Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



ErrEff posted:

Hmmmm, only $150 for this! https://gear.bioware.com/products/mass-effect-legendary-cache


At least it's better than the Halo 3 helmet, they claim humans can actually wear this one.

if it had the game. id take it but gently caress that poo poo.


Buschmaki posted:

The Sovereign reveal on Virmire is so cool and I love Kaiden's line about not wanting to be a Bioware whiner-character since he's Carth and then he becomes a whiner like Carth anyway. Cant wait for the Jade Empire remaster as well.

when is the jade empire remaster i feel like thats probably late this year or next year. id love to see a sequel to that someday.

Adbot
ADBOT LOVES YOU

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



cyclical posted:

I wouldn't be opposed to an Andromeda 2: Kett Harder, provided they fixed everything that was wrong with the first one. Which would be... a lot, but I feel ME:A is one of those games that has a good concept (restarting/rebuilding in a whole new galaxy) but that's been executed horribly and focuses on the wrong things (did we really need a new Big Bad? I'd rather have a game centered on getting communities up and running, and dealing with unique challenges on every planet you try to settle, or something like that).

I'm oddly tempted to buy the Legendary Edition despite already having played all three games multiple times (well, I've only played ME3 twice; ME1 and ME2 probably half a dozen times each). I really do love this universe a whole lot.

andromada is never getting a sequel. it was something no one wanted and outside a cool concept and a few ok characters. it just kinda sucked on a ton of levels outside core combat and even that didnt save it.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



chaosapiant posted:

I put 80 hours or so into Andromeda over the summer and it was....fine. Itís not a super memorable game but itís got some fun combat and a good bit of interesting/fun/neat content. Itís also got a lot of filler, but you can ignore what you donít like.

the biggest issue with it isnt that its bad bad(outside a few things) the problem is its boring as gently caress and not original. some of the characters are fun but the quests blow rear end for the most part and it feels like a really empty MMO world where you drive a boring truck around for hours. the games a fascinating mess.


Cross-Section posted:

Some new images:





I'm at the point where I'm kinda just accepting the aesthetic change because it seems to happen with every big remaster of this scope anyway, plus I dig that they're making Eden Prime seem less sparse as well.

looks cool.


OctaMurk posted:

Imo it is dumb for games to UP THE ANTE every single time. There are tons of cool stories to be told in the ME universe that dont involve saving the entire galaxy from ancient super machines. Imagine being a down on your luck mercenary at any time in the series, or a special forces soldier trying to help re establish society after ME3, or another Spectre taking down criminal networks

yeah. andromada needed to be lower key. there needed to be a whole new bunch of aliens and the game would lean into going star trek and trying to make conections with new allies/goverments, dealing with crisis and poo poo.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



chaosapiant posted:

Hereís a cool idea I just had laying in bed: replace Kai Leng with a husked/resurrected Virmire casualty. It would have a lot of reason to hate you once indoctrinated and could make for some cool and emotional moments. Hire me BioWare.

i always thought that the ending AI thing should have switched forms a bunch between squad mates you lost and friends who have died. the one it greets you as is Jenkins because thats corny enough to work.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



exquisite tea posted:

And then Shepard goes, "...who?"

i mean yeah pretty much. but its better than rando kid. like i get why they did the kid and its fine but its also just idk corny and dumb. if your gonna go corny and dumb, go with my dumb ideas.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



DourCricket posted:

This I think would be a mistake. Illusive Man is a much better as a 'chessmaster' villain, not one who is actually any physical threat to the player. Having your last encounter with him just be a dialog battle (of which they should have taken a lot of notes from the previous year's Human Revolution) is the best way to end.

yeah. i liked TIM at the end, he is just this broken indoctrinated shell like saren was and much like saren, there is a little bit left that realizes that. also i did every paragon thing but i could never get him to off himself. anyway hints?

Dapper_Swindler fucked around with this message at 21:37 on Feb 7, 2021

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Raygereio posted:

You need to pass all 6 persuade/intimidate checks in TIM's dialogues. The first three one on Mars, Thessia & the Cerberus base are hidden behind investigate dialogue options.

