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Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
[img]https://lpix.org/3944511/2021020713422200_s[1].jpg[/img]

Can you copy-paste the Wikipedia entry to give us some context?

“Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Microsoft Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin destroyed his home city of Zanarkand. Shortly after arriving to Spira, Tidus joins the summoner Yuna on her pilgrimage to destroy Sin.”

Specifically, we’ll be using the Switch version of:

“Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square (now Square Enix) on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.”

Thank you. Does anyone read those?

You’re welcome and probably.

But really, what is this?

This will be a narrative screenshot Let’s Play with a heavy focus on character expansion and world building in the vein of my Pokémon Shield LP.

Didn’t The Dark Id already do this, and better than you?
  • Like my previous LP (plug plug), this LP is as much a rewrite as a conventional Let’s Play. I’ll be revising the characters, script, plot, and world as I go, though I’ll still be following the core game pretty closely. I’ll also cover gameplay and such (and note the stuff I’ve changed) because this is still an LP, but if you want a purer take on the game the archives have you covered.
  • Occasionally I'll be adding MP4s to represent sequences that just don't translate into screenshots very well. If you can't/don't want to watch them, you won't be missing plot.
  • I noticed my last time doing this that I had an easier time putting out content if I had something vaguely related to ramble about between discussing plot and gameplay, so I’ve got some stuff lined up. See, I have a Masters in Public History (basically explaining history to non-academics), and the era I’ve always been most interested in is the transition between the late Roman Empire and the Middle Ages – and that and Spira frankly have an ASTONISHING amount in common. I’ll be filling some of this space with little explorations of those connections and what they mean both in- and outside of the game; not the whole LP by any means, and you can safely skim over them if you aren’t interested, but I think I can make them entertaining and informative.
  • I’ll be working any :effortless:posts I spot into the second part of the OP for posterity, no matter the topic. I like to give people the attention they deserve, you know?
  • Yes.
Wait, I see this “X-2” thing up there. Is that the one where you dress up your party like –

That was FFX’s direct sequel. It got a huge amount of backlash for a variety of reasons, most of which, looking back, were kind of stupid. I remember it being… All right, not as awful as people said it was, but just not my thing. The story I have in mind doesn’t really fit that game’s plot and I never liked the combat, so barring exceptional circumstances I probably won’t be running through it.

Shame. Is there anything else I should know?
  • Formatting, first of all. All dialogue or text taken from the game will be in plain text, as well as any stage directions that come up during cutscenes and the like. Anything in parentheses is being thought and anything italicized AND in parentheses is being narrated. I’ll be including links to the soundtrack as specific songs come up; FFX’s music is one of its best features and almost every track is worth listening to, but I’ll point out very best ones as we go. I’ll probably be switching between the original and the remastered soundtrack, which polishes and punches up a lot of the old tracks; opinions seem to vary on which one is better, so I’ll try them both out. (Also, there's a watermark at the bottom left of every screenshot, I can't make that go away.)
  • Tag your spoilers, kids. This game is 20 years old, I don’t expect or want radio silence, but there are lots of people who never played this game, never finished it, or are only vaguely aware of how everything works out, so be considerate. Since I’ll be revising bits of the plot, some of it won’t even be relevant, but if I haven’t shown it yet, whether it’s plot or gameplay, tag it. Don’t go overboard with spoilers, either; I’m not going to be draconian about this but it’s not worth pushing me.
  • What I WILL be draconian about : keep it civil and don’t be a creeper! If people tell you to stop doing something, it’s probably a good idea to do so even if you’re absolutely sure you’re right. I will not hesitate to report people if they can’t listen to clear warnings. I don’t honestly think this’ll be a problem, but it never hurts to lay the groundwork.
  • This will not be a completionist LP. You have plenty of other options if you want to see all of this game’s secrets (and there are many). I plan on digging up stuff as I go by and I’ll listen to people if they want me to investigate some part of the game or clarify something I said – and that’ll be the closest thing we have to direct thread participation – but I’m not breaking my back to fulfill those requests. Fair warning. I'll also be looking at some of the content the remaster added, but again, don't count on seeing everything.
  • I have various health issues that force me to use dictation software to write. I am consistently surprised at what the software can do (it recognizes both deviantART and Snorlax?), but it can and does screw up from time to time. If you spot any off grammar, misplaced or missing words, or general linguistic oddities, they probably shouldn’t be there and I would really appreciate it if you could point them out.

