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Wombat Schematics
Jan 2, 2007

With Innovative Yogurt Technologies

Badger of Basra posted:

I see they took the opportunity in P5R to fix the REAL thing that was missing from P5: a "haha this is a woman and she can't cook" character

I'm just now playing Royal after having played 5 twice around release, and after playing P4G on PC earlier this year. I mean at least with Kasumi the food is implied to be edible, if just weirdly seasoned? I still got the same vibe though.. hoping she doesn't get a repeat scene. 4 really leans into that. I'm only into July though so the game has plenty of time to pull a "oh no she tried to wife bad" with Kasumi. Hoping I'm wrong on that. So far I've been loving Royal's additions to 5, Once I beat this I'm excited to get into Strikers.

Also I'm onboard for the Ryuji train. This guy would do absolutely anything for you, even without the Phantom Thieves ever being a thing. Everyone else learns about you as a guy with powers and such. That's true love

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Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Naoto is really good in P4G, I don't know what the issue is. Flexibility is an asset as much as pure power is, and instant access to Megido_ spells on a party member is super great for golden hand encounters. I've also had a lot of boss fights where they were dedicated damage dealer, with MC healing and the others buffing.

I'd say the only truly bad member in a lot of ways is Yosuke, only useful if there's a lot of wind weaknesses around.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Commander Keene posted:

Naoto gets Mind Charge from her Social Link in Golden, not natively from leveling. She can also get all 3 levels of Invigorate from it, which is great for SP management.

TheFlyingLlama posted:

iirc it goes from being something she gets via level up to something she gets at SL...4 I think.
Whoops, don't I look like a dumbass.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Simply Simon posted:

Naoto is really good in P4G, I don't know what the issue is. Flexibility is an asset as much as pure power is, and instant access to Megido_ spells on a party member is super great for golden hand encounters. I've also had a lot of boss fights where they were dedicated damage dealer, with MC healing and the others buffing.

I'd say the only truly bad member in a lot of ways is Yosuke, only useful if there's a lot of wind weaknesses around.

The issue is that Naoto is fantastic in P4G. She's very niche in the original P4 where she only had her Light/Dark/Megido spells, so she slices through random encounters like a buzzsaw but is a very expensive nuker on boss fights that doesn't perform as well as any other mage.

Yosuke is a great jack-of-all-trades. His Magic is competent, Brave Blade is a decent substitute, and Masukukaja frees Teddie from bringing it. Mediarama isn't amazing but if it's enough to top the party up, then it means that it frees up Yukiko or Teddie to nuke, which they do better. Since his Ag is so high, he's more likely to be able to bail you out if you get ambushed or something.

There aren't really any bad party members. Chie is the closest to it because of Kanji's P4G improvements, but she has much better MT attacks for trash mob clearing and she can attempt a magic nuke build if that's your dream somehow, while Kanji is never gonna be good at it.

anakha
Sep 16, 2009


Even with Megidolaon, Naoto's damage in boss fights pales in comparison to the others if they have their Boost+Amp skills learned.

My endgame build with Chie was pretty much physical-oriented (Power Charge+God's Hand plus Hassou Tobi made quick work of the final boss), while Kanji gets Maziodyne+Primal Force and Teddie has Mabufudyne to make up for Chie's lack of elemental coverage.

Yosuke was an endgame mainstay mainly because Youthful Wind is a crazy busted buff.

Gaius Marius
Oct 9, 2012

Any jack of all trades character kind of suffers in P4 because the MC is the ultimate utility character, granted they all suffer because the MC is really just way more useful than all of them. Naoto did still get a spot on my party last play through partially to play with underutilized characters and partially because she is good at dealing with mobs. Yosuke on the other hand has never been in my party because he's a dork who can stay back and dance with his trashcan.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Eh, Teddie is also a jack-of-all-trades. He nukes, he buffs, he heals. So is Makoto in P5, and she's an excellent character. They both get slotted into the 'healer' role but they're both very capable of doing other things.

