Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Leon Sumbitches posted:

Playing this for the first time on a ps4 pro, it's so much better than it has any right to be.

There are some lag/controller response/graphic issues but I trust they'll be worked out in a patch

So, what am I supposed to be doing? I got a rich lady on a boat to give me money, I seem to be really disappointing to my colleague, and can't inspect the body without vomiting. Kinda unsure what to do, except just wonder around and marvel at it all.

Keep vomiting until you realize you need to get your poo poo together.

Adbot
ADBOT LOVES YOU

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Captain Oblivious posted:

No I get that. I’m saying the mechanism is unconvincing.

If apricot gum or the image of the most popular religious icon in the world is all it takes, then this isn’t actual healing

I mean, you're not wrong. If you actually manage to pull it off Inland Empire is seriously like "holy gently caress man, how'd you do that? There was the thing and the other thing and that fuckin' book!" It is extremely aware of how fragile Harry is.

But, at the same time, Harry is not the way that normal people are all the time. He has fallen down far enough that actually feeling better when he gets up instead of worse is a positive development, and worth celebrating.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

weekly font posted:

Are there any playthroughs of the OG game (unless you know of a good Final Cut one that started) where someone actually takes the time to discuss some of the game’ssymbolism and politics? Likely the only way I would be into an LP of this but need something to hold me over cause I’m too busy to really sink my teeth in at the moment.

Bonus points if they’re not some neolib dipshit like every Twitch streamer who just wants politics to shutup so they can keep making money off donations from whales.

There was a nice screenshot one on this very forum. Or did you want video?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Kobal2 posted:

On an unrelated note : I seem to remember that the necktie is supposed to start making comments with Inland Empire at 4+ ; but my current Cop is at 6 and my second-best friend in all the world has yet to chime up. Does it have to be 4+ when you first pick it up from the fan ?

I am not 100% on this, but I'm pretty sure you need 4 Inland Empire when you first examine the ceiling fan in order to fire off the passive that awakens you to your tie. If you miss it, your tie won't start talking later no matter how much Inland Empire you boost to.

Outside of hacking ALL THE THINGS, 4/3/2/3/Inland Empire isn't bad if you're planning a single maximal playthrough, especially if you follow some of the guides for Day 1 Art Cop. The game can be worth replaying to see all the cool cop/crazy cop stuff you get out of a focused high/low experience, and honestly just playing each of the archetypes will be a pretty good experience as long as you can get yourself off the occasional 1 health/1 morale.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Kobal2 posted:

Mechanically speaking, I feel like any build with 2x4, 2x2 works for optimal content. 4 is the magic number where a skill "unlocks" and starts talking a lot, as the overwhelming majority of the passive tests in the game check for >=4. Every skill also has a few dozen checks at 6/8 and a handful at 10 so specializing further isn't wasted but if what you want is to hear a maximum of your skills regularly pipe up with their own brand of wacky, 4 across the board is where it's at and the 4x4,2x2 build is the one which starts with the most skills already "on" while keeping the possibility of giving the other 12 their voices without even touching the thought cabinet.

And yeah, INT 4 opens up beelining both Art Cop (and Wompty Dompty if you're down with dicking about for 2 whole days) for massive XP gain ; but a new player won't know what that is of course.

(oh and yeah, can confirm the Inland thing - my new 1/4/6/1 run properly un-contained the tie)

A decent number of skills also have some basic functionality at 2, such as thinking to ask Miss Oranje Disco Dancer some questions after your initial talk with her, or interacting with your room's broken window. I favor the 4/3/3/2 build because you can start "turning on" the 3s with a mix of proper clothing, cabinet bumps, and stat points and be up to form pretty quick.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

christmas boots posted:

You could argue that it makes it less of an RPG than a visual novel.

What? No I couldn't. It not only contains a character progression system which contains interesting choices, which is what an RPG video game is, but it actually goes both ways - you can change the way you play the game to acquire different elements for the progression system, and the progression system offers appreciable differences in the way the gameplay operates.

