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Twelve by Pies
May 4, 2012

Again a very likpatous story
I bought this game and haven't played Persona 5 at all. I'm not too lost honestly, though some things took me by surprise ("This loving cat just turned into a car") and I am still sort of unsure how much Sojiro knows, he hears them talking openly about being Phantom Thieves but at the same time he's all "Gosh who knows what these wacky kids are up to."

Here is my opinion of the characters, from me being halfway through the first Jail. Er, opinion of them as characters, not opinion on how they play in battle:

Awesome, the best: Futaba, Ryuji

Like them, but haven't been too impressive yet: Yusuke, Ann

Oh yeah, these characters exist, I guess: Makoto, Haru

Morgana doesn't rank because he's a weird mascot thing, and Sophia is cute and I like her scenes but she doesn't have a lot of character yet.

I'm enjoying the game so far but keeping track of other party members HP/SP and any potential status effects in an action combat game is rough. I actually haven't changed my party members either so it's still Ryuji/Morgana/Sophia at the moment, I haven't even touched the others. I'm sure that will change when I get to minboss/boss characters with specific weaknesses that I'll want to swap to other characters for, though. I also find myself basically just always playing as Joker. Finding out his moveset varies for every Persona he can equip does feel like a bit much though, so it's already kind of like I'm playing multiple characters.

And while the original battle music is good, I can't help but change it to the Revelations: Persona battle track. "Dancin' crazy, Joker!"

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Twelve by Pies
May 4, 2012

Again a very likpatous story

Oxxidation posted:

well, you have the fundamentals worked out at least

I really like Yusuke a lot, I'm just waiting for a moment where he goes from "This guy is pretty cool" to "This guy is my bro." People here seem to really like Haru so I'm glad she'll get to be cool soon! And hopefully, at some point, Makoto will develop a personality of some sort.

The only really annoying thing I've found about leaving the dungeon partway through is you can't leave the area Cafe Leblanc is in, so you can't go to the stores in the city. And unless the vending machines by the laundromat refill when you go back to the dungeon, that means you can't buy any SP restoration items. I mean, yeah, the sodas are only an effective 20 SP restoration, but that's still better than zero.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I've started noticing that Futaba uses a lot of really old idioms (like "the bee's knees") and I assume that this is supposed to come off as a little weird.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I've mostly finished Azur Lane Crosswave so I'm back to this again. Real quick question, is using Persona Points in the Velvet Room the only way to level Joker's personas? I thought I'd level up Jack O Lantern and even after multiple fights where everyone else's Persona leveled up, it's still stuck at level 2. I had it equipped (since I know in most Persona games the ones you don't have equipped don't gain exp) so either they require enormous amounts of exp even at low levels, or I'm just wasting time trying to level them through battle. I feel like it's the second one, but I wanted to make sure.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I don't care about leveling junk Personas like Pixie too much except just to fill out their skill list for potential future fusion fodder. I got Jack to level 5 for his last skill and I don't care about his levels now. I don't have Arsene anymore either, I used him to make Succubus and gave her his Curse skill. I could resummon him I guess to level him for more skills but eh.

So that Archangel fight kicked the poo poo out of me, I just barely won with Joker as the only one standing and he was at single digit HP. Not having any way to revive characters at the moment hurts. The giant voodoo doll fight went a little better but not by much. I'm actually kinda getting my rear end kicked by some regular mobs too, anything with the owl guys and Bicorn just tears through my party.

I did finally get to see the "We just despise the police :) " scene which was great, at least. I'm definitely warming up to Haru. Sojiro got some good moments too.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Got to Alice and got my rear end handed to me. Not really sure how to deal with her. Sophia's shop had two revive items but I ended up using them on the warden fight, and neither Morgana nor Sophia have learned Recarm yet. It's not even the next skill they can potentially learn. But by the time I get Alice down to halfway my entire party is empty on SP, and without having any healing, I can't hold out, especially when Alice does that spinning move that makes her bounce around everywhere.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Beat Alice on my third try, having a better party helped (Ann/Morgana/Sophia as opposed to Haru/Ryuji/Sophia) and so did keeping Slime equipped instead of swapping to Hua Po. My second attempt was weird, two of my party members died at the very beginning of the fight from full HP. I'm guessing she must have a light/dark move of some type that I just didn't dodge.

