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I'm missing something I think. It's possible to place stacks from your inventory into a logistics station, but how do you take stock out of one?
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# ¿ Mar 16, 2021 16:55 |
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# ¿ Apr 23, 2024 23:21 |
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Let me ask a noob question. By the time you get warpers, most of the tech tree is explored. What’s the point of other star systems? Is it just because you don’t have enough resources left in your home system by that point to fab enough widgets to assemble a sphere?
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# ¿ Mar 26, 2021 12:59 |
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Question about logistics stations and warpers. System A wants rare elements. System B has Planet 1, with the materials to build warpers on it, and Planets 2 through 4 with rare elements. What I'd like to do is set up production of warpers on B1, put logistics stations on 2 through 4 to send their rares to a logistics station on B1, and then send the rares from B1 to A using the warpers produced on B1. It doesn't seem like there's a way to do this, since I can't set the station on B1 to both demand resources from B2-B4, and to supply A. So it looks like I need to devote a slot to each logistics station in B to distribute warpers in that system, and then have each station's supply ships sending directly to A. Is that right or am I missing something?
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# ¿ Mar 29, 2021 19:07 |
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Clark Nova posted:It’s also funny how you can transport unlimited amounts of ~soil pile~ between solar systems in your robot’s rear end Where else would you expect a robot to have piles?
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# ¿ Mar 31, 2021 20:58 |
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Wish I could take refined oil and just dump it into the ocean. I’m turning the entire planet into orbiting mass anyway, who gives a poo poo.
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# ¿ Apr 4, 2021 01:26 |
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So I just finished this. Random thoughts: 1. It's odd that you don't actually need to build a sphere at all to "win" the game. The power a sphere can provide can speed it up, but honestly if you have a tidal-locked planet with a good solar multiplier, you can just build a shitload of solar panels and tech to the end that way. 2. The win condition sure is anticlimactic. You research the last tech, and there's a pop-up, and that's it. 3. As of now there's not much replayability. It'd be nice to see a more diverse tree, with fewer bottlenecks and more ways to get to the same end. The rare resources help in that regard but there's too few of them, and some of them aren't worth going after much at all. Unipolar magnets in particular seem like a long way to go for hardly any payoff. Anyway, it was enjoyable, hopefully the devs can add some depth.
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# ¿ Apr 13, 2021 00:21 |
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Literally Kermit posted:A Dyson swarm is just an inefficient, temporary version of a proper, finished Dyson sphere, and you need to have at least a swarm for your ray receivers, to make the photons you need to make the white cubes and "win" the game Do you really? My receivers that I'd set to produce photons were at one point requesting considerably more power from my swarm than the swarm could provide, but with solar panels I was still net-positive. If my swarm were producing zero power, then would they have turned off?
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# ¿ Apr 13, 2021 01:04 |
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SkyeAuroline posted:So I've heard. Haven't lucked out enough to find one yet. 32455567
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# ¿ Apr 15, 2021 22:53 |
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Is there a mod to remove the dumb blueprint limit they put in?
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# ¿ Aug 25, 2021 22:30 |
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I'd like differently-sized planets.
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# ¿ Sep 9, 2021 19:32 |
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Plastic is fuckin' bullshit.
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# ¿ Jan 30, 2022 04:13 |
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There needs to be a level 5 Universe Exploration tech that lets you see exact mineral counts and search for stuff like 'tidal locked.'
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# ¿ Feb 6, 2022 19:33 |
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Is there a mod that does something like let me add notes to planets or stars in the map? While I'm at it, is there a mod that does something like just flat-out demolish everything on a planet with one click?
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# ¿ Jan 24, 2023 23:09 |
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Thanks. Another quick one: Will logistics bots feed towers? Like, can I use them to keep a tower supplied with warpers without taking up either an inventory slot or a belt input?
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# ¿ Jan 25, 2023 04:01 |
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I've got a planet orbiting a gas giant. I've got orbital collectors on the giant and they're full of hydrogen. I've got a fractionator setup on the planet with an ILS set for remote demand of hydrogen and remote supply of deuterium. It keeps taking hydrogen deliveries from other systems, leaving the nearby collectors full of hydrogen and stopping production at the fractionation while those vessels warp in. Why isn't it just prioritizing the nearby collectors for its input?
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# ¿ Feb 12, 2023 19:57 |
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But if I limit radius or don't supply warpers, then it won't deliver deuterium to anywhere either, right? Yeah, guess I'll need to have a separate tower solely to bring in the hydrogen. Dumb.
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# ¿ Feb 12, 2023 20:57 |
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What version of BepInEx are you all running? Different repositories look to have different 'most recent' versions and the drone clearing mod and a few others have stopped working for me.
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# ¿ Dec 23, 2023 18:57 |
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Teledahn posted:Did you ever resolve this? Nope.
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# ¿ Dec 25, 2023 05:56 |
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Teledahn posted:Suggests that the Icarus drone system code has been refactored in the Dark Fog update and it may or may not be considerable work to update the mod for compatibility. Well, I guess that's that then. Thanks for the heads up.
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# ¿ Dec 25, 2023 19:40 |
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zoux posted:Is that the specific mod you were after? I do have an updated fast drones mod that works so apparently it isn't an insurmountable problem Yeah, it had a button you clicked to On and your drones would automatically start harvesting any trees and such in the area.
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# ¿ Dec 25, 2023 20:01 |
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They really need to go back and make railguns and launchers things you can just run a belt directly through.
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# ¿ Jan 22, 2024 21:22 |
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You know, a good QoL tool would be the ability to just move a building without demolishing and rebuilding it. Like, let me click on a turret or an ILS to just drag it to another location with everything inside it and all its settings intact. Is there a mod that lets you do that?
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# ¿ Jan 25, 2024 16:35 |
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# ¿ Apr 23, 2024 23:21 |
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Advanced Mining platforms really need a slot for drones.
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# ¿ Feb 2, 2024 01:46 |