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sb hermit
Dec 13, 2016





voice acting is very stilted and that medic was hired right off the street.

pretty standard, if not downright impressive, for 2003

also, I get a lot of deadly premonition vibes from that sax in the bar

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sb hermit
Dec 13, 2016





Kobal2 posted:

Watching those videos, everything just floods back... and I finally can put words to something that annoyed 17 year old me but I didn't have the words to understand or describe it then. Namely : in this (and many, many other space pewpews) it's goddamn impossible to have any strategic or even tactical sight picture whatsoever. Your entire engagements are dictated by tunnel vision : you target the nearest rear end in a top hat, effortlessly get on his 6 (maybe do a mutual game of chicken first), match speed, shoot at it until it blows up, then hit the "next nearest target" and so on.

You have *no idea* what anyone else is doing, or where you're going. You're just a space goldie, constantly chasing after the next mailman's truck. And there's really no other way to fight or play the game.

imagine doing this with a keyboard and also much harder. That was wing commander.

I think the last open world space sim I really played was privateer 2. Very "scifi channel" vibes but the graphics were gorgeous for the time (real 3d software rendered svga). Too bad it crashed all the dang time.

This game is really impressive, though... it really feels alive.

sb hermit
Dec 13, 2016





Also, depending on what future tech manufacturing requires, a lot of that space might be occupied by large autonomous factories or laboratories.

We just need humans to punish the robots when they get out of line, or wield weapons to shoot each other.

sb hermit
Dec 13, 2016





Michael King! :argh:

Christ, what an rear end in a top hat

sb hermit
Dec 13, 2016





Gothsheep posted:

Hey, King isn't so bad. Though I guess he did lead us into an ambush without telling us that was the plan, and then later when Trent called him out on it his response was 'yeah and we ain't done killing yet!'

I mean, I can see him as the Han Solo -like character that talks up his accomplishments but he can back them up when he needs to.

In this society where reputation means a whole lot and can get you to (or keep you from) good jobs, I don't blame him.

He's still an rear end in a top hat for not talking up Trent's skills. Nevertheless, Trent's not a sociable person to anyone and it might be better for us to make our own introductions since we usually come off as a standoffish rear end in a top hat at first glance anyway.

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

if people are still okay with the bar scenes I will keep them in.

I like the bar scenes! Please keep them in the lp.

sb hermit
Dec 13, 2016





You pronounced Mojave correctly except that the last 'e' is not silent.

sb hermit
Dec 13, 2016






Ah, I guess that's another way to pronounce it. I've always pronounced it with 'VEE' at the end, and not 'VAY'.

Unfortunately, if 'VAY' is the correct pronunciation, someone should tell Apple: https://youtu.be/hs1HoLs4SD0
Otherwise, I feel that a lot of Apple fans are gonna learn it the wrong way.

At the end, though, either way will get the point across.

sb hermit
Dec 13, 2016





with all the Americans immigrating here to man the space stations, my guess is that there's no love lost for the Liberty system.

A million credits might as well be a billion if you have to go back to Manhattan to spend it

sb hermit
Dec 13, 2016





Although the definitions allow the judgement to be subjective, Androids are typically meant to be human-like robots. So the robot bartenders are not trying too hard to be human like, but maybe that's what passes for androids in the space faring future.

sb hermit
Dec 13, 2016





I like to think that the battleship and its deployed escorts would have taken a better defensive formation if they had any inkling that they were facing cloaked torpedo boats. With a decisive surprise strike by two seasoned vets that knew the tactics the officers would take, and the vulnerabilities of the battleship, I think the outcome is quite expected.

The interesting thing is that they have no tech that can detect cloaked vessels. I find that kind of surprising.

sb hermit
Dec 13, 2016





Groetgaffel posted:

:rip: in peace, random research assistant.

:smith:

sb hermit
Dec 13, 2016





Gothsheep posted:

Wasn't there a guy at Freeport 1 who was offering to fix your Outcast rep?

I thought it was for some ridiculous amount like $60K or something

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

It should be working now.

It's the Sherlock Holmes video. I think the link is:

https://youtu.be/UTzjk-sRv5c

sb hermit
Dec 13, 2016





Once I heard the rich tenor of his voice, I knew who was Lord Hakkera's voice actor.

The venerable and regal George Takei. Aka "original Sulu", although he is known for much more than that.

sb hermit
Dec 13, 2016





At about 11:15 one of the bar patrons says "poo poo! There something you want?"

I must've laughed for a good minute. I really like this place

sb hermit
Dec 13, 2016





oh wait, maybe he actually just says "Kid!". That"s significantly less humorous.

sb hermit
Dec 13, 2016





Psion posted:

Well, Freelancer's inspiration was Privateer and Rebel Galaxy Outlaw is extremely Privateer, so .. that's about all I got. I should go pick up RGO again and try my hand at the ship painter again. What a ludicrously overengineered tool, I love it even though my output is terrible

unless you want to delve into questionable mobile ports? Then we can make fun of Galaxy on Fire 2!

Did you ever play Privateer 2? Did you ever get an incredible number of crashes or was it just me?

Hmm, privateer 1 and 2 are on gog, so maybe I should pick those up and try again.

sb hermit
Dec 13, 2016





Psion posted:

I did, yes. I remember it being weird, having some planet landing CG clips that I thought were a really cool 2.5 seconds, and was otherwise really not that good of an actual game experience.

