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Harlock
Jan 15, 2006
Not surprising but there is a ton of dialogue for a musou game.

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Harlock
Jan 15, 2006
My main party has been Yusuke, Ryuji, and a Haru/Makoto trade off depending on the situation. This group just melts everything. Joker covers most weaknesses and does primary healing.

I don't think there's a real bad character, which is good, but I'm not a fan of Morgana's combos.

Harlock
Jan 15, 2006
I've been enjoying the music, much like any Persona game, but temped to buy the Classic BGM pack in the hopes of hearing more than 15 seconds of the same combat song because the fights end so quickly, but there's a lot of them.

Harlock
Jan 15, 2006
Re: Zenkichi

In the 5th Jail when he awakens to his Persona, I was like - what famous thieves are left, watch it be Jean Valjean. And just I laughed so loudly.

Harlock
Jan 15, 2006
They can level up through battles, my experience is they just take longer. I don't know what percentage of XP they get when not active.

Harlock
Jan 15, 2006

Morpheus posted:

The structure of the game is really weird, given how the first three dungeons follow a particular sort of pace, in how you investigate, go in the jail, get three cores, get forcibly lkicked out at some point, then face the boss. Then, this is completely dropped for the dungeons afterwards except sort of Konoe's palace, which is still a lot more linear than the others so it's not like where you have a hub that branches off into the cores.

It's weird, like they had two different gameplay designers that came in at different times of production.

Yeah I just did the 4th and 5th Jail and it was definitely a wild departure from the previous ones, either it was just rushed or someone else entirely was designing them. I have to say I liked the previous dungeons better.

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Harlock
Jan 15, 2006
One achievement left, and you guessed it - maxing out Bond level.

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