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Huh. Okay, so there's a guy on Youtube who does various Paper Mario challenge runs, and a while back I saw he was doing a playthrough of this game. Except for some reason I thought it was a romhack of Paper Mario, and not an entirely new game that's just mimicking the style. So, uh, thanks for helping me realize I'm a dumbass. I'm gonna get the game and play through it when I have the time, and then I'll come back and join in the thread
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# ¿ Feb 10, 2021 15:45 |
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# ¿ Apr 26, 2024 13:09 |
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Okay I've gotten far enough in the game that I feel reasonably safe following the LP now LupusAter posted:And in this update, the entire reason why I believe this game is an improvement over the Paper Mario formula: having three characters who can act in whatever order and also twice if needed increases the spectrum of possibilities a lot without being too overwhelming. It also means that, barring some corner cases, you always have your entire arsenal ready, so no more wasting a turn switching. Bug Fables seems to make a point of taking the "utility" functions that Paper Mario tied to specific partners and badges, and making them available at all times. It's really nice not to have to keep the goomba partner out at all times, or waste half my BP on Quick Change.
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# ¿ Feb 16, 2021 13:35 |
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Explopyro posted:Okay, I think that looks better. I've removed the colons and shrunk all the character mugs by 50%. That was a lot more work than it had any right to be, but I think it was worth it (and it'd only have been worse if I'd waited to do it later...). Ahh, yeah, that looks much better.
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# ¿ Feb 26, 2021 03:25 |
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Oh, speaking of species. While it's an enemy type and not a character, the Inichas is actually based on a real insect as well! Specifically, the peacock butterfly, which was previously placed in the genus Inachis. Its caterpillar form has spikes and does have a vague resemblance to the enemy (though of course it doesn't have a shell). Also, Fuzzo is some type of beetle according to the wiki. Good luck figuring out what type, there's like 400,000 species. Maybe a carpet beetle?
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# ¿ Feb 26, 2021 23:39 |
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Black Robe posted:I do like the party interactions and general dynamic. Two trolls and a straight man shouldn't really work, but it does. And regardless of what Vi says, all three of them are nerds. Vi's not a troll! She's just self-centered and has no filter. Leif is absolutely a low-key troll, though.
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# ¿ Feb 28, 2021 17:49 |
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Explopyro posted:this would suggest some very weird and idiosyncratic things about their code. It's this, unfortunately. I've peeked at the code a bit (there's tools to do this with Unity games) and basically everything is hard-coded special cases. Reminds me a lot of the old GB-era Pokémon games, with all their weird edge cases and interactions.
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# ¿ Mar 2, 2021 18:37 |
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Explopyro posted:Hah, you caught that one! I seem to recall they make that reference even more explicit in a later line. There's one specific reference I really loved, but we won't get there for a while. Explopyro posted:Wow, really? That's just weird. I'm going to have to do some testing when I get there in the LP, then. I've never actually bought a recipe from him, in every one of my prior playthroughs I'd already had the recipe log filled (or near enough) before meeting him so I have no idea how it actually works. In my first playthrough I was missing at least a dozen recipes, and I was able to buy them all from him at once. The wiki says there's a few specific recipes he won't ever sell you, maybe that's it? Or maybe it's a bug. (Yes, of course it's a bug. You know what I mean, dammit.) Explopyro posted:I can't say often enough how much I love the worldbuilding in this game. Ditto. It's really well done. Explopyro posted:I know, isn't it great? (Although, technically, Breath of the Wild got to the blurred-out icon joke first with "dubious food", I'm not sure if this was inspired by that or just convergent evolution.) Something I love is that if you cook two Big Mistakes together, you get... a regular Mistake.