I don't remember crashes as it's been a while but everything back in the Windows 95/98 era was crashing every 15 minutes anyway?

Funny enough, it was a dos game. Quake and descent were pretty solid for games in that era but privateer 2 was indeed crashing all the time. Which was standard for an Origin game of that era.

Although I admit that it's unfair to compare anything to Quake, which had a pretty solid codebase.

sb hermit
Dec 13, 2016





Veloxyll posted:

Privateer 2 was SPECIAL
You had to be really careful about what you loaded into the 640k of memory or it just wouldn't launch.

a lot of mid 90s Origin games were like that, since they needed more than just the 640

Ultima 7 (and U7p2) was the only ones where it was worth the effort

so maybe it was the TSRs that I had that were probably at fault

sb hermit
Dec 13, 2016





Night10194 posted:

Privateer 2 is worth it just for the bonkers cutscenes.

the first few cutscenes are worth it for today's $5 admission price alone

sb hermit
Dec 13, 2016





big sci fi channel vibes. reminds me of farscape but more fun

note that I know little of farscape except for the blue lady and the annoying muppet

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

After several attempts, I've completed a test run of the next mission and it's going to be a messy one :tif:

:toot:

the messy ones are always the best

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

I'm torn between three titles for the next video:


I'm a hero, but I'm back to freelancing

I never got paid

I'll never get used to Liberty Ale


Right now I've titled it with the first option.

It's time to drink and get paid, and all they have is liberty ale

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

I've got a chipped tooth
...
I will actively engage in piracy

You've done more cool stuff in 6 days than I did in the entire year of 2021

sb hermit
Dec 13, 2016





I wonder why a pharmaceutical company would have its own starbase. Maybe for the alien organisms.

sb hermit
Dec 13, 2016





That above picture really nails home how damaged your ship really was. I can't believe you lost entire weapons, forever, due to the extensive damage. And the model actually reflects the loss of the wing! It doesn't look like it crippled the flight characteristics of your ship, which is nice.

sb hermit
Dec 13, 2016





Kazinsal posted:

Ha, that reminds me of one of the perennial favourite systems in the Discovery mod (and ultimately one of the reasons it became so newcomer-hostile), Connecticut.

Being a 24/7 roleplaying server, Discovery Freelancer had some pretty strict rules about staying in-character. The only systems this wasn't applicable to were Bastille (where the admins would teleport you if you were being naughty) and Connecticut (commonly abbreviated as Conn), which didn't exist in-RP and was for PvP training. There was a neutral station there you could buy ammo and restock nanobots/batteries from, and there were rules of honour about not shooting people who didn't agree to be shot at by you, but other than that it was a lawless realm of pew pew. Not long into Conn's existence did people realize that if they barely won a fight and lost a wing or two (a problem that affected some of the most popular ships in the mod, the Eagle and Sabre, because they were still vanilla ship models with complex multi-part hitboxes) and had expensive fancy class 10 CODENAME weapons on their ship, they would permanently lose them if they docked.

So a mod update put a planet next to the neutral station so you could smash yourself into it and respawn at the station with your guns intact. This was super important in Disco because the existence of capital ships and armour upgrades created a highly inflated economy where a single CODENAME weapon could be worth five to ten times as much as the ship hull itself. An Eagle with a full loadout of CODENAME 2.00s and a top-tier fighter armour upgrade had the same credit value as a gunboat with a standard combat armour upgrade, so losing a wing and then docking meant you were out an enormous amount of firepower and an equally enormous amount of money.

e: also please let me know if my stupid anecdotes about freelancer mods are unwanted and I'll shut up. or (much less likely) let me know if you want to hear more dumb ramblings about it

From one reader's standpoint (mine), this is great stuff. Please keep posting.

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:



In this video, I engage in a little pirate activity and talk a bit about the reputation and map system. I've kept things pretty basic and just kept to my own knowledge of things. Which, admittedly, is not a lot.

My brain keeps telling me that, in real life, debris fields are terrible sources for alien organisms. From a science fiction perspective, alien organisms useful for terraforming would probably be mass produced in a factory on a water planet or something

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:



In this penultimate video I pay a little visit to the upper Unknown system and say hello to the people who inhabit it. No idea where they come from but they keep popping up. This system contains only a single star and a lot of radiation.

it would have been funny if there was a bar and you could talk to the nomads. I would hear some ethereal gasping coming from the nomad and then Trent would say "I'm Trent. Got sny action?"

And the bartender would be a robot that says "Not too many humans here. We aren't responsible if a Nomad takes over your body."

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sb hermit
Dec 13, 2016





Thank you so much for LPing this game. I'm not a fan of the fly-by-mouse mechanics but the various systems regarding navigation, trading, reputation, and societies are making me wish I had tried this game in my earlier years.

I like to think that the robots of planet Gammu are actually on their day off from their regular bartending jobs elsewhere in the galaxy. It's just that here, in this space, they can drop the robot accents and not have to keep their ears open for juicy information to pass on.

The monkey planet? My guess is that it's where Trent spent a year bartending before going to a Freeport, so that's why he knows everyone. It's also why he knows how to be just brash enough to make people take him seriously and still give him information.

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