If I recall right, if you start a new game with an import it's actually not possible to have enough paragon/renegade points to pass the first check.

lol. well guess i will try again with legenday. hope ME1 is as fixed/"fixed" as they act like it is.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



exquisite tea posted:

Saren kicking around a trash can inside Sovereign screaming RAAARGH! ARRGHHA! in Mass Effect 1 is the absolute lowest point in the trilogy and I'm including the star child here.

i always kinda assumed that was a mix of the old trope of "always in control bad guy loses it" and a hint of "sovereign taking control of him" but yeah its dumb as poo poo.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Gato posted:

To add to this, the nature of the Geth themselves changes, which is the part I find most disappointing. In ME1, they're self-aware robots who hate organics because said organics tried to wipe them out when they started asking how to become real boys if they had souls. I think they're referred to as having a hive mind but it isn't really explored. They worship the Reapers because the Reapers are bigger, badder robots who also hate organics.

In ME2, the Geth are sentient computer programs, some of which live in the flashlight-headed robot platforms we know and love, but most of which live in giant servers. They acquire unique experiences and perspectives while running around in robot bodies which get shared with everyone else when they go back to the collective. As a result, they don't really have a concept of individuality and iirc Legion says that the "does this unit have a soul" stuff was essentially the teething troubles of a newborn race, and they're pretty cool with what they are now. Most of the Geth want to chill out and build a Dyson sphere around Rannoch, but a minority worship the Reapers because of a difference in their source code.

In ME3 the Geth are sentient robots who want to be real boys want to be like organics, and ally with the Reapers (regardless of what you do in ME2) because the Reapers will make them into "true AI" or something, and so that we have a plot device (REAPER UPGRADES) that lets you turn the tide of battle at the push of a button. What do the Reapers get out of this?

e;f,b, Oxxidation said it better, also didn't there used to be a "lots of speculation" smiley


i sorta assumed 3s changes were because of legions expirences and reports going back to the collective and another split between "go with reapers" or "go with organics" but than they dumbed it down because

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



DoubleNegative posted:

In 1, the Geth are unknown and violent. In 2, you find out that there are two factions: the bad Geth and the neutral Geth. In 3, the Geth are all blameless children who never did anything wrong in their life. Every thing they do is only ever in reaction to something else. They took hardware upgrades from the Reapers because the Quarians started a war. Every time they're portrayed by the story, they're always blameless innocents. Literally at one point, despite being artificial intelligences capable of accessing the sum total of knowledge, one Geth in a flashback doesn't understand "why his creator stopped moving."

The Quarians in 2 are assholes, but you can understand why they're doing what they do. In 3 they're ambitious war hawks who attack and blow up a ship that one of their leaders and Shepard are currently on board. You tell them to flee and get their civilians to safety, and they refuse to do it and instead start sacrificing ships in a fight. They exist just to give the story artificially heightened stakes because every interaction you have with them will have them doing something needlessly and pointlessly stupid, often to the point of being self-sabotaging.

yeah. the quarians are the doctor frankensteins who hosed around and found out and now after like 200 plus years and an entire cultural reshift and poo poo.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



DourCricket posted:

Legion actually talks about this in Mass Effect 2 - The heretic Geth want to accept the Reaper's upgrades (they're non-specific as to what those upgrades are however) while the main Geth want to advance along their own lines and choose their own fate. The Quarians getting some new type of weapon that attacks the Geth (again, mentioned in 2) is what causes the main Geth to change their minds and more or less join the reapers in 3.

The reapers obviously get an army of even more obedient slaves out of it. It's like asking why they make husks, they need foot soldiers so they are not vulnerable.

yeah, i think the geth-qurian thing isnt "that" bad in 3 but its way too dumbed down and poo poo.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



DourCricket posted:

Yes, they very clearly started the ME3 design doc with
    "Geth and Quarians are at war, Shepard shows up near the end so we're not here for 20 hours. How start?! How finish?!?!"
And their solution was... poor. I'd argue it serves as a good emotional climax to the subplot and to Tali (less to Legion, even if I do love his final line) in a vacuum, however in a game whose (secret!) central tension is that AI and Organics can never get along - it is unfortunate. I do think the good outweighs the bad but I definitely see faults in it. ME 3 in a nutshell basically

yeah alot of mass effects 3 issues were also just games at the time. everything was super dumbed down and conflicts were made simpler/dumber and EA wanted it to be a big gently caress off action game too. the problem is also what you infered, the put mac walters dumb transhumanism theme at the heart of it instead of "hey we need to get past our grudges and our mistakes and try to work together and save our future from the sins of the past". instead its "lol hat glows green". you can tell they were planning on going other places with the story in 2 but then that got rewritten in 2 and 3. some plot holes i am willing to overlook like the various ones with cerberus because its pretty easy to fill in the blanks with various stuff.



