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Ground floor. I'm pretty new to Persona, got a steelbook copy of 5R last year, but it really hooked me and my wife, absolutely perfect pandemic food. We finished it without unlocking the postgame (because we figured maxing one character, which got us a special message, was enough, but we needed to actually really max a second one), so we'll eventually do NG+ for that and to do all the social links. In order to not burn out, we instead are playing P4G, thankfully super cheap on PC during a sale so I nabbed it, and it's also really fun. We do have some raised eyebrows at various scenes involving Kanji's sexuality and Naoto's gender identity, but we're willing to write it off as "Yosuke is the worst". I would say that a "before you play" for each game, especially the recommended ones, might be a good addition to the OP; that's mostly: - who to max out before which date in each game in order to not lose out on vast amounts of content - obscure conditions you need to fulfil in order to triggers endings/continue the story - as has been said, what not to stress out over I've seen some FAQs that recommend reloading whenever you don't get an extra random stat up for crafting lockpics in P5R, at a like 12% chance, and that's absurd, don't do that.
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# ¿ Feb 21, 2021 02:30 |
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# ¿ Apr 25, 2024 23:03 |
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lunar detritus posted:After playing Fire Emblem Three Houses, I really hope Atlus adds scenes between characters without the MC in the future. It doesn't even need to have as many ranks as the normal social links, just three or four "levels" would be enough to add a ton of characterization. I like the vignettes in P5 where they come up with team attacks
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# ¿ Feb 21, 2021 21:57 |
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A Bystander posted:Watching some TAS videos of RPGs these days got me thinking, has there been anything interesting for any of these games like that? Or even just what a speedrun of them would be like and how it would work? - they don't do any random encounters whatsoever. Only Golden Hands are ever fought to level, and just the exact amount they need - they manipulate RNG to guarantee three-hand-encounters - they also manipulate RNG to get skill changes into Megido (and later various other skills) to actually kill the hands, except for the first bunch they kill with attack items - because of no randoms, there's no drops, so they can't sell stuff, so there's no armor upgrades whatsoever until they manipulate a chest in the final dungeon/buy one off the shopping channel super lategame - party members are there for one buff before they die, or to soak up single-target attacks so MC doesn't eat it - MC does everything, usually to the tune of "gets attack up buff/charge/heaviest attack you can manipulate at that point" - zero time for social links except Marie (Golden Ending run) and the required ones - Fusion route, therefore, is complicated (see also: no randoms! No Personas except for Izanagi and the first, mandatory fight drop one). They need a bunch of money to keep resummoning old ones, and have a bigass chart to know exactly what they need when. Except for ones that happen to be in the mandatory level up arcana, they will be on MC's level, so there's some grinding hand segments in between to get just the right level for the next persona on the list - all the money is gotten from just doing Translation job over and over. That and Knowledge (quicker evening event to study at some days, and the money route is likewise tightly planned so you don't need the translate cash every day) are the only social stats ever raises. Expression get max because they translate so much lol Other than that, it's knowing possible dungeon generation layouts, kiting encounters well, rounding corners efficiently, staying on your big big list of what to do when, and being able to plan around when something inevitably goes wrong (boss hits the wrong person late in the fight, can I recover/do I reload, I hosed up my fusion route two hours ago, can I beat this fight without Mediarama???, etc.). The runners I watched were surprisingly chill as far as speedrunners go, they constantly said stuff like "oh we used to do Kanji's palace on this day exactly, because the old PS2 version route said so, then we thought: wait in Golden you can do shopping channel also on Mondays??? so after literal years of following the route blindly, we changed that..." or "I don't actually know what tending to the garden does, I just follow this big list of stuff to do mang". Fojar38 posted:she had no problem capitalizing on "i think i cracked my rear end"
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# ¿ Feb 24, 2021 16:07 |
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Naoto is really good in P4G, I don't know what the issue is. Flexibility is an asset as much as pure power is, and instant access to Megido_ spells on a party member is super great for golden hand encounters. I've also had a lot of boss fights where they were dedicated damage dealer, with MC healing and the others buffing. I'd say the only truly bad member in a lot of ways is Yosuke, only useful if there's a lot of wind weaknesses around.
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# ¿ Feb 25, 2021 08:19 |
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Gaius Marius posted:Any jack of all trades character kind of suffers in P4 because the MC is the ultimate utility character, granted they all suffer because the MC is really just way more useful than all of them. Naoto did still get a spot on my party last play through partially to play with underutilized characters and partially because she is good at dealing with mobs. Yosuke on the other hand has never been in my party because he's a dork who can stay back and dance with his trashcan. Also worth noting, I haven't finished P4G yet (Marie's special dungeon is about to start), but the "normal" final boss I did at party levels 60-65, so some of them aren't even done yet. Yosuke doesn't have Brave Blade yet, and I'll never unlock his second, let alone third Persona because gently caress him. Naoto's a lot more useful for me atm because they start with a lot of good poo poo from the word go.
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# ¿ Feb 25, 2021 11:48 |
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Also, are you playing on Hard or Normal? I tried the first dungeon on the former but changed it before the boss because I realized that I was just making fights four times as long, except for those that would instant kill me, those I'd have to out-number (aka grind), which takes four times longer, so naw, that's not a sensible level of challenge. On Normal everything was fine, though I did put some extra rounds through the first dungeon in to learn the ropes and get more Personas (because you barely have a selection at the start). After that, I never had to grind again.
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# ¿ Mar 9, 2021 16:11 |
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Finished P4G! Just above 100 hours. We really enjoyed it except for some extremely cringe scenes, mostly involving Yosuke. We didn't end up doing a lot of things we had planned (Rise to 10, spend more time with Ai who my wife really liked, finish all sidequests, finish Nanako or Dojima so that the former gets more attention from the latter), but I had actually kind of assumed that there'd be more time once the semi-final dungeon unlocked, and not that you'd have to finish that in one day, and also the final final one. Doesn't really matter tho. Did the final final boss at Level 73, mostly with the power of Up- and Downdoots. I don't think that's very uncommon, extremely strong Persona. Great music for that fight, and what a design. Now to take a well-deserved Persona break, and then...maybe P5R NG+, or even Strikers??
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# ¿ Mar 10, 2021 00:28 |
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HootTheOwl posted:By doots do you mean trumpeter? Because I always said "doot" out loud every time. I'm surprised people are actually remembering the Arcanas that go with the Confidants/S-Links. I keep having to look up which Personas to bring if I want to push one, most of the time I just don't bother though.
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# ¿ Mar 10, 2021 09:14 |
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Oh yeah we have a save right before the True (not Golden) Ending, is it worth looking at that too or is it just "Golden Ending, but a few extra scenes missing"? Btw this song slaps hard https://www.youtube.com/watch?v=NhQILQgkClo
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# ¿ Mar 10, 2021 10:38 |
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Me and my wife also hated the scene where the girls beat up Ryuji, fwiw. But that's also because it's the last in a long line of scenes where we were yelling AT LEAST HUG ALREADY at the screen, where people even in the most emotional friendship-affirming moments just stood social distancing levels apart and maybe nodded. Instead of a well-deserved group hug of relief or - like P4G handled scenes of extreme relief, with the girls (and some of the boys) crying - they beat him up instead, which is exactly what we didn't want to see. The hot springs perv scenes also all suck rear end. The food disaster ones in P4G were hilarious though. Maybe we have some wrong cultural expectations.
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# ¿ Mar 15, 2021 10:13 |
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ApplesandOranges posted:I want to think that the hot spring scenes are just clinging onto the last vestiges of 'haha weren't things like this funnier ten years ago?' and by P6 we'll still have a bunch of dumb dumbs, just not in dumb dumb scenes like this.
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# ¿ Mar 15, 2021 10:24 |
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Lord_Magmar posted:I think the idea is meant to be some tough love kind of thing, similar to how you can rag on Ryuji and Ann during their awakenings to an extent. Of course, I always busted Yosuke's and Teddie's balls whenever possible
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# ¿ Mar 16, 2021 13:10 |
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# ¿ Apr 25, 2024 23:03 |
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Imo it's best to end the Baton passes with Haru anyway because her all-hit gun attack which can hit multiple times is a great way to finish a wave weakened by single-target chain building attacks Also, it really helps if you can switch party members in battle, if you've unlocked that you should make liberal use of it.
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# ¿ Mar 19, 2021 08:45 |