Yosuke just so happens to be a master of none other than being really fast, but he's still solid enough.

ajkalan
Aug 17, 2011

Naoto gets a permanent spot in the party in P4G because she's the only one whose Persona has no elemental weaknesses, the others have to live with an Evade skill wasting a skill slot or going without any defense against getting knocked down.

neonchameleon
Nov 14, 2012



Badger of Basra posted:

I see they took the opportunity in P5R to fix the REAL thing that was missing from P5: a "haha this is a woman and she can't cook" character

The thing that's out of character for Atlus is that P5R actually does something at least vaguely interesting with that rather than simply makes it the entire punchline of multiple scenes.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Yukari, Naoto, Ann and Makoto are probably the only ones with a 'normal' taste palette. Mitsuru doesn't know what a hamburger is, Futaba is probably dangerously dependent on curry and Haru has a disturbing penchant for things like elephant poop coffee and goat.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Gaius Marius posted:

Any jack of all trades character kind of suffers in P4 because the MC is the ultimate utility character, granted they all suffer because the MC is really just way more useful than all of them. Naoto did still get a spot on my party last play through partially to play with underutilized characters and partially because she is good at dealing with mobs. Yosuke on the other hand has never been in my party because he's a dork who can stay back and dance with his trashcan.
It's this tbh

Also worth noting, I haven't finished P4G yet (Marie's special dungeon is about to start), but the "normal" final boss I did at party levels 60-65, so some of them aren't even done yet. Yosuke doesn't have Brave Blade yet, and I'll never unlock his second, let alone third Persona because gently caress him. Naoto's a lot more useful for me atm because they start with a lot of good poo poo from the word go.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Badger of Basra posted:

I see they took the opportunity in P5R to fix the REAL thing that was missing from P5: a "haha this is a woman and she can't cook" character

They are actually setting something up with this and you should keep playing.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Gonna back up the claims that Kasumi being an oddball cook has a fantastic payoff and it is absolutely not what you are expecting going in, given past examples.

Also Yosuke is a solid generalist, can do a bit of everything so he’s good in most teams, but Makoto does the generalist thing way better.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
Mechanically persona 5 is a lot tighter, especially Royal. I love baton pass and it makes certain generalist characters like Makoto so much better, and gives Yusuke a niche as somebody for the massive payoffs after chaining weaknesses, so you can really play with how all of that interacts. It's unfortunate that there's only one boss fight that really leans into that mechanic (and it's not really fun to boot); the game could have used a few more areas and bosses that allow crazy chains and combos like that.

RillAkBea
Oct 11, 2008

To follow up I got my hands on P3 FES and I've put a few hours in. This is the experience I was hoping for! All the little background details and animations really make the game feel alive and give it that Persona character.

It was also my first time trying out PS2 emulation on my current computer. I had assumed it was too weedy to handle it but it actually works really well even with 2x resolution. Save a couple of textures here and there, the P3 assets are actually pretty detailed so it looks great as well.

anakha
Sep 16, 2009


So the 2018 Joker announcement for Smash Ultimate with accompanying Youtuber freakouts just popped up on my YT recs.

Having only just finished P4G as my first foray into the Persona series and having gotten back into console gaming only last year, that vid had me curious. Was P5's release really that huge in the US that the characters became well-known even to casual gamers?

AngryRobotsInc
Aug 2, 2011

P5 is the current best selling game in the series, and topped the PSN sales charts for a bit when it dropped. I don't know that a super casual game would recognize it off hand, but for a JRPG is was a huge release.

Ibram Gaunt
Jul 22, 2009

It was also something no one really expected as a smash rep so you get the double surprise.

Endorph
Jul 22, 2009

P5 wasn't so huge that like, people who only play mario would know what it was, but your average 'person who enjoys video games and would define that as one of their main hobbies' absolutely heard of it, yeah.

RillAkBea
Oct 11, 2008

It even got included in the PS Plus Collection which is basically a list of the best PS4 games as per Sony.

Harrow
Jun 30, 2012

Persona 3 was a breakout game for the series, but still niche. Persona 4 grew the audience even more, and then Persona 5 brought it to about as mainstream as you get for a turn-based JRPG.