Dapper_Swindler fucked around with this message at 21:10 on Feb 8, 2021

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Lt. Danger posted:

Old World Blues - Christine and the talking stealth suit were voiced by some gaming journalist lady


Chris L'Etoile - Patrick Weekes wrote Mordin in both games

now personally say what you like about Rannoch, but I reckon Tuchanka is far worse. at least Rannoch commits to the bit

i thought Tuchanka was fine, if a little too cleanly solved but that only happens if you made all the right choices in the trilogy and did that bomb quest.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



SlothfulCobra posted:

The ending gets most of the attention of Mass Effect 3, but there was a real sense of the whole setting getting run into the ground for the sake of spectacle. There's little bits of good writing, but a lot of the biggest moments feel like they're not as explored as they could be. You get to go to the Turian and Asari homeworlds, and it doesn't really teach you that much more about either of the races. Reapers apparently don't all hit as hard as Sovereign so you can have a sprinkling of Reaper fights throughout the game in a way that really reduces their dramatic impact. Anderson is somehow fighting a groundwar resistance against them, and more than ever, it highlights how weird it is that Bioware chose a race of sentient spaceships to be the antagonists in their most action based game.

Like it made sense at the time that if the series was ending, you gotta bring a conclusion to every big issue and close every plot thread, but the writing wasn't really there and it feels contrived a lot of the time. And there's so much time spent revisiting known things that there's not a whole lot new about the world in the game [that hasn't been cut out to sell as DLC].

i always assumed this is the first time the reapers actually had to have a full fight on there hands. like the other times they either had the collector type collaborator race cause enough choas while the citadel did its portal thing and let the reapers jump all in at once. than the protheans hosed it up for all of them and with this cycle they had to go through a bunch of hoops to make it into the galaxy.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Kurieg posted:

It really is astonishing how much Leviathan kills the mystic of the Reapers. They go from mysterious entities with somewhat understandable goals but unknowable origins to malfunctioning paperclip optimizers that can't even conceive of cybernetics. And all three of the endings involve, in some way, agreeing with the faulty conclusions of a malfunctioning machine created by evil mind control squids. That AIs and Organics literally cannot exist together so you either need to A) Destroy all the AIs, B) put an organic mind in charge of the AIs or C) use literal loving space magic to turn everyone into a homogeneous cybernetic race so everyone will get along forever.

again the biggest issue i had with 3 was making its big central theme that instead of "working past and through the sins of the past and deciding your future". do you work the various factions past their problems and try to make a better galaxy? do you force the other factions at gun point, maybe losing a couple in the attempt to fight the reapers. or do you just let the strongest survive or some poo poo.


Sydin posted:

Honestly Andromeda was worse for the series than ME3's ending debacle. Yeah a lot of Capital G Gamers were more vocally angry about the latter, but had Bioware successfully managed their pseudo-spin off then they could have done a whole new series in the new galaxy and just soft-not talked about what went down in the original trilogy. But now they've seemingly poisoned the well for any kind of spin off and have defaulted to trying profit off nostalgia with a remaster collection and a direct sequel.

well the issue with andromada was they kind hosed around until EA came in and told them to loving make something. the gameplay was sorta fun but the worlds/factions/story/etc sucked rear end.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



OctaMurk posted:

The remaster is a massive missed opportunity to just retcon the ending and pave the way for the sequel and more spinoffs

i mean i think its clear, they are gonna make some variety of destroy the canon ending. also it wouldnt shock me if they add some new "after credit" scene.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Funky See Funky Do posted:

I think that's wishful thinking. I sincerely doubt they're going to add anything in terms of content. Assume they'll do the absolute bare minimum to call it a remaster and be pleasantly surprised at anything beyond that.

oh i dont mean actually change anything. i think you will get a "see you next time with the next adventure, Mass effect Assblasters"

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Blastedhellscape posted:

Looking back, Dragon Age: Inquisition had an absolutely terrible ending, though I don't remember there being much outrage over it. The game felt like it was just sort of meandering along, then abruptly it told you that the bad guy was about to win, threw you into a set-piece boss fight where you beat him, and then ended with a little ambiguous epilogue/sequel-hook moment.