One complaint I have is that as far as I can tell, there's no way to access Sophia's shop unless you've found a Jail and are actively meeting to choose whether or not to go in. Normally this wouldn't be much of an issue (not much need to buy stuff if you aren't actively dungeon crawling) but it is an issue when you have loot you want to sell, because you want to buy items at the real world shops and need money. It's possible I could be missing something but I've looked at every menu and the shop just doesn't seem to be there aside from the "Explore the Jail" menu.

Now I'm in Sendai and all I have to say is Haru is right.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Ugh, I got a fusion accident twice when trying to make Pisaca, and the extra attempts set me back about 20k. So much for buying new weapons/armor for my party, that basically completely destroyed my funds. At the very least, it seems like fusion accidents give you a decent number of Persona XP points, I was able to max a few Personas I couldn't before they happened.

Badger of Basra posted:

I feel like there's something I'm not getting about how you're supposed to be dodging attacks in this game. I feel like in a lot of fights (especially bosses) I'm almost never able to complete a long combo because I get knocked out of the attack, and if you try to dash to avoid the attack you can't resume the combo from where you left off. Should I just not be using the longer combos on bosses?

That's my one complaint is longer combos seem completely useless. In regular battles the enemies die too fast for long combos to be useful, and in boss battles the bosses attack too much for you to be able to use them. Anything past YYX might as well not exist.

Twelve by Pies
May 4, 2012

Again a very likpatous story
The sentries in dungeon 2 have Lu Bu's voice actor and that amuses me to no end.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I'm sure it's been discussed before but the Sapporo Jail made me realize they're doing a seven deadly sins thing which...what? Natsume's Shadow is a pretty good representative for Pride (well, okay, "vanity"), but Lust doesn't fit for Alice's Shadow. She wanted to make other women jealous of her and ruin their lives, that's not really Lust. Yeah she "stole" their boyfriends to do it but it's not like she wanted to gently caress them, just upset the girls they were dating. And Gluttony just has absolutely nothing to do with this mayor. It's so weird that they tried to do this.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I say this not knowing who the other Monarchs are or what their deals are but it almost feels to me that it was like "Alice is an attractive woman, she's gotta be Lust! It doesn't matter that lust doesn't fit her life or her desires, Lust has to be an attractive woman!"

Twelve by Pies
May 4, 2012

Again a very likpatous story
Corrupted Virtues sounds like it could have been really good theming, and would fit really well with who I've seen so far. Alice would be a decent Humility, Natsume would be a really good Diligence, and the Mayor seems like she'd be a solid Patience.

Twelve by Pies
May 4, 2012

Again a very likpatous story
That's a good point about Hyodo, I mostly picked Patience because one of the definitions is "tolerance of provocation without responding in disrespect/anger" and when you first meet her she's yelling at a dude and threatening to fire him because of some wilted flowers. But I'll just have to wait and see about the other Monarchs past Sapporo.

On another note I think it's kind of funny that Ichinose found out the group is the Phantom Thieves because they were openly talking about being the Phantom Thieves in public. Whoops!

Twelve by Pies
May 4, 2012

Again a very likpatous story
Oh wow the minimum level requirements for Fusion suck. I wanted to make Eligor using Pixie and Andra, but they need to be 23 and 25 respectively. I pulled a level 6 Pixie out of the compendium and just going from level 6 to 12 takes nearly 80k PP alone. It ended up working out because I needed to use Ame no Uzume to make Eligoor so it could have Divine Grace for Lavenza's request but still. So yeah it isn't just Arsene that requires ludicrous amounts of PP to level up, it's any Persona. It makes sense since using PP to level Persona just works on "EXP needed = amount of PP you need to spend" and since Joker's Personas take thousands of EXP just to gain a single level that adds up. It adds up, Jerry!

Twelve by Pies
May 4, 2012

Again a very likpatous story
I don't know what music was in Persona 5 but the song that plays after you get all three cores and go to infiltrate the Castle for the first time owns.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I'm in Okinawa now. Zenkichi sure has some poo poo going on in his life.

