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I'm really enjoying the game (through the first three dungeons so far) but there's something about it that's...exhausting? Something like that. I think it's due to having the Persona 5 conceit without the down time between fights and dungeons and such (I mean, there are dialogue scenes but there's no significant gameplay where you get to just walk around town and, I dunno, drink juice or whatever). Just means I find myself taking breaks from it every so often to play other games. Really enjoy the fast-paced combat, though finding it tough to remember various combos and when there are follow ups and whatnot. Oh, don't know if this was mentioned by there are some missable elements - while you can return to any jail, you can't return to any cities, so any quests you get from people in the cities can't be started/completed when you leave. Also, recipes can be lost for good if you don't get them before leaving.
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# ¿ Mar 19, 2025 20:33 |
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Infinity Gaia posted:The tutorial for recipes said you can buy ones you miss from Sophie's shop later, so I think the only stuff you can miss is the city exclusive side quests. Oh yeah but they're like 10x more expensive, completely forgot about that. Honestly this should be the case for any missable stuff in games.
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Hunt11 posted:Much like with P5 I am a big fan of how much character they have managed to put into the menu screens. I enjoy the 'boop' from Futaba that she sometimes says in the config screen.
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PsychoInternetHawk posted:Hard mode is....very hard. I think it's manageable by grinding a little and playing very, very safely, but it makes bosses into an absolute slog and I have finite time on this earth so I guess it's down to easy for me! Haru: ![]() ![]() ![]() ![]() But yeah I started in hard mode but dropped it after the first dungeon - I feel like enemies take the same amount of damage (not sure about that, probably just don't notice the diff in the first dungeon) but the amount of SP I go through and amount of times I need to return to heal took up way too much time, dropped it down to Normal.
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YoshiOfYellow posted:So far I only have one minor gripe of sorts and it's the pacing of the dungeons. It's good that there's a lot of dungeon to go through in each area, they are legit real big and stuff. But the way the game paces you through them just feels bad. Because it does this very video gamey thing like: "Oh the front door is heavily guarded we should find a side route. Oh this side door is blocked by security we should find a way to disable it. Oh the gate to this security area is locked we need a key. Oh this key is guarded too." And so on and so on. My biggest complaint with the dungeons is that they are very formulaic. There are three things to collect to get to the final door, every single time (I mean, maybe this changes but I'm through three dungeons and this has been the case). P5 had some real variety to the nature of the palaces and what you had to do to progress, so that part has been kind of disappointing.
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YoshiOfYellow posted:I will say though, regarding my earlier gripe. It plays very well into the 2nd dungeon's Monarch and stuff to feel intensely contrived and tedious. Plus everyone rips on it constantly. The best part of the second dungeon is Joker getting way into the 'lore' of it, and Ryuji being like "you're, uh, really into this stuff aren't you."
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Ugh the part of the game when you go to the beach at Okinawa (the fourth jail town, spoilered just to be safe) got me realizing how much this whole 'road trip with friends, hanging out eating delicious food and stuff' plot has me seriously missing doing that this past year. Uggggh.
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I put in first/last, everyone refers to you using the first name it seems. Edit: Given first, family second
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Ytlaya posted:This track that I think is the P5S version of Life Will Change is really good. If you actually mean Life Will Change, it's still in there. If you mean the music that plays when you're moving to break the trauma cage or whatever it's called, yeah, it's a banger (It's called Daredevil) https://www.youtube.com/watch?v=3ucIdYj42sM
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Gay Rat Wedding posted:does dashing have invincibility frames? I'm not exactly seeing how to avoid damage correctly. silkies for example seem able to perfectly track with spells they're readying as I'm dashing around them in a tight circle. Yes. Later in the game you get a skill where, if you are hit during those invincibility frames, a counter attack is triggered.
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So I'm at a point near the end of the game where I can leave my current city and the game is telling me a lot of plot is about to occur, so finish things up. To be specific, I'm about to head to Tokyo Tower. Am I going to be locked out of stuff until I beat the game or something? I've only got a request to beat a powerful shadow, so I'm not super concerned, but I'd like to know.
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Arist posted:Lmao I just got to Sapporo and the instant I saw it I recognized a major landmark (as well as the mentions of the snow festival) because I'm also in the middle of Yakuza 5. Was it the giant crab? Definitely was for me. Pointed out to my gf why I knew the place and she looked at me like I was crazy.
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As a guy with trophy-hunting brain problems, I'm real glad the only trophy related to Merciless is to start a NG+ file with it, and that's it.
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History Comes Inside! posted:It does condemn you to 15 hours of killing one miniboss repeatedly to finish the last trophy though. Yeah but I take what I can get ya know. So many games with a 'Beat the game, again, on super fuckoff difficulty!' thing that I just look at and sigh.
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I really liked that segment for highlighting the difficulties one without metaverse powers has inside of this world. Then you have persona users that are zipping all over the place, leaping from buildings, sprinting left and right, and more.
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I decided to do ng+ on merciless with the plan of grinding dire enemies for bond XP, repeating the end game request was just not doing it for me. Just finished the first dungeon. Was certainly hard, but not impossible. Judicious saving and use of the skill that recovers + revives everyone has helped, but for the most part just throwing as many incenses onto the last persona on the registry has been my go-to strategy (especially since the shadow I plan on grinding is weak to fire).