And yeah, nobody even slightly considered Joker as a possible Smash character (he hadn't even appeared on a Nintendo system yet in the west, and Persona Q2 had only just come out in Japan). So revealing him was a big "holy poo poo what????????" moment for a lot of reasons.

Dr. Fishopolis
Aug 31, 2004

ROBOT
It's entirely down to Sakurai being an absolute addict who maxes every S-link on his first playthrough as soon as the game comes out.

Artelier
Jan 23, 2015


Persona 5 Striker's first dungeon feels oddly designed. From the moment you do the diversion, there's like at least 30 minutes of gameplay with no save points in there. I say at least, because I ran out of resources after 30 minutes and couldn't beat the battle on retry so I went back all the way to the start of the infiltration...

Arist
Feb 13, 2012

who, me?


Artelier posted:

Persona 5 Striker's first dungeon feels oddly designed. From the moment you do the diversion, there's like at least 30 minutes of gameplay with no save points in there. I say at least, because I ran out of resources after 30 minutes and couldn't beat the battle on retry so I went back all the way to the start of the infiltration...

Yeah you have to go back to the start once you finish the diversion or you're boned, it's weird

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Dr. Fishopolis posted:

It's entirely down to Sakurai being an absolute addict who maxes every S-link on his first playthrough as soon as the game comes out.

The elite way to play tbh

neonchameleon
Nov 14, 2012



Deltasquid posted:

Mechanically persona 5 is a lot tighter, especially Royal. I love baton pass and it makes certain generalist characters like Makoto so much better, and gives Yusuke a niche as somebody for the massive payoffs after chaining weaknesses, so you can really play with how all of that interacts. It's unfortunate that there's only one boss fight that really leans into that mechanic (and it's not really fun to boot); the game could have used a few more areas and bosses that allow crazy chains and combos like that.

I think you're talking about base Persona 5 there; there are three boss fights in P5R that lean in to the mechanic - Madarame does in his second phase with the collection of copies who are basically there to style off, Okumura's the hardest fight in the game and beating his bots easily is all about the baton passes, and the final boss has his protective tentacles that you want to get sweeps off to cast the really expensive support spells you should have by then.

In base Persona 5, of course, Madarame only has the painting phase and no weaknesses, you can't baton pass with Haru because she can't have reached rank 2 as a confidant (but can at least get baton passes in that fight), the bots mostly have one rather than two weaknesses (which leaves no one weak to Ryuji), and the final boss of Royal doesn't exist. So there is only one fight and it's a grindy one in P5. And how had I not noticed before now that Morgana being the single most useful character in that fight in the base game and one of the two in Royal ties in to their character arc?

Also from memory there are a lot more areas of mixed shadows that really encourage baton passes in P5R as compared to the base game, which even makes those different damage trinkets surprisingly useful.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
With P5 there's also the Big Bang robot in the Okumura fight, which is basically the only boss which criticals work on. Nice for Baton Passing to Yusuke.

Artelier
Jan 23, 2015


Okay, what am I getting wrong with Persona 5 Strikers?

I am struggling against first dungeon miniboss Succubus. She has a super attack that brainwashes my party, so I bought all the Brainwash healing items I could get, all three of them. She spams it all the time, it can do like a hundred damage if it hits multiple times, which is an OHKO at this point for most of my party. My allies just keep running into it so after expending my three brainwash heals I'm stuck in this weird loop. Also they tend not to heal often so she might just kill them with her other attacks, unless I'm constantly Baton Passing to my healers and micromanaging that...but then my damage output is low and I run out of resources before I can defeat her. I can't seem to interrupt her out of her big attacks.

The best strat I can think of, which I don't want to do because it sounds super unfun, is "go in Joker only strong against her elements, dodge and heal everything manually, trickle her down solo. That would take forever AND I need to do the whole diversion bit all over again because there's no save point from then till now.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Much like in Persona 5 itself, the general rule of thumb is that if your enemy is being allowed to do things then you're doing something wrong. Hit her with her weakness every time she tries to do something you'd prefer she doesn't do. Bring someone with Amrita Drop for if you find yourself in a bad spot. Don't forget that you can combo into a special using your Persona's strong element for free.