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# ¿ Mar 6, 2021 01:22 |
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Explopyro posted:I think item drops are actually tied to the enemy formations, rather than individual enemy types, because the Seedlings we encountered before couldn't drop these and they start showing up on this screen. Explopyro posted:24 - Oh no! WASPS!! (Recommended listening!) Bug fact: Unlike ants, not all wasps form colonies, and indeed we'll eventually meet a variety of wasps in Bug Fables that aren't part of any hierarchy. The wasps we're fighting here, however, are yellowjackets, and those are social, so it makes sense that they'd have a monarch. Explopyro posted:The cave exit is a pipe? Anyway, welcome to Golden Path! This area has a nice autumnal palette (although I don't know why it's autumn here and not in the outskirts) and a lot of new things to see on our way to the Golden Settlement. Explopyro posted:Although, interestingly, a character being asleep doesn't stop you from rotating the formation, so at least we can get someone else in front and not waste the damage bonus. Being asleep (or knocked out) doesn't take away your action; if you used that Clear Water to wake Kabbu up he could act immediately. Explopyro posted:Frigid Coffin is really, really good. It might not be clear yet from the description, but this is one of Leif's best skills and will serve us well throughout the rest of the game. Explopyro posted:If you look carefully at the left side of this screenshot, you can barely see a bit of safe ground on the other side of the brambles (as that sign was vaguely hinting). There's no way for us to get there now, or even to see the entrance, but there's a cave over there which we'll want to explore once we can cross safely. Put a pin in this. Explopyro posted:So tall... Explopyro posted:The merchant caravan are here too! Cricketly and Huscada don't have anything new to say. It looks like they have something new in stock, though, replacing the Burly Berry they usually stock. Explopyro posted:Whenever we see Diana, she'll offer to open up shortcuts back to the Ant Mines, but we have to Explopyro posted:Oh dear, it's not too smart.
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# ¿ Mar 20, 2021 19:09 |
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Explopyro posted:One of the game's better subtle details is that Aria, the priestess, is a praying mantis. quote:Vi asking the hard questions. quote:This is obviously Aria's diary. Seems like she wasn't always so devout. quote:Yeah, we didn't know bees could be explorers either. quote:This is one of those moments in games where the player can easily waste time faffing about trying to solve a puzzle, when the real solution requires an ability they don't have yet.
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# ¿ Mar 27, 2021 01:01 |
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Unfortunately I knew in advance that Aria was gonna be a miniboss, because certain Youtubers don't understand how not to spoil stuff with their thumbnails. Also, Vi actually can't knock Aria down, even if you use a multi-hit attack. Aria only comes down when you kill the vine, or when she uses her kicking attack. If you want to avoid eating a first-turn 5-HP boot to the face, kill the vine immediately (it has 4 HP on hard). That forces her to the ground where she can't use the drop kick.
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# ¿ Apr 2, 2021 05:29 |
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Wow, nice. I did my first playthrough on Normal difficulty, and I still wiped twice on Devourer before I gave up. I think I came back post-Chapter 3 (or maybe 4?) and managed to kill it. And that's on Normal. A few notes on the Devourer's AI. First, on why the Devourer doesn't always make two attacks. The Devourer doesn't pick two random moves each turn. Rather, it makes one "direct attack" and one "follow-up". The direct attacks are the poison spit, poison breath, and slam attack. It picks one of these at random, with the poison spit being preferred above 50% HP, and the slam attack preferred afterwards. More on the slam attack in a second. The follow-ups are summoning a Flytrap or launching a delayed attack. This move is not selected randomly. The Devourer prefers to summon, and will always do so if it can -- but the move's got a cooldown (2 turns on Normal, 1 turn on Hard). Also there needs to be enough room. Failing that, the Devourer uses the delayed attack. But that also has a cooldown (which is a random 2-4 turns, regardless of difficulty). If it can't use either move, the Devourer doesn't get a follow-up that turn. Lastly, the slam attack. The Devourer can use this attack at any time, but it's significantly more likely to if it's at half health or lower. The move itself has a 1-turn cooldown, so it won't use it twice in a row. The Devourer can only eat someone after this attack if it's lost at least 30% of its HP (and it always eats if it can). It will never use the slam attack while its mouth is full. The Devourer will indeed spit its victim out after three turns, if they're still alive. But as you say, it's rare for the victim and the party to both survive that long. I think the reason the "eat the party member" gimmick doesn't work here is twofold: 1. The party is small enough that losing one party member is a colossal blow. With the Devourer's massive damage output, and its ability to summon backup, three party members is barely enough to stay healed up and still do some damage. With two party members, you simply can't keep up. 2. There's no way to deter the attack (except Numb, which you won't get for a while), and no way to rescue the party member once they're caught. So you can't really strategize around it, you just have to hope it doesn't use the attack. Your proposed changes would make a huge difference, but an alternative suggestion is to remove the Flytraps. There's just too many things to do in this fight, and your action economy is literally being eaten alive. A better implementation of this gimmick was done in Darkest Dungeon, with the Hag boss (who can trap a party member in her cauldron). There, you have a party of 4 characters, the Hag is the only actual enemy in the fight, and you could free your ally by breaking the cauldron. ...now I kinda want to see a Bug Fables take on Darkest Dungeon.
