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Sloth Socks posted:What are folks doing for the VO? I'm tempted to switch to the JP so it feels a little more appropriate, but I want to see how the player call-outs in hunts work first.
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# ¿ Mar 26, 2021 18:56 |
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# ¿ Apr 25, 2024 01:37 |
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I can't remember them having done this before in monhan and its pretty cool even if I kinda have mixed feelings about actually doing it because I feel like a fraud. If you level your village rank and don't touch the hub at all, they start giving you village quests that increase your HR so you can skip the early ranks
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# ¿ Mar 27, 2021 06:46 |
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THE AWESOME GHOST posted:Thanks - weird that only I progressed then. You do get credit towards the urgent if you aren’t in your own lobby right?
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# ¿ Mar 27, 2021 06:58 |
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BurningBeard posted:Hey goons. Targeting is the same as World, you select a target and L swings the camera towards them, or there's a hard lock option. I don't think there's a font size option but the fonts do seem a little bigger than World's at least. As for which weapons require the least aiming and positioning that's a hard one because that's kinda the whole game. I'd honestly probably recommend the hammer because the way blunt damage works makes it a little more forgiving about where you hit. Lance I'd actually recommend for similar reasons, it has a pretty forgiving damage formula also, but I would say not to get overly reliant on blocking with the shield
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# ¿ Mar 28, 2021 01:24 |
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new kind of cat posted:is it not a crazy shinto monk chanting a prayer in the other language settings? I’m on monster hunter language and it’s a crazy chant done in some sort of priest/monk song. i thought of english tried to sing the same way that it’d be hilariously bad but that sucks if they just recite the words. there’s so much atmosphere with these creepy songs
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# ¿ Mar 28, 2021 06:02 |
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thebardyspoon posted:I don't really get the utility/design reasons behind designing this nice village setting and then once you get to high rank, forcing you to go into the hub to see the high rank quest list. Like, just let me see the full quest list from either of the twins? World also, was an outlier in terms of endgame. Monhan typically doesn't have much of an endgame. They had the charm grind but that was just something that happened while you were hunting anyway, 4 and Generations added the forest/expeditions which were interesting but I think people largely didn't care about them. Even vanilla World's streamstone grind was atrociously bad, although Iceborne endgame was a bit better. So, I wouldn't get your hopes up too much, and just enjoy hunting. At least since it's on a Nintendo system there's probably going to be a lot of good collab quests.
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# ¿ Mar 28, 2021 23:34 |
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Harrow posted:I started playing Monster Hunter with World so I'm not entirely sure how the whole hub thing works yet. I understand the divide between village and hub quests (and why the new special license quests are a nice QoL upgrade) but I've been hesitant to jump into multiplayer with randoms because I don't really know how the structure of it works yet.
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# ¿ Mar 29, 2021 01:55 |
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Thumbtacks posted:i'm looking for some other options and alternatives to gunlance, i like it and it's fun but i don't want to miss out on other things that are maybe cooler Once you get the switch skill to replace ZR+X with a forward dash strong charge, you're pretty much on rollerskates. GS is crazy fast in this game. You still need to be super aware of monster movesets and be good at estimating how much time you have to do things before it does something to gently caress you
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# ¿ Mar 29, 2021 08:27 |
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Look at the skill lists for cats vs the equipment for dogs. Cats do all sorts of poo poo but its baked in to their character sheet, where dogs have a variety of gear that you can equip to them but are less versatile overall.
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# ¿ Mar 29, 2021 09:05 |
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BabyRyoga posted:I hope the first or second update adds a bunch of variants and subspecies. It seems so barebones right now that they would need to add quite a bit to make it have anywhere near the content of launch world or cross. its insane to compare anything to cross, the firesale game that they made to show off all the assets from the PSP games one last time, there will never be another game like that
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# ¿ Mar 29, 2021 13:30 |
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Kilazar posted:I wish there was a quick way to swap the lower right hand map between the Full vs the area, without losing access to the right stick.
