New around here? Register your SA Forums Account here!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sydin
Oct 29, 2011

Another spring commute
How's the performance on switch? I'd prefer it to PC just from a convenience standpoint, but I also picked up Age of Calamity a month ago and it's... rough. The Switch just clearly doesn't have the processing power to show that many enemies even while docked, and it chugs down to frankly unacceptable framerates way too often. If P5S is similar then I'll probably just deal with playing it on PC.

Adbot
ADBOT LOVES YOU

Sydin
Oct 29, 2011

Another spring commute
It's good to be back :unsmith:

Sydin
Oct 29, 2011

Another spring commute
I kinda wish there was just an option to directly restore your HP/SP from checkpoints. That's predominantly what you use them for anyway, would be nice to skip a couple loading screens.

Sydin
Oct 29, 2011

Another spring commute

ApplesandOranges posted:

I imagine it's because jumping back into the Jail also resets your Showtime meter, respawns enemies and gives you the chance to turn in requests. I get that it's a 'well it really does nothing, doesn't it', but it's just a part of the system that's gonna have to be handled.

That could have easily been handwaved with a couple lines of dialogue about how the checkpoints can revitalize the party, but they do so by revitalizing the entire area, so all the shadows will be back and your meters reset. It's not a huge deal but it would have been a nice QoL addition.

The bigger encounters absolutely wreck face, huh? The boss by the third prison cage in the first dungeon dropped Joker in under a minute and I had to do hit and run with Morgana to win. I guess that's one way to teach you need to actually dodge.

e. Haru's "gently caress the police", to a police officer, with a smile on her face. :allears:

Sydin fucked around with this message at 09:17 on Feb 24, 2021

Sydin
Oct 29, 2011

Another spring commute
Two jails down so far, really liking this one a lot. I kinda thought it would just be some lazy cash in but nah, it's a legit sequel and brings a visual flair and OST that matches if not out does the first. My only real complaint so far is that I don't think Persona's "always an inch from death" battle system translates well to a musou. I can barely tell what's happening in battle half the time, so for enemies to just blindside and kill you out of nowhere is really frustrating. I ended up just bumping the difficulty down to easy and it seems a lot more sensible all around.

Sydin
Oct 29, 2011

Another spring commute
Just got to the (late late game spoiler) Konoe boss.

This music in this game loving SLAPS

Sydin
Oct 29, 2011

Another spring commute

BearDrivingTruck posted:

The second Jail is entirely the writing team firing shots at current light novel trends and it's absolutely incredible

Of course it's an Isekai. :allears:

Rockstar Massacre posted:

Strikers is noticeably better about it's dialogue pacing but still not great.

It's actual plot pacing however is way better.

Strikers does a good job of addressing the fact most players do everything they can to one-shot a dungeon rather than stringing it out over multiple days, and that in previous games once you've completed a dungeon there was very little incentive to go back. Although that said this game does flood you with requests a bit imo, coming out of a dungeon to see "Req 6" on the left of the screen usually makes me put down the game for a couple hours to recharge.

Sydin
Oct 29, 2011

Another spring commute

THE AWESOME GHOST posted:

Thanks! I think I also keep trying to use the combo weaknesses and they just don’t really work against bosses? I’ll try to unload all my SP quickly and see how that works

They work but not as well. They don't cost SP though so there's kind of a flow you have to get into of knowing when you've got an opening to hit weaknesses with less effective combos, and when you need to break out an actual persona ability to hit the weakness hard and interrupt the boss's attack.

Another thing: don't trust the AI to properly heal you. Bring Joker (with personas that know Agi or Garu) Ann and Morgana as your primary damage dealers, and then bring either Makoto or Sophia along as your forth party member and don't use their SP for anything but switching to them to heal the other three as needed.

Sydin
Oct 29, 2011

Another spring commute
Fusion accidents are a terrible mechanic and I was very sad when I got one because all it meant was that I from then on I had to back out and save before every fusion or risk the game handing me some terrible low level persona I didn't want and making me pony up to resummon to fuse the persona I actually wanted in the first place.

Sydin
Oct 29, 2011

Another spring commute
The writing on the whole is much better here than it is in base P5, not just in party interactions but also just in terms of how the story is handled and avoiding uncomfortable, cringy bullshit. Gives me solid hopes for whatever the next major Persona project is.

Sydin
Oct 29, 2011

Another spring commute

Fojar38 posted:

"Better than base Persona 5" seems like a weird comparison given that P5S takes advantage of the fact that the characters and premise have already been set up for it by Persona 5.

