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I personally have always been more positive on Default's story more than most people I feel; yeah there are some genuine criticisms it deserves for both the second half structure and ending, but there was an emotional core to the cast (especially the Asterisks) that I felt was pretty much completely lost in Second. It felt like a genuine attempt to make a SNES era FF plot and flesh it out with some modern writing touches so it felt very comfortable. The other problem with Second which no one even its most ardent defenders can deny is the music, and to me I way more upset at the downgrade in the music than I will ever be with Default's ending/second half.
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# ? Mar 1, 2021 00:55 |
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Working my way trough Bravely Default now. I thought was nearing the end then the game basically started over and now I've fought all the bosses twice.
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Whizzing Wizard posted:Working my way trough Bravely Default now. I thought was nearing the end then the game basically started over and now I've fought all the bosses twice. you can do it, champ
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I'm a bit of an outlier in that I actually enjoyed getting to kick everyone's asses again with all my new abilities and classes.
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bravely default is super good. i never played bravely second but am cautiously optimistic for 2
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Cardiovorax posted:Man, it's really hard to keep up with who is or isn't a mod these days, it changes really quickly. It's easy to tell who's a mod, you just find the posters who are cops
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I thought it was lit because it was remixed versions of new bosses to try out your new abilities and strategies on and I'm a sucker for that kind of time travel situation
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Never heard of the werewolf game, what are people's thoughts on it. Very excited for 3D World and Bravely Default 2.
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Well, it isn't out yet, but I always thought that Werewolf was the worst of the old White Wolf game lines and with how Vampire Bloodlines 2 seems to be turning out by all accounts, I gotta admit I'm thoroughly sceptical on the whole thing.
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grieving for Gandalf posted:I thought it was lit because it was remixed versions of new bosses to try out your new abilities and strategies on and I'm a sucker for that kind of time travel situation
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Put Ys 9 in the OP releases on the 12th
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Really excited for that one. Lacrimosa of DANA was great fun and Samurai Sanders says Ys 9 is also pretty decent.
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yeah i just like running full speed through the levels trashing monsters more action games need insane run velocities.
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Real hurthling! posted:Put Ys 9 in the OP Sure
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Been playing a lot of Persona 5 recently. Turn-based JRPGs were my kryptonite for a long time but I finished Like a Dragon a little while back and am thoroughly enjoying Persona, so it turns out I just don't like lovely, boring JRPGs. That said I'm a little tired of P5 railroading me into story content for days on end. The pacing is so nice and chill once they open up the town and side activities, and then they force you into hours and hours of linear story content and lock you out of the town activities. Get out of your own way, game! Jose's shop might be the best shop menu in a game I've ever seen?
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I always thought that enforced multi-day structure for dungeon dives was a bit of a weird direction for them to take it. In P4, you could conceivably finish every dungeon on the first day it's available and then just be done with it, although it was a real chore to do so. With how much of the game revolves around time management and structuring your schedule the way you want it to, it seems a bit counterproductive.
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PantsBandit posted:Been playing a lot of Persona 5 recently. Turn-based JRPGs were my kryptonite for a long time but I finished Like a Dragon a little while back and am thoroughly enjoying Persona, so it turns out I just don't like lovely, boring JRPGs. yet you're playing persona??
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tbh the hours of story content locking you out of the daily stuff isnt bcos of the palace structure and p4g also does that lol
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persona 5, is good. a universal truth.
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Looper posted:yet you're playing persona?? My biggest issue with JRPGs was always the combat being a slog and not particularly engaging or interesting. Persona 5's combat is pretty simple BUT it's extremely stylish and most of the time very quick so it feels like a snappy interlude instead of something you just have to grit your teeth and deal with.
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Making combat dynamic and giving it a degree of complexity over what most JRPGs have is pretty much Shin Megami Tensei's whole thing, so you might enjoy other entries to the IP as well.
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roger craig smith was replaced as sonic because netflix is doing a new bad sonic cartoon by the same studios as the CG Megaman cartoon from a couple of years ago
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Stux posted:persona 5, is good. a universal truth. ![]() Cardiovorax posted:I'm a bit of an outlier in that I actually enjoyed getting to kick everyone's asses again with all my new abilities and classes. I also really loved the remixed asterisk fights. Those alone made that part of the game completely worth it.
