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ImpAtom
May 24, 2007

There are not traditional social links but each character has a unique mini-questline that gets you a special item from them before the final dungeon. They're pretty hard to miss though.

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ImpAtom
May 24, 2007

Oh, since it's easily overlooked:

This *does* have a NG+ including new bosses and a *much* higher difficulty (Joker can die in about 2 hits in the tutorial battle) but to get to it you need to defeat all of the late-game optional bosses. Just finishing the game isn't enough

ImpAtom
May 24, 2007

Mechafunkzilla posted:

In the third dungeon and dropping this down to easy, bosses and minibosses are such loving health sponges and it's getting tedious.

So the trick here is not to approach combat like you would a Musou game. Treat it exactly like a persona game. Throw on buffs and spam the gently caress out of spells the enemy is weak to or occasionally use gimmicks in the environment. For physical stuff use Charge and your best critical attacks. Your regular attacks can be okay in certain situations but they're not for regular use. Instead you need to figure out which ones are really good for the specific mechanics. Some characters have attacks that auto-give buffs or have special effects and those are most useful for saving SP. That said some, like Haru's Psy-Tornado, are still very very good to use in regular situations. For Joker you need to experiment because every Persona he gets has different gimmicks and some of those gimmicks can even evolve if they learn higher-tier skills. There's at least one Persona (Black Frost IIRC) who gives Concentrate from a regular combo which is a hilarious combo with anything.

So what do you do about limited SP? Cook. You will want to grab as many ingedients as you can at any time because you'll quickly get recipes that give you tremendous amounts of SP back in combat. Rather than conserving items it's best to come in with a team that hopefully can give the enemy's weaknesses or do crits and then spam them fuckin' spells. 'Swap between characters, use up every SP you can because giving 80 SP back to your party with a single item use goes a long way.

Once you start playing this way bosses start to melt. When I was doing late-game boss refights it was rare for them to take more than a minute or so if I went in prepared. You really have to approach combat like Persona, not Warriors, and not doing so lead to a lot of my early game frustration

Ibram Gaunt posted:

The more I play the less it's grabbing me. Unless this changes after the first Palace I'm not a huge fan of how small each fight is so nothing feels very satisfying.

Fights get larger and there are some pretty huge fights later on but by and large the game is more like Tales of (x) then Musou.

ImpAtom
May 24, 2007

YoshiOfYellow posted:

Out of curiosity who is everyone's favorite character to pilot so far? I'm still bad with him but I still thoroughly enjoy Yusuke finally being able to thrive as a weeb samurai now that he's not in a turn-based RPG. The counters are immensely satisfying on the rare occasions I land them. Having a free Masukukaja attached to one of his combos is rad too. Also enjoy Ann for her ultra wide combos and her Enchant does stupid poo poo to anything fire weak.

My favorites are Haru, Joker and Wolf. The last is an utter fuckin' delight.

ImpAtom
May 24, 2007

Stroth posted:

So am I the only one who’s noticed that Sophia buys ninety percent of Ann’s weapons from a sex shop?

There are not exactly a lot of places to buy whips via the internet.

ImpAtom
May 24, 2007

CandyCrazy posted:

Speaking of noticing stuff about weapons, most of the starting weapons' descriptions say they "manifested from an awakened power". The exceptions? Morgana, Sophie, and Haru, which I choose to interpret as her just carrying an axe around in the real world, even independent of her being a Phantom Thief.

There will be a rash of police murders where they are beheaded by an axe and nobody can figure out who did it.

ImpAtom
May 24, 2007

Combos are important to the game but they are important because of what their basic effects are, which becomes a lot more relevant as you level up characters. Haru's tornado (as mentioned above) is absolutely fantastic as a default Psy move as long as you've got some levels in her and her final learned combat skill gives her infinite ammo for her triangle attack which is fuckin' busted. Ryuji can do fantastic melee damage but he needs to power up a bit to make it worthwhile and it should be in conjunction with his actual spells.