Also, spam your dodge if you aren't attacking. It seems that the likelihood of your allies getting hit with things depends on how well you yourself are avoiding getting hit.

Artelier
Jan 23, 2015


Fojar38 posted:

Hit her with her weakness every time she tries to do something you'd prefer she doesn't do.

I've been trying to do this, saving my weakness hits for enemy attacks, which has worked reliably up till this point! But she's just no selling it and continuing on with her moves, which is a big problem to say the least. I'll try being more dodge happy though.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Fojar38 posted:

Much like in Persona 5 itself, the general rule of thumb is that if your enemy is being allowed to do things then you're doing something wrong. Hit her with her weakness every time she tries to do something you'd prefer she doesn't do. Bring someone with Amrita Drop for if you find yourself in a bad spot. Don't forget that you can combo into a special using your Persona's strong element for free.

Also, spam your dodge if you aren't attacking. It seems that the likelihood of your allies getting hit with things depends on how well you yourself are avoiding getting hit.

That's the first dungeon, so Haru won't even have Amrita Drop yet.

Anyway, with Succbus herself, I think that I mostly just dealt with dodging as much as I could and facetanking through others. Ryuji is the tankiest character by far, so you could include him to help punch through some of her moves. Sophie is a really good inclusion early on for Rakunda to help expedite the killing and then you can just hold her SP for healing.

S.D.
Apr 28, 2008
When it’s a mini boss, hitting their weakness will damage the row of shields under their health bar, one after the other. If it’s enough damage to make the shield break, that’s what triggers the move interrupt and stagger.

One of the things you can do to chip away at those shields is have someone do their normal-normal-normal-charge combo, which summons their Persona to cast a weak version of their primary element for no SP cost.

Breaking the full row of shields will leave them open for an All-Out-Attack, which is not guaranteed to kill them but there’ll be several seconds afterwards where you can just hammer them with regular attacks.

Lord Cyrahzax
Oct 11, 2012

I'm finally getting around to finishing Royal, and Akechi literally throwing the glove at Joker was incredible

Hunt11
Jul 24, 2013

Grimey Drawer

Lord Cyrahzax posted:

I'm finally getting around to finishing Royal, and Akechi literally throwing the glove at Joker was incredible

I love everything about that scene.

Unlucky7
Jul 11, 2006

Fallen Rib
Decided to get back into Royal so I could at least beat the base game for Strikers as I fell off the original. It is impressive how much stuff this thing adds.

I am in the beginning of June and I have a question about the Warden Twins: Do I get something special if I do all their excursions? Other than some skill cards and a cute scene?

Harrow
Jun 30, 2012

Unlucky7 posted:

Decided to get back into Royal so I could at least beat the base game for Strikers as I fell off the original. It is impressive how much stuff this thing adds.

I am in the beginning of June and I have a question about the Warden Twins: Do I get something special if I do all their excursions? Other than some skill cards and a cute scene?

There's a special hangout with Lavenza at the end if you did all/most(?) of them that you get an Enduring Soul skill card from. It's mostly for the cute scenes though.

lunar detritus
May 6, 2009


I've been playing a bit more of Strikers and while I'm not the biggest fan of its gameplay, I'm loving every second between the jails. Just give me more of these dumbasses interacting together Atlus.

Artelier
Jan 23, 2015


Finally got past (dungeon 1 miniboss name) Succubus and it's really telling that I beat up the next mini boss, the mini boss after that, and then the actual dungeon boss first try.

Spiffster
Oct 7, 2009

I'm good... I Haven't slept for a solid 83 hours, but yeah... I'm good...


Lipstick Apathy
Strikers- see that shadow with the Super Sayian Lightining bolts? Probably shouldn’t bother it just yet...
Me- ...
...
... I’m gonna wreck it

(Few seconds later)

Me- Oh...

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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
So I realized something about Ryuji.

He's an inner city delinquent raised by a single mother? He's a superb athlete with a particular fondness for running?

His preferred beverage tends to be sugary drinks like soda? In combat he favors using blunt objects and a shotgun?

He's quick to anger and a bit simple but he has a good heart and watches out for his comrades? He's often the butt of jokes from the rest of the team?

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