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Kitfox88 posted:Meat shields gotta stop dying I need my paycheck You should've invested in my organ harvesting scheme when I gave you the chance. BPD Organ market: If you're dyin' we're buyin'
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# ? Feb 25, 2021 11:50 |
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# ? Apr 25, 2024 10:51 |
Alright AKZ is loaded as biologist, FreeMars is loaded as engineer, and i think everyone else is on the list for agent Alright the day passes and we get the medbay moved out of the restricted zone. Pretty soon the base will be pretty well secured from attacks. Infiltration is at 0%, so at least it seems like we did a good job on that last mission strategically if not tactically. Apparently Xcom has been making some waves in the whole secret merc world and three goons are able to be hired. Rabbi T. White, from the Iliad Institute (next door to the fancy apartment mission) Vorebane, from Recyclotorium Two (across the street from the base) SavageMessiah, from Thomas More Tower (a government owned slum outside the climate controlled part of the city) All our agents are 100% confirmed Normal Humans so far. We have space for exactly one more agent before we need to build a new base, but we're also starting to get pretty low on cash. We also have a handful of nerd slots open. That slum Savage is coming from is actually available to buy for a mere $80k. We currently have $49k. We also have too many agents to all fit into the combat training danger room, and I sort of feel like every fraction of a percent is going to be super important, so I'm calling it that the most advanced badasses need to get off the weight bench and on the brain bench. Rookies suck rear end and need every chance they can get to harden the gently caress up, so our currently most improved hero Angry Diplomat is getting into brain training at the psi gym. Diplomat's psi stats suck rear end, and unlike physical stats you're gated in potential, it's something like you can only advance 2-3x your starting stats. So that psi attack is never going to get even halfway to max, but I think it's more important to make sure everyone's getting some kind of improvement, and physical stats are much more important for weaker guys. All training is at 100% and when HWC gets out of medbay Lobotomy is also going to advanced brain training sponsored by skillshare.™ If for some reason training slots open back up these guys are gonna go back to pumping iron. What else happens? Mozi is repaired. We redeploy our guys out into the city in case more UFOs appear. http://i.imgur.com/V1OE5eQ.gifv Mozi does a shitload of heavy lifting while Chrs and Plumps take out two others. I'm fairly sure we knocked out the entire incursion before they could drop aliens. We recover the wreckage, but there's nothing of research value. There's a few more developments diplomatically. More orgs are getting pissed off at us, now Transtellar and Energen are unfriendly: Energen, no big deal, but if Transtellar goes hostile we're not going to be able to transfer gear or personnel between bases. That's going to suck. Biology finishes their investigation of the slug:
If the lab wins and we don't have cash to build it by the time the blueprints are drawn up I'm going to implement HELL RAID MODE until we can afford it.
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# ? Feb 25, 2021 14:52 |
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go for the advanced lab imo
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# ? Feb 25, 2021 14:56 |
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Yeah this looks like one of those humps you just have to push over or die trying. Get the advanced lab.
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# ? Feb 25, 2021 14:57 |
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To hell!
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# ? Feb 25, 2021 15:02 |
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Yes, give me the advanced lab
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# ? Feb 25, 2021 15:04 |
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advanced lab, you say?
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# ? Feb 25, 2021 15:09 |
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All that other poo poo is just telling us what we already know: aliens are gross and need to be put down, so go for the lab. Also am I on the list for being an agent? Robot if possible to continue the family legacy. Or product line legacy, I guess.
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# ? Feb 25, 2021 16:52 |
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SniperWoreConverse posted:Rookies suck rear end and need every chance they can get to harden the gently caress up, so our currently most improved hero Angry Diplomat is getting into brain training at the psi gym. I think psi defense is more broadly important anyway, isn't it? You can just designate a couple of mutant brainlords with good scores to act as your spooky psi wizards, but if a decent agent gets hosed up and evil thoughts beamed into his brain, you're just kinda hosed. What I'm saying here is that I have the potential to become the ideal point man: much too stupid to utilize, or be affected by, psionics.
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# ? Feb 25, 2021 16:55 |
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SniperWoreConverse posted:SavageMessiah, from Thomas More Tower (a government owned slum outside the climate controlled part of the city) Since you modded roads to be less of a deathtrap, did you mod slums to be less fragile? I remember putting bases in them being a pretty bad idea. On the other hand, slumlord xcom.
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# ? Feb 25, 2021 17:05 |
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Lab lab lab
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# ? Feb 25, 2021 17:18 |
Powerful Two-Hander posted:All that other poo poo is just telling us what we already know: aliens are gross and need to be put down, so go for the lab. yeah on list you got like 5 goons ahead of you Angry Diplomat posted:I think psi defense is more broadly important anyway, isn't it? You can just designate a couple of mutant brainlords with good scores to act as your spooky psi wizards, but if a decent agent gets hosed up and evil thoughts beamed into his brain, you're just kinda hosed. psi is pretty rare as far as i've ever seen, but we'll see how things turn out in superhuman. Psi defense isn't really something that's going to not be useful, but for now physical attributes are still the most important. SavageMessiah posted:Since you modded roads to be less of a deathtrap, did you mod slums to be less fragile? I remember putting bases in them being a pretty bad idea. i'm pretty sure most things are the same weakness as before. In this map the slums are actually some of the most expensive buildings anyway.
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# ? Feb 25, 2021 17:40 |
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Voting for the lab from a lab. Let the field guys deal with funding. I need some space to boil this slime down. Sniper if I know you you're down for some slime boiling action.
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# ? Feb 25, 2021 17:41 |
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This seems fairly relevant, has anyone in the thread played it and can confirm/deny if it's worth the time? https://www.youtube.com/watch?v=xjzXl2WPz8s
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# ? Feb 26, 2021 22:59 |
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I just finished playing XCOM2[newer]. Can I get in on this action? I wanna waste all my time in the psygym. At the rate people are dying I assume I'll eventually get my 15 minutes. (Assuming the world doesn't get conquered)
War Wizard fucked around with this message at 01:34 on Feb 27, 2021 |
# ? Feb 27, 2021 01:31 |
mind the walrus posted:This seems fairly relevant, has anyone in the thread played it and can confirm/deny if it's worth the time? dunno. Seems like you could really end up totally boned and running out of air and stuff like that. might be a pretty good one if they have the atmosphere down. Seems pretty slow paced War Wizard posted:I just finished playing XCOM2[newer]. Can I get in on this action? I wanna waste all my time in the psygym. At the rate people are dying I assume I'll eventually get my 15 minutes. (Assuming the world doesn't get conquered) Still doing my best to remember to add people to the list, like usual if i accidentally skip anyone lemme know.
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# ? Feb 27, 2021 13:42 |
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I just found out you rebooted the thread, so i'm volunteering again. I like grenades and don't mind charging in ahead of the rest. If the mission needs replaceable personal then i'm your man! Last tour i had some good kills but only joined late in the game, so (sort of) ground floor this time.
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# ? Feb 27, 2021 13:59 |
Draadnagel posted:I just found out you rebooted the thread, so i'm volunteering again. on list Hail Satan, we made it through the first week! Alright, everything looks good, there's no alien activity, we got more cash. Obviously the aliens will send something INSANE so we gotta arrange our air crew and probably get more ships online. I don't know the level of insanity but we were very lucky in the first week and this tends to piss them off but good. Should we focus on good quality ships, or just crap out as many cheapo ones as we can afford? Meanwhile some of the gangs get pissed and fight each other: http://i.imgur.com/tKH1U1w.gifv wish these assholes would use their ships to fight the goddamn aliens. Psyke also launches an attack against the cops. We don't have time for this poo poo: Right it will take several days to complete, so first
Next is NEW BASE TIME! The yellow one is our current base, and the red one is the potential new base. Our options are: Warehouse Ten. Pros: other side of the city, easy to defend Cons: slightly less floor space Warehouse Eight. Pros: slightly more facility space for the same price Cons: harder to defend, pretty close to our existing base
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# ? Feb 27, 2021 14:40 |
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egg and ten
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# ? Feb 27, 2021 14:44 |
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I'm gonna guess the worm corpses don't actually vanish like the description implies so research idk the egg I guess and yeah go for 10 because defense is gonna be important. Edit: no wait research the brain sucker so we can advance to the dizzy heights of "a helmet that actually protects your head" assuming that is even possible
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# ? Feb 27, 2021 14:46 |
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Brainsucker and 10
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# ? Feb 27, 2021 14:56 |
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Egg and ten also
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# ? Feb 27, 2021 15:09 |
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# ? Feb 27, 2021 15:10 |
Powerful Two-Hander posted:I'm gonna guess the worm corpses don't actually vanish like the description implies so research idk the egg I guess and yeah go for 10 because defense is gonna be important. our current setup seems pretty strong idk?
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# ? Feb 27, 2021 15:16 |
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Engineering votes for 10 and egg because objecting to votes cast by people armed with laser guns is above my paygrade.
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# ? Feb 27, 2021 15:23 |
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Base ten for sure. Probe whichever alien gets us to heavy plasma equivalent sooner.
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# ? Feb 27, 2021 15:45 |
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Egg and ten. We should poo poo out a bunch of bikes.
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# ? Feb 27, 2021 15:51 |
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Ten and egg
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# ? Feb 27, 2021 16:39 |
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Voting 10, but also gonna vote lone hyperworm because that name is alluring as hell. Gonna always vote that one until we do it. SniperWoreConverse posted:dunno. Seems like you could really end up totally boned and running out of air and stuff like that. might be a pretty good one if they have the atmosphere down. Seems pretty slow paced I also tried to pick up Terror of the Deep off Steam and mod it, and I'm sorry but it's near-impossible for me to pick up fresh. I'm sure it works really well when you're used to it, but I'm just not. And while modern X-COM is slick, it also has that really bad 2010s trend where every game assumed it was just ok to have UI/UX transitions take forever and a day to happen because it looked pretty. What I'm worried about is that there won't actually be that many missions overall for content and the primary goal of the game is to run different builds-- sounds fine, but the tech tree thus far is boring as paint outside of crew mutations, combat needs a little variety, and resources are (correctly) scarce.
