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ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Dragonatrix posted:

Ovelia also gets Sleep, just in case. It has a base accuracy of 24 though, so it probably won't help much. This is the same as in vanilla, even. In fact there is one change made to it. It used to cost 3MP. It now costs 5. Yay. :sigh:

The NES game had a Vancian magic system. An MP-based system is so much easier that it feels a bit gauche to complain about tweaks to it.

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ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Truthkeeper posted:

Some of these spell damage formulas seem needlessly complicated. How is 6+(2*(Int/2) different from 6+Int?

The game is most likely using integer arithmetic, which involves throwing away the remainder from every division. So 14 / 2 = 15 / 2 = 7. It has the effect of making you need to get two points of Int before you see extra spell damage.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Back in the day, uphill both ways, the snow, yada yada yada.

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