Also boo Makoto, fuckin' copaganda.

Twelve by Pies
May 4, 2012

Again a very likpatous story
So one thing I'm not 100% clear on is what the idea of entering the Metaverse means.

What I mean is, for the first two Jails, it looks like they're choosing an out of the way spot hidden from view. Okay, I thought, this makes sense. Nobody gets to see them vanish into thin air. But then in Sapporo the entrance to the Trauma Cell is in the middle of a crowded park where there's no way for them to hide, and they still enter the Metaverse. So then I thought, "Okay, maybe it's like, their minds are transported but their bodies stay where they are, and maybe time doesn't pass in the Jails so that's why there's no time management and they can spend hours in there but it's still midday when they come out." But then after the Sapporo Jail it's nighttime and they're like "Boy that sure did take a long time!" so time obviously passes, but if their minds are transported but not their bodies that'd mean they're just standing around like zombies in the real world and somebody would probably cart them to the hospital so that doesn't make sense either.

I know in a sense it's just a game, I should really just relax, but them going to the Metaverse in midday in a crowded park full of people is throwing me off hard because it doesn't make any goddamn sense.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Ann did call Sophia by her name once near the end of Jail 3, but since her code name is basically the same as her regular name anyway it could've just been a typo in the script, and also it doesn't feel like it would really matter.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I just think it's funny that Makoto comes off worse than an actual cop in that scene in the RV.

Makoto: Cops are great people who love their families and want to see justice done and create a better world!

Zenkichi: The force is full of corruption and all cops are dogshit including me, whenever I look in the mirror I can't help but hate what I am.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Speaking of localization stuff I always enjoy looking at the vending machine drinks and trying to figure out what they're parodies of.

Some are easy, like Dr. Salt, 1UP, and Second Maid, some aren't quite as obvious like Creature and Sepia Shock, and some are just completely lost on me, like Oh! Shiroku and Joylent.

Twelve by Pies
May 4, 2012

Again a very likpatous story
"Boy it sure is nice that Fusion only uses two Personas in this game and there's no three or five fusion stuff."

"Trickster, you have now unlocked Triad Fusion."

D'oh!

So I did jump in Jail 4 when I found that tape recording of a woman screaming. Legit startled me, it was very spooky. It was a really good area, even if it was extremely short. It was a lot of really twisted stuff that you don't normally see in the modern Persona games, especially with stuff like the director committing suicide so he can't have his Desire stolen. Also Ryuji got a fantastic scene at the end.

I got to the Jail 5 and god drat is the story going places. I almost just want to say "gently caress sleep" and just keep playing.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Since the cops already know the Phantom Thieves' identities but nobody else does, I'm guessing that their identities weren't made public because they're minors? It just hit me that when you get to Kyoto the cops have a giant manhunt going on for them, and it would probably help if they put out a public statement with the PT's identities and such, but they seem to not have done so.

Twelve by Pies
May 4, 2012

Again a very likpatous story

Blockhouse posted:

If memory serves there's laws in Japan against putting out a minor's identity even if they're wanted for crimes

Yeah that's what I was thinking, it wasn't so much "the cops didn't want to look incompetent because they're kids" it was more "they're legally prevented from doing so."

Joker sure talks a lot for being a Persona protagonist. He even says full sentences, though I guess Yu did talk a lot too in the spinoffs. It's just funny because Joker straight up having a voice line in the first calling card reminded me of the end of the P4 Endurance Run when Charlie Tunoku gets on the train at the end and Jeff goes "I totally won our bet, I didn't talk for a year!"

Twelve by Pies
May 4, 2012

Again a very likpatous story
Jail 5 spoilers: Fooled you, Zenkichi! Made you think your daughter was dead! She's not, though. But you thought she was. That's why it was so funny. But she's not.

Post Jail 5 spoilers: Sounds like the next Jail is possibly the last one? Lavenza said that the journey was coming to an end, and I got requests to beat the super strong Shadows in each Jail. I mean, I suppose there could be another Jail past Konoe, since Owada seems to be the mastermind, but I dunno. It sort of feels like this can't be the end given that my average party level is only 40. Yeah, it's a spinoff, but that still seems pretty low for everything to wrap up.

One question: what's the Phantom Dash? I had noticed the "increase phantom dash damage" bond skill but never leveled it because I didn't know what it was and it seemed unnecessary, but now I have a request to defeat Neko Shogun specifically with a Phantom Dash and I don't know how to do that.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Yeah I noticed pretty early on that for the "defeat x with weakness" missions you didn't have to land the finishing blow with it, as long as you'd used the weakness on them at some point. When I did the Mothman one, that was actually when I found out that every character has a slightly different gun, as I basically hadn't been using guns at all until that point. So then I found out that Ann has a machine gun and that Haru has a loving grenade launcher.

Twelve by Pies
May 4, 2012

Again a very likpatous story

Morpheus posted:

"This guy had a wild about-face and confesses his crimes. Definitely someone did this, because it's a thing that can be done."

I guess they could justify is as, like ...drugs, or coercement or something, but it's kind of ludicrous.

They frame it as blackmail. "The Phantom Thieves threatened to kill/expose the person if they didn't confess." From what I understand, in the first game most of the dudes running the Palaces are kind of pieces of poo poo, which is how the Thieves get fans. Even if they're resorting to tactics like blackmail and threats (they aren't, but if you accept the police's narrative that they are) the people they do it to deserve it so who cares if their methods are dirty and underhanded?

That changes a bit here when they're (Jail 5 spoilers) framed for hacking EMMA to get their blackmail info and murdering the director, and the chatter you hear on the street changes to "They went too far this time!" "The Phantom Thieves really are jerks!" and stuff.

Ytlaya posted:

I like how you actually have (~5th palace spoilers) Zenkichi's boss as someone who isn't transparently evil in her motives and tells herself that she's "doing the right thing" and will change things from the inside once she has more power/influence, while still obviously doing bad things.

I really like that scene, yeah. She actually has a lot in common with Hyodo, because they both are going "If I don't do this, someone more corrupt will take my position, so I have to do this so I can try and do the right thing in the future." She knows what she's doing is wrong, but that if she declines her bosses will just choose someone who's even worse than her, and possibly even demote or fire her, and even more awful poo poo will happen. It's a tough moral decision and she's very clearly uncomfortable with it, but she's doing what she thinks will do the most good.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I fought the super strong shadow in Jail 4 and now I'm nearly completely out of Rescue Pills. Those instant death attacks were frustrating. It's taught me a lesson though, I need to dump Samerecarm on anyone who has it in favor of regular Recarm. Since you can BotW this and just heal everyone with items while the game is paused mid-combat, there's no real reason to revive someone at full HP and the SP cost hurts bad.

Cooking is fun but ultimately it seems like rice is the bottleneck ingredient. Nearly everything that restores SP uses rice, or the limited coffee beans that show up rarely. I don't give a poo poo about HP restoring meals since I have about a thousand HP restoration items, so it would be nice if the SP restoration ones had a bit more variety. Because when everything uses rice, there's no reason for the 20 SP recipes to exist when you can just make the 40 SP ones.

Also I really like Jail 5's music, 4's is the absolute standout but 5 reminds me of something that might actually be in Samurai Warriors.

Twelve by Pies
May 4, 2012

Again a very likpatous story
See the thing is one of the recipes that uses crab also uses rice. :v:

The other one doesn't though, so yeah crab is really important too.

Commander Keene posted:

The HP-restoring meals that affect the entire party and also give a buff are pretty useful, if you can hold onto a supply of those you don't really need to keep buff skills on your Personas.

That's a good point, I didn't think about that. I just kinda wish it was easier to remember what skill does what, the names aren't the best help, and I'm not a hardcore SMT player so I don't have them memorized.

Twelve by Pies
May 4, 2012

Again a very likpatous story

Commander Keene posted:

[*]Tetrakarn reflects one physical attack back to the attacker (I don't know if it exists in this game though; I haven't seen any repels at all yet).