Apparently DA:I also did that thing where the *real* ending that explained everything happened in a DLC that I never bought. Which Dragon Age 2 also did, come to think of it. I feel like Dragon Age is a much more worthless series than Mass Effect at this point.

probably because DA 2 kinda blew the brains and hype out of the series and made it more of weird cult classic type series with AAA budget than mass effect which had 2 good games and the hype train riding high and hard. dragona age inquestion also came out like right after witcher 3.

DA:I is good. its just a weird game where the Middle is the best part and its pacing is weird and one of its best character has the lamest personal quest.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Kurieg posted:

This is incorrect because Sera has the lamest personal quest and is the worst character.

lol very true. but i was annoyed that dorian, a character i thought was interesting and compelling main quest was "well daddy hates me because i am gay, so lets have a long chat with him and he comes around" i mean thats cool and i like that dorian is great character plus gay but i kinda wish his whole quest had been beyond just that trope, because his character is better than that.



i went with the turian because she had a personality and the other two options was "butch space warrior" and annoying thief who sucks.



chaosapiant posted:

I did a trilogy playthrough where I romanced Ashley but left her with the bomb. I loved her, but needed the best person for the job to see the bomb went off. That way I could romance Tali free of guilt.

yeah. i might do that in the legendary edition. i like liara but the whole "she will outlive you by like 1000 years" sucks. prefer tali because i get my loving malibu stacy dream house with her.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



pentyne posted:

Honestly my perception of Sera has wavered over the course of the years since DA:I came out.

On one hand, she absolutely is the stupidest loving person in the game and every time she opens her mouth you want to throw her off a cliff.

On the other she's actual got some layers to why she is such a gently caress up, and the game lets you at any time tell her to gently caress off and never come back, even during the romance. I don't think any of the other NPCs have such a level of flexibility for being able to call them on their bullshit.

Her intro being the "theys got no pants rofl rofl rofl" was about as tumblr monkeycheese as it could possible get and set such a bad tone for her that I don't blame people for hating on her. To actually see the layers peel back you have to want to engage with her and so much of the early stuff is unbearable until you realize it leads to a half decent explanation to what is going on with her.

yeah. thats my issue with her. there is some genuinely interesting ideas and layers there. her being a self hating elf mixed possibly with her being a self hating mage i do like that she claims to be the big rebel/revolutionary but she is too caught up in her own dumb bullshit to actually do anything useful.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



chaosapiant posted:

Yeah yeah, but more importantly, them hips donít lie.

that and the accent/weird girl thing works too. plus her little scene if you take her with you in the extended cut is loving gut punch.

https://www.youtube.com/watch?v=66FV7dTdwiw


its sappy as poo poo but it always hits me in the feels.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



chaosapiant posted:

I liked Sera. Sheís doing her damndest to convince everyone she hates elves and ďthe manĒ, and itís primarily just so she can get validation and believe those things herself. With exception to the goofy randomness, Iíve known people very similar to her.

oh me too. its why i hate her. she isnt the worst character ever but she is too real to be likable for me.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



chaosapiant posted:

I think thatís the mark of a good character. If you hate a character because of who she is and not how sheís written or whatever, then I think it works. And the game knows sheís polarizing which is why you can jettison her from the team whenever you want.

agreed.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Killed a Girl in 96 posted:

who the gently caress doesn't kill kaiden. that pussy bitch gets the axe every run.

what is his character anyway. he got hosed up from biotic school?

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



OhFunny posted:

What squad mates did everyone frequently use?

Best bro Garrus was always on my team across the three games.

i went team dextro usually.


Simone Magus posted:

The opening of Andromeda is actually pretty promising, too. You can tell they made it before the pivot away from procgen.

What baffles the mind is why they decided gamers need quantity over quality. If they'd only used half the worlds but spent twice as much time on the quests on said worlds, surely it would have been at least as good as Inquisition

i think the issue i have is the game is just boring as gently caress. all the characters are mostly super safe, the story is super generic, the worlds while pretty at times, dont go anywhere. most of the game is filler. it felt like inquisitions world building but way worse. everything about it is mediocre.