Just because a sequel builds of groundwork laid by it's predecessor doesn't mean you can't also acknowledge an improvement in the quality of the writing.

Sydin
Oct 29, 2011

Another spring commute

CharlieFoxtrot posted:

I guess if people can answer a yes/no question in spoilers -- does the game let you acknowledge any S-Links/romances from the original game?

No, you cannot continue any romances. There is one event where you can invite a party member to join you and you have a dialogue option to call it a date if said party member is female, but if you do they act surprised and treat it like a first date. The game kinda acts like you maxed out all your party member S-Links, but also none of them have their second awakenings so :shrug:

Sydin
Oct 29, 2011

Another spring commute
Yeah I wouldn't say armor is useless but it doesn't really turn anybody into a tank, having the best gear just means you die in three hits from a boss instead of two. Ultimately dodging is way more important than armor or endurance.

Sydin
Oct 29, 2011

Another spring commute
All of the "reach the location on the complete opposite end of the map without using fast travel or raising the security level" missions can :fuckoff:. And all the ones that require you to go through a spotlight section to get to said location can :fuckoff::fuckoff::fuckoff:

Maybe if it was just once or twice I wouldn't mind but the game hits you with like ten of those fuckers and they're not even remotely fun.

Sydin
Oct 29, 2011

Another spring commute
Oh I know, I just fight my way all the way to the point. It's just tedious as gently caress. Particularly when you make it 95% of the way and then get caught by a spotlight in one of those 2D sections because Joker decides to fling himself forward into one after you jump onto a ledge.

Sydin
Oct 29, 2011

Another spring commute

ApplesandOranges posted:

I mean it's not even that difficult? Just jump between Ambush points, Ambush an enemy if you need to, and make use of Joker's ability to initiate fights from a distance if there aren't any good points to do it.

The worst bits are the spotlight sections which aren't that bad. Well that and waiting forever for the hooks to travel in the 4th Jail.

Again, never said it was difficult. It's just tedious as gently caress and the controls during the spotlight sections sometimes cause Joker to fling himself into a spotlight when you just wanted him to pull himself up onto a ledge.

Sydin
Oct 29, 2011

Another spring commute
I like how apprenticing for a year under Sojiro has turned Joker into the group's resident master chef. It's a neat little continuity detail and adds some much needed character to Joker.

The final boss was severely disappointing, particularly after how incredible Konoe's was. I get that they wanted to make a scenario where all the thieves had to get involved, not just your party, but everybody just punching energy orbs for 30 minutes before pummeling on a mostly immobile statue was pretty lame.

Sydin
Oct 29, 2011

Another spring commute

ApplesandOranges posted:

Arsene is my buddy and my pal. :colbert:

Also I just threw some utility skill cards on him like Recarm so I can feel that he's contributing sometimes. :unsmith:

Currently grinding my way up to 80 to finish off the compendium, once I have I plan to make my NG+ goal to slowly build up a 99 on all stats Arsene.

e. Another small QoL change I really would have liked - along the same lines of being able to refill HP/SP at checkpoints at the cost of respawning all enemies without having to leave the dungeon - would be the ability to just directly buy persona points. When you've got the cash and all you're doing is pumping up a Jack o' Lantern from level 2 to level 45 or whatever, it gets tedious going into the registry, summoning ~5 guys, going to enhancement, deleting those ~5 guys, was that enough PP? No, still need a bit more, back into the registry, summon those ~5 guys again, etc etc. Not a huge deal by any means, but there are a lot of little optimizations that could be made to waste less of the player's time.

Sydin fucked around with this message at 18:34 on Mar 9, 2021

Sydin
Oct 29, 2011

Another spring commute

Thrillhou posted:

You can just hit the Options button (on PS4) on the summoning screen and sell any Persona for points then resummon them without changing screens/going to enhancement until you have enough points. So the really optimal way to do it is just summon/sell whoever gets you the most points from the View/Summon screen. The wording is a bit confusing though, I thought I was deleting from the registry the first time I tried it.

Oh hey thank you this saves SO much time! :)

YggiDee posted:

Does Futaba's equipment matter?

Better armor makes her take less damage during the hacking segments.