Isn’t this a really ambitious project?

:stonklol:

Oh, right, update schedule.

I can’t make any firm commitments; part of the joy of working from home means I can use my free time to work on the LP, but I can never predict just how much work I will have at any given time. I’d say you’re probably looking at 3-4 updates a week, but who knows? If I haven’t posted in a week, assume I’ve been swept out to sea.

Speaking of which…
I'll be adding banners later based on how things work

Update 1: This May Be Our Last Chance
Update 2: A Dream Of Being Alone
Update 3: Fa Gemm Ed?
Update 4: And Then, Well, Take A Look
Update 5: Is Sin’s Toxin Really This Bad, Sir?
Update 6: Get No Ideas
Update 7: We’re Gonna Wait
Update 8: You’re Here, Are You Not?
Update 9: No Tears Next Time, Hm?
Update 10: I Just Want Him Nearby
Update 11: You Got Talent
Update 12: But Don’t Worry, My Boy
Update 13: First Things First
Update 14: A Little Short On Fun These Days
Update 15: Shoot Like Crazy!
Update 16: Don’t Forget To Smile
Update 17: Said That A Lot, Too
Update 18: Keep Your Head Down, Say “Sir” A Lot, And You’ll Do Fine
Update 19: Pretend You Didn’t See Them
Update 20: Dream A Little Longer
Update 21: I’m Still The Best
Update 22: Yours Goes On, I See
Update 23: Moonflow, Baby, Here We Come!
Update 24: Like A Sea Of Stars
Update 25: Only As Bad As Their Users
Update 26: A Great Loss For All Of Spira
Update 27: But That’s All They Are
Update 28: Nice Knowing You
Update 29: Don’t Tell Me You Were Hoping It Would
Update 30: Ain’t This Supposed To Be A Grand Occasion?
Update 31: He Just Didn’t Know How To Express It
Update 32: All You Can Come Up With
Update 33: Pain
Update 34: Take Care Of Guado Affairs

Falconier111 fucked around with this message at 17:28 on Apr 17, 2021

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Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
CHARACTER LIST

The Guardians



TIDUS: Star Player of the Zanarkand Abes. Not from around here and doesn’t have anywhere else to go. More than a little bit fratty. Used to people not calling him by his first name.



YUNA: summoner, white mage, and daughter of High Summoner Braska. Naive, but hardly stupid. A genius. Has a purpose in life.



AURON: one of the world’s greatest surviving heroes. Almost Tidus’s surrogate father. Inscrutable.



KIMAHRI: a big blue catboy. Very terse. Yuna's bodyguard. Has another purpose in life.



LULU: Black mage. Protective. Elegant. Intelligent. Extremely Goth.



RIKKU: an Al Bhed machinist and effective thief. Yuna's cousin. Very intelligent. VERY energetic.



WAKKA: Captain of the Besaid Aurochs and professional blitzball player. Extremely Hawaiian Besaidi. Likes to think of himself as a big brother. Religious. VERY religious.

Supporting Cast



GATTA: a younger Crusader from Besaid. Eager and driven.



LUZZU: an older Crusader from Besaid. Experienced and (almost) wise.



SHELINDA: an acolyte of Yevon. Wants to help people. Potentially determined.



MAECHEN: Doughty old scholar. Willing to share. Very longwinded.



CID: Rikku's dad. Leader of the Al Bhed. Tough. Boisterous. Has his eyes on the future and on his family.

Others



JECHT: Tidus’s father. Master of Blitzball. Revered wherever he goes. Not by Tidus, though.



BRASKA: Grand Summoner. Yuna's father. Rags to riches story, if by "riches" you mean "the closest thing this world has to a saint". Dead for a while.



MIKA: Grand Maester of Yevon. Curiously old. Broadly respected. Very powerful.



SEYMOUR: Maester of Yevon. Half human, half Guado. Extremely slick. So slick it comes across as shady.



SIN: mankind’s punishment.


BONUS MATERIAL

Update 20 Outtakes
Behind the Scenes: Update Construction

Falconier111 fucked around with this message at 03:34 on Apr 21, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 1: This May Be Our Last Chance



This edition of the game(s) contains both games and a bunch of extras. I might touch on one or two of the extras in the future, but not now. It also includes that little watermark at the bottom left of every screenshot. Irritating, definitely, but not the end of the world.



