|
GhostofJohnMuir posted:finally managed to beat the secret boss with a vampirism rogue and a ton of sand dune/oasis tiles. fun little distraction, but the opacity of the game systems can wear at times (has anyone figured out what the hell blood lightning does?) IIRC blood lightning is identical in damage to storm temple lightning, so middling base damage + high scaling damage based on target's armor. Chews through skeletons and other high armor enemies but isn't super useful.
|
# ? Mar 29, 2021 23:36 |
|
|
# ? Apr 19, 2024 00:05 |
|
New patch came outFinlal posted:10-april-2021 - Loop Hero v 1.013 smallfix
|
# ? Apr 11, 2021 11:18 |
|
cough getting a bit dusty in here. Have some quick'n dirtily plucked patchnotes fresh from steam.quote:LOOP HERO UPDATE v1.1 BETA
|
# ? Jun 4, 2021 15:30 |
|
Stop turning my skeletons off God, you drat it
|
# ? Jun 4, 2021 15:56 |
|
Oh yeah I should play this again, it's great. ...man I wish it was on Switch.
|
# ? Jun 4, 2021 18:59 |
|
So am I just sort of expected to grind up a shitload of wood and iron in Act 2?
|
# ? Dec 22, 2021 01:04 |
|
Pollyanna posted:So am I just sort of expected to grind up a shitload of wood and iron in Act 2? You get a multiplier on resources in higher acts. I wouldn't bother grinding act 2.
|
# ? Dec 22, 2021 23:59 |
|
I got last Act 2 and noticed that by that point, but…Philthy posted:Best tip that someone gave me because I'm slow n bad at this is unlock 3-4 watchtowers in camp, and upgrade them when possible. This makes the 1-2 squares before and after your camp re-enforced by 3-4 archers who easy mode anything you place next to your camp. At which point you want to place a village tile before and after with a vampire estate so you end up with 5+ mobs every pass which will easily die to your archers and you'll get loaded up on loot and resources. Just do that to farm a bit and eventually unlock all the important poo poo, then you can kinda sit back. Am I missing something here? Cause in the course of two loops, this has given me like maybe 2 full metal resources. Unlocking both Suburbs and Alchemist takes an obnoxious amount of metal, and just having two vamp villages nearby doesn’t cut it. Plus, eventually it runs out.
|
# ? Dec 23, 2021 06:21 |
|
It's been a while since I played but unlocking those at act 2 sounds very early to me. Better to focus on beating the boss imo
|
# ? Dec 23, 2021 06:31 |
|
I’m at Act 4 now, trying to unlock stuff before I finish.
|
# ? Dec 23, 2021 06:41 |
|
The watchtower stuff is nice and also just loading up your loop asap with fights (so long as you aren't dying) is the best way to be showered in equipment/xp, which helps to make runs go long and the constant cycling of excess inventory = lots of metal scraps
|
# ? Dec 23, 2021 06:50 |
|
Pollyanna posted:I’m at Act 4 now, trying to unlock stuff before I finish. if I'm understanding you, then why not farm act 3?
|
# ? Dec 23, 2021 06:57 |
|
I am, now! I ended up unlocking alchemy and that got me River and various other upgrades, and I can pretty reliably handle 12-13 loops or so on Act 3. Problem, though: anyone else playing on Switch getting an ungodly amount of lag around loop 11 or so? https://twitter.com/retrocombine/status/1474053903805075458?s=21 I’m gonna guess this isn’t an issue on PCs because of better hardware, but I’m mystified as to why this is so slow. Is it River, is it the amount of enemies, what is going on? I’ve had multiple crashes due to what I assume is a buffer overflow or something. Any recommendations on a better farming technique would also be appreciated.
|
# ? Dec 23, 2021 17:28 |
|
I never did beat the final boss, but I assume I need to grind up more. He just keeps erasing my skeletons then I'm toast lol
|
# ? Dec 23, 2021 17:34 |
|
Okay, I can confidently say you should not buy the Switch version! The performance issues I mentioned above are completely absent in the PC version, as you can see here: https://youtu.be/JWcqNPqTzJU Something about this game just absolutely annihilates it when…something, I don’t know. I think it’s a combo of sprites on screen and River. Here’s the performance on a fresh run: https://twitter.com/retrocombine/status/1474139724784680963?s=21 Here’s loop 7 with a high sprite count: https://twitter.com/retrocombine/status/1474140105547792393?s=21 And here’s loop 4 with River: https://twitter.com/retrocombine/status/1474143381089521665?s=21 It’s clearly significantly slower with a high sprite cont, and massively slower with River. Has anyone else seen this?
|
# ? Dec 23, 2021 23:24 |
|
I played on PC and didn't run into any crazy even with near-indefinite looping. That sucks
|
# ? Dec 24, 2021 00:41 |
|
I’m starting to get extremely frustrated with this game. I need to stack Exquisite Mirrors to deal with something in Act 4, but there is no reliable way to get them at all. I’ve decomposed all my materials and went on endless loops trying to craft them, but it’s been HOURS and I’ve only got a few. This is kind of insane. I’m really close to tapping out and just looking up a cheat or exploit or something.
|
# ? Dec 24, 2021 04:02 |
|
I dunno about that, mirrors aren't that great. What class/traits/cards/camp items do you have?
|
# ? Dec 24, 2021 04:16 |
|
Rogue. Details under spoilers in case anyone’s trying to go blind.
|
# ? Dec 24, 2021 04:23 |
|
First thing that sticks out to me is you 100% want more monsters spawning. Put in groves, deserts, beacons, outposts and spider eggs imo.
|
# ? Dec 24, 2021 04:28 |
|
Alright, I can try that. Any tips for farming up the, like, 128 food supplies for upgrading my watchtowers? Or getting more supply items other than lovely furniture? Also, for Act 4, what loop are you expected to beat the Lich on? Pollyanna fucked around with this message at 06:16 on Dec 24, 2021 |
# ? Dec 24, 2021 06:13 |
|
Pollyanna posted:Alright, I can try that. Any tips for farming up the, like, 128 food supplies for upgrading my watchtowers? Or getting more supply items other than lovely furniture? I don't remember how I farmed supply items, but IIRC Rogue should be able to crush Lich at any point as long as you can keep him from spawning palaces, so take just as long as you need to draw enough cards to block most/all of his palace spawns. With your limited supply items you might need an outpost to help though. Also as a rogue your bread and butter is anything that spawns lots of enemies -- unlike the knight/necromancer, rogue item quality is based purely on quantity of items you receive instead of how strong the enemies you get items from are. Tip: Chrono crystals can make other tiles spawn enemies quicker. To actually directly answer your question: I think I usually aimed for loop 7 or 8, but you can probably kill him as late as like 15 and manage to get to the priestess before she becomes an unkillable nightmare for the rogue.
|
# ? Dec 24, 2021 07:46 |
|
Count Uvula posted:Also as a rogue your bread and butter is anything that spawns lots of enemies -- unlike the knight/necromancer, rogue item quality is based purely on quantity of items you receive instead of how strong the enemies you get items from are. The balance here is tricky if you're new to handling the class differences, of course; the biggest things are that spider warrens are a Rogue's best friend, and both swamps and vampires will make life borderline unbearable. The latter can be dealt with in small quantities but make things hard in later loops, but I'd lean more on spiders and groves for monster spawning. A built enough rogue also enjoys having goblins around, so you can prioritize nuking those camps a little lower. (nobody likes having Bandits around after act 1, though, no matter how fast they spawn) Rogues get pretty much NOTHING from battlefield chests, they're just treated as any other monster, so definitely don't pack those in a rogue run because they can lead to dangerous things if you aren't careful. On the flipside, they have literally nothing to lose from outposts since those only affect gear drops, and you don't get your gear from battle as that class. KataraniSword fucked around with this message at 12:33 on Dec 24, 2021 |
# ? Dec 24, 2021 12:27 |
|
Yeah I think i beat act 4 with just outposts, spider eggs, thicket spam. I hadn't even unlocked suburbs yet (which are insane for levelling, holy moly). Putting villages and vampire mansions next to your camp is also the easiest XP in the game. You can even nuke it with an oblivion later on if you wanna repeat the easy xp, although i usually have other things to spend it on. dogstile fucked around with this message at 13:23 on Dec 24, 2021 |
# ? Dec 24, 2021 13:20 |
|
Spiders and outposts worked! I’ve finally conquered Act 4, check out my screen. Oh no wait that’s wrong There we go. Conclusion: it’s certainly pretty and compelling, but the game lacks polish. The art, soundtrack, and writing are excellent, but the system design really needs work and the UI is kinda jank. No idea about the PC version, but the Switch port is often clumsy to use and suffers from some serious performance issues and the above mentioned crashes. I saw Game Maker errors way more often I would ever like to. The game starts off on the right foot, but isn’t very discoverable or cohesive. Early-midgame hell is real and it took looking up strategies and information online for me to actually get anywhere, which is a total chore. It’s also very vulnerable to first order optimal strategies like thicket-rivers and stacking attack speed, and it feels like many elements - cards, stats, items, supplies, mechanics - just don’t really matter compared to the heavy hitters. I often wondered why something was in the game at all, and everything just didn’t seem cohesive. Don’t do what I did and break everything down into raw alchemy material when you unlock it. Building resources back up from that was awful. Also, I will forever maintain that resource drops are WAY too low. I don’t know how you’re actually supposed to get the hundreds of pieces of metal, stone, wood, food, and those weird metamorphosis and expansion orbs you need for most of the upgrades. It’s especially bad on the Switch cause once you get a nice loop going, you’ve got so much on the board that the game slows to a crawl. Loops past like 8 or 9 are like pulling teeth. I don’t have the patience to go any further, honestly. If they make a more polished sequel with the same quality of art, writing, and audio, I’m down - but it’s a bit hard to recommend the original. Edit: oh, and I absolutely hate the Supply item system. Gacha is boring as gently caress, especially when viable strategies are heavily dependent on stacking specific items and most of the items you can make are pretty useless. Pollyanna fucked around with this message at 20:10 on Dec 24, 2021 |
# ? Dec 24, 2021 20:02 |
|
You get mats by making an infinite run and getting 99999999999 mats.
|
# ? Dec 24, 2021 20:15 |
|
Before the end of the game? By that point, there’s nothing to really use it on. I guess I could make more huts and stuff. Besides, the Switch port lags too badly and crashes too often for that to be an option for me.
|
# ? Dec 24, 2021 20:38 |
|
the real end game is in getting infinite mats and then seeing what stupid-rear end builds you can get up to, like 100% reflecting mirrors with literally as many zap towers as you can put hitting you at every single tile the pc also lets you edit the ini file to speed poo poo up though so
|
# ? Dec 24, 2021 21:18 |
|
Pollyanna posted:Before the end of the game? By that point, there’s nothing to really use it on. I guess I could make more huts and stuff. it's a roguelite so the endgame is fluid, right. the boss you can beat on a pretty undergeared necro without too much hassle assuming you know how the cards work (more skeletons = better than) basically lol. then there's the secret boss (never beat this myself, whipped my rear end instantly) and making dumbass boards / infinite runs. it's a quirky little game that i enjoyed filling my mind with for a few days and then retiring it. worth the pittance of cheese imo. sucks the switch version lags. but then again, well, its a crude port to a gimped down nintender so not exactly unexpected
|
# ? Dec 24, 2021 21:25 |
|
Pollyanna posted:Before the end of the game? By that point, there’s nothing to really use it on. I guess I could make more huts and stuff. The pc version was free on epic a few days ago. You can also accelerate combat speed to be 100 times faster which is pretty helpful for grinding. Because enemies become more powerful each loop the balance is getting enough ways to scale faster than enemies. Which means cards, xp, and loot, without making things too hard and getting enough sources of sustain. Most build have to bow out before hitting infinite.
|
# ? Dec 24, 2021 21:28 |
|
the basic trick to the game which was a eye opener to me is to get as much poo poo on the board as possible as fast as possible so you spawn the bosses fast. like on a4 you should be killing the lich after like 1 loop or something crazy like that. if you cant get the bosses to spawn till loop 11 or something you're hosed kuz they're scaled to hell
|
# ? Dec 24, 2021 21:32 |
|
lich in one loop
|
# ? Dec 25, 2021 02:44 |
|
Pollyanna posted:
Is that docked or undocked? Because a switch in undocked mode is a potato but if docked switch can’t run this game well I have run this on something a step above a netbook.
|
# ? Dec 25, 2021 02:50 |
|
Undocked but plugged in. I wonder if that has something to do with it. I had no trouble running Shin Megami Tensei V undocked and that was a faaaaar more demanding game, so I don’t think it’s the Switch.
|
# ? Dec 25, 2021 05:57 |
|
Pollyanna posted:Undocked but plugged in. I wonder if that has something to do with it. I had no trouble running Shin Megami Tensei V undocked and that was a faaaaar more demanding game, so I don’t think it’s the Switch. For whatever reason it does not kick things up a notch when you’re plugged in but not on the dock- would be nice to have more oomph and lower res so stuff like this/links awakening could have a stable frame rate instead of being hard to look at.
|
# ? Dec 25, 2021 06:06 |
|
You really need to think of it as a puzzle game with some RNG which you have some control over imo, looking up strategies kinda kills the point since you can just guarantee you win at that point.Smythe posted:the basic trick to the game which was a eye opener to me is to get as much poo poo on the board as possible as fast as possible so you spawn the bosses fast. like on a4 you should be killing the lich after like 1 loop or something crazy like that. if you cant get the bosses to spawn till loop 11 or something you're hosed kuz they're scaled to hell you're not a real gamer if you're not fighting a4's boss on loop 30 Pollyanna posted:lich in one loop That's a bit of an exaggeration, the achievement for doing a boss in one loop is one of the rarest achievements Though a4 bosses spawn faster. Protip, don't equip your weapon on loop 1 since the slimes do piddly damage it's okay if it takes 2 days to kill one. Acerbatus fucked around with this message at 07:52 on Dec 25, 2021 |
# ? Dec 25, 2021 07:46 |
|
I'm having a rough time on Act 2 with Necro. Progressing past loop 5 or 6 kills me. I guess I should just be grinding to loop 5 and taking the materials to upgrade the base? I put down every drat thing I can and I'm not getting the boss to spawn before then.Acerbatus posted:
'Splain plz Canuckistan fucked around with this message at 16:06 on Dec 25, 2021 |
# ? Dec 25, 2021 16:04 |
|
Acerbatus posted:You really need to think of it as a puzzle game with some RNG which you have some control over imo, looking up strategies kinda kills the point since you can just guarantee you win at that point. That one's for winning your first ever game, not in one loop Canuckistan posted:I'm having a rough time on Act 2 with Necro. Progressing past loop 5 or 6 kills me. I guess I should just be grinding to loop 5 and taking the materials to upgrade the base? I put down every drat thing I can and I'm not getting the boss to spawn before then. Taking longer in each fight means the loop takes more time to complete, giving you more monster spawns/healing ticks
|
# ? Dec 25, 2021 16:20 |
|
Canuckistan posted:I'm having a rough time on Act 2 with Necro. Progressing past loop 5 or 6 kills me. I guess I should just be grinding to loop 5 and taking the materials to upgrade the base? I put down every drat thing I can and I'm not getting the boss to spawn before then. The game is a bit of a puzzle. You should try experimenting with card types and placement. You shouldn't need to grind 5 loops and quit. Necromancer is bad against certain enemies that are easy for rogue or warrior and need a different setup.
|
# ? Dec 25, 2021 17:57 |
|
|
# ? Apr 19, 2024 00:05 |
|
The thing that busted the game wide open for me was the river+thicket combo. Attack speed just breaks the poo poo out of the game.
|
# ? Dec 25, 2021 19:07 |