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Blamestorm
Aug 14, 2004

We LOL at death! Watch us LOL. Love the LOL.

ApplesandOranges posted:

Basic baby guide to your Persona pals! May edit this more comprehensively later.


This is a great post, thank you very much!

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Blamestorm
Aug 14, 2004

We LOL at death! Watch us LOL. Love the LOL.

Twelve by Pies posted:

Ugh, I got a fusion accident twice when trying to make Pisaca, and the extra attempts set me back about 20k. So much for buying new weapons/armor for my party, that basically completely destroyed my funds. At the very least, it seems like fusion accidents give you a decent number of Persona XP points, I was able to max a few Personas I couldn't before they happened.


That's my one complaint is longer combos seem completely useless. In regular battles the enemies die too fast for long combos to be useful, and in boss battles the bosses attack too much for you to be able to use them. Anything past YYX might as well not exist.

There are a lot of ways you can disrupt or stun enemies to essentially create windows for longer combos, including bosses. A lot of big boss moves too end up with a recovery period. I find I’m still using longer combos in the 6th palace just because I got calibrated by the first palace I think to save SP (which isn’t really necessary at this point) and it’s all about interpreting what’s going on on the screen and timing/positioning. Most enemies have windups and commit to directions for their moves so you can usually dodge around or behind them to get a big combo up.

Edit: that said agreed they are more situationally useful once HP/Sp becomes less of a limiting factor - another reason I use them more is I use a lot of the big physical moves and you need time to recover the HP.

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