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How's the performance on switch? I'd prefer it to PC just from a convenience standpoint, but I also picked up Age of Calamity a month ago and it's... rough. The Switch just clearly doesn't have the processing power to show that many enemies even while docked, and it chugs down to frankly unacceptable framerates way too often. If P5S is similar then I'll probably just deal with playing it on PC.
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# ¿ Mar 19, 2025 20:10 |
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It's good to be back ![]()
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I kinda wish there was just an option to directly restore your HP/SP from checkpoints. That's predominantly what you use them for anyway, would be nice to skip a couple loading screens.
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ApplesandOranges posted:I imagine it's because jumping back into the Jail also resets your Showtime meter, respawns enemies and gives you the chance to turn in requests. I get that it's a 'well it really does nothing, doesn't it', but it's just a part of the system that's gonna have to be handled. That could have easily been handwaved with a couple lines of dialogue about how the checkpoints can revitalize the party, but they do so by revitalizing the entire area, so all the shadows will be back and your meters reset. It's not a huge deal but it would have been a nice QoL addition. The bigger encounters absolutely wreck face, huh? The boss by the third prison cage in the first dungeon dropped Joker in under a minute and I had to do hit and run with Morgana to win. I guess that's one way to teach you need to actually dodge. e. Haru's "gently caress the police", to a police officer, with a smile on her face. ![]() Sydin fucked around with this message at 09:17 on Feb 24, 2021 |
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Two jails down so far, really liking this one a lot. I kinda thought it would just be some lazy cash in but nah, it's a legit sequel and brings a visual flair and OST that matches if not out does the first. My only real complaint so far is that I don't think Persona's "always an inch from death" battle system translates well to a musou. I can barely tell what's happening in battle half the time, so for enemies to just blindside and kill you out of nowhere is really frustrating. I ended up just bumping the difficulty down to easy and it seems a lot more sensible all around.
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Just got to the (late late game spoiler) Konoe boss. This music in this game loving SLAPS
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BearDrivingTruck posted:The second Jail is entirely the writing team firing shots at current light novel trends and it's absolutely incredible Of course it's an Isekai. ![]() Rockstar Massacre posted:Strikers is noticeably better about it's dialogue pacing but still not great. Strikers does a good job of addressing the fact most players do everything they can to one-shot a dungeon rather than stringing it out over multiple days, and that in previous games once you've completed a dungeon there was very little incentive to go back. Although that said this game does flood you with requests a bit imo, coming out of a dungeon to see "Req 6" on the left of the screen usually makes me put down the game for a couple hours to recharge.
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THE AWESOME GHOST posted:Thanks! I think I also keep trying to use the combo weaknesses and they just dont really work against bosses? Ill try to unload all my SP quickly and see how that works They work but not as well. They don't cost SP though so there's kind of a flow you have to get into of knowing when you've got an opening to hit weaknesses with less effective combos, and when you need to break out an actual persona ability to hit the weakness hard and interrupt the boss's attack. Another thing: don't trust the AI to properly heal you. Bring Joker (with personas that know Agi or Garu) Ann and Morgana as your primary damage dealers, and then bring either Makoto or Sophia along as your forth party member and don't use their SP for anything but switching to them to heal the other three as needed.
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Fusion accidents are a terrible mechanic and I was very sad when I got one because all it meant was that I from then on I had to back out and save before every fusion or risk the game handing me some terrible low level persona I didn't want and making me pony up to resummon to fuse the persona I actually wanted in the first place.
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The writing on the whole is much better here than it is in base P5, not just in party interactions but also just in terms of how the story is handled and avoiding uncomfortable, cringy bullshit. Gives me solid hopes for whatever the next major Persona project is.
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Fojar38 posted:"Better than base Persona 5" seems like a weird comparison given that P5S takes advantage of the fact that the characters and premise have already been set up for it by Persona 5. Just because a sequel builds of groundwork laid by it's predecessor doesn't mean you can't also acknowledge an improvement in the quality of the writing.
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CharlieFoxtrot posted:I guess if people can answer a yes/no question in spoilers -- does the game let you acknowledge any S-Links/romances from the original game? No, you cannot continue any romances. There is one event where you can invite a party member to join you and you have a dialogue option to call it a date if said party member is female, but if you do they act surprised and treat it like a first date. The game kinda acts like you maxed out all your party member S-Links, but also none of them have their second awakenings so ![]()
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Yeah I wouldn't say armor is useless but it doesn't really turn anybody into a tank, having the best gear just means you die in three hits from a boss instead of two. Ultimately dodging is way more important than armor or endurance.