The gameplay, in this case, being map navigation and dialogue trees.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Nessus posted:

Hard core to the mega.

Question about something in the last parts of the game. When I talked to the phasmid it told me to 'do it for the working class'. I had been a primarily Communist cop up to that point. Does the phasmid always tell you to do it for the working class, or is there some other exhortation if you are, for instance, an ultraliberal?

A moralist will be told to do it "for all man kind".

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Well, no wonder he gave it up, if you need that much Conceptualization to see what's cool about it.

Remember, cats and kittens, there are no cool things. Only normal things done for normal reasons by cool people.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Skippy McPants posted:

Wait there is no time limit in this game? Well gently caress.

I love the game, but man do I hate, hate, hate ticking clocks in RPGs. I blundered through about two-thirds of the main quest in an anxious rush because thought I had a deadline and didn't have a good sense of how much time I had left vs. how quickly I was progressing.

Guess I'll start over and take things a bit slower.

I mean... Kim really would prefer it if you got the dead body out of the tree.

Aside from that there's an Inland Empire passive somewhere that hints it'll be over in five days, but I think that's just Inland Empire breaking the fourth wall the way it does when it warns you about your character portrait changing.

Only novel interactions advance the clock, and before they added the vision quest I legit ran out of things to do around the fifth day.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

EorayMel posted:

The Crownhead Condom & Doctor Love VS Goldmouth

God help me, "what this splat thinks of all the other splats" has always been the goddamn emptiest and dumbest part of RPGs but I would be first in line for a book that was just each of these voices doing a tell-all about the other 23.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Teriyaki Koinku posted:

So, I passed that early Conceptualization check where you try to make up a good name, but nothing seems to have come from it yet. I started forming a basis based on "liquor and orange flames" or something like that, but no concrete name yet. What gives?

Also, wow, I still managed to vomit even after getting my poo poo together and failing a 78% probability check. I like how even Kim was astonished that I failed even after getting my poo poo together. Plus, I whiffed on trying to hit Cuno and now I'm his errand boy I guess. I'm just a laughing-stock, it seems. :smith:

One other thing: I love how you can run around interrupting situations and introducing yourself with a plain "I am the law." It's a nice running gag. :haw:

Talk with Call Me Manana once you've gotten into the container yard and back out again. A man like that knows a thing or two about naming yourself, and Inland Empire should give you a check to take it from there.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

dead gay comedy forums posted:

it all depends on how you play it. Shivers and Inland Empire are definitely the two out there in that sense.

The rest falls more into the intuitive domain, which is arguably Harry's hidden super attribute filtered through the skills. It's a great way to demonstrate other forms of thinking the world that are just as intelligent or more than exclusively intellectual. But no, he ain't that

to make for a fun take, it could be argued that Harry has a deeper semiotic awareness of the world when the player and the character collide. Stuff like commenting why Encyclopedia doesn't know poo poo about doing detective stuff or dialog showing alternatives like "I have no idea why I do the stuff I do". That's Harry talking, through your choices. He has no idea why you put him around to do random inane poo poo, but you know that you should talk to everybody and are curious to see what hilarious poo poo can happen by asking somebody about their socks or whatever, and that leads into relevant poo poo somehow and he has no idea why

which can be sort of familiar when you consider doing some stuff in your life that looked completely whimsical and turned out to be one the most crucial things to ever happen, right?

I think Harry isn't so much psychic as he is liminal - in his current state he has a body that has experienced the past but a mind that has no memory of it. To someone like that, it makes sense to try to teleport, but also the people watching you "teleport" just tell you that you shut your eyes and moved really fast, and a lot of things that Harry does that he'd be tempted to narrate as "psychic powers" work the same way. They're things he was capable of doing before, but he lacks the understanding to explain how he does them.

