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I’m about to head into the second boss and so far the game is very cool. I posted in the main SMT thread already but I wish there was just a restore all button at the checkpoints instead of having to exit and reload. I don’t even care if it respawns enemies just stop making me go through loading screens when you clearly don’t really care about making me manage HP/SP to a time limit.
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# ¿ Mar 19, 2025 20:23 |
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I’m just cycling through everyone until I unlock all their mastery things for the trophy, and occasionally swapping for a second to hit an enemy weakness. I very much just smash buttons and hope for the best 90% of the time so I’m fine with this.
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I think the pacing suffers from the loss of days where you wander around town doing s-link and stat stuff to break up chunks of story. It’s kind of balanced by the fact you can do as much as you want of everything else now without a deadline other than “finish any side stuff you want to do before you go and beat the boss”, but outside of that it kind of feels like every story segment goes on forever and ever.
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Unlucky7 posted:I think I will try to get back on P5R to see if I can shake this. In Vanilla P5 I got as far as shortly before the Hawaii trip. I just need to get as far as the base game ending (December?) and not necessarily the Royal additional content, right? The royal content is irrelevant to strikers, and the base game final dungeon is December. Then you get a couple of epilogue story events to take you through to the ending.
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They still haven’t fixed the trophy list if you’re playing on a PS5, I wonder what the holdup is. Edit: and complaining on the internet wins again, it’s there now. Missy Hyatt fucked around with this message at 09:55 on Feb 24, 2021 |
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It is very dumb that you get a fight where the instruction is to block the enemies attacks when there’s no block function and what it means is dodge the enemies attacks. Or have I somehow almost finished the game and entirely missed there being a block function.
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Finished the story, that last boss was kind of silly. Platinum is going to be a grind though, holy gently caress. You need bond at 99 for the all skills trophy and I finished the game at 52, and that was with the increased bond exp skill maxed out ASAP. I might just wrap up the post-game requests and call it done.
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Other than everything going so fast you’ll basically never notice if anything has a status effect applied unless you spot the TECHNICAL pop up, which will usually only be there for a second because you’ll already be doing something to interrupt it or the thing will die. I can count on no hands the number of times I actively tried to take advantage of a status effect on my whole play through.
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Son of Rodney posted:So is the game good for someone who loved p5 but never played a mosou game? The only guy I know who got it so far legit played over 500 hours of persona 5 and he's been playing valheim instead of this, so I don't know what to expect. It’s not very musou at all. It’s Persona dungeons where they replaced all the turn based battles with action battles.
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Fojar38 posted:
Not sure this is correct, from the feel of it ng+ doesn’t scale at all unless you play on merciless and gently caress that. I repeated the shadow of god request a few times to get to 90 so I could fuse Lucifer once I started, and my plan was to just rush ng+ for the bond exp to wrap up the platinum but you get absolutely gently caress all exp since it’s all still scaled the same way as a normal playthrough. You go through everything like a blender but I don’t think there’s any benefit to doing this over fighting shadow of god for 10 hours straight other than it being slightly more engaging. Missy Hyatt fucked around with this message at 01:44 on Feb 27, 2021 |
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Fojar38 posted:In case anyone was wondering, the base level for enemies on Merciless is 72 and when you collect their masks you collect them at that scaled level, so if you grab Pixie again on Merciless you get a level 72 Pixie. You can just take a bunch of money, then summon and delete high level personas over and over to generate pp and level them in the velvet room. Way faster and you don’t have to play on merciless.
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Starsnostars posted:I can just sell all the treasure I pick up right? There's no reason to hoard it? Yeah just mash sell all in the shop.
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Ytlaya posted:Can you get enough bond points throughout the game to level everything up? No, I finished the story at around bond level 60. With the extra bond exp skill maxed you get a 1.5x multiplier to the xp gain for it and all the xp you get throughout the game counts. You have to do ng+ on merciless (which is ridiculous, my level 99 Joker got 2-hit killed within seconds of the opening tutorial) or grind in the postgame for 10+ hours if you want to get it to 99. I’m doing the latter just for the last trophy, I have my kill-time on the last request miniboss down to around a minute and all I have to do is hold R1 and press x while I sit and watch tv. NG+ on any level other than merciless doesn’t scale or give useful xp at all, so there’s no benefit to doing it other than getting to the first velvet room to fuse the final persona for the compendium trophy.
