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Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

JeffRaze posted:

Not being able to buy warp wires for your first foray into the labyrinth is one of those things that never made sense to me. I mean sure there's a gameplay reason for that, but in universe they're basically not letting new adventurers use one of the most vital items for exploration. If anything they should make taking a warp wire on your first trek mandatory. Underestimated what the labyrinth is like? Sucks to be you, guess you'll die.

Honestly? Considering WHAT warp wires/Ariadne threads do, no way they can cost only 100 cash. They're probably heavily subsidized by the government, because a lot of the economy of these places revolve around people gathering rare materials from the labyrinth and dead experienced adventurers mean less tax revenue.

So having an initial test kinda makes sense, to make sure the newbies understand what they're getting into?
Sensible newbies will listen and prepare when everyone in town warns about how the labyrinth is dangerous, while no amount of warnings will dissuade a certain type of fool (hi there Kaelin).
Somewhat callous, but what's the attrition rate in the first stratum alone?

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Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Short version, the damage formula doesn't give enough weight to armour values to make armour worth it over stats.
So accessories or pieces with relevant stats are better than raw defence.

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