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Omi no Kami
Feb 19, 2014


Okay, so wait- I'm still on the first dungeon, but it looks like time doesn't pass when you leave jail? So is there any reason to not constantly bounce out to refill HP/SP, then dive back in?

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Omi no Kami
Feb 19, 2014


BearDrivingTruck posted:

No, it's actually a very useful strategy. And in the first dungeon you'll need it. Activate checkpoints whenever you see them

That's the most incredible design decision ever.

Holy gently caress, how did it take a shitzillion years for Atlus to figure that out, this is amazing.

(I know it's part of the SMT charm, but holy crap- a first dungeon that doesn't hit like a truck is awesome.)

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