This is most critical for Joker who has a unique set of skills for every Persona in the game. Which is actually pretty cool because it means otherwise forgettable Persona can have distinct uses. All the spells used by combos are weaker than their regular versions but that doesn't stop a buff or heal from being useful.

ImpAtom
May 24, 2007

Infinity Gaia posted:

Unfortunately it seems like Japan loves that trope far too much. It's in absolutely loving everything, either played straight or subverted in some way. I'm usually against talking broadly about Japan when it comes to stuff that happens in media, but this genuinely seems to be a much beloved trope over there.

I mean "guys peeping on/being mistaken for peeping on girls" is not exclusively a Japanese source of comedy. It still shows up pretty regularly in western media too. Frigging Disney shows have those jokes. It has started to fade away as people have realize how creepy it is but "girl's locker room" is as is the 'accidentally walking in on bathing" jokes. It's shown up in Dishonored, Wonder Woman, Game of Thrones, a bunch of recent stuff.

ImpAtom
May 24, 2007

ApplesandOranges posted:

Also one thing that is almost a shame is that the game doesn't always telegraph when an environmental item is of limited use. This is particularly noticeable for the first and third dungeon bosses when you're expected to use an environmental item to disrupt the boss, but you only have so many uses of them and if you're just going 'oh hey, A prompt or follow-up, let's go' then you run out very quickly.

It's a lesson that's easily learnable, but still.

You can also interrupt with elemental spells they are weak to, so if you use them up you can just spam your hardcast version to get by, even on their hard and extra hard modes.

ImpAtom
May 24, 2007

Tae posted:

Is there any real reason to keep the aoe versions of spells, since the basic versions already have a big cast and All-out attack is more common to trigger?

It can be useful in some niche situations but honestly nah.

ImpAtom
May 24, 2007

Zenkichi is probably one of my favorite Persona characters period but I admit a good chunk of that is some loving excellent voice acting.

ImpAtom
May 24, 2007

YoshiOfYellow posted:

Game needs to calm the hell down with the requests. Just when I've gotten caught up I progress a day and 8 more pop up. Please stop I'm dying.

Lavenza will not accept no for an answer.

ImpAtom
May 24, 2007

fadam posted:

I'm pretty far into the game and I still don't really understand how technicals work lol

If an enemy is afflicted with a status effect certain spell elements will do Technical damage. Burn, Shock and Freeze are Nuclear (Shock and Freeze also gun/phys), every other status effect is Psy except Dizzy and Sleep which just trigger on whatever hits first.

Psy and Nuclear don't have qutie as much that is weak to them but if you toss status effects on enemies then they'll start dishing out hilarious amounts of damage.

Edit: I think Burn also works on Wind but I can't remember if that is in Strikers or just P5 classic. Pretty sure it is in Strikers though.

ImpAtom
May 24, 2007

TheLoser posted:

I don't get combat.

Everyone keeps yelling at me to use skills, but using skills eats through SP like nobody's business, and there's no way to recover from that midfight. The first boss is just another shadow Yukiko.

You can use items liberally and the game expects you to do so. Pretty soon you get the ability to cook which effectively gives you as many SP restoring items as you want.

ImpAtom
May 24, 2007

Arist posted:

Worth noting that apparently you need to get your Bond level to 99 to max out everything (and people are ending the game with it in the 50s, so you might wanna be careful how you spend them).

Keep in mind though that this includes the bunch of SP-sink "raise your stats slightly" skills which you don't really need to touch before the hardest mode. If you don't really touch those you'll have enough for everything important.

ImpAtom
May 24, 2007

Drakenel posted:

Those look good, thanks Arist.

Just finished the game tonight, though I'm not clear on how you do new game +.

I enjoyed it. I could spend all day just encouraging Yusuke's eccentricities and trolling Ryuji. The writers did a good job (outside of a couple cringey exceptions) of writing the inter-party banter. Helps sell the whole 'group of goofy-rear end friends on a road trip' vibe of it.

To unlock NG+ you need to finish the optional boss requests first.