As we start up a new game, we get the chance to select between two leveling systems and two versions of the soundtrack. I just took the normal leveling system since that’s what I remember, and I will cover it in due time. We already talked about the soundtrack. I have to say, though, that the first track the game breaks out is one of its best, a wistful and moving piano piece that stays with you long after you stop playing. The Final Fantasy X score was the last one that Nobuo Uematsu, the Final Fantasy series’ original composer, headed up before leaving the company, and honestly it’s kind of his swansong. He’s done plenty of good work since, but his work here will always have a special place in my heart.

Final Fantasy X HD Remaster OST 02. To Zanarkand (HIGHLY RECOMMENDED LISTENING)

See? There we go.











HD remaster this may be, but FFX was a PS2 game and it shows. Sometimes the graphics are terrible…



… But sometimes, they really, really aren’t.



This may be our last chance.



Final Fantasy X HD Remaster OST 03. The Prelude



The crowd mills around.



Suddenly, people start shouting and running out of the frame.







Ah, gently caress.



Fans.




(Okay. Kids first or girls first?)



No prob!



Yes, this game is fully voiced and you get to pick the main character’s name. Oh man, does the script go out of its way to try and work around that.



Take it easy!



Yeah, sure, give ‘em here.



Thanks. Look, I gotta go –

Kid:… two, three –



Wait, are you – are you actually asking me to give you private lessons? Look, guys, I already have enough people in my classes –

???: It can’t hurt to look.



… Okay, I’ll see if we have any openings.

Dreads Kid: Promise?

: Promise!













Fuckin’ fans, cost me the tram, now I have to go on foot… Where the hell is my escort?



… Laugh it up, rear end in a top hat.



At this point the game has you run down this walkway while “Zanar” reads some lines in the background, with no explanation as to why we’d be hearing it. As far as I’m aware, the game never does something like this again.


Zanar: I was in a coffee shop, running away from home when I heard the news. Our hero, Jecht, gone. Vanished into thin air! My dad must have been his biggest fan. I knew how sad he’d be. Heck, we all were that day. “Zanar,” I says to myself, “What are you thinking?” I went running straight back home. We sat up talking ’bout Jecht all night. My dad and I never talked so much. Whoa… Didn’t mean to reminisce, folks. Anyway… Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are…of course, the Abes from A-East, and the Duggles from C-South. I know there’s a lot of people out there today to see the star of the Abes! In just one year, he’s become the team’s number one player! He’s Jecht’s blood, and the new hope of blitzball! What kind of super play will he show us today? Will we see his father’s legendary shot? I don’t think I’m the only one excited here, folks!

’Least they’re still in the pre-match…



You actually have to physically push your way through all these fans.



They can’t hold you for long, though.



The following sequence is visually chaotic enough that screenshots just aren’t the best way to view it: I recommend watching it here. If you can’t/don’t want to, though, I got you covered.







Showtime again.


Final Fantasy X HD Remaster OST 05. Otherworld (RECOMMENDED HEADBANGING)





The camera pans back to reveal machinery shaking the arena as the crowd roars.



More fans stream in through the front gate, adding to the cacophony.



Tidus steps out of the water and onto a step as a ball of green lightning builds in the arena…



… Before it explodes, driving the crowd even wilder.







As the arena fills with water, the camera pans out across the city…





… To a grizzled man in a red coat standing on one of its tallest building. He shakes his head ruefully and raises his jug to…



… Something.





Athletes slam into each other in rapid succession. We get an impression of a violent, chaotic underwater sport, like three-dimensional rugby on steroids.



Several of the opposing team’s players seem to target Tidus, but though they land some solid hits on him, nothing seems to stick.





In return, he sends one of them flying out of the playing field’s membrane…



… Giving them a poo poo-eating grin through the resealing barrier. The crowd loses its mind.



The grizzled man steps in a puddle…



… Only for that water to float away as if gravity reversed itself…



… Followed by water in the rest of the city.



The man walks down the street, unconcerned, even as other citizens run by him screaming…



… And as buildings are consumed by water. They seem to warp in unnatural ways, ways you wouldn’t expect just from water distorting light.







Tidus’s team scores the first goal of the match.



Tidus swims up, away from the rest of the players, and breaches the surface…



… Quickly followed by the ball, fired off by one of his teammates past the opposition.





He lines up an elegant shot…







… As whatever’s within the water appears to fire missiles and hordes of smaller objects…





… Straight at the city.



The missiles strike dozens of buildings, enveloping them in a multicolored glow…



… And leveling them.



