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I should grab a pic of my gas giant eaters at some point since I can see them from my starter planet.
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# ¿ Jan 25, 2021 00:38 |
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# ¿ Apr 25, 2024 02:09 |
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K8.0 posted:Fuels also have a production rate. In the mech it affects charge rate, I presume it works in the thermal plant as well but I haven't checked. I think in the power plant it affect burn time.
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# ¿ Jan 25, 2021 00:58 |
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Redo supply lines? Just add to them! I've found no downside so far to leaving my old factory blocks chunking away slowly at stuff while I build more efficient ones elsewhere.
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# ¿ Jan 25, 2021 02:38 |
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Unlike factorio, where everything needed nice clean lines to make me feel good, and to a lesser extent Satisfactory as well, I'm embracing my mess. Edit: This is a really pretty game Deadmeat5150 fucked around with this message at 02:45 on Jan 25, 2021 |
# ¿ Jan 25, 2021 02:42 |
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Coolnezzz posted:Peekaboo! This is a really really good looking factory.
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# ¿ Jan 25, 2021 03:08 |
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awesmoe posted:Step 1: make it pretty Step 1: Make it
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# ¿ Jan 25, 2021 05:01 |
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Patrat posted:What do you do with all of the hydrogen? I find that cracking crude oil to make the refined oil for various chemical stuff I want in large quantities leaves me with just absolutely ludicrous quantities of hydrogen, far, far more than I need for anything. You'll need a bunch in the future but once you get the ability to suck Gas Giants dry you'll have an unlimited source of it. I've taken to running all my excess hydrogen through a huge S loop of Fractionators and using whatever is left in Particle Colliders to get as much Deuterium as possible.
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# ¿ Jan 25, 2021 16:26 |
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explosivo posted:If you have too much Hydrogen, send it to your generators for fuel. I routed my Hydrogen through my generator line because my refined fuel was gone and now I'm also out of Hydrogen. You need those gas suckers!
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# ¿ Jan 25, 2021 16:35 |
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OwlFancier posted:I don't have any generators because I have unlimited solar power Factorio's logic system drove me to distraction.
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# ¿ Jan 25, 2021 17:18 |
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Ciaphas posted:By the way how are people using planetary logistics? I have a very obvious need for interplanetary (titanium and silicon on one planet with no oil ), but I'm a little unsure what problems planetary might solve that aren't solved more cheaply with belts. Honestly, it's easier to use the stations and plop one down where I need basic stuff like iron plates or titanium. Also my massive factory that exists only to crank out engines to fuel my engine empire because holy poo poo does everything need a lot of drat engines.
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# ¿ Jan 25, 2021 18:02 |
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In 30 hours Ive had one mine deplete on me.
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# ¿ Jan 25, 2021 18:44 |
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deep dish peat moss posted:Make sure to leave a few inches of water for your water pumps!! Pro tip: You can pave over your water sources and your pumps will continue to pump water! That probably won't last.
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# ¿ Jan 25, 2021 20:06 |
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Note: It is possible to sail to another star without using warp. But holy poo poo it takes forever.
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# ¿ Jan 25, 2021 20:13 |
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My bottleneck is now trying to make enough warp bubble things.
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# ¿ Jan 25, 2021 21:16 |
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You can also use tab to select filters when building grabbers from buildings that have more than one output, like refineries.
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# ¿ Jan 25, 2021 21:50 |
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Not as of yet. Edit: My first Dyson Sphere part is away! Deadmeat5150 fucked around with this message at 23:29 on Jan 25, 2021 |
# ¿ Jan 25, 2021 23:15 |
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Efficiency ratios are for suckers. Just wing it!
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# ¿ Jan 25, 2021 23:55 |
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Diogines posted:Has anyone found a way to take directly from a building without opening it up? Not sure if you can.
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# ¿ Jan 26, 2021 00:17 |
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Im now building a secondary factory in my second system and may have forgotten to bring warp fuel with me .
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# ¿ Jan 26, 2021 02:00 |
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Im hours into building this factory.
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# ¿ Jan 26, 2021 02:05 |
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Demiurge4 posted:Is there an easy way to upgrade belts? I can't drag a long line of tier 2 belts over my old ones but I can do drag it one piece at a time and its kind of a chore. Same for sorters and assemblers. Nope. Other than deleting and replacing, there's no other way yet.
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# ¿ Jan 26, 2021 12:07 |
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LifeSunDeath posted:there's upgrades for a bunch of stuff next to research tab. I wonder how much your mech speed improves with them though, haven't done but a few upgrades so far. A lot. This is just such a great feeling to watch. Fly, my pretty research, fly! Deadmeat5150 fucked around with this message at 14:19 on Jan 26, 2021 |
# ¿ Jan 26, 2021 14:16 |
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Flinging myself into another star system without warp fuel actually worked out great in the long run. However I've noticed that I can't move said warp fuel back and forth by itself. So it may be better to ship lenses or green cubes and turn them into warp fuel on the opposite side. I got lucky in my third system and found the crystal I can turn in nanotubes!
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# ¿ Jan 26, 2021 15:26 |
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seaborgium posted:Is there a decent way to set up your oil refineries so they're neater? I got into red science finally and apparently you need a bunch of refineries to get a decent amount of hydrogen and with the way they have outputs and inputs I can't figure out how to get crude in and the products out without a massive amount of twisting that just doesn't work or takes up 5 times the amount of space it should. Just go end to end and use one side of input and the other for output. Your grabbers can stretch three spaces.
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# ¿ Jan 26, 2021 18:40 |
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Ok so solar sails are more important than I thought. When you are build the inner shell of your Dyson Sphere, the sails will get pulled in to form the energetic shell. Deadmeat5150 fucked around with this message at 19:03 on Jan 26, 2021 |
# ¿ Jan 26, 2021 18:51 |
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TwystNeko posted:That's really nice and compact, but don't you have issues with resource starvation for refineries further down the line? That setup only exists to fill a small gap in my hydrogen production. The fuel gets turned into plastic.
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# ¿ Jan 26, 2021 19:08 |
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explosivo posted:This is exactly how I have mine set up except I only have one row of oil going up the middle. It's infintely expandable as long as you have the space to move in that direction, just have to knock out the conveyors at the end and wrap them around once you add more to it. I discovered using the three down the middle work best with long lines as it ensures there's rarely no resources at the end of the line and keeps production fairly steady.
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# ¿ Jan 26, 2021 19:09 |
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Fhqwhgads posted:I'm seeing more and more screenshots of people lining up mini malls that start and/or end with an intraplanetary hub and I'm reconsidering my entire design choice of spaghetti everywhere. It just looks so much nicer to have the logistics depots requesting the 3 things that chain of assemblers needs and going from there. This is what I've started doing and the only issue is that it's extremely power hungry.
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# ¿ Jan 26, 2021 19:34 |
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IcePhoenix posted:ugh the closest oil to me is so far away Dont forget to stack the wireless chargers around each other to charge yourself faster.
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# ¿ Jan 26, 2021 20:37 |
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I just wanted to show another pretty picture.
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# ¿ Jan 26, 2021 21:59 |
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Ciaphas posted:I'm contemplating putting energized graphite on logistics, that's such a huge waste of power though Depending on how you're using it, it makes some thing a ton easier. I'm making so much that I ship it off planet to power generators outside of my starter world.
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# ¿ Jan 26, 2021 22:08 |
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And now my bottleneck is Deuterium. I need SO MUCH to make strange matter so I can make Lenses so I can make warpers.
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# ¿ Jan 26, 2021 23:33 |
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Coolnezzz posted:Built 10 orbit collectors around my gas giant, the logistics vessels are picking up the hydrogen but not the deuterium, which is really why I set them up. I have a dedicated interstellar logistics station set to just deuterium local supply/remote demand and a dedicated hydrogen interstellar logistics station set to the same, which is working. The orbit collectors are all set to local storage/remote supply and hydrogen gets picked up just fine. Any idea what gives? I also have a planetary logistics station demanding deuterium but the logistics vessels just won't pick it up. Whatever the bottom resource is, in this case Deuterium, not only collects slowly but is also slowly burned to keep the gas collectors flying.
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# ¿ Jan 27, 2021 03:08 |
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Splicer posted:Is it realistically possible to play this without having to pave the habitable planets? I don't like stripmining biospheres Easily.
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# ¿ Jan 27, 2021 14:39 |
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OwlFancier posted:I really like that you can use the logi towers as just, a giant splitter. I would love a version with more filters and no logi functionality, perhaps. Like literally just a gigantic splitter. I do this too lol.
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# ¿ Jan 27, 2021 15:55 |
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OwlFancier posted:I would love even more if you could stack them and transfer between stacks, just a gigantic tower constantly eating and making GBS threads out a million different resources. Considering the logistics tower is supposed to be a space elevator, and the very top is above the "atmosphere", gawddamn that would be huge
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# ¿ Jan 27, 2021 16:12 |
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Im hoping for an orbital layer.
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# ¿ Jan 27, 2021 16:21 |
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OwlFancier posted:It doesn't seem to care if a gas giant orbits in front of the sun, it doesn't seem to block solar power though it does block railguns. I don't know if they're planning to add that. After watching my receivers, it does seem the gas giant has some effect on them, but not much. It's still considered connected but I drop 2mw.
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# ¿ Jan 27, 2021 16:44 |
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Ciaphas posted:yikes lol I have gun platforms all over both my closest worlds shiping sails all over the place, that seemed to work best. Even with my Sphere hoovering up sails to make the shell Im still sitting at 10k sails.
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# ¿ Jan 27, 2021 18:24 |
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# ¿ Apr 25, 2024 02:09 |
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OwlFancier posted:Sure is cool how massive the sphere looks if you put its orbit close to one of the planets in the system, would be real nice if I could convey the grandeur of the whole thing. Every time I see it I break out into goofy rear end giggles hahahah
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# ¿ Jan 27, 2021 18:57 |