Dapper_Swindler fucked around with this message at 19:59 on Feb 13, 2021

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Pattonesque posted:

Crucially, none of your teammates can die or be kicked out. IIRC you canít even get mad at them

As someone who usually plays to be buddies with all the party members, the ability NOT to do so is crucial

yeah. its too safe. i dont mean disco elysium vs outer worlds type safe, but its just too drat safe with its characters. bioware has always been big with character is an arcatype but three dimensional but lol andramada didt have that.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



HaitianDivorce posted:

You don't even need to get that, ah, Lebensraum-y about it

Say you land on an Angaran (that was them, right? The good aliens?) and they're like "Yeah, the more the merrier, maybe just go talk to some dudes with exclamation points over their heads and we'll see what we can do"

And then the Kett show up to harvest them. You're in the way but basically beneath their notice, so they make you an offer: stand aside and let us take the Angara, or your settlement here may end up on our shitlist too. You will never be able to safely send people to live here if you don't give us what we want. What would the consequences of this be? Maybe you come back after a mission or two and the whole colony's empty, everyone gone. Or maybe nothing happens, not in the timeframe of the game, because you walked into a problem you couldn't solve with enough blue dialogue points and a gunfight

Maybe there was something like this in Andromeda? I don't remember. I just think "massively powerful native alien empire" and "Murphy's Law Milky Way colonists" can go together in ways besides everyone immediately fighting and things going fine for you because you're the protagonist

i mean the Kett have an ok concept even if they are just the Borg but organic but they dont do dick with them. they needed more aliens than just them and the ken penders aliens.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



SubponticatePoster posted:

I honestly don't know if BW is even capable of making a good game at this point. I want them to, but they seem utter poo poo at managing projects. DAI was the last "complete" game they put out and that was almost 7 years ago. Everything since has been a disorganized shitshow with team leaders grabbing at the flavor of the moment (procgen! GaaS!) and trying to make that work to the exclusion of everything else, like, oh I dunno...writing a complete, coherent story and managing the nuts and bolts of gamedev. Both MEA and Anthem were effectively completed in around 18 months or so which is nowhere near enough time for a AAA game. Whether the problem is external (EA making idiotic demands) or internal (lack of leadership), or maybe a bit of both, if they don't get their poo poo together either EA is going to take them back behind the barn or they'll get relegated to making someone else's content for the rest of their existence.

If they're going to continue as an (at least semi-)independent studio, they need to hire two people: a project manager who is focused on the loving project, not some novel gameplay conceit and an editor. Like, a real literary writing editor who can look at stuff and go "what the gently caress, no this doesn't make any sense in the context of the story you're telling, this plot point directly contradicts this one over here" and so on. That and ditch loving Frostbite because it's not meant for the games they're making and eats up too much time trying to hammer it into shape. Go back to Unreal since people actually know how to use it.

yeah. i am hoping EA screamed at them enough that they learned something. maybe, maybe not. i will buy the new mass effect probably.


Thom12255 posted:

It's impressive how Mass Effect 1, a video game, had as much depth in its lore and universe on release day, as Star Trek did after decades of tv shows and movies. That's really what drew me into it 13 years ago.

this. also the fact that humanity was kind of just another species, they weren't the anointed god race like with Halo and such. like they had joined maybe 50 years ago and had quick bloody war with one of the three but we are still kinda of new kid on the block. its just there is alot of humans and poo poo.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



kilus aof posted:

26 years from first contact to Mass Effect 1. Which means Anderson was 20, the Illusive Man was an adult and Miranda was 7 when first contact was made. So you have a ton of characters, human and aliens that remember time from before humans entered the galactic stage.

thanks. i knew it was 50 or under. but yeah i like that its not first contact but its within real living memory.


bobjr posted:

Weren't Humans the first species to use things like carriers and some other common military tactic no other race did, which is what helped them not get wiped out immediately by the Turians?

i think it was more they fought the turians to a stand

Sydin posted:

Yeah, all the main races had really good political and social tension with one another. I really how Turians are kind of a light deconstruction of the planet of hats trope in that they have spent the last couple centuries carving out their place in the galaxy as the race of proud warriors who formed the core of Citadel space's military and police but then humans burst onto the stage and within a couple decades have a military capability that is essential equal to the Turians', while also being good at other stuff too. A lot of their resulting racism and wanting to keep humans down politically starts to make sense when you realize they're terrified that everybody else will decide the Alliance is the better military and the Turian's main justification for their political power will erode away. It's a very realistic reactionary movement and highlights the problem of being "the warrior guys" and not much else like you see in a lot of fictional alien races.