An alarm sounds as water fills the streets, before it – and chunks of building – float upwards…





… Followed by one of the statues outside the arena.





As the arena crumbles beneath him, Tidus manages to latch onto a ledge.



He can’t hold on.









Oh… gently caress me. Wait, is that…



What are you doing here?

I was waiting for you.



Shouldn’t you be at the Crimson Blades HQ by – hey!



We cut to another street, this one dotted with pedestrians running in the opposite direction of Auron, down at the end of the path. We don’t make it all the way up to him before we stumble into another cutscene.



Kid, get out of the way! I got places to be –

???: See?







Everyone in the road is frozen in time.











Everything returns to normal.

Okay, guess I’m hallucinating now. Gotta watch out for that – Auron! I – hold up!

There you are. It took you.

Man, what is HAPPENING –

Look.







We called it “Sin”.

Falconier111 fucked around with this message at 23:47 on Feb 17, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
I would like some feedback on format. Normally my posts have several hundred more words but less than half as many pictures; do you think I can cut the screenshots back and put in more narration without losing anything? Also, I'd like to know if the italics/plaintext combination I'm using works or could be improved or if there're any other improvements I can make.

Dareon
Apr 6, 2009

by vyelkin

Falconier111 posted:

I have to say, though, that the first track the game breaks out is one of its best, a wistful and moving piano piece that stays with you long after you stop playing.

You're not kidding, I hit Play and was immediately catapulted back to the early 2000s. X was very much one of my favorite Final Fantasies. I even enjoyed X-2, except for the part where they shot their new scenery load five minutes in and left us with the damp spot of identical square hallways for the rest of the dungeons.

Falconier111 posted:

I would like some feedback on format. Normally my posts have several hundred more words but less than half as many pictures; do you think I can cut the screenshots back and put in more narration without losing anything? Also, I'd like to know if the italics/plaintext combination I'm using works or could be improved or if there're any other improvements I can make.

For later segments, you could definitely cut back the screenshots, but the intro has enough things happening that this didn't feel overcrowded.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.
Tidus looks so incredibly satisfied at the fact that yuna is crying there. And of course the second picture looks like it is from a totally different series.
That is probably the second reason why I never got into those games. Far after the main reason, which is that I never owned a ps2.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Falconier111 posted:

I would like some feedback on format. Normally my posts have several hundred more words but less than half as many pictures; do you think I can cut the screenshots back and put in more narration without losing anything? Also, I'd like to know if the italics/plaintext combination I'm using works or could be improved or if there're any other improvements I can make.

I agree that we need to see something less visually heavy to get a sense of how it works. This update was fine, but there are parts of the game where a presentation like this would be too screenshot-heavy.

I'd say, though, that if you're going to rewrite the story, there's no real point in distinguishing between the original text and your additions.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
This sounds very fascinating. I've always thought Spira had an incredible amount of potential for world building because there's just so drat much of it and so many questions that just...never get answered (even though I have my own ideas and theories about a lot of them). Mostly because they're not relevant, but still. X and X-2 really only scratch the surface and I still hold out hope they'll do something Ivalice-like with it and expand on it.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

ultrafilter posted:

I agree that we need to see something less visually heavy to get a sense of how it works. This update was fine, but there are parts of the game where a presentation like this would be too screenshot-heavy.

I'd say, though, that if you're going to rewrite the story, there's no real point in distinguishing between the original text and your additions.

Oh, you have no idea how much BBCode that'd save me. Any votes against?

VictualSquid posted:

Tidus looks so incredibly satisfied at the fact that yuna is crying there. And of course the second picture looks like it is from a totally different series.
That is probably the second reason why I never got into those games. Far after the main reason, which is that I never owned a ps2.

In fairness, I think Yuna's face is just wet after popping out of a lake, and Tidus did just get laid :v:

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Ooh this looks interesting, bookmarked and can't wait to learn about history stuff. I always loved FFX, it's the last main FF game I ever played. It has one of the most actually coherent plots in the whole franchise.

Falconier111 posted:

Oh, you have no idea how much BBCode that'd save me. Any votes against?

Not here, ditching the special labels for original text sounds like a great idea!

SoundwaveAU
Apr 17, 2018

My favourite game ever made, its only flaws in my book are extremely minor, like not being able to skip cutscenes (which would be good on challenge playthroughs, speedruns and the like).