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All of the "reach the location on the complete opposite end of the map without using fast travel or raising the security level" missions can ![]() ![]() ![]() ![]() Maybe if it was just once or twice I wouldn't mind but the game hits you with like ten of those fuckers and they're not even remotely fun.
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Oh I know, I just fight my way all the way to the point. It's just tedious as gently caress. Particularly when you make it 95% of the way and then get caught by a spotlight in one of those 2D sections because Joker decides to fling himself forward into one after you jump onto a ledge.
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ApplesandOranges posted:I mean it's not even that difficult? Just jump between Ambush points, Ambush an enemy if you need to, and make use of Joker's ability to initiate fights from a distance if there aren't any good points to do it. Again, never said it was difficult. It's just tedious as gently caress and the controls during the spotlight sections sometimes cause Joker to fling himself into a spotlight when you just wanted him to pull himself up onto a ledge.
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I like how apprenticing for a year under Sojiro has turned Joker into the group's resident master chef. It's a neat little continuity detail and adds some much needed character to Joker. The final boss was severely disappointing, particularly after how incredible Konoe's was. I get that they wanted to make a scenario where all the thieves had to get involved, not just your party, but everybody just punching energy orbs for 30 minutes before pummeling on a mostly immobile statue was pretty lame.
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ApplesandOranges posted:Arsene is my buddy and my pal. Currently grinding my way up to 80 to finish off the compendium, once I have I plan to make my NG+ goal to slowly build up a 99 on all stats Arsene. e. Another small QoL change I really would have liked - along the same lines of being able to refill HP/SP at checkpoints at the cost of respawning all enemies without having to leave the dungeon - would be the ability to just directly buy persona points. When you've got the cash and all you're doing is pumping up a Jack o' Lantern from level 2 to level 45 or whatever, it gets tedious going into the registry, summoning ~5 guys, going to enhancement, deleting those ~5 guys, was that enough PP? No, still need a bit more, back into the registry, summon those ~5 guys again, etc etc. Not a huge deal by any means, but there are a lot of little optimizations that could be made to waste less of the player's time. Sydin fucked around with this message at 18:34 on Mar 9, 2021 |
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Thrillhou posted:You can just hit the Options button (on PS4) on the summoning screen and sell any Persona for points then resummon them without changing screens/going to enhancement until you have enough points. So the really optimal way to do it is just summon/sell whoever gets you the most points from the View/Summon screen. The wording is a bit confusing though, I thought I was deleting from the registry the first time I tried it. Oh hey thank you this saves SO much time! ![]() YggiDee posted:Does Futaba's equipment matter? Better armor makes her take less damage during the hacking segments.
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The thread title should really be changed to "Persona 4 Strikers: The first dungeon is the hardest, dodge vs Alice"
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The Jails each having to conform to a deadly sin is dumb and doesn't really fit well to any of the monarchs at all tbh, and all it did was service a lazy narrative retread of P5 so I'm not sure why they bothered.ApplesandOranges posted:Generally, the character that has a heavy hand in that dungeon's storyline is gonna be good against the boss. So Ann for Alice and Yusuke for Natsume. That really only holds true for the first three jails though, after that Okinawa doesn't really come off as anybody's jail, except maybe Sophie's I guess? Kyoto starts off as Makoto's, then becomes Zenkichi's. Osaka's is... uh, Sophie's again I guess? Or nobody's? Jail of the Abyss is Sophie again, I guess she gets three jails, and then Tree of Knowledge isn't really anybody. In retrospect the first three jails come off as weirdly laser focused on a specific party member, and then the rest just... aren't.
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There were so many scenes in P5 where the group was just hanging out in public loudly talking about being the Phantom Thieves and their plans, and never got busted for it outside of that one time Makoto recorded them. So I admit I was grinning pretty hard during the university presentation scene when Ichinose comes up and is all "so you're the Phantom Thieves, huh?" and when they try to deny it she goes "uh, you were talking about it. Loudly. In public."