Humans are still kinda special in the setting since it's a plot point they grow out their technology and military power WAY faster than pretty much any other race up to that point, and three ruling races all at least on some level fear them as being a sleeping giant. The Reapers also become so obsessed with Shepard that they go out of their way to try and make a human reaper, and the first thing they do upon reaching the Milky Way is jump to Earth and sit there for what is presumably months trying to wipe all the humans out. It's definitely not Halo levels of "dons the sacred mantle of protecting the galaxy" wankery but humans are still a big deal.

yeah. like the reapers going after humans and poo poo sorta makes sense because it was the first time they were actually stopped by species before they could do their magic warp blitzkrieg.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Sydin posted:

Yeah, again what's really impressive about ME1's setting is that none of the political or social tensions are simple or exist in a vacuum. Everything overlaps and interlocks and you can really tell somebody sat down and gave some genuine thought to the history of the setting and how everything arrived at the status quo prior to humans popping up and rocking the boat. As much as the gameplay improved in the next two games it's really a shame they threw all that away for what ultimately became just yet another dime-a-dozen gritty, dark sci-fi setting.

i never thought it got that gritty/dark, least until parts of 3. like sure some quests are darker than others, but its not like 40k dark or anything.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



nine-gear crow posted:

Andromeda's failed DLC plot hook had to be wrapped up in a novel, so that's not entirely true...

yeah. its sad because andromedas concept is cool. going full star trek and exploring new galaxy sounds cool as gently caress. it would be cool if you could shape how the Andromeda Initiative worked. like would you go full sneering imperialist against new inhabitants or would you just try to make you place their and help out.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



DEEP STATE PLOT posted:

andromeda was a total pile of poo poo top to bottom, start to finish, and was extremely deserving of its award for worst game of 2017 from giant bomb dot com

yeah. the game is a weird cascading failure outside combat/gunplay. the issue is the encounters are suck rear end. like its all the bad poo poo from the level design poo poo from DA:I shoved in a mediocre story that could have great ideas but doesn't commit to poo poo. the quests are mostly search stuff. the voice acting is a loving coin toss.

https://www.youtube.com/watch?v=jDit1WO12fs

also the female krogan voice is the worst. like other lady krogans sound fine but holy gently caress.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Sally posted:

What is it about? All i know it is a Colonial America RPG... or at least thats what the trailers looked like?

nah. the whole game is a giant mess that half commits to its ideas but wusses out.

https://www.youtube.com/watch?v=Vi7fikwiMDs

if you have 2 hours and want to listen to some guy pick it apart in an interesting way. do this.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Simone Magus posted:

The female krogan sounds like someone doing an impersonation of a stereotypical gay man so yeah it's pretty fuckin yikes

yeah. i was going to say like you can do deepish women voices and anything you want but last thing i think of when i think krogan is some camp gay voice. like couldnt you give that another pass or less lisp, jesus.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Simone Magus posted:

Right, the actual engine and general gameplay feel are perfectly cromulent. Graphics are very nice sometimes, the planets look gorgeous.

But... the writing is agonizingly generic and boring, the encounter design is somehow worse than in Dragon Age 2, and the actual "gamefeel" is wrecked because there are times when you'll spend 2 or 3 hours just running back and forth with no combat, no choices, no real anything happening.


yeah DA2 was weird and kinda bad with encounters and the choice dynamics but it was something sorta different unlike ME:A. DA2 has a much smaller story and it deals with a ton of different themes and how the city sorta changes through out 10 years and how its basicaly tearing itself apart and poo poo and how people are making the same mistakes over and over again. like yeah its kinda bad but i will take interesting but bad over boring and mediocare.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.




i mean it. dudes an interesting critic and he talks about various janky games and how some a really interesting and good despite flaws and others are awful.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Sally posted:

i meant it too

sorry.


