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fadam
Apr 23, 2008

Is there social stuff I should be doing after leaving jails to heal up? It just spawned me back in Leblanc and I went right back into it. Also, is there any reason to not just leave and heal up whenever possible? The game hasn't mentioned a timer or anything but I might have missed it I guess.

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fadam
Apr 23, 2008

Stroth posted:

No it just seems to respawn all the enemies/pickups/loot chests. Whenever you get an actual time change you should sweep the map to talk to all of your people, sometimes they'll give you an item or have a little seen that gives you bond points.

Cool ty!

fadam
Apr 23, 2008

My face when Futaba makes a reference to videogames:

fadam
Apr 23, 2008

ImpAtom posted:

Combos are important to the game but they are important because of what their basic effects are, which becomes a lot more relevant as you level up characters. Haru's tornado (as mentioned above) is absolutely fantastic as a default Psy move as long as you've got some levels in her and her final learned combat skill gives her infinite ammo for her triangle attack which is fuckin' busted. Ryuji can do fantastic melee damage but he needs to power up a bit to make it worthwhile and it should be in conjunction with his actual spells.

This is most critical for Joker who has a unique set of skills for every Persona in the game. Which is actually pretty cool because it means otherwise forgettable Persona can have distinct uses. All the spells used by combos are weaker than their regular versions but that doesn't stop a buff or heal from being useful.

So what am I missing: with Hua Po Joker's C4 shoots out a Maragi, but it doesn't seem to break fire shields for me even though actually casting it does.

fadam
Apr 23, 2008

I have a brain problem where I always play games on the hardest difficulty possible but hard mode in this game is so miserable. The damage you intake is fine and feels fair considering how cheap healing items are, but the damage you output is miserable. You spend all of your character’s SP to break a boss’ shield one time (I wish I knew why my combo attacks didn’t do shield damage) and then you just have to slowly whittle down the remaining ~70% of their health bar.

Mechafunkzilla posted:

It's a less damaging version of the move, so it might take a few of them to get all the way through a shield.

Unless the number is over 20 idk, I basically did nothing but C4 and never saw it even dent the shield bar. What difficulty are you on?

fadam
Apr 23, 2008

I’m not having any issues with blurry fonts or muffled sounds. I’m surprised how many people are, what platform are you guys on?

fadam
Apr 23, 2008

I'm pretty far into the game and I still don't really understand how technicals work lol

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fadam
Apr 23, 2008

Just wrapped this bad boy up. Really awesome game, best telegraph dodger I've played in a while. It feels amazing to play, the way they translated SMT mechanics into a Musou is really cool, and the presentation is obviously top notch. My only complaints are that only Zenkichi, Ryuji, Yusuke and Joker felt good to play, everyone else either felt bad or had crappy move sets. Near the end of the game I used Yusuke for basically every fight just because him critting with his C3 and C4 was better at breaking shields than even the elemental weaknesses. Futaba is still an annoying character that only appeals to little freaks imo.

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