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Commander Keene posted:Let me just say that my father has an Echo Dot, and when Sophia says phrases like "Okay" and "Let me help you with that" her VA absolutely nails the exact inflection that Alexa uses and it's great.. No way it isn't intentional. That and using the Siri VA are great touches.
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Alice's attacks not only have a long cool down, they have a long windup as well. You'll get a good amount of advance notice with the attack name appearing above her head - unless of course she's just using a regular attack, but it's still pretty easy to notice her winding up for it. The key thing to do is to slam that dodge button to get out of her way when she begins one. Anyway I finally got the plat tonight, roughly 60 hours or so. Quite happy with the game, just a great fusion of Persona and action/musou mechanics.
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The structure of the game is really weird, given how the first three dungeons follow a particular sort of pace, in how you investigate, go in the jail, get three cores, get forcibly lkicked out at some point, then face the boss. Then, this is completely dropped for the dungeons afterwards except sort of Konoe's palace, which is still a lot more linear than the others so it's not like where you have a hub that branches off into the cores. It's weird, like they had two different gameplay designers that came in at different times of production.
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It's not a musou, it's an action RPG persona game. Yeah sometimes you fight a large number of enemies, but everything from the structure of levels to story pacing to menus make it pretty explicit that this isn't really a musou game.
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Arist posted:I just got my first fusion accident... at 64 Well, having fusion accidents at that age is perfectly normal and nothing to be embarrassed about.
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Is there a particular reason people are assigning the 7 sins to the jail's? I never really thought about them while playing.
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ApplesandOranges posted:The arena where you fight them is called, for instance, Cage of Lust. I think you also get a trophy when you beat each Jail on the PS version that also mentions the sin. Ah okay. Shows how much I pay attention to that stuff lol
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Hey so I kind of just thought of something in the final dungeon: got some real dedicated delivery guys bringing stuff to an RV while the world around them is collapsing and merging huh
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I always find it so weird that people like law enforcement are so accepting of what the PT can do. "So this guy suddenly went comatose and died for absolutely no reason..must be the phantom thieves" "This guy had a wild about-face and confesses his crimes. Definitely someone did this, because it's a thing that can be done." I guess they could justify is as, like ...drugs, or coercement or something, but it's kind of ludicrous. Especially when they're like "Yeah this bunch of teenagers who spend more time going to school and movies has the ability to gently caress up a CEO of a corporation, this definitely makes sense."
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It's weird how I just parse all those weird elemental terms without even thinking these days, as opposed to back nearly two decades ago (loving hell) when I first picked up Digital Devil Saga and was like 'what the gently caress is a boofuh'
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Come on. You're just a baby aren't ya, too afraid to manifest powers and shoot guns all over he place? What a baaaaabyyyyyyy you are. What a wimp, won't even leap thirty feet into the air and spin around a pole like a real cool dude
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Omobono posted:Relatedly, how strong are AoA against big mobs/bosses? Stronger than normal AoA, weaker than showtimes? Same damage as a showtime? I can't comment on their strength, but they do seem to stun enemies for twice all long as a showtime attack.
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She does but it's muffled and covered up by the sound of music and combat and other people telling things out.
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Omobono posted:I'd say that 4 Golden started to spoil us with non-random inheritance. Maybe Devil Survivor had it first? Anyways, that is the biggest QoL fusion change, everything else is gravy. Devil Survivor had it first, yeah. Think it was the first one as well to let you choose what persona you wanted to fuse, then pick from the available possible combinations. Incenses are plentiful in merciful because they quickly become the only way to get any stronger, once you hit level 99.
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Apraxin posted:For anyone grinding out the Max Bond trophy: all the guides seem to say it's best to just fight the Reaper 500 times in post-game, but it turns out if you do a Merciless run, the Dire Shadows respawn each time you leave the dungeon. Push through to Sendai, and Raja Naga is 20 seconds from a checkpoint, weak to a bunch of elements and freezes easily, gives 4 times the XP of the Reaper on any other difficulty, and usually drops a half-dozen incenses when beaten so the fight gets progressively easier each time. This is exactly what I did. Get Lucifer, bring Ann and Sophie, and just smash it's weak point repeatedly. A little tough when you first get there but as you level up and apply incenses, it gets quicker. It still takes a while, don't get me wrong. By the end of it you're getting about a third of a bond level for five minutes of effort, and that adds up. But it's faster than the alternative. Also, you are guaranteed to get six incenses from that fight. I had three maxed stats on Lucifer and max HP/SP on Joker by the time I was done (plus some other party members with a few maxed stats)
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ApplesandOranges posted:I wonder if there should be a signpost that 'don't worry, the game switches up the formula right around the point where you might start to get sick of it'. It's so bizarre how the game does a total flip on it. Like, I almost expected the characters to call it out, like things were being orchestrated, but no, the game just has an extremely particular formula for three jail's and then it's pretty much discarded entirely. I also felt the same way, wondering if I'd need to find person, do research on person, go into dungeon, get three things, leave dungeon, plot, resume dungeon, fight guardian, fight boss - for the entire game, and was getting a little weary of it.
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# ¿ Mar 19, 2025 20:33 |
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I don't think Merciless does any XP scaling, you're just fighting hordes of LVL 70+ enemies so you're bound to get a whole lot more XP from it.
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