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# ¿ Apr 10, 2021 05:41 |
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Arzaac posted:Definitely think the reason this fight works so well is that so many other versions of the tough guy/squishy mage fight basically just make you lose for doing the wrong thing; usually knocking out the squishy guy makes the tough guy incredibly strong, able to dish out one hit kills. Yeah, this is an example of good boss design in Bug Fables. There's three different ways to approach this fight, and all three can be made viable: 1. Take out Zasp first, then Mothiva. The safest approach, but if Mothiva keeps reviving her partner the fight can really drag on. 2. Take out Mothiva first, then Zasp. The fastest method, but also the most perilous, as Zasp will be boosted at all times. 3. Divide your damage between them, then take them both out in one turn. Avoids or minimizes the fight's gimmicks, but you'll be dealing with two opponents the entire time. I personally prefer number 3 because I like the dramatic finish. Styling on Team Mothiva is its own reward. The Iron Kabbu strategy (buff his defense as high as you can and have him Taunt) works really well in this fight because Zasp and Mothiva both make heavy use of multi-hit attacks, and defense gets subtracted from each hit individually. At this point you have Back Guard and defense-boosting items; if you can get normal blocks consistently you can stop 3 damage per hit, which is enough to take most of the (ahem) sting out of Zasp's boosted attacks.
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# ¿ Apr 15, 2021 17:21 |
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I love Venus' animations. Between her pantomiming the big attacks, and giggling after the seed barrage... you can tell she's having a blast.
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# ¿ Apr 21, 2021 05:43 |
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Argggh I've been away and I missed an entire update.Explopyro posted:Aria's still here and has new dialogue; I guess she has a direct line of communication with Venus. Explopyro posted:Finally, they have agreed to let us take it, in exchange for materials to build a replacement. Explopyro posted:Leif's still a bit uneasy about the Queen. Explopyro posted:It's a bit awkward that the regular spy text is used here, honestly. That said, the "prince" isn't quite a normal Burglar: he has twice the standard HP and can do some things the regular enemy can't, bringing this closer to the level of a miniboss. While I wouldn't say this is as tough a fight as, say, Zasp and Mothiva, it isn't a joke either. Explopyro posted:To stay by my side as my right-hand bugs, as we restore our kingdom. ...I'm turning into Vi, aren't I? Explopyro posted:As we're passing through the Residential District, we can notice this house's door is now open, and if we get too close a scene will start. Explopyro posted:The plot thickens. This has to be really difficult for Leif to deal with. (Also, clearly he remembers more than he's been willing to talk about; this is the first he's mentioned having been married.) Explopyro posted:What kind of bug would do a thing like that? I'm almost certain that exact thing has happened to some other bugs in some other world. Explopyro posted:Vi has just revealed the main gimmick of this battle. Like his behaviour might have suggested, Scarlet here is something of a vampire. His 45 max HP can be deceptive, he can take a lot more punishment than that before going down. Explopyro posted:He also heals based on the damage done, undoing what little progress we've made! I'm not entirely sure how the calculation works: the wiki claims it's 75% of the damage dealt, but I'm not sure how you get 4 from these numbers if that's the case. I think it's doing 50% rounded up, but calculating the rounding separately on each hit. Explopyro posted:At the beginning of his turn, Scarlet powers up his attack. This is on an HP trigger but I'm not sure of the exact value, it's something like 55-60% (we haven't quite gotten him under 50% yet). On normal, the Attack Up comes at 50% and he doesn't get a defense boost at all. Explopyro posted:Here's his nastiest attack, an explosion which hits the entire party, and heals him massively. Again, this is based on the damage done, but I'm not sure how the rounding ends up yielding this number. Explopyro posted:(Also, as I alluded to earlier with the content warning, Monsieur Scarlet plays into some unfortunate tropes, and it's probably worth discussing it briefly. He's the only male ant in the game, and according to the backer who designed him, has a husband. Bad enough that he's a predatory criminal, but when you combine that with his flirtatious/seductive mannerisms and the fact he wears feminine clothing, it gets uncomfortably close to validating harmful stereotypes about gay and trans people. I don't want to say no one should ever write a character like this, and frankly I've seen much worse, but I do think it's irresponsible to do so without also including LGBTQ characters who defy the myth.) Explopyro posted:Oh, Kabbu. So trusting. Or is he playing dumb? (Doppel has literally tied a fake horn to his head with wire.)
