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I'm running a shadowrun game and a call of cthulhu game and both are pretty loving cool
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# ¿ Jan 20, 2021 18:29 |
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# ¿ Apr 23, 2024 18:09 |
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Bicyclops posted:call of cthulu is d20 modern, right? i played one quick campaign of it way back when, i remember it being fun. There is a d20 cthulhu but I don't think it ever got more then one addition. Standard cthulhu uses a d100 system which is what I use. the game is set in the most haunted small town in Wisconsin and pretty much every session players are tripping over some new spooky poo poo. It's a lot of fun, right now the government is blackmailing the PCs into investigating a vampire's house
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# ¿ Jan 20, 2021 19:08 |
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I wish I could have in person games again table top loses a bit in the online translation I've found even though dice rolling is a lot easier
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# ¿ Jan 20, 2021 21:24 |
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Fungah! posted:depends on the game. like twilight imperium is cool on tabletop simulator because you lose like four hours of busywork although you also lose in person bargaining, ducking into another room, stuff like that. cube pushers and stuff where there isnt a ton of setup and teardown, 100% agree That makes sense. I mostly play pen and paper rpgs which is usuallypretty low intensity in terms of pieces.
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# ¿ Jan 20, 2021 23:13 |
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Fungah! posted:i ran a campaign like that once in planescape and it kicked rear end. th players ran a restaurant in sigil and they had to go fron plane to plane to find new foods and ingredients and i homebrewed a whole restaurant management system There's a good manga called Delicious in Dungeon which has the similar premise of being about how adventurers cook different dungeon creatures for food
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# ¿ Jan 21, 2021 04:38 |
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Fungah! posted:i was readin a shitload of cooking manga at the time, the campaign ended up being like 2/3 toriko 1/3 shokugeki Fuckin nice, that sounds great
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# ¿ Jan 21, 2021 05:17 |
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Here is a story about the best call of cthulhu character I ever encountered, Flotsam Ahab. In Call of Cthulhu games, characters usually roll random stats, and most characters end up being human average or below in terms of their statistics. It's because it's a horror themed game so characters are supposed to be average people encountering some spooky stuff. Flotsam Ahab (I didn't name him, the player did) rolled the highest he could in three separate statistics, and rolled above average everywhere else. Notably, he rolled extremely highly in the stats that are used to give you points to spend on skills, making him a genius master of a variety of skills, including sword fighting, hiding, reading books, and swimming. He also had extremely high 'sanity,' a statistic in call of cthulhu that goes down as you encounter more horrible supernatural stuff. Flotsam joined a party that was combatting a shapeshifting, body possessing demon in 1890s New Orleans. This demon had possessed the loved ones of other PCs, lured them into traps, and was generally being horrible. The PCs had finally learned they could banish the demon in an ancient temple in India through research, and hired Flotsam to accompany them across the ocean. Of course, beforehand the demon stole the face of a fellow passenger and crept aboard. Halfway across the Atlantic, it called forth some horrible fishmen from the depths. As the fishmen attacked crew and players, it stalked the ship looking for a lone PC to devour. It found Flotsam Ahab on the deck of the ship, who, thanks to his amazing listening abilities, was able to hear the thing creeping up on him. Flotsam drew his sword and dueled this demon on the rainy deck of the ship while the rest of the PCs struggled against the encroaching fishmen. He stabbed the demon so many times that it actually started to run the risk of being slain right there, ending the campaign prematurely. Instead it had to jump off the ship into the ocean to escape him. Without backup, Flotsam stabbed the remaining fishmen to death, saving the remaining PCs, who were letting one pc get devoured while the others spent multiple turns reloading their terrible 1890s guns, or going mad from encountering fishmen. They make it to India, and find out Flotsam is the only character who speaks Hindi because he speaks like, seven languages. He successfully negotiates an elephant and a crew to transport the PCs into the jungle to find the temple. The demon, meanwhile, had shapeshifted and journeyed to India as well, and now stalked the PCs in the jungle in the form of a massive tiger. Over the next few nights of travel it tried to raid the camp of the PCs. Every night there was Flotsam, waiting, this time with his trademark elephant gun. He could always hear it coming, thanks again to his tremendous listening ability. Again, he nearly killed the demon before it could be banished, but is escaped into the woods before he could finish it off each time. Finally, they made it to the temple, and found an endless chasm in the earth beneath it, where they started the ritual to banish the demon forever. While this happened, the demon attacked again, and the ritual caused a minor earthquake. Flotsam lost his elephant gun to the chasm below, and so drew his sword and dueled the giant tiger to the death over the chasm, while every other PC managed to fail their saves and fall into the chasm. Alone, Flotsam dueled the tiger demon, while chanting the final ritual to completion, banishing the demon for eternity, although he was about to stab it to death anyway. As the only surviving party member, he used the PCs leftover gear to pay their expedition, and wrote a best-selling book with his prodigious writing ability. That book occasionally shows up in new call of cthulhu games I run now, because I've never had a character be this much of an action hero in a cthulhu game.