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# ¿ Mar 29, 2021 23:25 |
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Its bad, a modal interface that takes over your camera controls and doesn't allow you to prime items while you're doing other things like the classic L+Y/A. So incredibly glad they have the foresight to allow you to turn it off
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# ¿ Mar 29, 2021 23:42 |
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RazzleDazzleHour posted:I also dont like that the radial menu is on the same button as the detailed map so you can't run around to find the account item spawn locations while having the map open unless you turn the radial menu off I recognize that you gotta have the radial menu if you want to pretend monhan is a mainstream video game, because the old inventory system was one of the things that drove people away. Like the focus camera, in a lot of ways, something that people think they want but is actually kinda counter to the design of the game and that they will gladly let you disable
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# ¿ Mar 29, 2021 23:59 |
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Oxyclean posted:This seems like such an odd take because I can't help but feel like the standard bar discourages going consumable heavy/utility consumables because it gets more cumbersome to use the more you bring. Not to mention stuff like the BBQ spit which is useless but takes up a spot. Like if you want to get really grognardy about it, Monster Hunter was never designed to have good camera controls either, the monsters are big enough that its just not strictly necessary to constantly adjust the camera which is why people put up with the claw for so long. Having camera controls is a net positive and it makes people happier, and the only other idea they ever had for the right stick was using it to attack which uh Was Interesting, but you don't need it the way the game is designed
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# ¿ Mar 30, 2021 00:33 |
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Your Computer posted:anyone getting some good use out of the action bar™?
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# ¿ Mar 30, 2021 00:54 |
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mightygerm posted:Whats a good way to grind money? HR crafting takes quite a bit and running group quests seems to split the zenny rewards. Do I just speedrun 6/7* village?
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# ¿ Mar 30, 2021 01:18 |
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Your Computer posted:so what's the deal with picking a specific skill? and what is the "skill growth rate" referring to?
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# ¿ Mar 30, 2021 04:18 |
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Magna Kaser posted:Same but rampage is boring IMO so I was p happy about it.
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# ¿ Mar 31, 2021 05:04 |
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Thumbtacks posted:Am I reading this correctly? The Jyuratodus gauntlets require a wyvern gem to craft and don’t have any skills on them?
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# ¿ Mar 31, 2021 08:51 |
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I finished up HR7 tonight, and ended up using wirebug recovery a lot more than I had been previously. I thought Generations was monhan koryu edition, but the more I gently caress around with wirebugs and silkbinds, and now having seen the final boss, I have a new appreciation for how broken (in a good way) this game actually is and for how the Ichinose games have begun to distinguish themselves from being just "the B team games" to being weirdass Monster Hunter romhacks that come out every other game now.
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# ¿ Mar 31, 2021 12:07 |
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Unlucky7 posted:I wonder if Wirebugs and Switch Skills will carry over into the next entry. I think at the very least we will see some of these same concepts in a different form, like some of the style moves from generations being rolled over into the main move sets, or the movement aspects of the clutch claw/slinger being spun off into wirebugs.
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# ¿ Mar 31, 2021 20:15 |
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Harrow posted:When the next one comes out I'm gonna get to be the grognard who's mad that features from a previous game aren't returning, just shaking my fist about switch skills and wirebugs
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# ¿ Mar 31, 2021 20:23 |
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Oxyclean posted:I'd be amazed if they don't bring palamutes forward at the least given it's an evolution of a Iceborne feature. (and also dogs are popular.) victrix posted:wirebug evade just feels totally broken to me
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# ¿ Mar 31, 2021 20:51 |
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404notfound posted:So far I've just been beelining for the monster and hitting it until it dies (or sometimes capturing it), but what's a good way to start taking advantage of consumables/endemic life to optimize combat? I'm enjoying the basic gameplay loop, but it doesn't really feel like prepping for and hunting a target + just super basic maintenance stuff of making sure you keep on top of all the potions and energy drinks and drugs and powders, and wearing whatever gear makes your hunts go faster. You don't have to do it, but it's the difference between 15 minute hunts and 5 minute ones
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# ¿ Mar 31, 2021 21:08 |
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You can trap them just to get some free damage in, shock traps are good for getting at their tails too Bombs are kind of a waste for a trap because they take time to set up and blow everyone away, four people bursting hard while they're trapped is a better use. You can just set bombs up and have them charge them if you want to bomb, or do aerial bombing. The old strat was to wait for them to go to sleep and bomb them for the wake up bonus, but monsters barely get a chance to sleep in Rise unless you're intentionally holding back.