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# ¿ May 6, 2021 15:02 |
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Spy Cards is wonderful. Absolutely great. My preferred deck is almost nothing but attack cards. Basically an aggro strategy: max out my attack power each turn and try to win early. (I haven't managed a perfect 5-round win yet, but I've gotten close.)
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# ¿ May 9, 2021 13:33 |
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Explopyro posted:The real question, to me, is why Vi seems willing to accept this reasoning for the other bees but not herself. Explopyro posted:Though that raises other questions, doesn't it? We usually see exploration teams working as a unit (to the point Eetl won't give permits to un-partnered bugs), but Maki and Kina have been operating separately each time we've run into them... The only other duo we've ever seen split up like this are Mothiva and Zasp. And even they don't seem to stay separated for very long. Something's definitely up with Maki and Kina. Explopyro posted:After a banter, of course; this one always makes me smile. (As far as I can tell, his colouration and Kabbu's seem to be the same? I'm not sure though.) Explopyro posted:Well, that was cryptic. Presumably we'll learn more about this eventually. (Anyone playing along, make sure you talk to him, it's necessary to start a minor sidequest much later in the game.) There's never any explicit indication that you need to talk to this guy. I didn't stay at the inn when I first arrived (took the tunnel back to the Ant Kingdom instead), and never had a reason to afterwards, so it took me forever to figure out how to start this sidequest. Explopyro posted:I suppose a sandbox would be quite mysterious to bugs who don't know much of anything about Explopyro posted:Our bonus for reaching rank 11 is Vi learning Needle Toss! Explopyro posted:Strong Start is a medal that opens up some interesting options. For 2 MP, the equipped bug gets to start with an extra action on the first turn of every battle, but in return, the exhaustion penalty reduces subsequent attacks by 2 damage instead of 1. That's not as big a downside as it sounds, though, for two reasons: one, it only applies on the first turn of the battle, and two, it only applies to the bug wearing the medal, so you can have them relay to someone else instead. This medal's really good. Explopyro posted:In the meantime, how about some voting? (a) Who gets the Heart Berry? (b) Should I buy Charmy's services? Give the Heart Berry to Leif. He's hungry. Go ahead and buy the Regular Charm. I don't usually bother with the charms at all but we should probably show it off for the LP.
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# ¿ Jun 2, 2021 02:38 |
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Explopyro posted:I never had trouble finding it just because I tend to talk to everyone anyway (and it's not like you have to stay in the inn to see the dialogue), but yeah, it could have been handled better. It also doesn't help that it's not technically a "sidequest" in the proper sense (which I should have said), it doesn't use the quest log or anything so the game doesn't give you much information about it. I usually do talk to all the NPCs. I think what happened is that the banter for the innkeeper includes Kabbu saying, specifically, "Let's not meddle." So I didn't. And then I forgot that there was a dialogue option I hadn't taken.
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# ¿ Jun 2, 2021 18:08 |
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Explopyro posted:Not to put too fine a point on it, one of the reasons I enjoy Venus so much as a character is that she's allowed to be a character like everyone else. She may be a goddess, but that doesn't stop her being a person. That said, it does kind of make me wonder where Aria's over-the-top religiosity came from, when Venus seems to want to discourage it. I imagine at least part of Aria's behavior was taught by her predecessor. We know from her diary that she was being groomed to take over as priestess long before she actually met Venus. She also may have thrown herself into the priestess role extra-hard, if she felt guilty for having doubted that Venus existed. Also, I think the game kinda understates how important Venus is to the Golden Settlement. Isn't she keeping the place in perpetual autumn or something, so that they can grow crops year-round? If the entire community can only exist because of Venus' direct intervention, and Aria knows that for a fact, it makes sense that she'd be super-respectful even if Venus herself doesn't feel like it's a big deal.
