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What are you hitting monsters with?
Bow
Charge Blade
Dual Blades
Great Sword
Gunlance
Hammer
Heavy Bowgun
Hunting Horn
Insect Glaive
Lance
Light Bowgun
Longsword
Switch Axe
Sword and Shield
View Results
 
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Huxley
Oct 10, 2012



Grimey Drawer


Welcome to our humble megathread, hunter! You've arrived just in time, as it seems the local fauna is agitated—by something—and threatening our peaceful existence. Can't have that!

If you don't mind, could you spend some time out in the field reminding those beasts who's boss? Anything you can gather, or carve off them, is your to keep and use as you see fit. 

Good luck, and join the Discord!

https://discord.com/invite/010TYZtEGCse1UZ57



Monster Hunter is a long-running series of action games. They were considered "beloved cult games" (ie, big in japan) for many years, but with the release of Monster Hunter World in 2018, the series' popularity exploded. 

Through many generations of games, the core gameplay loop has changed very little. Essentially you fight a monster, harvest its bits, use those bits to make stronger weapons and armor, then fight meaner monsters. The monster lineups change, the skill systems change, the minutiae of weapons change, but for the most part you are still killing things to get stronger to kill bigger things.

This sounds like a few other games, why is this series special?

Monster Hunter has two big legs up on its action-adventure-RPG type competitors.

First, the weapon system is unrivaled in its depth and its variety. We'll do a bit on weapons below, but if you've ever enjoyed an action game, there's a weapon here that will make you feel like superman. There will be a few you totally bounce off, as well, but that's OK! The game has an abundance of options, and rarely does one become the "gotta do it this way meta choice."

Second, the actual main characters of the game are the monsters themselves. This isn't the type of game where your anime stand-in has a lot of conversations about saving the world between beating up nondescript lumps of pixels. This is the type of game where the monsters get nicknames that last for years and years, the type of game where you become friends with your enemies. They spend 95% of the personality budget on making the monsters the endearing stars of the show. 

Basically,

Your Computer posted:

one thing that would be nice to mention in an OP, tho i'm not quite sure how to get it across well, is just how dang charming the games are

before i got into monhun i used to think it was some sort of edgy grimdark fantasy but it's actually really lighthearted and fun cat pun times, which goes a long way to make the games enjoyable in the long run

the game is a lot more this:

https://i.imgur.com/31tS558.mp4

than you may be thinking.





MH features 14 weapons, each different from one another, and different in little ways from previous versions of themselves. These bad boys have been iterated into near perfection over the past 2 decades.

Let's go over them in very rough order of ease of use as decided by me just now, starting with the simplest. I'm updating these with links to weapon tutorials as they get posted.

Melee Weapons

Dual Blade—You make lots of little numbers pop up really fast and have a few important combo loops to remember. You manage your stamina bar to maximize uptime on a buff that makes your DB hit fast.
https://www.youtube.com/watch?v=CV001HkIFhM

Hammer—Bonk. You have several distinct ways of bonking, some requiring more commitment than others. You want to bonk monsters in the head because bonks make monsters fall over, and that's good for everybody.
https://www.youtube.com/watch?v=aJuGp9g25A4

Great Sword—The biggest numbers, at some risk. You have a big Sword, and you can charge it up to make real big problems happen. GS rewards an intimate understanding of where the monster is going to be in the very near future.
https://www.youtube.com/watch?v=TCadBuCwH1Q

Lance—Terminally misunderstood, Lance looks and initially feels like a lump of lead. It is, however, the MOST mobile weapon. You have the best block in the game, terrific speed and maneuverability, and a near infinite toolbox of ways to poke things to death.
https://www.youtube.com/watch?v=l4FCCrW5I8I

Hunting Horn—HH is considered the "support" weapon, because you are the bard. Your attacks are notes that play songs that buff the entire party. Every game handles horn differently, and it has grown less complex with each iteration.
https://www.youtube.com/watch?v=ux0EEaaGTR8

Sword and Shield—Has "Shield" in the name, but SnS is not actually a defensive/blocking weapon, as your Shield functions more as a boxing glove. Instead, you are highly mobile, focusing on fast and fluid combos. You also are the only weapon that can use items with its weapon drawn.
https://www.youtube.com/watch?v=ZWcwx39mpII

Long Sword—You charge up your Sword to different colors, then work to stay the correct color for as long as possible. LS has a reputation, largely just from being by far the most popular weapon online.
https://www.youtube.com/watch?v=7jscDTUOHdw&t=479s

Switch Axe—You swap back and forth between Sword mode and Axe mode, sometimes latching onto monsters and doing some big explosion type things. SA is probably the simplest of what I consider the "complex" weapons.
https://www.youtube.com/watch?v=sUZz1Gl86Yc

Gunlance—You are a Lance that's also a shotgun. GL comes in different shell types, but unlike the other weapons that require reloading, GL is not a ranged weapon. Looks like a Lance, but the two are very different and there isn't a lot of playstyle crossover.
https://www.youtube.com/watch?v=OrgDshm845c

Insect Glaive—You are a manic pole vaulter with a little bug friend. Your bug sucks juice out of the monster, bringing you back buffs. If you get all the right buffs, you get extra flippy. IG is the classic "checkbox" weapon, step 1 is to check all your boxes, step 2 is to get buck wild.
https://www.youtube.com/watch?v=B1CB2Zl8Jzg

Charge Blade—Widely considered the most complex weapon, CB has you going on a real journey of checkboxes. But when all those checkboxes are checked, you also get to go buck wild. The subject of the most, "how in the heck do I play this weapon?" posts. I'll even reserve a little spot here for someone to explain it:

grieving for Gandalf posted:

The Charge Blade is a sword-and-shield combo that can recombine to become a two-handed greataxe. However, getting the most out of the Charge Blade involves building up energy in the form of Vials with your sword and charging your shield/axehead so that you can do explosive damage with your greataxe.
https://www.youtube.com/watch?v=91DW_Uws93k

Thanks g4G!

Ranged Weapons

Light Bowgun—The ranged weapons are their own category because they require you bring your own ammo, and be prepared to craft it in the field if necessary. The more-mobile of the two bowguns, think of LBG as a dodge-rolling field rifle. The trick here is, each gun has its own types of ammo it's allowed to shoot. Fire element guns can't shoot ice ammo. This fire gun can shoot piercing ammo, but THIS fire gun can shoot sticky ammo. You get it.
https://www.youtube.com/watch?v=rkCHA8p3PPg

Heavy Bowgun—HBG is the same deal but slower, often with a shield, and more about setting up like a mortar nest for big numbers.
https://www.youtube.com/watch?v=rkCHA8p3PPg

Bow—Uses coatings rather than ammo. Bow is a more combo-oriented ranged weapon, and often gets played at closer range than the bowguns. Some even consider newer versions of Bow to be more of a melee weapon in playstyle.
https://www.youtube.com/watch?v=LySCuH3p5e0



There are three mainline games currently playable on the current-gen of consoles. All of these games will be discussed in this thread, and there are dozens of regulars with hundreds of hours each in them. Don't be shy.



Monster Hunter Rise, Sunbreak
Nintendo Switch, PC
The newest mainline game and its major expansion, Rise combines a lot of quality-of-life upgrades people loved about World with an older-school aesthetic. The newest game in the series and the first proper new-gen MH game on the Switch, folks are very excited for the series to return to a handheld after the explosion in popularity and QoL from World.



Monster Hunter World, Iceborne
Playstation, Xbox, PC
The biggest game in the series (in terms of sales) and its major expansion, Capcom took the opportunity to rethink nearly every sacred cow of the series up to that point to make a game that went down as smoothly as possible to a general audience. They very successfully walked a tightrope of pleasing longtime fans and appealing to new ones, filing off just the right rough edges.



Monster Hunter Generations Ultimate
Nintendo Switch
The biggest game in the series (in terms of content). GenU was the swan song of pre-World MH. If you would like to go back and experience the series with those rough edges intact, this is the best way to do so. If you miss (or just want to experience) the days of breaking gathering tools, paintballs, egg-carrying, etc, this is the game for you.



Monster Hunter Stories 2
Nintendo Switch
The second installment in a spinoff series (the first was on 3DS), MHS is a turn-based, Pokemon-inspired RPG for the Switch. It has all the trappings of its big sibling (fighting big monsters, breaking parts, collecting bits, needing more honey) but with a deeper story. You'll be collecting monster eggs to hatch and make friends, riding them into rock-paper-scissor type battles. There is a fairly meaty (and actually representative) demo worth looking into, to see if it's your thing.



What weapon should I play? What is easiest?
This will vary a LOT on personal preference and prior experience. My advice is to pick among one of the easier weapons (DB, LS, Hammer, SnS, Lance) and start killing stuff. Play until you hit a fight that gives you some pushback, then start experimenting with the others. 

BUT, don't be ashamed to fall in love! There are plenty of people who played Lance in 3U on the Wii and never looked back. In practice you'll likely end up with a "main" you'll lean on for progression, 3-4 that you're less comfortable with but enjoy a lot, and 6-10 you never touch.

How does armor work? What skills are good
In Rise and World, every piece of equipment comes with a few points in a few skills, and every point in a skill rewards you with a little boost. There are certain "breakpoints" in skills that reward a greater boost. In GenU and older games, you need to reach point thresholds to turn skills on at all. 

Skills break down largely as being either defensive (guard, dodge, resistance), offensive (crit, damage, status), or comfort (earplugs, foraging, cooking). Most high-level players (ie, speedrunners) will focus entirely on the offensive skills because their skill allows them to basically never take damage. So if you're copying builds from speedrunners and dying a lot, maybe rethink that! YOUR fastest times may not come from meta DPS builds, and it's not like you have anyone to impress by not taking skills that make fights more comfortable.

How is the community?
The MH community is surprisingly great! There are wikis that get regular updates, databases going back to the Wii games, and YouTubers who devote themselves to explaining every little nuance of each weapon and monster. This thread is a great resource and the veterans are happy to help. We know the series can be a lot to take in all at once, because we all had our forehead-slap moments. I played 100 hours of 3U without knowing you could eat meals. I spent many hours cooking steaks outside the village because I didn't know a better way to boost my stamina. Wow, I was dumb! So believe me when I say, there are no dumb Monster Hunter questions.

Do I need to figure out voice chat? Tell me about online etiquette.
Not really, no. The game's objectives are simple enough and 99% of fights come down to everyone basically doing their own thing and trying to stay out of each other's way. There isn't friendly fire, in terms of damage, but there IS friendly fire in terms of tripping, launching, and interrupting your online pals. This is where the LS gets its ... reputation. A lot of LS's moves are wide, sweeping slashes that tend to trip every person in an immediate area. So be aware of yourself and everyone will be happy.

So the two big rules of online are: 1) know which moves of yours will annoy your pals, then only use them when you are sure you're not about to interfere with someone else, and 2) know your role in the hunt. If you are the hammer, you get to attack the head because Hammers hitting heads makes monsters fall over. If you are a bladed weapon, focus on tails because tails fall off and everyone gets an extra carve. So Mr Dual Blade, leave the head to the Hammer and HH. That's basically it for online.

Go and hunt!

... and don't whiff!

https://twitter.com/mudlunch/status/1379539925607968773

Kulu-Ya-Ku doesn't whiff:

Huxley fucked around with this message at 21:33 on Jul 7, 2022

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Huxley
Oct 10, 2012



Grimey Drawer
Music
Do you like music? Some goons do! Here are some thread OST suggestions.

https://www.youtube.com/watch?v=UChuKZ6-D6U
https://www.youtube.com/watch?v=I0-aP1FYxVc
https://www.youtube.com/watch?v=nZ1WROY6Os8
https://www.youtube.com/watch?v=RK-B8ReVvZE
https://www.youtube.com/watch?v=yRTXlB6Ga54
https://www.youtube.com/watch?v=C8ZYxecb7lE
https://www.youtube.com/watch?v=-yaulzmEF-w
https://www.youtube.com/watch?v=iUtv8AGw2AM

Links
Do you like ~content creators~ and/or ... databases?

The MH Rise Compendium—Weapon Guides and other assorted info for Rise.
https://imgur.com/a/ShflFPm

Basically this for every weapon:



Plus some helpful ore-farming maps and other miscellany.



The wiki—Is a wiki.
https://monsterhunter.fandom.com/wiki/Monster_Hunter_Wiki

Kiranico—An exhaustive database. If you want to know how many Zinogre Cortex you need to craft Oppressor's Forger in MH3U, and also which parts of Zinogre to break to maximize the drop, and also which G-rank quests he turns up in, and also how much they sell for (and so forth).
https://kiranico.com/

Gaijin Hunter—A part-time youtuber, full-time single dad and ENG/JP translator living in Japan. He's the oldest of the old school, has a positive attitude and a DIY sort of vibe to his channel. Fantastic weapon tutorials and the only reason a LOT of the long-time players understand anything about the game. Great for pre-Rise stuff, but has more or less retired from YouTube to play FF14 with his family.
https://www.youtube.com/channel/UCT84SVapAfSSD_iMfpKbFbA

Arekkz—Imagine if GH was a full-time YouTuber with a production staff and a more diverse set of interests. The channel isn't 100% Monster Hunter, but their weapon tutorials will be well-done.
https://www.youtube.com/user/ArekkzG

Rurikain—A buddy of GH, tends to focus more on hunts and real-time content than scripted/edited stuff.
https://www.youtube.com/user/Rurikain

Canta—Tha god. Canta is better than you imagine. No voice chat, no commentary, just straight-up expert gameplay.
https://twitch.tv/cantaperme92

Huxley fucked around with this message at 16:41 on Nov 30, 2022

Huxley
Oct 10, 2012



Grimey Drawer
I am a diehard lancer, but always strugled with adept guarding in GU. So having the silkbind loadout in the demo rubbed me the wrong way. I'm very excited to get to the actual game and see what my options are.

Arial hammer, however, was extremely my jam and they really knocked that out of the park in the demo.

Huxley
Oct 10, 2012



Grimey Drawer

a sexual elk posted:

What no Stories? Last thread introduced me to it, now I got a new game I can play on my phone while the wife hogs World.

I'll gladly add a "non-mainline games" section once we know a little more about it.

Huxley
Oct 10, 2012



Grimey Drawer

I was going to say mods have my express permission to change.

But mods do NOT need permission.

MMF Freeway posted:

Can we get a sound off on what weapon everyone is going to be starting with? Big CB main here

Huxley
Oct 10, 2012



Grimey Drawer

victrix posted:

ctrl-f "music"

No results found.

:mad:

I genuinely turn the music down on every game and play with just sound effects + the TV on. If the series' music is important to you, write something up and I'll add it to the reserved post!

Huxley
Oct 10, 2012



Grimey Drawer

In Training posted:

my favorite music is this theme from GU

https://www.youtube.com/watch?v=C8ZYxecb7lE

The final boss music also owns but I don't want to post it due to spoilers

Added to the reserved post and also added some links.

If anyone else has suggestions for links shout them out.

Huxley
Oct 10, 2012



Grimey Drawer

KonvexKonkav posted:

As someone who played Monster Hunter games on the PSP and 3DS I can only laugh at those sweet summer children complaining about Rise's graphics. Just be grateful you don't have to use the claw!

You know the game has come a long way because the thread is full of memes and inside jokes, but it took this long to mention the claw, which was the definitive thing about the series when I started playing.

Huxley
Oct 10, 2012



Grimey Drawer
It was a way to use the dpad and the control nub at the same time, so you could control the camera independently of your hunter.



This was before the quick "camera jump to monster" buttons that showed up in 4 or maybe Gen.

Huxley
Oct 10, 2012



Grimey Drawer

Deified Data posted:

What was mapped to left shoulder back then?

"Center behind hunter" and items. No "snap to monster" yet, not enough buttons.

Huxley
Oct 10, 2012



Grimey Drawer
Here is that dude's 8:17 Magna run.

https://youtu.be/eXBWRF0Svp4

Absurd.

Huxley
Oct 10, 2012



Grimey Drawer
"Only base camp unlocked" was the World equivalent of going on hunts in the old games with people with zero skills actually switched on.

Huxley
Oct 10, 2012



Grimey Drawer
My phone fed me a 7.5 review this morning complaining that the gameplay hasn't grown much since World and the story was practically non-existent.

It has only made me more excited.

Huxley fucked around with this message at 14:47 on Mar 24, 2021

Huxley
Oct 10, 2012



Grimey Drawer
I dug out the Wii and Tri this morning, but can't find my pro controller anywhere, so going to brave a Wiimote and see how it goes.

Huxley
Oct 10, 2012



Grimey Drawer

Alxprit posted:

It sucks. I used Lance in Tri since the weapon roster was so limited, and you needed to tilt the Wiimote sideways before pressing A to do the thrust upwards I think? Something ridiculous like that.

Trip report, this is correct.

Hammer is KIND of playable. I'm sure my poor classic controller got "cleaned up" at some point, that or my kids disappeared it without me noticing.

Also, since I talked up how clueless I was in Tri in the OP, my save file is 65 hours long. I made it two quests into 5-star Village and am wearing Baggi armor. So basically, I fell in LOVE with the series having spent 60 hours hunting Great Jaggi, Qurupeco, Royal Ludroth, Barroth, Gobul, Rathian, and Lagi. I guess I didn't understand that the City quests were the rest of the game because I beat Lagi, said "that's the monster on the box cover, clearly that's the game," and called it a day.

I DID have skills activated, Capture Expert, Focus, Speed Sharpening and Ice Res.

I would LOVE to find that controller, though.

Huxley
Oct 10, 2012



Grimey Drawer
Tri on the Wii status update: Found the pro controller. Giggi in the dark still sucks.

Huxley
Oct 10, 2012



Grimey Drawer

Huxley posted:

Tri on the Wii status update: Found the pro controller. Giggi in the dark still sucks.

Turned the brightness to max, he's still an rear end in a top hat though.

Huxley
Oct 10, 2012



Grimey Drawer
I mean, what if they learned some bad lessons from World, and Rise is missing some of the weird ancillary nonsense. The combat looks amazing but we haven't heard anything about there being several layered systems surrounding leveling up your submarine dogs or the weird mechanics nobody actually knows about until they've played 100 hours and then randomly see someone in the thread talking about ...


OK, nevermind.

Huxley
Oct 10, 2012



Grimey Drawer
Just the Tasty! text imo.

Huxley
Oct 10, 2012



Grimey Drawer
This might be in spoiler territory, but I thought I read someplace re: new HH that one of the switch skills made the horn play more like the older style, though I'm not sure how.

Huxley
Oct 10, 2012



Grimey Drawer
Goons, please listen to me. I know it hurts to hear.

Just go to bed.

Huxley
Oct 10, 2012



Grimey Drawer
Kiranico has dumped all the data on the site, mostly unformatted, if you'd like to poke through the swap skills and drive yourself crazy.

Like what does this imply (HH spoiler)?

Huxley
Oct 10, 2012



Grimey Drawer

Huxley posted:

Goons, please listen to me. I know it hurts to hear.

Just go to bed.

Huxley
Oct 10, 2012



Grimey Drawer

The Moon Monster posted:

So they went back to having 2 quest lists and on one of them all the monsters have twice as much hp? y tho, it sucks so much.

Supposedly the HP in the Hub when you're alone should be the same as in single player. It will scale up as people join (or down as they leave), but they aren't just all blanket tuned to 2.5x HP (or whatever) like the old games were.

Huxley
Oct 10, 2012



Grimey Drawer

Plasbad posted:

Monster Hunter Rise: Daddy Needs a New Pair of Boots.

Monster Hunter Rise: Like my loafers? Former gophers!

Huxley
Oct 10, 2012



Grimey Drawer
I use the same name and general look for every character in every game since naming my WoW priest in like, 2006.

I named/based my dog off my IRL dog who passed last year (RIP Val). The cat I picked a preset for and named Dumpling in about 5 seconds.

Huxley
Oct 10, 2012



Grimey Drawer

Electric Phantasm posted:

Anyone mess around with HH Melody Mode: Echo? On paper it sounds like old horn, but after messing around with it that doesn't seem to be the case. All the buffs are still attached to a certain note instead of melody you have to put together, so instead of applying a buff one at a time by playing two notes, you can apply all of them without the windup of the trio assuming you have one of each on the staff board. I mean I guess it's sorta like old horn except it's still real simple.

Just checking to make sure I didn't miss anything.

No, I think that's it. I guess it lets you go X A X+A R2 to apply all your songs, which I suppose it's faster than Trio. But it's not that much faster than Trio and loses on damage.

I guess depending on the sings you have available, spamming A R2 to continually repeat might be useful. The heal song or if we get a direct attack song.

Even that's just replacing A A with A R2, though. It does feel like I'm missing something.

Huxley
Oct 10, 2012



Grimey Drawer
Impression 10 hours in, if I had designed lance, I would have made some very different decisions about our skill/bug options.

Huxley
Oct 10, 2012



Grimey Drawer
LR village Magnamalo was my first legit triple cart. I went 0-2 with lance then got him on the third try swapping to hammer.

Huxley
Oct 10, 2012



Grimey Drawer
Eyeball emoji

https://youtu.be/HmslZyfbFo8

The nubbin giving attack up is exactly the kind of information the game will never give you that makes this series what it is.