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Not sure how much insight you have into the localization as a whole but during the Konoe calling card scene when Ryuji fucks up his line and says the group will be "baking" Konoe's desires instead of "taking" them, was that the original slip up in the Japanese, or was it modified to something that would sound natural? As an on-and-off hobbyist translator, localization details fascinate me, thank you for making these posts. ![]()
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I expected Zenkichi and Makoto's dialogue together to be some pretty pro-cop cringe poo poo, but it was actually one of the best written bits in the game. The game initially presents him as manipulative and corrupt just like the rest, unconvinced of the groups ability to enact any kind of real justice, but that conversation and Zenkichi's underlying desperate plea to Makoto that if she actually wants to hold onto her sense of justice then becoming a cop is the worst thing she could possibly do is a phenomenal pivot point towards what he ultimately is in the story.FireWorksWell posted:The game as a whole was very pleasant to play through. Most games don't really elicit reactions from me, but I was really immersed throughout, and I found myself wishing the game was just as long as original Persona 5. I thought I'd get annoyed at Sophia at some point but she's just so drat adorable, and Zenkichi is easily my favorite character in the franchise now. Yeah, the game is just... nice. It's really heartwarming. Getting to watch these characters you grew to really like in P5 get to interact and go on a road trip and constantly get giddy over the prospect of a new tasty meal is a good feeling.
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Yeah I always assumed that it was a matter of embarrassment: the police and the government don't want to admit to the public that the Phantom Thieves that gave them such a run around were a bunch of dumbass kids. im saint germain posted:From what i recall of the raw TL of the scene, Ryuji does misspeak there, but the words were modified so it'd sound more like an actual slip-up in English. i don't remember exactly what he says in Japanese (although a fanlation of Scramble on YT might give an idea), but from what i recall, it would've been two totally different-sounding words in EN if directly translated, so it wouldn't have sounded as realistic as the scene demanded. would've been a bummer to have that one fall flat Apraxin posted:Pretty sure that in the Japanese he bites his tongue out of nervousness, so it ends up like We'll take back the dethireth!!! Yeah, figured it was something along those lines. Thanks!
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I don't know if it's ever explained how much the police know/do not know or believe about the Metaverse. Near the end of P5 Sae certainly knows about it from Joker's interrogation, Shido confesses about his crimes in the metaverse, and whatever testimony Joker gives after Christmas is enough to convince the police he's broken his probation and land him in jail so presumably he again explained all the metaverse stuff as well. But later on when Sae goes to tell Joker he's free to go, she says that all the metaverse stuff got thrown out as being nonsense so Shido just got hit with corruption/bribery/blackmail/etc.
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CharlieFoxtrot posted:Haru dabbing is too powerful ~I take hearts, but not the miiiiiind!~
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I bought the PS4 version and am playing on a PS5, have never had the game crash, lag, or have any technical issues. ![]()
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The only tip for non-endgame fusing is to just always be fusing. The scaling for stats on personas is pretty steep and each jail will introduce new shadows and fusion possibilities that kick the poo poo out of the previous one's stats-wise. Try to always have the highest level persona you can have at any given time on Joker, and don't stress too much about making sure he has full elemental coverage. All the other party members have special abilities that only unlock by manually controlling them enough, so it's good to get into the habit of leaning on party members often rather than just having Joker steamroll everything. Once you hit endgame you can turn pretty much whatever persona you want into a powerhouse if you are dedicated enough.
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Yeah I don't even know why they bothered with rehashing the deadly sins for the antagonists. Basically none of them fit well at all, and it doesn't even make sense to try and shoehorn them in when the game goes out of its way to explain to the player that jails and their monarchs are different from palaces and their rulers.
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Arist posted:Helpful Gameplay Tips!
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ThisIsACoolGuy posted:Finished Jail 3 and yeah, the game is way way easier now it turns out. I'm enjoying it but man I want more points to spend on perks. I'm always excited to get more. Without spoiling, the mentioned sequence of events you're getting bored with is going to start changing pretty much exactly at the point you're at.
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I do kinda wish the last boss fight had something more interesting for the other party members to do than whack stationary orbs.
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# ¿ Mar 19, 2025 20:10 |
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Yeah, Strikers seems like a direct response to the complaint that the P5 group were just a bunch of people who were independently friends with Joker vs a cohesive group of friends.
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