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The 7th Guest posted:the CG Megaman cartoon from a couple of years ago The What!???
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My big shiny PS5 arrived on Saturday, when Gamestop's website still says "Preparing for Shipment". Blessed. Also, true to reports, the console is very large.
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Enjoy your new Kaiba Station.
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![]() Hmm, this is an accurate representation
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Roach Warehouse posted:The What!??? ![]() The one where there's a tiny Mega Man inside Mega Man's head and also Mega Man is a high school student.
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Currently Playing Sniper Elite 4 - Great potential but ruined by bad ai that just walks up and gets shot. shift to open map design is great though. its like hitman but you can kill the targets from 1000 meters. Cyber Shadow - Super awesome. big recommend. Some parts are crazy hard but overall its not as hard as nes ninja gaiden. The full kit of abilities makes you a crazy badass. The Medium - poop from a butt. trying to be silent hill but nothing cool going on. slow walking, long boring cutscenes Rarity posted:Sure aww yeah
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Persona 5 makes a few small changes to Persona combat (and one big one) and they add up to make it an absolute joy to play. Small changes include:
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Real hurthling! posted:The Medium - poop from a butt. trying to be silent hill but nothing cool going on. slow walking, long boring cutscenes
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Persona 5 is ok
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This is a good month for video games. Nioh 2 (PC), Bravely Default II, and Persona 5 Strikers are all games i'm planning on buying.
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xposting from the retro console thread because this thing whips rear endWeedle posted:got my rg350m yesterday morning. i ordered it from anbernic’s aliexpress store and it got here in five days—not bad. the out of the box experience was pretty good but i didn’t care for the stock launcher and none of the scaling options in the game boy and gba emulators looked good on this display. i installed some more recent versions of those emulators and the games look dramatically better. i also installed simplemenu and set it as the default launcher, and it’s a big improvement in look and usability. you use the shoulder buttons to page through the different systems and you can edit an ini file to configure the organizational scheme and hide systems you’re not using. eventually i may set it up to display box art for all my games but just having a nice clean series of lists instead of something that feels like a counterfeit palm pilot is plenty nice
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Harrow posted:
bless Royal for giving baton pass ASAP.
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i hope smt5 comes out and changes things up. i feel like the press turn system just makes me build all my demons into rainbows of every element type so that i can just press turn over and over no matter what pops up and thats kinda boring idk.
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I got the last “ability” in Cyber Shadow although I think I’m missing a sword upgrade still. On stage 8 I think, getting close to the end. Really great throughout, with great music and lots of arrangements for different parts of each stage One thing I really like is how well it introduces each enemy and gameplay element. It looks like the dlevel designers took careful notes on how Nintendo designs their elements in the Mario games. You usually get to see and enemy or feature in a harmless way, or are allowed to get a tease for how they’ll expand on it later on, before slowly adding new layers. For example, there’s a stage where there’s a spot where an obviously different colored floor gets an electrical charge at fixed intervals. You ride a platform over the floor and see a lightning ball being shot down from the ceiling and when it hits the floor it gets electrified. In the next room, the lightning is coming from below and first travels through some pipes before electrifying the floor, and the next platform has no pipes or delay. Later you find jellyfish enemies that just float non-aggressively. Then you find that if they get hit by the lightning they give off a large electric damaging aura. Then you find that if the jellyfish are close enough the lightning charge will travel between them. You can see that it’s layers upon layers but it never feels like a brand new danger came out of nowhere.
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I don't think I could ever play Persona 5 again. by the time I finished, I was utterly exhausted with it and I didn't think it made good on the potential of like any of its story beats or character beats. very disappointing for me
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wuggles posted:bless Royal for giving baton pass ASAP. Yeah that was a huge improvement. That and having guns refill their ammo every encounter. It does so much to make the combat fun and fluid right from the start. I also appreciate that it makes it a lot easier to use a new party member in the dungeon where they first join, since you no longer have the "you can't baton pass to this one person in your party" problem.
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# ? Mar 1, 2021 00:55 |
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LawfulWaffle posted:I got the last “ability” in Cyber Shadow although I think I’m missing a sword upgrade still. On stage 8 I think, getting close to the end. Really great throughout, with great music and lots of arrangements for different parts of each stage i'm on stage 9 and everything is a clusterfuck but yeah each little element of the clustered gently caress was shown to me in a nice safe demo first
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