BlazetheInferno
Jun 6, 2015
Just played through this all the way through for the first time. Only thing is, not realizing version differences, I played through the original PS2 U.S. version. The version that didn't include... certain endgame Superbosses. Or the option for the Expert Sphere Grid that the PAL version added. Still, I enjoyed it. Interested to see what you do with this after your last LP!

MightyPretenders
Feb 21, 2014

I see you've already started tweaking Tidus and the ghost kid's characterization. I wonder where that's going...

Ghost kid encouraging Tidus to make plans for the night instead of saying he won't be able to make it... that could actually imply something big.


As for Zanar's narration, I took it as a given that it was coming from those giant TV screens on the skyscrapers. Though why the sports announcer thinks this was a good time to get autobiographical is another matter.

fluffyDeathbringer
Nov 1, 2017

it's not what you've got, it's what you make of it
interesting choice to make Tidus less douchey in some ways and more douchey in others, looking forward to seeing where you go with this

Explopyro
Mar 18, 2018

The popularity of this game always somewhat baffled me; it just never quite clicked with me (aside from there being good music). I'm looking forward to seeing whether your rewrite will change my mind.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

Explopyro posted:

The popularity of this game always somewhat baffled me; it just never quite clicked with me (aside from there being good music). I'm looking forward to seeing whether your rewrite will change my mind.

I feel this way about FF7, which I never got the appeal of. I guess this one here will always have some special place in my heart as the first Final Fantasy I played. But it's not all nostalgia, because FF6 rocks, a lot.

Quackles
Aug 11, 2018

Pixels of Light.


I have no idea what's going on. :v:

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

cant cook creole bream posted:

I feel this way about FF7, which I never got the appeal of. I guess this one here will always have some special place in my heart as the first Final Fantasy I played. But it's not all nostalgia, because FF6 rocks, a lot.

I feel the exact same way about VII. Maybe it's because I played it after I played IX and X, but I was incredibly underwhelmed.

I like both X and X-2 about the same, for different reasons. I'm a sucker for dark stories, and X definitely delivers on that front. But I'm also a big fan of stuff that's campy and never takes itself particularly seriously, and X-2 has that in spades. And the battle systems in both are lots of fun. If I had to pick one, though, X-2's scene skip would put it over the edge

Dareon
Apr 6, 2009

by vyelkin

Quackles posted:

I have no idea what's going on. :v:

A giant evil whale is attacking, and the main character is tripping balls.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Explopyro posted:

The popularity of this game always somewhat baffled me; it just never quite clicked with me (aside from there being good music). I'm looking forward to seeing whether your rewrite will change my mind.

Its characters, for all that they aren’t literary masterpieces, have interesting personalities, perspectives, motivations, and character development they go through. Combine that with the aesthetic, which remains visually unique today, and you had something unique. Previous Final Fantasies had done all of this, too, but FFX came out at the beginning of the PS2 era, when video games were starting to become cool, so it was perfectly positioned to hook a bunch of people expecting something a lot more prosaic.

Also its female character designs were really horny.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Falconier111 posted:

Its characters, for all that they aren’t literary masterpieces, have interesting personalities, perspectives, motivations, and character development they go through. Combine that with the aesthetic, which remains visually unique today, and you had something unique. Previous Final Fantasies had done all of this, too, but FFX came out at the beginning of the PS2 era, when video games were starting to become cool, so it was perfectly positioned to hook a bunch of people expecting something a lot more prosaic.

Also its female character designs were really horny.

If you try and defend any fashion choices in this game I will burn these forums to the ground

Quackles
Aug 11, 2018

Pixels of Light.


Rabbi Raccoon posted:

If you try and defend any fashion choices in this game I will burn these forums to the ground

What about the fashion choices in Final Fantasy X-2? :v:

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Quackles posted:

What about the fashion choices in Final Fantasy X-2? :v:

Who among us has never dressed up like a black mage at a fancy party?

Rabbi Raccoon fucked around with this message at 08:26 on Feb 11, 2021

StupidSexyMothman
Aug 9, 2010

Man was allowing you to re-name the main character in a fully-voiced RPG a bad idea.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 2: A Dream Of Being Alone

Final Fantasy X HD Remaster OST 06. Hurry!



Something crashes into a nearby building.



It releases a shower of scales…



… Which embed themselves in the pavement…



… And hatch into strange, insectile creatures…



… That immediately start harassing Tidus, knocking him on his rear end.



I hope you remember how to use it.

Yeah, of course I do!





Yes, of course you do.

