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404notfound
Mar 5, 2006

stop staring at me

I'm normally not a fan of social deduction games, but turns out I enjoy them just fine if it's just dealing with AI players and have time to think about things. I'm about 15 loops in now and curious about where this story is headed.

I like that the characters have consistent personalities, although Comet with her underboob hanging out makes it kinda hard to play this in front of other people

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404notfound
Mar 5, 2006

stop staring at me

What's the difference between the commands seek agreement and exaggerate? On the surface they seem to do the same thing, but keyed off of different stats.

Dirk the Average posted:

If there's one thing that irritates me about this game, it's playing as the AC Follower role. If you do your job right (i.e. take suspicion off of the Gnosia, impersonate an important role, etc.), then you get outed as an enemy and killed. It's actually really good play in a real social deduction game, but what sucks in this game is that you are supposed to survive, and doing the "correct" sacrifice play is actually bad for you, even though it's good for the AI.

It would be nice if the game would play out the rest of a loop after your own death, both to satisfy your curiosity (e.g., did they eventually catch on to Sha-Ming?) as well as to allow you to win as a dead AC follower if the gnosia win. I feel like it shouldn't be that hard if you've already got the AI in place to simulate individual players, but I guess I don't know anything about how the game is coded v:shobon:v

Oh, speaking of how the game is coded, there was this early-game story screenshot, and it kinda made me wonder if this actually represents how the data of the game is stored, since it looks like it could be an encoding of the important bits of each loop:

404notfound
Mar 5, 2006

stop staring at me

I know Shigemichi is the joke character, but Raqio has been pretty consistently getting iced on the first day in many of my recent loops.

I'm almost done unlocking everybody's notes, and it feels like the rate of special events is slowing down. I don't mind restarting a loop over and over to get the right configuration of characters/roles, but it'd be nice if I had more information about what I need to be looking for when I'm event-hunting (e.g., must have Yuriko in the game)

404notfound
Mar 5, 2006

stop staring at me

Finally finished the game, after giving in and looking up a few things. One of the last character notes I needed was, frustratingly, tied to the lesson on learning the don't vote command, which required a bit of a unique setup that for some reason I just hadn't really encountered over 100 loops in.

The individual dialogue gets repetitive after playing through each loop so many times, and by the end your stats are so high that it doesn't require much social maneuvering to get things done, so I'm probably not going to keep playing the game, unless I get the urge some weeks or months down the line and restart from scratch. But single-player Mafia was surprisingly fun, and the Hades-like drip-feeding of the mystery after every loop was a great way to keep me engaged. Definitely a worthwhile experience.

The only thing that I think is a bit of a mark against it is Comet's unfortunate outfit design. I'm fine just looking past it, but it makes it a little difficult to recommend to others without a big disclaimer.

404notfound
Mar 5, 2006

stop staring at me

GiantRockFromSpace posted:

It's ok, it took me a bit to learn how to play the game to my advantage, because I was dumb and never read How to Play thinking it was a dumb manual :v:

Step Forward is useful cause if there are enough Evils they will fake claim (ensuring you know who can be sussed as Gnosia), and sometimes the AI won't call for roles until D2 when it's better to know it earlier. Small talk basically makes it so the Gnosia won't attack you even if you have lowish Stealth, it's super powerful.


Basically you can use them when there's logic that makes them human/Gnosia 100%. So for example:

-A single Engineer/Doctor steps. They are human because AI always steps if they have the role (unless you don't step, in which case it bugs out and an evil is treated as Human). Any person a confirmed Engineer calls out is confirmed human/Gnosia as well. This can only happen if there are no death/cold sleeps before the calling (because the real Engineer could be dead/cold sleep).

-A fake claim makes an obvious lie, such as a doctor saying everyone voted out was Gnosia/Human because then the game should have ended right there. Or an Engineer who calls out someone as Gnosia but they die at night. Or any Engineer/Doctor claims when one of them dies at night (which is why you should NEVER kill those if claiming a role as evil and Raqio/Setsu/Yuriko are alive).

-By elimination. Let's say you are crew and the only people left are 2 Doctor claims and 2 Engineer claims, and the game has no bugs/AC Follower. You are definitively human because there are 2 evils and 2 crew in the rest and if you were Gnosia the game would end.

-Finally, what happened to you: if all D1 Engineers say someone is human, they are human because 1 of them is real and none of the contradict each other. The same if all say someone is Gnosia.

Also, each role will only have one gnosia claimant at most. So if a role has three people, you know one of them is bug or follower. If it has four, then you've got both bug and follower.

Now that I think about it, I'm not sure if you could end up with real/bug/follower if there are still gnosia players, although theoretically that should be possible. I don't think I've ever seen it though.

In any case, using it right off the bat is pretty much always a smart idea, since the value of knowing the engineer seems to outweigh the risk that they're making themselves a target. But more importantly it gives you an extra day of gathering information. If you don't have anything else to go off of, then the first day is pretty much just everyone pointing fingers at each other, and it's only useful retrospectively when you're trying to match what people said with their later actions.

404notfound
Mar 5, 2006

stop staring at me

ymgve posted:

Wait, there are two endings?

Hint on how to get the other one: what would you do if you wanted to see Setsu again?

404notfound
Mar 5, 2006

stop staring at me

poe meater posted:

Bugs can only be killed by cold sleep vote and engineers right? Gnosia cannot straight up kill bugs?

Correct, it'll just say "no one died" as if a guardian angel saved someone. Which should make it really obvious what they were trying when your game doesn't have a guardian angel :v:

404notfound
Mar 5, 2006

stop staring at me

Nick Buntline posted:

One thing I do want to ask those who full cleared: am I correct that the end implication of the "Kukrushka/Remnan as guard" total kill is that it took place in a post-true end universe where SQ's mother is hanging around in the spare Kukrushka body?

After seeing the true ending, I thought that maybe Kukrushka is and always has been SQ's mom, but I'm not sure if that's exactly where the story was going with regards to time travel. Also, I'm not sure how that would hold up to the in-universe conceit that encountering another instance of yourself causes the universe to collapse, since gnosia-SQ is supposed to be SQ's mom's showing through in SQ's body

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404notfound
Mar 5, 2006

stop staring at me

Seeing some comments about Chipie in the LP thread, but don't wanna post this spoiler there:

I feel like Chipie's character design was the result of a drawing of a guy with a cat around his neck, but with poor understanding of anatomy. Like, "It looks like the cat is going through his neck... wait a minute, that gives me an idea!"

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