Now that you mention it, I haven't seen any Personas with the repel affinity either, just drain. I guess maybe they figured repel would be difficult to implement into a musou type combat system.

quote:

Megido is Almighty (an element almost but not quite like non-elemental spells in other RPGs; very seldomly resisted).

As far as I can remember the only thing that's ever resisted Almighty was Beldr in Devil Survivor, because they went for the mythological story where everything in existence vowed never to harm him, except for mistletoe. He doesn't just resist it, he flat out nullifies it, so you have to find a phone charm made of mistletoe to actually be able to damage and defeat him.

ApplesandOranges posted:

Honestly it's much better in P5(S) because anything that's non-status has a handy icon like fire or snowflake next to it so at least you can tell at a glance what element it hits or if it's a heal/buff/debuff. You then just have to work out buffs and debuffs.

The game is nice enough to give you a description when you're in the Persona menu so you can immediately tell what the buff/debuff stuff does. It's just an issue when you're using the food items because it just says "Applies Matarukaja effect" and it's like great, okay, which one is that again?

For what it's worth I've played a few SMT games and a bit of P3 and beaten P4, so I'm mostly familiar with elemental stuff but Nuke and Psy are new ones to me. I have no idea if they were in P5 or not and I think they're kind of weird as far as elements go.

Morpheus posted:

It's weird how I just parse all those weird elemental terms without even thinking these days, as opposed to back nearly two decades ago (loving hell) when I first picked up Digital Devil Saga and was like 'what the gently caress is a boofuh'

I'm Vinny, and I cast Bufu on things I shouldn't.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Actually Jail 5 got me wondering some things since I didn't play P5, nothing major or necessary to enjoy the story but as someone who played previous games I'm curious.

What exactly is the Metaverse/cognitive world? Persona 3 didn't really have an equivalent, I mean there was the Dark Hour but it wasn't really a world, just a period of time. Persona 4 had the TV world which was essentially humanity's subconscious thoughts about how they viewed people. It seems like the Metaverse grants "superpowers" to the Phantom Thieves they can only use there, at the very least when Zenkichi asks them to do that stuff shortly before Jail 4, Ryuji says they more or less can't in the real world. This makes it different from the TV world since the P4 cast could summon Personas there but were still just regular kids.

How do people awaken their Personas? In P3 they had to have the fear of death, thus the Evokers. In P4 they just had to go into the TV world and face their Shadows and accept them as part of themselves. It seems like awakening a Persona in P5 also involves facing their Shadow (at the very least, (Jail 5 spoiler) it looked to me like Zenkichi was talking to his Shadow, though instead of accepting it it seemed more like he fought against it, which was what you didn't want to do in P4's case).

Finally, how do people's Shadows get created in the Metaverse, and what exactly are their goals? In P4, a person had to go into the TV world and they spawned a Shadow version of themselves. The Shadow would then attempt to get the person to reject them, so that they could become their own person, and then try to kill the person they were created from. In P5, the Shadows seem to already exist in the Metaverse regardless of whether someone has gone there or not, but I guess not everyone has a Shadow, and it also seems they're uninterested in trying to replace the original. They also seem like they know and experience everything that their real world counterpart does, though this doesn't work the other way around.

Twelve by Pies
May 4, 2012

Again a very likpatous story
The hot springs scene wouldn't have happened the way it did if my dumb friends hadn't ignored my suggestion to just say "Hey we're on the other side of this rock, sorry, we came in right before the time change and we're leaving now."

Twelve by Pies
May 4, 2012

Again a very likpatous story
Welp, only one way to fuse that stupid teddy bear and it involves a level loving 40 Pixie. Time to dump half a million PP into her.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I was listening to random P5 music today and I got to Life Will Change and I realized that it's part of Jail 5's music. drat that's good stuff.

I also have been using Revelations: Persona's music as my battle music pretty much exclusively the entire game and I only just now realized that the P3/P4 battle themes are on there too! Now I need to fight one of the strong Shadows with Mass Destruction playing to make up for this.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I've been having more of a blast with the combat system since I realized that C4 has your Persona use a skill of its chosen element. C6 sometimes does, but it's not consistent. Raja Naga uses Maziodyne as its C6 which is great for example, but Ganesha uses Charge instead of a nuke skill. Learning that has helped me conserve my SP much better since I can bust out a Ziodyne with Raja Naga on enemy Ganeshas instead of casting it.