Oh, come on –

Look alive.



We have work to do.





Welcome to the Conditional Turn-Based Battle System, which is the name the developers gave Final Fantasy X’s combat system to make it stand out. We’ll gain access to a lot of wilder stuff later, but the game starts us off small. If you’ve ever played a JRPG before, the action selection and HP/MP bars shouldn’t look too outrageous, but the turn order in the upper right deserves some explanation. FFX, while being turn-based, doesn’t have defined turns. Every character/enemy has a speed value that determines how long they wait between taking their turns, not their place in a turn order, meaning faster characters act more often instead of acting first. At this point, Final Fantasy had been using this system for a while, so they added a mechanic where certain actions modified how long those gaps last; if you took a second to pop a potion, you’d be able to act faster than you would have if you’d just attacked and MUCH faster than you would have if you used a special ability. Squeenix spent a lot of game magazine page space promoting that last sentence. The game introduces you to subsystems as they come up, and I’ll be touching on them when we reach them.

Anyway, we cut through a couple waves of Sinscales before breaking free…



… And hitting our first miniboss.



Each party member has an Overdrive, a set of special attacks they can break out after combat’s gone on for a little while with their own customized minigames. I wasn’t able to get any good shots of them in action because I was too busy trying to complete them, but Auron’s Overdrive has you follow a series of button prompts to attack multiple enemies and Tidus’s has you do one of those back-and-forth press-the-button-while-the-icon-is-in-the-highlighted-area things to deal serious damage to one enemy. One solid Auron Overdrive clears out the chaff.



The only thing this miniboss does is spam Demi, which LOOKS terrifying, since it flat-out halves your HP – except that it rounds the damage it does down, meaning it can’t possibly kill you (not that you’d know that your first time through). It’s also a massive bucket of hit points that takes a WHILE to whittle down, leaving new players tense and uncertain even as they figure out it probably won’t wipe your party.



Pretty solid design, if an unremarkable fight.



Hey, don’t you miss it when you had to hunt down places to save, hoping like crazy you didn’t run into something dangerous enough to kill you while the clock ticked down and your mom yelled at you to get a move on? I do not. These things get a bunch of other functions later on, but for now all you can do with them is save your game and get a free full health and mana restore… Which is actually pretty nice, but it would be a lot nicer if they could skip the archaic game design.





… Figures.





… Pardon?



A massive wave of scales thuds down in front of and behind the party…



… Setting the game up to introduce another couple of mechanics. These things are endless and you don’t get any experience for killing them; this fight is another thinly-veiled tutorial.



Sometimes enemies will take a moment to telegraph a special move – like these guys, whose wings flicker one round before they fire their spines at you for double damage. They go down in one hit, though, so it’s not that big a deal. The second mechanic?



Sometimes you get contextual commands of various kinds, the simplest of which let you alter the battlefield in some way. These rarely pop up, and when they do, they’re inevitably part of a major plot battle. We smack it several times while holding off of the Sinscales until…









Its structural integrity compromised, the skyscraper falls over and smashes into the highway. This game uses egregious amounts of motion blur, which makes getting good screenshots of things in motion kind of a crapshoot.



Don’t have to tell me twice!



Tidus sprints across the building as it steadily collapses…



… Before leaping up onto the next piece of highway.



He doesn’t leap far enough.

(The following sequence is another cutscene that works better in video form, but hey, no judgment.)

07-This is Your Story-FFX OST

Auron!









This is your story.









Tidus, Auron, and the wreckage of Zanarkand vanish into the sky.



HEY!



(While I was unconscious, I dreamed about a lot of things.)



(Well, maybe “dreamed” is the wrong word. It was a little too vivid. I think that’s the word? It felt like I was actually there, awake, like I was thinking straight, even though I’m pretty sure what I saw wasn’t real.)



(I didn’t do much. I thought about a lot of things… like where I was, what I’d got myself into. Then, I started feeling sleepy, and definitely had a dream.)



(I wanted someone – anyone, beside me… so I didn’t have to feel alone anymore…)



08-Ominous-FFX OST







Where…



Auron!



…Welp.



Here we get a quick introduction to one of the new quality-of-life updates that come with the remaster: whenever you’re out of battle, you can have the game top off your party’s HP using all those spare healing items you have lying around in your inventory, starting from the piddliest items up. Convenient! Probably not as efficient doing it yourself, but it does save time and energy.





Wow, look at all this stuff! I must be all the way in the Outskirts now. Awful cold out here, even past how I’m soaking wet. Maybe the ocean gets really, really cold once you get away from the city? I dunno, maybe they covered this in one of the classes at ZMU, I don’t know which one, though. Dammit, I KNEW I should’ve paid attention to that stuff all the way back then and I STILL had to spend all my time with the rest of the frat blitzing and getting drunk oh poo poo!





As Tidus walks over a bridge, it collapses underneath him and sends him plunging into a pool of water…



09-Normal Battle-FFX OST

… Where several fish monsters attack him. Did you know that Final Fantasy started out as a digitized version of Dungeons & Dragons? That part of its heritage is mostly gone by now, but a few bits remain – including the sahagin, localized versions of a classic (if now somewhat obscure) intelligent and evil D&D sea monster. Unlike them, though, these guys are just chumps that Tidus easily cuts his way through through. After killing two, something rumbles and collapses, breaking us out of the fight. The third sahagin, knowing something we don’t, panics and tries to flee, only for…



Uh oh.



FUN SCREENSHOT OF THE DAY:

Ever wonder what Tidus looks like when he’s getting spaghettified?





Beautiful.

Falconier111 fucked around with this message at 22:39 on Feb 12, 2021

Quantum Toast
Feb 13, 2012

I've always liked FF10's combat system for how easy it makes it to plan ahead. Though admittedly it's also partly because I was never that big a fan of the standard FF4-FF9 ATB.

Hunter Noventa
Apr 21, 2010

Quantum Toast posted:

I've always liked FF10's combat system for how easy it makes it to plan ahead. Though admittedly it's also partly because I was never that big a fan of the standard FF4-FF9 ATB.

FF10 still has the best combat system of any mainline FF.

Violet_Sky
Dec 5, 2011



Fun Shoe
I love Zanarkand. It looked so pretty. Also that blitzball cutscene is still stunning

StupidSexyMothman
Aug 9, 2010

The sheer upper body strength required to swing a metal sword underwater, let alone hard enough to cut through a fish :stare:

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Violet_Sky posted:

I love Zanarkand. It looked so pretty. Also that blitzball cutscene is still stunning

I remember reading a review saying that the music and visuals were sub-par and just being absolutely flabbergasted. Even if this game sucked on every single other front, there is absolutely no denying that it's gorgeous and the music is stunning.

Quackles
Aug 11, 2018

Pixels of Light.


oldskool posted:

The sheer upper body strength required to swing a metal sword underwater, let alone hard enough to cut through a fish :stare:

Yeah, there's something fishy about that fight. :v:

Violet_Sky
Dec 5, 2011



Fun Shoe

Rabbi Raccoon posted:

I remember reading a review saying that the music and visuals were sub-par and just being absolutely flabbergasted. Even if this game sucked on every single other front, there is absolutely no denying that it's gorgeous and the music is stunning.

You can see Tidus's (and other characters) Asian actor model faces during FMVs. I dunno if that was because the limitations of the time though. (Yes I know the game was made in Japan)

megane
Jun 20, 2008



Well, most of the game looks great, but Tidus's outfit killed the entire Final Fantasy franchise for me for like a decade. I can only picture it as a wacky sitcom episode - Dave makes this silly crayon drawing of a dude covered in zippers and belts and shows it around as a petty joke at Nomura's expense, but then it gets mixed in with the real designs by accident, and their crazy boss just loves it and insists they put it on the main character while Dave awkwardly tries to avoid Nomura's furious glare

Dareon
Apr 6, 2009

by vyelkin

oldskool posted:

The sheer upper body strength required to swing a metal sword underwater, let alone hard enough to cut through a fish :stare:

Dude plays a game that takes place almost entirely underwater, he should be loving shredded. Also I think somewhere it's explained that they're really lightweight swords, though that may just be a fan theory I saw once and am vaguely remembering.

megane posted:

Well, most of the game looks great, but Tidus's outfit killed the entire Final Fantasy franchise for me for like a decade. I can only picture it as a wacky sitcom episode - Dave makes this silly crayon drawing of a dude covered in zippers and belts and shows it around as a petty joke at Nomura's expense, but then it gets mixed in with the real designs by accident, and their crazy boss just loves it and insists they put it on the main character while Dave awkwardly tries to avoid Nomura's furious glare
You can't even treat it as his sports uniform he never changed out of, because the Zanarkand Abes don't wear any of that poo poo. Also I really hate that elbow basket, because it never looks right on the in-game model. Just stretching and smearing all over the place.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

oldskool posted:

The sheer upper body strength required to swing a metal sword underwater, let alone hard enough to cut through a fish :stare:

Wakka :v:

Violet_Sky posted:

You can see Tidus's (and other characters) Asian actor model faces during FMVs. I dunno if that was because the limitations of the time though. (Yes I know the game was made in Japan)

The only thing that’s wrong with FFX’s visuals is the face animation but good lord is it unnatural. Look, I’m really, really bad with faces. I have in the past spent 10 minutes staring at someone because I wasn’t sure if I knew them. I once failed to recognize my next door neighbor in a restaurant. It takes a LOT for facial animation to bother me, but FFX manages to pull it off.

Violet_Sky posted:

I love Zanarkand. It looked so pretty. Also that blitzball cutscene is still stunning

For all my quibbles, though, this is absolutely true.

megane posted:

Well, most of the game looks great, but Tidus's outfit killed the entire Final Fantasy franchise for me for like a decade. I can only picture it as a wacky sitcom episode - Dave makes this silly crayon drawing of a dude covered in zippers and belts and shows it around as a petty joke at Nomura's expense, but then it gets mixed in with the real designs by accident, and their crazy boss just loves it and insists they put it on the main character while Dave awkwardly tries to avoid Nomura's furious glare

I’m pretty sure Nomura would be the Dave in this situation. This is the guy who designed Lulu specifically to gently caress with the animators.

Actually, Nomura enjoying pranking his subordinates explains a lot about his designs.

Falconier111 fucked around with this message at 15:30 on Feb 12, 2021

Hunter Noventa
Apr 21, 2010

Falconier111 posted:

The only thing that’s wrong with FFX’s visuals is the face animation but good lord is it unnatural. Look, I’m really, really bad with faces. I have in the past spent 10 minutes staring at someone because I wasn’t sure if I knew them. I once failed to recognize my next door neighbor in a restaurant. It takes a LOT for facial animation to bother me, but FFX manages to pull it off.

There's several anecdotes floating around that the English VAs either tried too hard or were forced to try and match the Japanese lip flaps, it can look and sound really weird in some scenes.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
So, yeah, the FFX English VA problem is less about having bad acting and more about having bad direction. Or, well, it's not even that, really, just that the localisation process was poorly constructed, probably, in a way that gave rise to problems. The actors were great, mostly. The thing was that Square had only just gotten the hang of their localisation style, and had pretty much just discovered voice acting in the first instance, and everyone was just kinda winging it. FFX had a pretty decent localisation in the abstract, but if I had to guess I'd say it didn't occur to the people localising it that someone else would decide the voice lines were going to have to match the animations that closely, the two departments involved never spoke to eachother, and nobody realized until the actors were in the booths, and someone had to tell James Arnold Taylor that he had half a second to say "with Yuna by my side", and, well, he's a professional, he just did it and collected the check, thought it was funny, and went home.

Contrast FFVII-R, which had equally insane a set of working conditions but felt like one of the most natural localisations ever made. The requirement was still to fit all deliveries within 0.2s of the original Japanese timings. They could cheat at certain things a little - Square have some bananas procedural animation tech for Unreal Engine, including auto-generating lip flaps, facial movements (eg eyebrow arching, nostril flaring) and even stance shifting, all from just an audio file, but they knew from the beginning what the constraints all were and were able to write everything around it in a way that ensured some sanity throughout, such that the writers had some awareness the whole time of what the actors were going to have to do.

Aerdan
Apr 14, 2012

Not Dennis NEDry
nitpick: it's the Conditional Turn-Based Battle system.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Quick poll: I'm about to update the formatting rules in the OP for future reference. Some lines we'll encounter in the game I'll want to make note of and point out that they were in the original; I'm thinking that I bold the ones I want to stand out, but I'm not sure if that'd make this less readable. E: also, are y'all having any trouble distinguishing my mechanics talk from my stage directions? I'm inclined towards italicizing one of them to help readability.


Thank you, will fix.

Falconier111 fucked around with this message at 22:52 on Feb 12, 2021

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Bifauxnen
Aug 12, 2010

Curses! Foiled again!


At least Auron always sounds great. Hiding his face behind that big collar to dodge the lip-sync problem sure helps :v:

On a different sound topic, I'm really liking the new soundtrack! Seems like a straight-up improvement, at least so far.

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