Sally posted:

all good. ironically i found ME:A a good game to get super baked to and just gently caress around in for hours last sunmer. but i got it on sale and had zero expectations.

yeah its a solid "gently caress it time for a podcast/audio book" type game.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Sally posted:

^^^poo poo we are both sorry ahhh

https://www.gameinformer.com/2021/02/15/how-mass-effect-legendary-edition-makes-boss-fights-more-effective

sounds like the might have made the boss fights in 1 suck less poo poo. also i assume part of the fix is just modernizing the controls of ME1 because i remember the console layout was awful.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



Aphrodite posted:

Andromeda has better combat controls, but 2 and 3 are better designed around theirs.

yeah. the fights in 2 and 3 are more fun, while andromedas feels too much like they pasted the world design from DA;I down and added verticality. like people somewhat rightfully poo poo on ubisoft for doing dumb openworld poo poo thats crowded with dumb poo poo, but they know how to make an encounter design in open worlds in their game make it feel dynamic/cinmatic/FUN. andromeda is just empty but sometimes there are boring fire fights.


Sydin posted:

DA2's encounter design and maps were dogshit but the story and characters were actually pretty good for most of it. The game definitely peaks with the Arishok though and the last third of the story when the actual Mage/Templar conflict kicks off reads like a lovely fanfic where the author didn't quite grasp what either faction was actually about in DA:O.

i like the 3rd act as dumb as it is. it nails everything just exploding into chaotic violence and both sides looking into their asses instead of trying to solve problems for like 10 loving years and than it just bursts because your weird dickhead friend with a warp entity living in him decided that "gently caress it, its 9/11 time" i feel like if it had longer dev time than a year and half. it could have been great.



pentyne posted:

I remember Cora gushing over the ASARI CODEX REMEMBER THE CODEX WHAT DOES THE CODEX SAY ABOUT THIS MAIDEN REMEMBER YOUR TRAINING FROM THE CODEX LINE 7 OF THE 44 VERSE.

It's rare in a video game a character is written so badly its embarrassing to watch the game present it like it's a Big Deal. She came off like some tumblr superfan who would not shut the gently caress up about Hamilton and her fave ships.

the whole game comes off as they hired a bunch of 20 something super fans to write the characters. some came out alright(drack, ventra, the penis head dude jar something) but the rest were lol.


Doctor Nutt posted:

This sounds pretty good but I would have eliminated Pathfinders as a thing (so loving sick of Bioware's common noun capitalized SPECIAL BOYS/GIRLS) and just made the main character a SPECTRE or an N7 or something and had them following a hierarchal command structure, either Alliance Military or some type of multi-species UN style force.

Also would have eliminated all the Kett nonsense and not expanded the scope beyond the colonization narrative, because there's plenty of meat there for one game and not every single game in existence needs GALAXY (or even cluster) WIDE THREATS.


yeah one of the reasons i liked mass effect was outside 3, there is no galaxy wide threat outside the reapers and there were no "great evil" outside them and cerberus. cerberus has its own issues but most i can get around. in 1 your dealing with some of their various weird operations that are all run by morons. 2. they are quietly building streantgh while TIM trys to woo and use you by putting all the non insane people on the ship with you, plus dumbfuck horror experiments. 3. they have their secret army that they have probably been building since 1 or 2 and go full out in the open about it. I honestly don't think TIM actually believed Shepard was "the chosen one", but rather that he saw the potential to create him as a figurehead of human-branded, human-led superiority. He spent the money to bring them back, got them the best team, and tried to push them to achieve his own human-centric goals. Shepard's death in ME2's opening turned them into a legend, the martyr of humanity that elevated us and died as humanity's "best". and he uses that as a recruitment tool.


Dapper_Swindler fucked around with this message at 19:17 on Feb 16, 2021

Adbot
ADBOT LOVES YOU

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.



chaosapiant posted:

I agree with this. I'm an Andromeda apologist, but it's definitely a game where I don't think the open world benefited it. And I actually love the open world in Dragon Age Inquisition, so to me Bioware does know how to make a decent open world game. But yea, I'd love for them to go back to the "wide variety of tidy locations and story beats" feel that ME2/3 use.

yeah, i liked the open world in DA:I but it feels misused, ME works best when its curated but you get a good idea of the size and scope of the world. MEA open world is either poorly placed combat or driving the space equivilant of your cousins midlife crisis all terrain truck. also the UI gives loving cyberpunk a run for its money of worst RPG.

I started playing it ME:A again because this thread and i am trying to do a bunch of busy work side quests and its just annoying, some of the stuff is solid and interesting but it suffers from never knowing which quests matter/go place or are just filler.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply