well do as she says though. We exit the area to the south...



...And end up at Wyrm's Crossing. From here I went towards Waterdeep so I can take the shortcut to Amkethran that I missed earlier.



Uh-oh.



:yikes:



...Seriously?



It only takes a few whacks for Shyntlara to flee.



This spider that she leaves us with is way harder to deal with but it goes down as well. :black101:



Foreshadowing on things to come or just an excuse to exchange compliments? Only time will tell.



Using the northern exit in the new Waterdeep area immediately takes us to the area outside Saradush. That's it. That's the shortcut.



Sandrah tells us about Karsus' Folly and the fall of Netheril.



We're getting ahead of ourselves now, first we have to go back to Ravencrest!



Leyala can still guide us.



I got this gem of an exchange after resting.



Through the cave.



Beyond the cliffs.



Over the bridge.



Past the docks.



And through the trees. We have arrived.



Oh God, this is all going to lead to an orgy scene, isn't it? :shepicide:



After saying hi to Iylos we head downstairs to Cerameon's tomb.



Along the way we are greeted by a familiar face. Doesn't anyone stay dead nowadays?



This dialogue... :suicide:



Narghal flees leaving us to deal with some Thayan liches and those annoying archers. We take care of them and move on.



The room reacts to the hammer and the portal opens.



A portal made especially for us.

Next time we'll go through it and head for exotic Thay!

Vichan fucked around with this message at 11:19 on Nov 7, 2021

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

These are not the most exciting updates but I'm hoping things will pick up again once we reach Thay! :)

RatchedB52
May 28, 2021


It might be easier to assess which mods Roxanne hasn't ripped off than to count which ones she has.

I just recently quit my last Sandrah attempt because reasons anyone of you could guess. Blechhh. I love trainwrecks but I just can't with this crap.

Mans
Sep 14, 2011

We have the dimension of an empire.


I've caught up again! Remember when Jahera said "Yes, oh omnipresent authority figure?" when you clicked on her? How funny is it that she commented this back on BG1?

Throne of Baahl is a really great experience with a lot of self reflection and debates about faith, random chance and the consequences and devastration brought forward even by the best and well intentioned heroes. The fact that Sandrah rejects all of this, including the best ending (you realize this constant run for yet another objective where you'll plow through countless people while doing the bidding of others, to the point where now divine figures are asking you to give them a hand finally needs to end, and the only way to end is by retiring entirely), is just perfect.

I'm honestly surprised that Keldorn hasn't revealed itself to be a traitor. It turns out, the traitor was you for being a blabbermouth idiot. Thankfully, Sandrah forgives you.

Aso, is there any precedent for two literal gods to just decide to enter the earthly realm, or whatever it's called, and go on a murder rampage on a quest to resolve what seems to be a very regional political conflct? I mean, this is some bullshit about orcs and hidden wizards? Why isn't Minsc and Keldorn taking care of this?



Secondary comments (I've accumulated quite a few of these so sorry in advance):

what does laughing harshly or laughing roughly even MEAN, why is Sandrah laughing harshly or roughly everytime CHARNAME tries to be relevant?

Roxxanne really gave isobel or what's her name her step parent's fetish gear and didn't even think twice about it? And she even made sure to make it clear that everyone should know about the pink fur gently caress coat!

Saverok was a really cool rival when I was a kid, with a great voice actor to booth. That the sequel managed to find an equally excelent rival with an equally excellent voice actor was terrific. That both of them can be redeemed (or their evil fully explored if that's your thing) in Throne of Baahl (one with a mod, but it seems decently written) is great.

....so of course it's equally great to see Saverok turned into an irrelevant mook in a corner and Irenicus into Aerie's whiteknight (WHAT)



GiantRockFromSpace posted:

The high points have pretty much been the bigshot WTF changes introduced by Sandrah, like "Imoen becomes the Slayer", "Skie is now Bhaal's right hand lady" , "Sandrah retcons the end of BG1 so she looks better" or any of the original storylines like Shar-Teel's. The rest is just Mary Sue being perfect, ofc it gets boring eventually.

That said, I love that the party is now composed of all the Big Bads from the previous parts (okay, Caelar wad not the BIGGER Bad but she was the main opposition during most of SoD). The true villains were the friends we made along the way.

These were great, but I've also loved Coran suddenly kissing Vichan in the face and giving us a baby and Sandrah just bailing the gently caress out during the siege of dragonspear ambush and then popping up on bg2 saying "aww I was kicking so much rear end but I didn't realize you were captured!"

Midnight Voyager posted:

Her voice for Sarevok is DIRE, holy god.

Honestly, I'd find goddamn Irenicus more redeemable than Caelar. Her whole thing was being so utterly convinced of her own righteousness that she was completely incapable of learning from her mistakes, no matter how dire they were. She just doubled and tripled down. Having her start point be "actually I've learned and also I have maybe done something actually helpful" just threw me for a hell of a loop.

At least Irenicus had the excuse that his ex broke his soul.
Caelar was a terrible character with terrible motivation and terrible writting. SoD was a good expansion but Caelar was a tremendous disappointment.

Wizardcorp posted:

I
- Maybe I'm being unfair as it's clear she's not a native English speaker, and there are plenty of other spelling, grammar, and worse errors, but I find the use of "troupe" for "troop" completely jarring every time - even when I was just scanning over dialogue quickly this jumped out at me every time.

Since i'm also not a native English speaker, these kind of spelling errors can pop up now and again.

Now, of course, I'm not writting a large scale story mod that turns an RPG into a visual novel. If I was, I'd proofread my poo poo a bit more.

At this point, I've lost count of how many times the mod has confused the words lose and loose.


Zulily Zoetrope posted:

Oh, that is not the part with which I take issue. Moreso the specific bit where she spurns one group of political wizards but has made no move against any of the central villains. Like, if you're gonna use your divinity to get political, why are you going after the bit players (who then flock to the bigger bads) instead of taking the axe straight to the kingpin? You're literally writing yourself as a god in your own power fantasy, and wield your power with abandon, but also all the villains are the wizards you didn't bother to smite.

Plus it's not like the ex-Cowled Wizards you're facing are incapable of using magic.
Reminder that Sandrah has been on a one track mind about multiple groups and individuals but then when she caugh a wizard constantly spawning out of control monsters that could cause a colossal rampage, she immediately assumed the good intentons of the wizard because he was a previous companion and invited him along to her adventure.

Dear lord, this is a mess. Vichan, stay strong for us, I am super sure that you're the only person to have reached this far outside of Roxane and roxane's alts.

Unless....you're a Roxane alt yourself? Is that the big twist at the end of these post ToB saga? We're all Roxane alts?

Black Robe
Sep 12, 2017

Generic Magic User




Vichan posted:



This dialogue... :suicide:

I don't know what you're talking about, mocking a speech impediment is the height of comedy.

go choke on a cactus, roxanne

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME



I keep forgetting to show this so I'll just do it now, apparently Imoen and Saerileth have been stalking us ever since they left.

Black Robe
Sep 12, 2017

Generic Magic User




Vichan posted:



I keep forgetting to show this so I'll just do it now, apparently Imoen and Saerileth have been stalking us ever since they left.

Makes sense. Imoen wants to keep an eye on her stepdaughter and Saerileth never accepted losing the 'awful horny Sue' contest.

RelentlessImp
Mar 14, 2011


"I am a good swimmer but I have no intention to practice it in the ocean of your drooling." is a surprisingly good one-liner that you'd expect to see in a big-budget action film. A bit wordy for Arnold, but Clive Barker or Jason Statham or Tom Holland as Spider-Man could pull it off.

Also, over in the Other Thread, I've finally put together an InstallSequence for Project Infinity that makes all the mods play nice with each other, if anyone wants to have their own megamod install without Sandrah. You can find it here, but it requires you to download the mods manually. Once done, all you have to do is hit the little "I" next to "Set-InstallSequence" to import, then hit Install; doesn't matter what order they're in in your own copy of Project Infinity, the installer follows the InstallSequence. (You also have to edit Faiths_and_Powers/lib/default_kit_spheres.tpa and comment out Line 82 for it to run properly.)

RelentlessImp fucked around with this message at 13:44 on Sep 7, 2021

docbeard
Jul 18, 2011

Modern worldly poster

RelentlessImp posted:

Also, over in the Other Thread, I've finally put together an InstallSequence for Project Infinity that makes all the mods play nice with each other, if anyone wants to have their own megamod install without Sandrah. You can find it here, but it requires you to download the mods manually. Once done, all you have to do is hit the little "I" next to "Set-InstallSequence" to import, then hit Install; doesn't matter what order they're in in your own copy of Project Infinity, the installer follows the InstallSequence. (You also have to edit Faiths_and_Powers.tp2 and comment out Line 82 for it to run properly.)

This looks very cool. I haven't poked much at Project Infinity but this might give me the motivation to try it.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Chapter CXLIV - Vichan's portfolio is of Love and Hope, your taint is cleaned forever.



We're about to travel to far-off Thay, I can't wait!

https://www.youtube.com/watch?v=6fM0uR-F8UI

I have no idea why this cinematic starts playing but here we are.



Pretty.



Sure enough, when we head outside...



Yep, lots and lots of lava.



It's a good thing Giran's bow makes short work of these things because we can't actually get to them yet.



These salamanders are an absolute pain to deal with. Sandrah Saga enemies tend to have huge amounts of HP and they can dish out damage just as well.



We can interact with the lava to our right to reach the chest.



Inside is this balor's claw.



Sure enough, we soon find a non-hostile balor nearby.



He's quite amicable.



It doesn't take long for the balor to warm up to Sandrah. :suicide:

He tells us to gently caress off for a bit so we might as well explore this area.



These Salamanders can't reach us but they form a conga line and follow us as closely as they can, preventing me from resting.



I have to admit I just used ctrl-Y to take care of these guys just so I could rest.



Sandrah thinks that the balor can become an ally, we'll have to wait and see.



Ask your riddles, fiend. :smuggo:



We pass the test with ease.



Even if we hadn't we just get admonished and the conversation continues regardless.



The balor turns itself into a dragon and acts as a makeshift bridge that we can cross.



I am not having a good time. :shepicide:



We say our farewells and move on.





An extremely annoying map that I'm glad to put behind me. Let's press on.



We arrive at a strange cemetery, apparently below the city of Bezantur.



This place has seen better days.



Balowol teleports in to help us out in this area.





Good thing too, because Cyric's agents are everywhere.





We come across a little side room.



This handbook is the only thing of note.



Well, maybe not the only thing but for now there's nothing left to do here.



We go back to the previous area and take a western exit this time.



There's two exits to the west...



But they both lead to this area.



These shades come out to greet us.



Gee, who could this temple have been dedicated to?



Further along we run into some priests of Cyric.





...Does this tomb belong to the Odesseiron family?



A strange apparition waits for us in a flooded section of the tomb.



Ah, a family reunion. :allears:



We dunk on him and he scurries off. Bad dialogue aside I actually like this exchange.



A temple of love and hope would probably be filled wtih giant statues of Sandrah with a small shrine dedicated to me.



Balowol is waiting for us at the exit and promises to guard the passage from any intruders. Neat.





We leave this place behind us...



...And arrive at the surface, where we're immediately 'greeted' by a priest of Mystra.



Across the entrance to the Odesseiron tomb is a mausoleum, more on that later.

Those dead dogs were the result of me trying to get a good night's sleep with no success.



Turns out this Candrella that the priest mentioned is one of Mystra's chosen, and she's got the Mary Sue backstory to prove it!



We can't leave this area just yet, so let's just explore it.



The Odesseiron estate is just next door.



This dialogue, I swear to god... :cripes:



The butler leaves us and we can start exploring the place.



Nothing here, next floor!



Groovy.



We can't enter these side rooms, the pathfinding doesn't allow it.



The only thing to find in this floor is this little girl.



She gives some hints on how to leave this place and that's pretty much it.



On to the next floor.



This is the last floor. There's nothing here. Oh well.



Maybe we should check out this barn?



It's different inside.



Edwin's amulet is in here, but if I pick it up I can't remove it from my inventory. I leave it where it is for now.



Well well well, what do we have here?



Our ticket out of here, that's what!



We show the knight the papers and leave.



There's some trolls to fight just outside, nothing else.



That's it for this area. We can exit east or west.

Next time we'll head west and see what the city of Bezantur has to offer us!

Vichan fucked around with this message at 11:20 on Nov 7, 2021

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

I plan to cover as much of the city as I can, this does mean that the pacing of the next few chapters might be a bit slow.

Roxanne is heavily hinting that Edwin will make an appearance, I pray to God that he won't bug out like he did in the Pocket Plane, otherwise I'm in deep, deep trouble.

Lysan Lurraxol
Jun 27, 2013


I had wondered how she'd managed to pull off a post-Throne of Bhaal expansion, and it appears the answer is steal all of Classic Adventures' assets. (CA was released but never finished, sadly.)

RelentlessImp
Mar 14, 2011


Did she credit Classic Adventures' creators at all? Oh who am I kidding, it's Roxanne, course she didn't. EDIT: Oh of course, some of that appears to also be part of Planescape: Torment.

RelentlessImp fucked around with this message at 20:31 on Sep 6, 2021

Mans
Sep 14, 2011

We have the dimension of an empire.


Why are literal Gods doing this poo poo

RelentlessImp
Mar 14, 2011


Mans posted:

Why are literal Gods doing this poo poo

Faerunian gods do stupid poo poo all the time. Not this level of stupid poo poo, but.

JamMasterJim
Mar 27, 2010


RelentlessImp posted:

Faerunian gods do stupid poo poo all the time. Not this level of stupid poo poo, but.

Reading the Cyric novel had made it impossible for me to not laugh whenever Mystra is mentioned)

vilkacis
Feb 16, 2011



Vichan posted:

Roxanne is heavily hinting that Edwin will make an appearance, I pray to God that he won't bug out like he did in the Pocket Plane, otherwise I'm in deep, deep trouble.

Or perhaps, it will be a sign (from the god of love and hope :angel: ) that you no longer need to subject yourself to this bullshit!

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ImperialAnubite
Feb 6, 2011


Just as Vichan rebelled against the taint of Bhaal within him, so too does BG2 rebel against the taint of the Sandrah Saga.

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