But! Never forget that you are on l'Insulide, or literally, "Wake Up", because before this world was pale, and the explorers on a doomed voyage into the pale did not know whether they were asleep or awake when the land boiled out of the pale and back into reality. The lookout called "wake up, wake up" because he thought he was dreaming, but everyone was wide awake. It may be there are things people are capable of doing, but most ordinary people cannot, because they cannot be in the mindset to do so. You can't see what's happening somewhere else because you know where you are and you're not that somewhere else. But what if you don't know where you are?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Cpt_Obvious posted:

lmao isn't this guy obsessed with a glorious history that never happened?

Sort of? He talks up the Semenese Islands but he's a Revachol boy, born and raised and never left.

AREA MAN HUGE FAN OF WHAT HE IMAGINES SEMENESE ISLANDS TO BE, basically.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Tiocfaidh Yar Ma posted:

Is there any way to recover a thought after forgetting it?

I was being a hulking hobo commie cop, but balked at the -2 visual calc debuff from the sociocultural-makivuan-whatever commie thought. I forgot it, then realised I could have balanced it out with all the extra xp from my socialist ramblings.

Is there any way to get that thought back? Are there other commie thoughts or have I locked myself out of that tree now?

It's weird with the ideologies and how they show up in conversation. Sometimes you have to have the actual thought available, sometimes you have to have it actually in your cabinet, sometimes just having enough communism points will do it. Forgetting a thought unfortunately takes it out of even being available to you.

Honestly, while communism might ultimately pay off, I don't think there's enough time in the game for it to make up for its negatives.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Ghost Leviathan posted:

Been said there's potentially some commentary there.

The Thought Cabinet in particular lends itself to replay value.

Oh yeah, there's some commentary there.

COMMUNARDRY: a good long term investment. Maybe, maybe just barely not counterproductive if spun up to deal with an emergent crisis.
HUSTLEGRIND: look, you COULD cultivate meaningful relationships with your fellow human beings, OR, you could get some skrilla, which could be spent on e.g. a pair of actually comfortable pants made by the pants scientists of a distant land
ZE PRICE STABILITE: if the airships started dropping bombs, what could you do? What, really, could you do? Just take it on faith that they're good people who wouldn't do that and it'll help you be more stable and focused in your day-to-day.
WELCOME TO REVACHOL: don't talk about what you actually want to happen, it'll just get you mad that it isn't happening as is patently right and just. Just get drunk and cultivate a more general meanness.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Hieronymous Alloy posted:

I wear this to work fairly often and *routinely* get compliments on it

Not horrible enough

I think the color variety and contrast means it goes well with a lot of outfits

You're a pretty boring cop, but at least you have a fun necktie.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Hey now. Flintlock pistols and a beautiful necktie.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Zonko_T.M. posted:

I want to do a bad cop run but I can't handle fully voiced Kim Kitsuragi being mad at me.
I'd pay good money to have his voice actor read an audio book or something. Am I part of the homosexual agenda?! :gay:

An iconic moment I didn't see mentioned yet:
Testing the intercom and getting the spooky ghost/recording/echo lady on the other end. I'm not sure how it connects exactly to anything else but it was the first thing in the game that really set the tone for me on how strange the game can get.

One of my favorites is Volition (I might have that mixed up) cutting in on your interrogation of Klaasje and calling out how compromised your thought processes are, and then all of them talking back denying that anything is wrong. Making your skills your literal thought process is so loving good.

Oddly enough I think you're getting the truth when Electrochemistry says it hasn't been compromised. The problem is that Electrochemistry's just like that with everyone.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Wafflecopper posted:

Signature skill is almost entirely irrelevant, it's a bit of a dud mechanic. IIRC it's just +1 to that skill and its cap, which is gently caress all. Put it in anything, it doesn't matter

Signature Inland Empire will let you meet your good friend Horrific Necktie while putting only 3 in PSY, if for some reason you wanted to see a bunch of 4-passives in another stat at the start of the game.

Adbot
ADBOT LOVES YOU

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

The Zombie Guy posted:

I just rolled credits. Fuckin stellar.


But this felt like a bit of a personal attack.



Given how long he's been self-medicating, the detective probably does need to start having his use of psychoactive substances clinically supervised.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply