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dwarf74 posted:If you can afford it, the Battle Chests are absolutely the way to go. The trays and storage are drat near perfect. The only reason I'd buy a 2-pack is to try the game out and get a feel for it. I fully agree on the storage - both the Battle Chests and Adventures have awesome storage and it was a experience to punch everything out and sleeve it up and have it all fit perfectly in each box. Hell, there's even a section in the manual on how to put things into the card storage tray in Adventures. I got the minis too but honestly they're 100% skippable and I wouldn't have missed them. Adventures even comes with standees for all the characters and given how little they'll be used I don't think I would have minded just using them. They're decent though and it was cool being able to get a painted option. Oh, and they're also bigger scale than most D&D/Warhammer type minis, so they might not work well for too many things other than Dice Throne. I'm looking forward to actually trying the game out now! Are most of the classes pretty well balanced against each other for a couple of new players learning the ropes?
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# ¿ Jan 26, 2021 06:26 |
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# ¿ Apr 25, 2024 05:24 |
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Got to try our first game tonight - I tried pyromancer and my wife tried the barbarian. The game was pretty close but my wife won with a 20 damage large straight attack when I was at 18 life and she was at 14. Her concussion attacks definitely messed me up and left me without any resources a couple times! We both really enjoyed it and I’m looking forward to trying out Adventures after getting a couple more games under my belt. It was nice that the basic turn structure is more or less the same as in Magic, and it’s a fun mix of randomness with strategy and deterministic actions when you need them. Being smart about using combat points and selling cards seems like it will take a few games to learn. The game also played pretty fast, probably 30 minutes for our first game.
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# ¿ Jan 30, 2021 05:18 |
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malkav11 posted:One of the things I appreciate about the game is the Barbarian is the least complicated character, good as an intro to the game or for people who aren't big boardgamers...but he's also 100% on par with the more complicated characters in terms of effectiveness, probably stronger. Tough and hits hard. S'all you need sometimes. Yeah, he seemed uncomplicated and it's nice only having two status effects to keep track of with him, but it didn't feel like either of our characters was vastly stronger than the other. I'll probably grab one of the 5 complexity ones next time just to see how different a more complex character is. The Treant looked pretty cool when I was looking at it, so I might give that a shot first and then try out a simpler character for our first foray into DTA.
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# ¿ Jan 30, 2021 07:28 |
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Gerdalti posted:Finally unboxed my copy tonight and started setting up a single player run for myself to learn/test. Used randomizer cards and am solo'ing a L1 scenario with the Samurai, whom I've never played. It's a very large game, but that organization is . I don't think I'd followed the gametrayz part very well, so I was fully expecting this to just be a shitload of dice and tokens haphazardly strewn around a box that I had to bag up myself. The fact that it's so quick to set up and put away is really appealing, since my wife basically automatically hated Gloomhaven from the get-go just due to the overwhelming setup. We still haven't tried Adventures yet, but hopefully the additional setup there isn't a turn-off for her, since we generally enjoy coop games more. (Also, between this game and Bloodborne the two shelves I'd been keeping empty filled up pretty quick. Think I'm due for a reorganizing soon, since I have Etherfields, Oathsworn, and some other stuff all coming this year too.)
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# ¿ Feb 8, 2021 04:55 |
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Finally managed to get in a second game, this time Moon Elf vs. Shadow Thief. I don't think I was using my resources correctly as the shadow thief, because I kind of got blown out - my wife was still at 20 life when she finished me off. It's definitely a more complicated class though, and it's cool to have some strategy to playing the character beyond "roll dice more good". The whole concept of CP as potential damage is really cool, and I could see easily hitting for 12+ consistently on your large straights. Think we might give Adventures a shot next time!
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# ¿ Feb 17, 2021 06:52 |
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dwarf74 posted:Awesome! My rolls kind of sucked and I managed it like 3 times, one of which my wife removed with a card. I probably could have used more of my cards to keep it up and survived better. If I try ST in adventures I think I’ll have better luck!
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# ¿ Feb 18, 2021 00:48 |
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Helical Nightmares posted:Arrived yesterday. Nice! Those are the two classes I’ve played so far and they’re both a lot of fun.
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# ¿ Feb 19, 2021 20:31 |
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With my wife recovering from knee surgery we’ve managed to get a few more games in over the last few days. We did treant vs ninja and paladin vs moon elf (I finally won in the game with the paladin!) so now monk is the only S1 character we haven’t tried out. Treant was cool and the companion mechanic was pretty interesting. I think it would take me a couple more games to really get a handle on knowing when to spend or upgrade my spirits most effectively. I used the heal and 1CP spirit the most, and probably was undervaluing the reroll guys. Still turned out to be a pretty close game in the end, and my wife was at 1 life when she killed me. Paladin was really fun, with tons of resource advantage due to repeatable card draw and all the roll abilities that give CP. I managed to have protect, accuracy, and crit up pretty regularly and prevented a ton of damage from attacks during my defensive roll phase, then got a few good undefendable hits for 10+ in and used retaliate against a big attack to close out the game. Probably my favorite class so far!
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# ¿ Feb 21, 2021 20:23 |
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dwarf74 posted:Seems like the retail X-Men is going to use a different form factor than the tri-fold battle chest trays we've become used to, probably to cut manufacturing or shelf costs. Two boxes, four heroes each. I saw that too, definitely a worse solution than the awesome trays and trifold boards. I’m sure it cuts down on shelf space a ton if you can have a flat stack of boards, a few tokens, a stack of cards, and 20 dice in a flat box, but one of my favorite things about DT is just how easy it is to grab your character and go. Hopefully they keep the existing battle chest format for future releases, at least on KS.
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# ¿ Oct 26, 2023 03:45 |
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# ¿ Apr 25, 2024 05:24 |
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malkav11 posted:It seems highly unlikely to me that Missions operates differently in that respect. Part of the point is that your heroes should interface directly with the coop content with what they do without needing them to have special hero specific content just for coop. Also it's not like Tim Dicethrone is going to come to your house and punch you in the face if you do it wrong, so play it how it makes the most sense.
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# ¿ Nov 4, 2023 21:13 |