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# ¿ Jun 5, 2021 21:35 |
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I adore the different reactions here. This is a totally reasonable reaction! Explopyro posted:Kabbu seems to have some body image issues, doesn't he. ...do the bugs in Bug Fables have exoskeletons? One would assume so, but I can't remember any specific mention of them. Explopyro posted:It's really easy to tell the Lost Sands are a sandbox from this height. Explopyro posted:And the gigantic wall and door are an actual human house. All of Bugaria does seem to be in this house's backyard. Explopyro posted:That's really not how physics work. Explopyro posted:It's interesting to think about what the familial dynamics for sentient eusocial insects must be like. Man, it's really weird to think of Elizant II being a mom. Are Gen and Eri her kids, too? They seem rather young and inexperienced, I doubt they've been around since Elizant I's time.
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# ¿ Jun 9, 2021 17:18 |
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Explopyro posted:(The placement of speech bubbles looks a bit awkward, but the asides are coming from Mothiva in the background.) Explopyro posted:Doctor HB and Crow are hard at work here. (Is that a floppy disk on top of the pile? I'm genuinely not sure.) I just want to point out... if someone hadn't dropped their keycard here, everyone in the factory would have been completely hosed! We can't get out without the overseer, the overseer's stuck in the storage room, we can't get into the storage room without fixing poo poo in production, and we can't get into production without a keycard. So without this conveniently-dropped card, everyone would've been stuck in the factory for a full week. And as we're about to see, this place is going to hell in a handbasket fast. Explopyro posted:...Of course it's called a Bee-Boop. Explopyro posted:(This does make me curious how they actually got past this...) Explopyro posted:Leif, you have wings too. Explopyro posted:When in this mode, they attack with this diving charge. It hits pretty hard! Overall, though, I think this is probably the easier attack of theirs to deal with. Explopyro posted:This is what the delayed missile landing looks like. It's only 3 damage for some reason, so not only is it only a single hit, it's less damaging than the other missiles which it fires twice. Explopyro posted:Though this can be awkward: if you look carefully here, you can see that after relaying once, Leif's icon for Turn Relay has been greyed out. I'm not sure exactly how the restrictions work, but it seems like, when under the effects of Strong Start, a character can't relay multiple times in the same turn. Leif's going to have to take at least one action under the effects of double exhaustion. Explopyro posted:I got a bit sloppy here. Explopyro posted:Vi could carry us around, or something.
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# ¿ Jun 18, 2021 15:23 |
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Explopyro posted:This is Malbee, the maintenance chief. Explopyro posted:It lets us off right here, at the beginning of this path. Explopyro posted:I recommend giving this area's music a listen, it's a much more somber and spooky twist on the theme from upstairs. Explopyro posted:Wooden boxes don't seem like a very effective storage mechanism for honey to me, but what do I know? I'm not a bee. Explopyro posted:(This name doesn't quite roll off the tongue as well, does it?) Oh poo poo who let Goopy Le Grande into this game? Explopyro posted:Well, isn't that interesting? (Zasp is really quick to code-switch as soon as she's out of earshot, isn't he.) Who are you even talking to? Do you usually narrate to yourself in times of mortal peril? Explopyro posted:(Incidentally, it is totally possible to get through this section without using Bubble Shield. I didn't think of that solution on my first playthrough, and while it was incredibly frustrating and took several tries, I was able to get through by some combination of platforming on top of the boxes and using the Beemerang to stun Abomihoneys from a distance. I do not recommend this, but it can be done.) I think I ended up freezing the Abomihoneys so I could get enough time to lower the bridge... or maybe I tried doing that and it didn't work. It's been a while.
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# ¿ Jun 24, 2021 13:29 |
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serefin99 posted:Here's a question: how do the various invincibility things (bubble shield, shock trooper, anything else we might not have seen yet) interact with the Devourer's "eat a party member" attack? I can personally confirm that Bubble Shield offers zero protection against getting eaten. The more I learn about the Devourer, the more I wonder WTF the devs were thinking.