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# ¿ Mar 31, 2021 23:42 |
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Skills are just more fun than res imo
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# ¿ Apr 1, 2021 01:21 |
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Seems like its about as bad or probably a little bit better than the charm grinds in pre World games, at least you can target them, and at least you're getting them for hunting
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# ¿ Apr 1, 2021 09:33 |
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Monster Hunter has literally never had a "good" endgame, if you're that obsessed with finding the perfect roll I think they've been pretty consistently clear over the past 20 years that you're playing the wrong game, any time they've had a random loot mechanic in these games its rarely something worth taking seriously and its not something they're interested in making better. Which is why with like two exceptions the only random part of your build is the least significant, those exceptions being relic weapons in 4 and streamstones in vanilla World (and that was super hosed up). If you get a good charm its nice, but they're never going to make or break you
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# ¿ Apr 1, 2021 11:21 |
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boz posted:I put 100s of hours into World and Iceborne and still haven't seen a Protective Polish Jewel
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# ¿ Apr 1, 2021 11:30 |
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beer gas canister posted:Same, you don't need to know the combos and mechanics right away, especially if you're focused on village quests.
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# ¿ Apr 2, 2021 00:25 |
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Qubee posted:Most frustrating is when I get my Switchaxe full power and get some solid hits from my combo on, but then my attacks start veering off course and I can't correct to follow the target. To answer your question about what makes some weapons more difficult than others, part of it is just that some weapons have more commitment than others. Sword and Shield you have a crazy amount of flexibility and mobility, and on the opposite end of the spectrum great sword you need to know where the monster is going to be 5 seconds in the future at all times, switch axe is in the middle somewhere. But also its not necessarily like intrinsic difficulty, its really more just a matter of taste like picking a fighting game character. Some people like Chun-Li, some people like Zangief, if you spend some time with every weapon you might just find one that you click with instantly. Or just lab one long enough that you become comfortable with how it handles. Also like, I know people play this game with keyboard and mouse its totally doable, but if you have a controller you might want to try that. Sometimes you just need to adjust your aim by a couple of degrees and imo its just way easier to do that with a very delicate stick motion than wasd
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# ¿ Apr 2, 2021 03:42 |
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Guilty posted:So this game is insanely addicting. I just unlocked HR, and am getting ready for end game set ups. Is there a website I can quick reference basic end game builds for every weapon? Something with good basic information for someone whose introduction to the franchise is Rise? Also if you're just hitting HR you're like 1/3rd the way through the game and can't build any of those yet anyway.
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# ¿ Apr 2, 2021 13:50 |
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Crowetron posted:Is there even a meta to chase yet in Rise?
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# ¿ Apr 2, 2021 14:48 |
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Hmm using the fun weapon and having a good time, thats hosed up.
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# ¿ Apr 2, 2021 14:52 |
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And Tyler Too! posted:I wish the big wirebug spots appeared on the minimap. For all the good a palico does the drift doggo gives entirely too much mobility to pass up.
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# ¿ Apr 3, 2021 00:08 |
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The rampage weapons I've seen are all really good, you can customize them to whatever element you want or just be strong raw weapons, you can gently caress with their sharpness bars and affinity in weird ways, and you're not really giving anything up for the flexibility of it. They're almost Too Good
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# ¿ Apr 3, 2021 07:51 |
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Ojetor posted:Rampage weapons are ok for early HR, not really good at the top end. At least for the weapon types I've checked they're easily outclassed by regular monster weapons.
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# ¿ Apr 3, 2021 08:11 |
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Blockhouse posted:ughhh I don't wanna clownsuit Wildtortilla posted:Are the combo/move lists displayed in the training area complete?
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# ¿ Apr 4, 2021 03:04 |
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PringleCreamEgg posted:Finishing off a monster by getting off a full True Charge Slash right in in their giant face as they try to charge me is the greatest feeling in video games.
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# ¿ Apr 4, 2021 04:15 |
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# ¿ Apr 25, 2024 01:37 |
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Yeah + if you wait to use the punisher sometimes they'll be ready to get up before the bar is empty, and can get a second knockdown out of it
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# ¿ Apr 4, 2021 07:45 |