ImpAtom
May 24, 2007

Nameless Pete posted:

Sophia can manage to wrangle the one gold bar deliveryman who happens to be walking by the cafe at that particular moment but she won't let me buy onions in bulk.

There is way less demand for gold bars than onions.

ImpAtom
May 24, 2007

Nameless Pete posted:

Also it makes narrative sense for all your levels to reset and you can just say nobody held onto their old weapons, but I kinda wanna know how a 17-year-old spent the 10 million yen(~100k USD) I left him with at the end of Royal in just a few months.

Choosing to believe Joker bought and then immediately wrecked a sports car.

Honestly my assumption is that once everything was settled the Phantom Thieves probably donated it to some cause or another because at the end of the day they didn't get into this poo poo to get rich which is one of their defining traits.

ImpAtom
May 24, 2007

MechaX posted:

Doing the post 3rd dungeon scenes now and this is absolutely amazing, from Zenkichi essentially being Dojima if Nanako loving dunked on him repeatedly, to Akane's room reveal, to some pretty amazing dialogue from the "We are the Phantom Thieves." blunt answer to "Fist of the Phantom Channel" to Fukaba simultaneously making a Titanic and Whitney Houston joke.

I do have to say, this game is having a lot more fun with the cast than I remember P5 doing, and I replayed it for Royal when that hit too.

It benefits a lot from the fact that it is a game almost exclusively about the already-together cast on a road trip so the focus is on them almost exclusively.

ImpAtom
May 24, 2007

Ryuji and Zenkichi are by far the standouts but god do they rule every scene they are in in the English version.

ImpAtom
May 24, 2007

To be honest it's a huge boon to the cast to A) Already be together and B) Not be obligated to be up all on Joker's business.

ImpAtom
May 24, 2007

Twelve by Pies posted:

I've been having more of a blast with the combat system since I realized that C4 has your Persona use a skill of its chosen element. C6 sometimes does, but it's not consistent. Raja Naga uses Maziodyne as its C6 which is great for example, but Ganesha uses Charge instead of a nuke skill. Learning that has helped me conserve my SP much better since I can bust out a Ziodyne with Raja Naga on enemy Ganeshas instead of casting it.

So everyone here did a good job of answering my questions last time, and I appreciate it! One other thing I'm wondering though, how do other humans become aware of the Metaverse? It doesn't seem like just anyone can enter it, since not everyone using EMMA gets taken there. Likewise I assume the phone app they used in the first game didn't transport people there, but some people are aware of it, like I think they mention a couple of the later villains in P5 knew about Palaces and stuff. How did they get that knowledge? Did they work alongside their Shadows? Is there any way for a human to know what their Shadow is doing in the Metaverse?

Also as someone who currently doesn't have a way to play P5 and isn't sure if I want to sink hundreds of hours into a Persona game again, how good is the P5 anime? I know it probably differs from the game in some ways but is it good/bad/decent?

It depends on the situation. Usually what happens is that someone awakens to their Persona (usually through divine intervention or something close to it) and from there poo poo kind of goes downhill. In the case of Persona 5 while the Metaverse was a functioning theory beforehand it really started to get put into play when Goro Akechi got the same "Wild Card" power as the protagonist. He teamed up with a politician (who was his secret dad). He was the only other Persona-user besides the protagonist squad. None of the characters could work alongside their shadows but one influenced the other. However that was part of why the Phantom Thieves were so scary. If they went after you there wasn't anything you could do to stop them except hope they failed. You could try to beef up your mental defenses but even knowing they are coming *and* being aware of the Metaverse isn't enough.

Basically for all the Persona games the supernatural poo poo begins with either "scientists were loving around" or "A God decided to gently caress around" or usually both.

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ImpAtom
May 24, 2007

ApplesandOranges posted:

You can always hold it at the skill select screen and it'll pause the fight, so you can listen to things.


I'd probably spoiler most of this or at least leave it vague for someone who actually wants to experience the story.

Fair. I was just going off the "Persona 5 Strikers goes out of its way to spoil every plot point it can" mindset.

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