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![]() ~25 hours for the main story ~5 hours for the post-game requests ~15 hours of killing shadow of god over and over
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Dragonatrix posted:Am I just getting super (un)lucky or are Fusion Accidents more common here than normal? It almost feels like they've included the main series thing of some races being more likely to end up giving you accidents, or something, considering I've gotten two in a row trying to make Mothman earlier and just now got two in a row trying to make Mitra. I only had one in my entire play through and it wasn’t until I was mopping up the compendium in the postgame.
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There aren’t any accident exclusive personas and there are only a couple that you don’t collect normally just playing through. I think I only had a handful of gaps to fill when I finally started actively trying to finish it up. Being able to level them with PP makes it trivial, especially since you can summon and delete the high level stuff you have repeatedly to change money into PP. Theres absolutely no reason to grind out levels in combat for individual personas when it comes to filling it out. Missy Hyatt fucked around with this message at 22:12 on Feb 28, 2021 |
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Sydin posted:Fusion accidents are a terrible mechanic and I was very sad when I got one because all it meant was that I from then on I had to back out and save before every fusion or risk the game handing me some terrible low level persona I didn't want and making me pony up to resummon to fuse the persona I actually wanted in the first place. Where has all your money gone? Are you vending all the trash from jails? Personas are so cheap and the game sprays cash at you so constantly after the first dungeon that this should never be an issue.
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Drakenel posted:I thought I'd done all the requests. Do more show up if you load up the CLEARED save file? Yeah, when you load back in it takes you back to just before the final boss and you’ll have more requests. Once you’ve unlocked ng+ it marks your save as “mastered” and then when you load it it will ask if you want to start with ng+ or without ng+. Without will just take you back to whatever state you were in when you made the save, with will start ng+ after you pick a difficulty and then you want to start saving in a new slot. It’s only worth doing if you’re going to play on merciless or just to get to the first velvet room to fuse Lucifer though, otherwise it’s not scaled up at all so you’re just annihilating everything in seconds for little to no xp and cash. Missy Hyatt fucked around with this message at 08:42 on Mar 1, 2021 |
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Hunt11 posted:So what level are people fighting the bonus bosses? Around 70. I was 79 by the time I beat the Reaper.
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YggiDee posted:All I have is a Switch, so that's a no-go for me. Watch a LP on YouTube and pretend to be playing then.
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You don’t need to hide at all, the only thing that absolutely raises it is the spotlights. You can run right past most shadows and the reaction time on raising the alarm is so long it won’t happen by the time you’ve crossed their sight range, and any you can’t just run past you can run right up to and hit to start combat without triggering anything. You don’t even need to ambush them.
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I can only remember 2 having spotlight sections, even.
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BearDrivingTruck posted:Is NG+ locked to Merciless, or can you choose what difficulty you want to play on? You can choose, but nothing except merciless scales to suit endgame levels so every other difficulty is easy as gently caress for no real rewards. Merciless is hard enough to actively not be fun, imho.
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It does condemn you to 15 hours of killing one miniboss repeatedly to finish the last trophy though.
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I don’t disagree, I personally don’t see why they couldn’t have scaled the other difficulties for ng+ since they clearly flag the save as different from a fresh game for things like being able to fuse Lucifer, so it’s not like “it’s set to merciless” is the only change to record. Just lay out the level curve the same as on merciless and leave the AI and damage scaling the same as it would be for those enemies on the other settings. I’d rather they have done that than what they did do, which made me kill the same miniboss over and over for 15 hours ![]()
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THE AWESOME GHOST posted:How does experience work for people in the back? Should I be rotating party members? Sometimes I settle into a group that works well together with lots of common weaknesses in the dungeon and I just sit on them It seems to be set at around 33% of the active party exp gain, based on rough observations when I was switching characters in and out to rounding everyone out to 99 in the postgame.
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THE AWESOME GHOST posted:Are there any party members you won't really miss out too much if you just ignore them forever? I feel like there are too many Honestly if all you want to do is finish the story you’ll keep everyone levelled well enough to stay useful by just bringing them in whenever they have an affinity that beats the weakness for the boss you’re about to fight. It’s not a hard game to just “finish”.
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Persona points is infinitely faster and you can convert your endless supply of money into PP by summoning and deleting your highest level personas over and over. Never grind for persona levels it’s just not worth doing. FWIW by the time I finished the story the only fusions I’d done were for the requests and so that was the only time I ever bothered to level up personas. You can quite happily play the entire story beginning to end without getting any deeper into the system than “do I have a decent spread of elements to match up with weaknesses and am I using the highest level persona I have for that element?”. I only got further into fusing and levelling in the post game to finish off trophies for the platinum.
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# ¿ Mar 19, 2025 20:23 |
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Arsene has lovely stats even at high levels and isn’t worth keeping around when there are way better curse personas to use.
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