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Defiance Industries
Jul 22, 2010

A five-star manufacturer




KotOR1 is inferior in many, many, many ways to 2, and they tell you that early when you can't play as Jesus.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer




Personally I've always seen Kreia's goal as a metacommentary mostly analogous to G0-T0 criticizing you for thinking that because you killed Darth Malak, everything would magically fix itself. KotOR2 came out in 2004, between Episodes 2 and 3. There's definitely something pointed to making a story about how relying on the force makes you weaker as a person at the same time George Lucas is giving Palpatine the power to make our heroes dumber. Like she's saying "dude if you just magic your way out of every writing problem, you become a bad writer."

Defiance Industries
Jul 22, 2010

A five-star manufacturer




Yeah Kreia says he isn't even really a person anymore, he's just a force of nature

Defiance Industries
Jul 22, 2010

A five-star manufacturer




Lieutenant Centaur posted:

Still remember being mind blown and in complete shock of who you actually are in KOTOR when the mask comes off

Yeah too bad it's the only interesting thing the first game's story has going for it

Defiance Industries
Jul 22, 2010

A five-star manufacturer




Sanguinia posted:

The first games character stories are pretty good though. Its really just the PLOT that's kind of iffy.

I can't remember any of them but Carth, because Carth tells his story by passive-aggressively sighing at you until you listen to him. The influence system makes the character stories salvageable because they stop being mandatory.

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