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# ? Feb 27, 2021 17:02 |
TFTD is arcane as gently caress, if you haven't played it before you'd almost for certain have to find a way to redo the UI to make any form of sense, it's not modern at all. I mean even apoc has hire/fire, buy/sell -- the older ones are iirc hire/buy and sell/sack. Equipping your guys is a huge pain in the rear end. Even just navigating around the game requires reading the manual. poo poo even with Apoc I had to stop and go back and read part of it. I think there might be some kind of keyboard shortcuts that operate the loadouts but gently caress if i ever used them. Also for people thinking about picking up Apoc, supposedly there's some kind of difference between the original versions and the Steam / GOG versions that involve the mysterious BRAIN.DAT file. I don't even know if I have my original CD version still, the actual disks are for certain lost or corrupted, and if I do have the image it's gonna take archeology to find. possibly-true rumors posted:It appears that only certain versions of the game have what is described in the Apocalypse Technical Manual as a "Learning AI". Currently only the UK/EU Original CD-ROM and the 1.03 version of the North American / RotW release are known to employ this functionality. Digital Distributions such as Steam and GOG.com include the files but they do not appear to have an effect on the gameplay. Seems pretty clear that this run goons are v egg centric. The east side base also is pretty much a landslide. We're going to need at least two living quarters, an alien containment, general storage, and possibly some kind of agent training facility. Now is the time where the base is the most vulnerable, because if it gets raided there's nothing to keep anyone from rampaging and blowing up the construction zones. I actually do not even know what would happen if it was attacked right now, tbh. Normally I would have androids move in to guard the construction, because they can't train anyway, but we don't have any androids at all, and none are available for hire. Out of an abundance of caution i'm going to have some agents and BIG TIT LIL NIP guard the place anyway. Whoever goes out to do this is going to get zero combat training for at least 5 days. Any volunteers?
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# ? Feb 27, 2021 17:52 |
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Lots of bikes with guns, many tiny eggs in no baskets at all is how Xcom won the last two wars
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# ? Feb 27, 2021 20:00 |
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SniperWoreConverse posted:our current setup seems pretty strong idk? Every time I see this picture I laugh my rear end off. I’m sure that guy is like 3 foot 2.
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# ? Feb 27, 2021 20:55 |
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I will guard. This will free room in psi training for others, and will give me something to do while I wait for my sword.
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# ? Feb 27, 2021 22:36 |
Angry Diplomat posted:I will guard. This will free room in psi training for others, and will give me something to do while I wait for my sword. One agent should be more than enough, right? http://i.imgur.com/4LQFfkz.gifv Anyway there's a few interesting things available gear wise, but I'm not going to waste any more money for now. UFO SPOTTED http://i.imgur.com/esUPo87.gifv The aliens have upgraded. It's all BIG BOYS now. We get lucky because one comes out alone and gets downed by an insane hail of missiles thanks to Plumps & Mozi, and the horrifying bulletstorm from Starblade and Chrs get the other purp. We very nearly are able to take down one of the other UFOs but as soon as the second purple crashed they put on the warp speed and escape. Starblade did a poo poo gently caress ton of indiscriminate damage to all UFOs in range. I don't think they dropped any aliens into the city itself. There's 0% chance i was going to let Chrs take more from those mega energy cannons they have, we need a powerful flight capable troop transporter to recover these, and one more shot would have been game over. There's absolutely no way such a big UFO isn't crewed.
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# ? Mar 1, 2021 21:07 |
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if you can't hang with the cars... stay off the road
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# ? Mar 1, 2021 21:09 |
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quote:The aliens have upgraded. It's all BIG BOYS now. We get lucky because one comes out alone and gets downed by an insane hail of missiles thanks to Plumps & Mozi, and the horrifying bulletstorm from Starblade and Chrs get the other purp. lol how near the end the UFOs seem to decide to just spray shots randomly to ruin someone's day
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# ? Mar 1, 2021 21:52 |
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This thread made me reinstall the game myself. It was one of my faves growing up. Make me a biologist, if possible. My username seems predestined for that. If not, a troop will do.
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# ? Mar 1, 2021 22:04 |
Looks like we need a swarm of bikes armed with missiles to take down the fast brown UFOs. We might accidentally blow up parts of the city too, but that’s the price we’re willing to have someone else pay.
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# ? Mar 1, 2021 22:12 |
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Buy some of the Megapol Plasma Guns. Those things slap if you can afford the ammo. loving big Elerium, am I right? Any maybe some Marsec chest units so one of our goons can die shiny and chrome
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# ? Mar 1, 2021 22:18 |
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# ? Apr 25, 2024 10:51 |
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If you came to earth, you came to meet ol' smokey is what I tells em Now you boys listen to me, what now? Hang on load me up
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# ? Mar 1, 2021 22:39 |