I'm sure it's in a tip box somewhere, but I don't even think it shows up on the ui.

Huxley
Oct 10, 2012



Grimey Drawer

Harrow posted:

You can't change a palico's class, right?

I've got a stable of cats, but I named/patterned my dog after my IRL dog that died last year.

Now I keep seeing better much better fight dogs and am bummed out to have to choose between a dog with usable skills and riding Valentine into battle.

Zore posted:

Nope. You can always just scout a new one with an identical look and rename them once hired to simulate it though :v:

But I didn't even think of this, and now I'm going to do it.

Huxley
Oct 10, 2012



Grimey Drawer
It's very much an "eat your vegetables, get your desert" weapon like CB. Clicking with the weapon depends on how much you like the vegetables, I guess.

Like, sure latching on to a monster and exploding is nice, but you have to like doing all the "not that" too. Optimizing your moveset and uptime to explode as often as possible is the minigame.

It's part of the reason people click so hard with Hammer in this game, I think. It's vegetables are, "hold R2, have two wirebugs." Or why some people don't like Lance, since it's all vegetables, no desert.

Huxley
Oct 10, 2012



Grimey Drawer

Saint Freak posted:

Hit triangle at the end of your rocket boost/where you want it to stop


Or whatever the nintendo button is I don't know I'm using a ds5

In spite of thousands of hours playing Xboxes and Nintendos, I will never remember what the button names are because the PS layout is burned into my brain.

If I could change pass two royal edicts tomorrow, one would be all game consoles have to use Tri, O, X, Square, R1 R2, L1 L2; and forcing Quark to normalize keyboard shortcuts with InDesign.

Huxley
Oct 10, 2012



Grimey Drawer
https://twitter.com/Yasuman_Lab/status/1378921320746864640

If you jump straight to the Hub you can wave at your submarines as they head down the river.

Huxley
Oct 10, 2012



Grimey Drawer

Aranan posted:

Worth noting is that the Bead of Resonance switch skill apparently plays the Attack Up song whenever you do a performance, even if your horn doesn't have Attack Up.

I complained a few days ago that the game didn't tell you this, and someone responded that it is actually right in the switch skill menu where you can change it.

I'm not going back to find that post to reply to it, but please know that that person was right and I was wrong and bad at reading, apparently.

Huxley
Oct 10, 2012



Grimey Drawer

LITERALLY MY FETISH posted:

Fun fact: getting 2 points in muck resistance makes you immune to the damage of almudron’s toxic pools as well as the slow. I can’t think of a bigger impact two small slot decos can make for that fight.

The "Vaal Hazak Memorial Fight Trivialized by Three Gems."

Huxley
Oct 10, 2012



Grimey Drawer
Plus, giving us the little blue capture icon just makes doing it so much easier.

In fact, it's pretty funny that the game where they make capturing easier than it is ever been is also the first game where it is almost always worse than killing. I wonder if that is an intentional balance decision.

Huxley
Oct 10, 2012



Grimey Drawer

The Postman posted:

I'm nervous about playing online until I'm confident I won't ruin a hunt for others. Sounds like I need to try a hunt with randos to boost my confidence...

I promise you are way overthinking this. For the most part, the difference between a solo fight and a multi fight is how chaotic the fight looks. The actual gameplay is barely different. It's four hunters doing their own thing occasionally in each other's way. This isn't a WoW instance, nobody is going to yell at you for slow heals. Pick a fight you are confident in and your most comfortable weapon, eat first, then go do the "join someone else's fight" option.

I've SoSed every HR fight so far through six-star and have had a group three-cart exactly once. Break off to heal a little earlier than you might solo, maybe, and just go have fun.

Huxley
Oct 10, 2012



Grimey Drawer
I always thought lobbies stunk, and credit a huge part of World's popularity in the west with the addition of the dungeon finder system.

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Huxley
Oct 10, 2012



Grimey Drawer

In Training posted:

Yeah the game is clearly unfinished since you can't even uncap your HR yet. I'm curious how it will look like in a month or two

I'm sure it's "finished" it feels like they just said let's see if we can squeeze a month out of the first 3/4 of High Rank and give everyone a chance to get on equal end-game footing.

More like trickling out raid content in an MMO expansion than "they shipped an unfinished game."

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