So everyone here did a good job of answering my questions last time, and I appreciate it! One other thing I'm wondering though, how do other humans become aware of the Metaverse? It doesn't seem like just anyone can enter it, since not everyone using EMMA gets taken there. Likewise I assume the phone app they used in the first game didn't transport people there, but some people are aware of it, like I think they mention a couple of the later villains in P5 knew about Palaces and stuff. How did they get that knowledge? Did they work alongside their Shadows? Is there any way for a human to know what their Shadow is doing in the Metaverse?

Also as someone who currently doesn't have a way to play P5 and isn't sure if I want to sink hundreds of hours into a Persona game again, how good is the P5 anime? I know it probably differs from the game in some ways but is it good/bad/decent?

Twelve by Pies
May 4, 2012

Again a very likpatous story

Harrow posted:

The Metaverse is a topic of scientific research and something that a few people in a conspiracy know about prior to Persona 5. Futaba's mother researched it (it's a field of research called "cognitive psience"), for example. You still need a special power to be able to enter the Metaverse, but some of the villains in Persona 5 are aware of it and can use people who have that power to manipulate or kill people through the Metaverse.

There's also one villain in Persona 5 who has the ability to manipulate his Palace to a degree, sort of like how in Inception some people got training to resist the dream-intruders.

Ah okay, so the villains don't actually go in the Metaverse then? Is this because P5 seems to take the stance that Persona users are inherently good/noble? I'm kind of getting that interpretation from how Morgana explained it in this game, that it represents "your rebellious heart against the injustices of this world" or whatever, so an evil Persona user wouldn't really fit with that, unlike in P4 where the main villain was a Persona user.

Twelve by Pies
May 4, 2012

Again a very likpatous story
So while I'm in Osaka I found out that rice is not the true bottleneck ingredient, since you can buy three from the supermarket in town along with the two from Sophie's shop.

No, the true bottleneck ingredients are beef and onion, which are only available through Sophie's shop, and that's just two per stock. I'm now swimming in rice but perpetually out of beef and onion.

Twelve by Pies
May 4, 2012

Again a very likpatous story
That Cerberus fight sucked. I need to buy some Burn Heal, I went in without any. Also even with its attack debuffed and my defense/evade buffed it kept completely destroying my party. I made it through but man was it ugly. Though part of that was definitely due to Joker using Lilith, who's weak to fire. I didn't have any other ice persona though!

Also god drat it Ganesha/Raja Naga/Fortuna learn your final skills so I can fuse you away, I've been pumping PP into you for ages.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Oh no I'm only level 59 this sucks. :negative:

Either I fuse them away now and have to spend five billion PP to level them up when I'm in the 70s, or I have to cart them around in my party for the entire rest of the game. Ugh.

Twelve by Pies
May 4, 2012

Again a very likpatous story

Omobono posted:

This game has easy mode fusion. Try a mainline Persona game for medium mode, and a "proper" SMT for :atlus: mode.

Man, I do not miss random skill rolls. Also does this mean you don't consider SMT IV a "proper" SMT? :v:

Fondly remembering when Vinny and Jeff summoned Satan with the worst skill roll.

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Twelve by Pies
May 4, 2012

Again a very likpatous story

Omobono posted:

Technically Persona is a MegaTen spinoff, that's what I meant by proper.
Why wouldn't IV count as a proper one? Fandom (un)holy wars?

I just meant because SMT IV lets you pick which skills to inherit like this game does, so it's pretty "easy mode" as well. Not that I'm bashing it or anything because I definitely think it's a much better system than "back out of the fusion menu for an hour hoping for a good skill roll."

So it's real easy to tell when you have a fusion accident, because the game won't let you skip the fusion scene. Tried to make a Forneus and ended up with an absolutely awful Black Ooze, its stats at level 60 were barely higher than my registered 38 one and its skills were terrible.

I'm getting antsy because there's a ton of low level Personas I can't fuse due to the ingredients being too low level, and as a semi-completionist that really bothers me.

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