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# ¿ Jun 24, 2021 22:38 |
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Explopyro posted:Everyone... Alright! Take care of all the Bee-Boops! We'll take care of the big one! Explopyro posted:[quote="Explopyro" post="515843739"] Explopyro posted:Kabbu starts off using a second Crisbee Donut to restore our TP. God, these things are so good. Explopyro posted:Heavy Drone B-33 is often a wake-up call; I know I struggled with this fight on my first playthrough (I do sometimes wonder if my fondness for the music has to do with getting destroyed by it multiple times). This is a fight that really rewards you for knowing how to use Turn Relay, thinking through your formation (especially if you have Back Support on), and remembering you have Bubble Shield. There's also the fact you could be facing it with a limited arsenal, if you didn't prepare well for this area and bring in outside items (I'd have needed another turn to finish the fight if I had been using Glazed Honey instead of Crisbee Donuts, for instance), or skipped collecting a lot of medals. The dialogue box coming from behind the "you got a thing" starburst is perfect. Shut up, Mothiva, you're not relevant here. (You know it was totally Zasp who handled the Bee-boops, too. What's Mothiva going to do, sing at them?)
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# ¿ Jun 29, 2021 13:26 |
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Explopyro posted:I'm not sure this is quite the right lesson to have learned here? Well this is off to a great start! Explopyro posted:Honestly, I think she's being a bit harsh with this soldier. That said, this is pretty intriguing, we might have to investigate this ourselves. Explopyro posted:We can select either Single Battles or Rush Mode, and face any Mini-Boss or Boss we've fought before. I really love that this is here; one of the things the Paper Mario games were really missing, I thought, was the ability to revisit boss fights (honestly, that's probably one of the reasons I ended up doing so many playthroughs of those, the bosses are one of the best parts of these games and you always want to try new strategies). Explopyro posted:Monsieur Scarlet is up next. This is definitely the toughest fight of this group, and the one most likely to still need a fair bit of thought put in. Explopyro posted:The last battle remaining, of course, is Team Mothiva. Explopyro posted:Next up would be the Devourer, but I don't feel like dealing with that. Explopyro posted:I want to stress that there aren't any achievements tied to this, and you can get the achievement for 100% completion without engaging with B.O.S.S. any further than we have just now. Explopyro posted:Beeette says this if we talk to her again. Explopyro posted:When we get off the elevator, the Detector immediately kicks in. In addition to this little icon that appears over the head of the character you're controlling and flashes for a few seconds, it also makes a distinctive sound. Unfortunately for us, I happen to know the item hidden in this screen is currently inaccessible to us, meaning the medal will pester us each time we come here but we can't do anything about it. Anyway, that's how it works. I absolutely love this moment, because Kabbu is recognizing Mothiva's contribution, but he's also putting her on the same level as Gen and Eri. She must be steaming. And Kabbu doesn't even realize he's doing it, because he doesn't look down on Gen and Eri. Explopyro posted:Zaryant! Reward them. They have prevented this day from being an utmost disaster. Zasp is so confusing. Explopyro posted:This is a really excellent medal, and probably the best reason to be diligent about finding Discoveries (this is the earliest opportunity to get it). Victory Buzz costs 3 MP, and restores 4 TP each time we win a battle. This is, needless to say, extremely convenient and makes dealing with overworld encounters significantly less tedious. I won't say this puts an end to resource management woes completely, but it certainly lessens them substantially! Holy poo poo, triple bunk beds! ...I feel like Kabbu wouldn't quite fit in there, though. Maybe he has the top bunk? Explopyro posted:I've described the distribution of content in this game as being somewhat bell curve shaped, and as we get into Chapter 4 (and Chapter 5) you'll definitely start to see it.
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# ¿ Jul 5, 2021 17:03 |
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Twelve by Pies posted:Zasp may not be from the Wasp Kingdom. He's a different color than the wasps we've seen, so he may be a different species from outside Bugaria, like maybe a mud dauber or something. I don't feel like this qualifies as a spoiler, but the Wasp Kingdom has a hive so they have to be a eusocial species of wasp, which limits the kind of wasps they can be, since most wasps are solitary species. Zasp being by himself and seemingly not affiliated with them would probably support him being a different species than them. Right, the Wasp Kingdom appear to be yellowjackets. I don't think it's ever specified what sort of wasp Zasp is, but he's definitely not a yellowjacket. Going by his coloration, he could be a red paper wasp. (They're also social, but Zasp could just be an outcast.) We've also seen a few other wasps. Carmina, who taught us to play Spy Cards, is a velvet ant (yes, that's a confusing name). And Madeleine, whose butler we rescued, is a cicada killer. EDIT: Oops, we haven't actually met them yet! There seems to be a bit more diversity in the wasp characters as opposed to the ants/bees, which fits with what you said about most wasps being loners. Also I'm going to vote against Luckier Day. I've found the badge makes it really hard to tell whether you've blocked or super-blocked. Alien Arcana fucked around with this message at 00:19 on Jul 7, 2021 |
# ¿ Jul 6, 2021 17:16 |
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Explopyro posted:Getting a bit ahead of ourselves, are we? I haven't done this quest yet, it'll probably be in the next update. poo poo, my bad. I thought we'd done that one already. I've spoilered it in my post.
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# ¿ Jul 7, 2021 00:19 |
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If you come around on the right side, this dialog triggers before you can actually see the hole. Mildly confusing!Explopyro posted:Lots of things happen this turn! First off, she launches a delayed projectile, which will land two turns later. This doesn't cost her a turn, and she can randomly decide to do it before attacking. Presumably there's a cooldown on this: it behaves like other delayed attacks and will have at most one projectile active at a time, but I don't know the exact length of the cooldown. Explopyro posted:Then she calls reinforcements. This also happens before she attacks and doesn't cost her a turn, and calls a single Midge. Once again, I suspect there is probably a cooldown, though I don't have more details than that. Explopyro posted:For all that this fight uses the superboss music, it really isn't very tough if you know how to handle it (and it only gets easier if you come here later in the game, I definitely think it's intended to be fought around now). That said, if you let the Midges get out of control (and if you're bad at blocking), it can be a lot scarier: Explopyro posted:As soon as the Broodmother is dead, a few bee soldiers come in to check on us. Explopyro posted:Oh, that's what I'm talking about! Explopyro posted:Yeah, we've stumbled into Wasp Kingdom territory. Which in a way explains what their spears were doing in the Power Plant, but, well, does that mean the Midge Broodmother interrupted an invasion? Like if a bunch of thieves tried to tunnel into a bank vault, and accidentally broke into a cave occupied by a bear and her cubs. Explopyro posted:I decided to have Vi use Needle Toss for some piercing damage on the Chomper. That said, I genuinely can't explain these numbers. Normally the second hit deals decreased damage if you hit the same target again, but it didn't here for some reason. Explopyro posted:It could also be that you'd missed talking to Queen Bianca after Chapter 3 ended, the quest doesn't show up on the board if you don't. I missed out on this for quite a while in my first playthrough, I don't think I found this area until I was able to reach it from a different path.
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# ¿ Jul 15, 2021 15:40 |
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Quackles posted:I vote for saving the tournament for later, but go for Metal Island now. Gonna second this.
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# ¿ Jul 23, 2021 04:39 |
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# ¿ Apr 26, 2024 13:09 |
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Explopyro posted:And there you have it! I always enjoy this scene. We've already had plenty of hints that Vi is (unbeknownst to us as the player) gathering things for herself, she has her own stash of items for her healing move, etc, so it's not a complete surprise she has her own money. Explopyro posted:Burly Tea (32 berries) Explopyro posted:Skirby (get it?) Explopyro posted:(You know, this raises questions as to how the spectators get in...) Explopyro posted:Leif and Vi are definitely closer to the Spike side of things. Explopyro posted:This also makes me wonder about the overall structure here (as I said earlier, this makes me think the body of water surrounding Metal Island must not be very deep?). Explopyro posted:This miner asks some interesting questions about Elizant's motivations for opening the tunnel. (The real answer is, no doubt, to facilitate the game's fast travel system...)
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# ¿ Jul 28, 2021 03:11 |