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# ¿ Jan 21, 2021 17:54 |
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Pepe Silvia Browne posted:I love dice like this, or even just this kind of design for game pieces that incorporate things like different statuses. Congratulations on finishing a game. What do you think you will run next? I've been really wanting to run a game based on the book A Roadside Picnic/the STALKER games but I promised my friends I'd run Warhammer Fantasy after our vampire game ends.
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# ¿ Feb 7, 2023 16:07 |
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scary ghost dog posted:Very cool game That sounds awesome. I was thinking of doing it with a modern day system called Twilight 2000, I would not have thought to do it fantasy style. Pepe Silvia Browne posted:I'm not sure. I've been having a lot of fun with this Storytelling game Fiasco - we usually play it on nights where one member or another doesn't show up. It basically just gives you a framework to quickly sketch out a few characters, a setting, some desires - and then you collaboratively create a Fargo/Burn After Reading style story where regular people get mixed up in something way over their heads. I love Fiasco, I haven't run it in a million years but it was a game I would play with friends playing their first RPG. I remember they had a little book with a ton of different settings like a spooky cruise ship or like a catch-22 air force base. Have you heard of Kingdom, or Microscope? You might like them. They're DMless and all focused on players collaborating to build the story.
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# ¿ Feb 7, 2023 17:19 |
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Major Isoor posted:Ehhh I dunno, I think there are way better GMs out there. I'm totally new to GMing and I'm not 100% familiar with the system yet, so I'm mostly just hoping I don't slow things down or make errors, heh. We'll see though - it's a good group and DG seems like a fun system for solving mysteries, so it's been fun so far Good luck, I GM a lot and I think it can be very fun, especially if it's your friends and not random people. I also love Delta Green, despite the edginess in the standard setting.
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# ¿ Feb 10, 2023 15:22 |
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Pepe Silvia Browne posted:To Leadthumb and others who have talked about creating or hacking together their own systems: do you have any books or reference materials on Game Design you like and/or find useful? In particular I think I'm looking for higher level "philosophy of game design" type stuff rather than like "these are tables it might be useful for a DM to have on hand" which I have a lot of already Not sure if it's what you're looking for but there's this article on game design by Greg Costikyan, the creator of Paranoia: http://www.digra.org/digital-library/publications/i-have-no-words-i-must-design-toward-a-critical-vocabulary-for-games/ It is basically an attempt to create a functional definition of a game with an eye towards using that definition to clarify game design principles. Fair warning that it is generally focused on computer games although it also talks about table top RPGs. Also fair warning that he has a grating authorial voice. Still, I think it's a decent for building an understanding of what a game is.
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# ¿ Feb 17, 2023 16:21 |
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I usually head that off by just telling the players is a game about a certain thing before they make characters. Like I'm running a Warhammer fantasy rpg game soon and the premise is 'you're all related and the game is about trying to help your family succeed/fail in the merchant business.'
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# ¿ Feb 27, 2023 17:23 |
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Pepe Silvia Browne posted:one of my favorite RPG moments was having a fellow player react to a crawling mummified hand threat by asking if this would be something novel/surprising/shocking in this world and then try to trap it in a jar so they could charge people to look at it lol Did they make any money off of the freaky hand? Or were people not impressed by the freaky hand
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# ¿ Feb 27, 2023 19:52 |
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# ¿ Apr 23, 2024 18:09 |
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Pharmaskittle posted:look what my dm made dawg, we're going on a magical adventure aw man did they watercolor it? it looks amazing. I love the mountains those look terrific
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# ¿ Mar 6, 2023 18:26 |