Sydin
Oct 29, 2011

Another spring commute
The thread title should really be changed to "Persona 4 Strikers: The first dungeon is the hardest, dodge vs Alice"

Sydin
Oct 29, 2011

Another spring commute
The Jails each having to conform to a deadly sin is dumb and doesn't really fit well to any of the monarchs at all tbh, and all it did was service a lazy narrative retread of P5 so I'm not sure why they bothered.

ApplesandOranges posted:

Generally, the character that has a heavy hand in that dungeon's storyline is gonna be good against the boss. So Ann for Alice and Yusuke for Natsume.

That really only holds true for the first three jails though, after that Okinawa doesn't really come off as anybody's jail, except maybe Sophie's I guess? Kyoto starts off as Makoto's, then becomes Zenkichi's. Osaka's is... uh, Sophie's again I guess? Or nobody's? Jail of the Abyss is Sophie again, I guess she gets three jails, and then Tree of Knowledge isn't really anybody. In retrospect the first three jails come off as weirdly laser focused on a specific party member, and then the rest just... aren't.

Sydin
Oct 29, 2011

Another spring commute
There were so many scenes in P5 where the group was just hanging out in public loudly talking about being the Phantom Thieves and their plans, and never got busted for it outside of that one time Makoto recorded them. So I admit I was grinning pretty hard during the university presentation scene when Ichinose comes up and is all "so you're the Phantom Thieves, huh?" and when they try to deny it she goes "uh, you were talking about it. Loudly. In public."

Sydin
Oct 29, 2011

Another spring commute
Not sure how much insight you have into the localization as a whole but during the Konoe calling card scene when Ryuji fucks up his line and says the group will be "baking" Konoe's desires instead of "taking" them, was that the original slip up in the Japanese, or was it modified to something that would sound natural?

As an on-and-off hobbyist translator, localization details fascinate me, thank you for making these posts. :)

Sydin
Oct 29, 2011

Another spring commute
I expected Zenkichi and Makoto's dialogue together to be some pretty pro-cop cringe poo poo, but it was actually one of the best written bits in the game. The game initially presents him as manipulative and corrupt just like the rest, unconvinced of the groups ability to enact any kind of real justice, but that conversation and Zenkichi's underlying desperate plea to Makoto that if she actually wants to hold onto her sense of justice then becoming a cop is the worst thing she could possibly do is a phenomenal pivot point towards what he ultimately is in the story.

FireWorksWell posted:

The game as a whole was very pleasant to play through. Most games don't really elicit reactions from me, but I was really immersed throughout, and I found myself wishing the game was just as long as original Persona 5. I thought I'd get annoyed at Sophia at some point but she's just so drat adorable, and Zenkichi is easily my favorite character in the franchise now.

Yeah, the game is just... nice. It's really heartwarming. Getting to watch these characters you grew to really like in P5 get to interact and go on a road trip and constantly get giddy over the prospect of a new tasty meal is a good feeling.

Sydin
Oct 29, 2011

Another spring commute
Yeah I always assumed that it was a matter of embarrassment: the police and the government don't want to admit to the public that the Phantom Thieves that gave them such a run around were a bunch of dumbass kids.

im saint germain posted:

From what i recall of the raw TL of the scene, Ryuji does misspeak there, but the words were modified so it'd sound more like an actual slip-up in English. i don't remember exactly what he says in Japanese (although a fanlation of Scramble on YT might give an idea), but from what i recall, it would've been two totally different-sounding words in EN if directly translated, so it wouldn't have sounded as realistic as the scene demanded. would've been a bummer to have that one fall flat

Apraxin posted:

Pretty sure that in the Japanese he bites his tongue out of nervousness, so it ends up like We'll take back the dethireth!!!

Yeah, figured it was something along those lines. Thanks!

Sydin
Oct 29, 2011

Another spring commute
I don't know if it's ever explained how much the police know/do not know or believe about the Metaverse. Near the end of P5 Sae certainly knows about it from Joker's interrogation, Shido confesses about his crimes in the metaverse, and whatever testimony Joker gives after Christmas is enough to convince the police he's broken his probation and land him in jail so presumably he again explained all the metaverse stuff as well. But later on when Sae goes to tell Joker he's free to go, she says that all the metaverse stuff got thrown out as being nonsense so Shido just got hit with corruption/bribery/blackmail/etc.

Sydin
Oct 29, 2011

Another spring commute

CharlieFoxtrot posted:

Haru dabbing is too powerful



~I take hearts, but not the miiiiiind!~

Sydin
Oct 29, 2011

Another spring commute
I bought the PS4 version and am playing on a PS5, have never had the game crash, lag, or have any technical issues. :shrug:

Sydin
Oct 29, 2011

Another spring commute
The only tip for non-endgame fusing is to just always be fusing. The scaling for stats on personas is pretty steep and each jail will introduce new shadows and fusion possibilities that kick the poo poo out of the previous one's stats-wise. Try to always have the highest level persona you can have at any given time on Joker, and don't stress too much about making sure he has full elemental coverage. All the other party members have special abilities that only unlock by manually controlling them enough, so it's good to get into the habit of leaning on party members often rather than just having Joker steamroll everything.

Once you hit endgame you can turn pretty much whatever persona you want into a powerhouse if you are dedicated enough.

Sydin
Oct 29, 2011

Another spring commute
Yeah I don't even know why they bothered with rehashing the deadly sins for the antagonists. Basically none of them fit well at all, and it doesn't even make sense to try and shoehorn them in when the game goes out of its way to explain to the player that jails and their monarchs are different from palaces and their rulers.

Sydin
Oct 29, 2011

Another spring commute

Arist posted:

Helpful Gameplay Tips!
  • This is a Persona game with musou stylings, not the other way around. Attacking weaknesses and using buffs/debuffs are critical.
  • Using items to keep your party's HP and SP up are vital.
  • Party revive items can't always be bought at the shop, so save them for key fights. This also means that keeping someone with Recarm in your party is much more useful than it was in Persona 5 proper.
  • Joker can use one of his equipped Persona's base skills by hitting the Special attack button in the middle of his combo, with the skill changing based on when in the combo. This costs no SP, though the skill will be weaker than if it was cast manually.
  • The other party members can do the same thing, though it is less versatile because they cannot change Personas.
  • Playing as every party member is important because it will unlock their Master Arts, which are special upgrades to each character only gained through repeated use.
  • The first Jail is much harder than the rest of the game, in typical Persona fashion, due to low money and SP. If you can get through that, you can get through the rest.
  • Dodging is important. It seems to affect how often the rest of your party gets hit by attacks, not just your selected character.
  • When you destroy one of a strong enemy's shields, they will stagger for a moment, interrupting any casts they were performing. If you can hit their weakness, consider doing it while the enemy is casting to interrupt them.
  • You're going to be overloaded with money eventually, but it's possible to turn that money into points you can use in the Velvet Room to level up Personas. To do this, simply summon a bunch of Personas from the Inmate Registry and then delete them from your stock.
  • Some of the most important Bond skills to grab early are: Bondmaker, Metaverse Medic, and Extortionist. The ones that simply increase your stats by 1 for each level are easily ignorable.
  • Keep on top of Persona fusion. Try not to be using egregiously underleveled Personas.

Sydin
Oct 29, 2011

Another spring commute

ThisIsACoolGuy posted:

Finished Jail 3 and yeah, the game is way way easier now it turns out. I'm enjoying it but man I want more points to spend on perks. I'm always excited to get more.

That all said and done I did wanna ask what the general thoughts on the games story is. If it's filler or pretty dang good- just simple not spoilery opinions. I haven't left Hokkido yet so maybe things will change on the Ferris Wheel but as it stands I'm just not getting grabbed by the mystery of the Jails. Alice's story I felt pretty eh on, it's a intro to the concept so cut it a lot of slack. Then the second Jail felt like Madarame v2 and I just do not give a drat about yosuke plots. He's a funny character but just kinda... not made for the spotlight, and it just felt like a retread in ways.
I chalked it up to this mysterious 3rd Jail and this being a excuse dungeon before a big reveal happens but then I did the third Jail and again nothing is really happening.


Just kinda feeling disconnected at that some point because it feels like everything so far has been 'woah a jail' -> meets evil person -> somehow enter and leave the jail multiple times a day till you beat up the person -> "Hey do you know anything?" "No" with a cut to Futaba going 'I found nothing again btw'.
Just ehhh hoping something that advances the actual plot happens


Without spoiling, the mentioned sequence of events you're getting bored with is going to start changing pretty much exactly at the point you're at.

Sydin
Oct 29, 2011

Another spring commute
I do kinda wish the last boss fight had something more interesting for the other party members to do than whack stationary orbs.

Adbot
ADBOT LOVES YOU

Sydin
Oct 29, 2011

Another spring commute
Yeah, Strikers seems like a direct response to the complaint that the P5 group were just a bunch of people who were independently friends with Joker vs a cohesive group of friends.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply